In the last 11 years of my Android journey, this is the first time when I felt few basic things are still missing from my knowledge. Thank you Paulina for covering "Profiles in the Cloud". I completely missed this thing before. Great content and keep posting small videos... Happy Green Robots :)
In recently, I attended interview there They have ask ART. From that day onwards I am searching the proper guidance of ART. From your video now I can say how ART works. Thanks for creating such wonderful tutorial. Its really helpful.
Before a while seeing this video my mind is blank about ART,DALVIK,JIT and AOT. Now i am clear about all this. thank you Paulina for this precise presentation. ☺
Fantastic explanation. After browsing thorugh endless sites I still couldn't understand the what was really going on under the hood. Its very clear now. Thanks Paulina.
I remember when art was announced and you had to toggle it manually on the Android system settings. I never knew all of these details, just some of it. Great video
Great video! 😁 One thing: KitKat had both Dalvik and ART, only the second was disabled by default. However, it could be turned on from developer settings. Feeling old now, because this change happened when I was starting my dev career 😃
Insanely useful video, thank you! The explanation is very valuable and the graphics+image quality are on point, but If you want a tip, try to improve your English a bit, would raise the production quality substantially. Thanks again
yeash this was informative you and your android are adorable ... i love your asthetic for an android developer well explained to ppl like me that no less your like my google assistants role model haha
You've explained the topic in a very easy & understandable way. Very easy to understand. Thanks. Really forward to new videos from you. Btw how did you make these amazing slides??
Hi. Correct me if I'm wrong: 1. JIT was introduced with Froyo (2.2), before that Dalvik was like a pure interpreter. 2. I think the profile-guided compilation part just explains what JIT is, nothing more. Google is to blame for introducing fancy words instead of saying "we bring JIT to ART".
Hey why aren't you making more videos?... Please consider making more videos Or atleast share ur LinkedIn or twitter or some social media profile and give some Android related updates Please consider
How does running JIT, AOT and caching everything, along with app packages being a magnitude larger than anywhere elese result in smaller RAM usage ? Android is pretty notorious for abusing memory, typically 3x as much as iOS for the same apps.
I had one doubt did u act in the Pirates of the Caribbean: On Stranger Tides movie you look like that marmaid character in that movie 😅 your are as beautiful as her
Interesting video. What about memory though? I've noticed that starting from some Android version, Bitmaps got to be stored on the global RAM and not as a part of the heap, meaning that apps won't reach OOM exception so easily by Bitmaps. In fact, when I tried to fill the memory with bitmaps, I got weird, other issues that sometimes can't be detected or be caught by the app (using try-catch). Not only that, but in the past I remember we could take a memory report (dump) and see the content of the bitmaps, but now It's impossible. Is this all true?
Hi! When it comes to seeing then content of the bitmap in memory dump, you're right it's not possible from Android 8. I happen to mention that in one of my previous videos ua-cam.com/video/82XUetobVSU/v-deo.html :) But I don't think it's connected to changes in ART, AFAIK there were some changes in bitmap implementation that caused that. And about the memory: there were the changes in how memory is managed in different Android versions but I don't know if (and how) it influences the case with bitmaps that you described. I think it only influences the garbage collection. There is a great talk from Google I/O where they describe those changes, maybe this will be helpful? ua-cam.com/video/1uLzSXWWfDg/v-deo.html
@@PaulinatalksAndroid Are there any plans to handle bitmaps nicer? While it's much harder now to fill the memory with bitmaps and cause issues from it, it's still theoretically possible. Would it be possible to get their content? To use try-catch when creating them (avoiding possible crashes) ? BTW, I know about the GC. I even remember when bitmaps became a part of the heap properly (was on Android 3.0 as I remember).
In the last 11 years of my Android journey, this is the first time when I felt few basic things are still missing from my knowledge. Thank you Paulina for covering "Profiles in the Cloud". I completely missed this thing before. Great content and keep posting small videos... Happy Green Robots :)
In recently, I attended interview there They have ask ART. From that day onwards I am searching the proper guidance of ART. From your video now I can say how ART works. Thanks for creating such wonderful tutorial. Its really helpful.
