Some great points. Especially those related to difficulty and medal times. Progression is everything to a Trials player, so anything that ruins a players progression, or way of measuring that progression, is massive.
I mean I kinda like don't move levels sometimes but if you're gonna make a don't move level spend some time on the visuals of it I don't wanna play some bare-bones don't move level with nothing cool to look at
I like to create tracks that not extreme or ninja,,, i only create easy or medium or hard tracks only, because i like to make sure that everyone or most can have fun and actually get to the finish line, im just happy that people just play them thats good enough for