Wow! I knew about Dalvik and ART switch but never knew about hybrid and profiles in the cloud approach! This was really informative. Thanks 😃
You are explaining clearly and succinctly with minimal preamble. This is better than the majority of Android videos out there. Keep going.
Please make video about memory leaks, garbage collectors and weak,strong reference. Good job ♥️
Yes please cover above topics.
And I'm beginning in this field because I'm inspired from you. Thanks for inspiring me ❤
finally i understand why my phone become slower and slower when i turn on the android phone. your explanation is so clear. thanks.
Before a while seeing this video my mind is blank about ART,DALVIK,JIT and AOT. Now i am clear about all this. thank you Paulina for this precise presentation.
☺
Every android developer should know this. thank you Paulina for posting content and videos like this.
I like your Android related videos I wait for your more videos
So beautiful 🤩 and intelligent.❤love from india
Kyu nhi ho rhi padhai!!
Fantastic explanation. After browsing thorugh endless sites I still couldn't understand the what was really going on under the hood. Its very clear now. Thanks Paulina.
I remember when art was announced and you had to toggle it manually on the Android system settings. I never knew all of these details, just some of it. Great video
i love this video, I am Fresher in Android Development So thank you For this video 😍😍😍😍
You explain very well. Congratulation!! you know how to do it! You have a new fan! I loved it!
i understood more than the things that was taught in university lecture. thank you
Great video! 😁 One thing: KitKat had both Dalvik and ART, only the second was disabled by default. However, it could be turned on from developer settings. Feeling old now, because this change happened when I was starting my dev career 😃
You got me, I omitted this part to not make video too long :D
Oh wow, same as me
@@clementoseitano7568 So we are dinosaurs of android programming 😀
most educating video for android runtime process, thank you!! make more video like this
Awesome historical overview of how Dalvik and ART make things faster. I'd love to see your take on Baseline Profiles as wel.
thank you. Please continue to explain key / complex things in a simple way.
One of the best video about Android runtime 👍
Upload more videos. Your presentation and content are incredibly good.
Noticed this channel recently. Love the explanation. Could you please create more of such videos.
Talk more about it, the video was very good and well explained. You can make longer videos, we will love it, you explain very well. Thanks
thank you so much for this video, helped me so much... regards from brazil
Very Informative and detailed video.
Insanely useful video, thank you! The explanation is very valuable and the graphics+image quality are on point, but If you want a tip, try to improve your English a bit, would raise the production quality substantially. Thanks again
yeash this was informative you and your android are adorable ... i love your asthetic for an android developer well explained to ppl like me that no less your like my google assistants role model haha
Very efficient delivery. Simple words help us understand better. Keep it up.
Hey! You are doing great videos with perfect explanation! Waiting for video concerning Memory management and GC ;)
You've explained the topic in a very easy & understandable way. Very easy to understand. Thanks. Really forward to new videos from you. Btw how did you make these amazing slides??
great clarifications , many thanks ❤
I am really amazed and would like to know more such interesting information/facts.
I see very well beautiful teacher
Love you teacher ❤
Great video and lot of content in this short video. Please keep them coming. Thank you.
Great video Paulina. Keep them coming!
Great Video with awesome explanation. Well done =)
The quality of storytelling of education and video is very high. Thank you.
so beautiful
Very good video. I was not aware of those strategies to run apps in older devices, and how far we got in the present way. Thanks.
Amazing explanation!
very informative. thanks for the video
Awesome video !
Great, informative and to the point. Thanks!!
Ciekawie i prosto wytłumaczone! Btw, mam identycznego Androida i książki GoT! :o
Dzieki :D
Very interesting video, Paulina 👍 Dziękuję!
Very useful, Paulina! Keep creating such videos :)
Beautyfull😍😍😍😍
Great video, Please do more like this.
Thank you.
Thank you , very helpful
excellent video!
wonderful and very clear explanation!
keep it up barbe doll
Please make a video on memory management and garbage collection by ART that you mentioned in this video...Your video is very informative
very helpful video
Oh my god an angel 😍
This is great.
I loved your videos and love you too
Very interesting video.
Interesting video, thanks! 👍🏻
beautifull!!
If only my professor didn't over-complicate theory... Thx girl, save my sanity
Nicely explaining..but ma'am you are so beautiful ❤
So great!!! 🇧🇷 thank u
Nice video
Cool video ,thx ;)
Hi. Correct me if I'm wrong:
1. JIT was introduced with Froyo (2.2), before that Dalvik was like a pure interpreter.
2. I think the profile-guided compilation part just explains what JIT is, nothing more. Google is to blame for introducing fancy words instead of saying "we bring JIT to ART".
very impressive!
Thanks!
❤❤❤
I love it
Pretty face pretty mind, thanks a lot. Please make a video about memory management, garbage collectors, and reference.
Great video! Which program are you using for the animations?
Thanks! I use keynote for animations :)
You are Beautiful... Taka a Love from Bangladesh
Hey why aren't you making more videos?... Please consider making more videos
Or atleast share ur LinkedIn or twitter or some social media profile and give some Android related updates
Please consider
what is the different between DEX file and class files ?
or bytecode and Dalvic code?
do we have any docs on this topic ?
Amei!
is it possible to make an emulator for it?
How does running JIT, AOT and caching everything, along with app packages being a magnitude larger than anywhere elese result in smaller RAM usage ? Android is pretty notorious for abusing memory, typically 3x as much as iOS for the same apps.
hey baby why you stopped posting videos i really like your content.😍
You should make a video about memory leaks =)
I had one doubt did u act in the Pirates of the Caribbean: On Stranger Tides movie you look like that marmaid character in that movie 😅 your are as beautiful as her
Bruh
Хорошие видео, жаль маловато.
Эмм, может есть метод которым можно арт файлы декомпилировать, типа apktool или vdexextractor?
Suggest me a book for Android development using kotlin(which helps to learn deep)
wassup with the green screen in the background?
ART compile byteCode to machine code OR compile Dalvik code to machine Code ?
ART is the evolution of Dalvik
@@gigantesupremo97555 can you explain more please?
Elliott's sis 👍
I gotta try the attack on titan runtime
Dislikers wanted to learn JS from this video :D :D
Interesting video.
What about memory though?
I've noticed that starting from some Android version, Bitmaps got to be stored on the global RAM and not as a part of the heap, meaning that apps won't reach OOM exception so easily by Bitmaps. In fact, when I tried to fill the memory with bitmaps, I got weird, other issues that sometimes can't be detected or be caught by the app (using try-catch).
Not only that, but in the past I remember we could take a memory report (dump) and see the content of the bitmaps, but now It's impossible.
Is this all true?
Hi! When it comes to seeing then content of the bitmap in memory dump, you're right it's not possible from Android 8. I happen to mention that in one of my previous videos ua-cam.com/video/82XUetobVSU/v-deo.html :)
But I don't think it's connected to changes in ART, AFAIK there were some changes in bitmap implementation that caused that.
And about the memory: there were the changes in how memory is managed in different Android versions but I don't know if (and how) it influences the case with bitmaps that you described. I think it only influences the garbage collection. There is a great talk from Google I/O where they describe those changes, maybe this will be helpful? ua-cam.com/video/1uLzSXWWfDg/v-deo.html
@@PaulinatalksAndroid Are there any plans to handle bitmaps nicer?
While it's much harder now to fill the memory with bitmaps and cause issues from it, it's still theoretically possible.
Would it be possible to get their content? To use try-catch when creating them (avoiding possible crashes) ?
BTW, I know about the GC. I even remember when bitmaps became a part of the heap properly (was on Android 3.0 as I remember).
妹子真漂亮,还是高技术的
You are the most beautiful girl programmer I have ever seen
hello mam can u restrt ur channel please
Хороший акцент) Вообще беспалевный, нейтив
What happened to this channel? I was getting into it :/
turn off your cam, i get easily distracted by your face XD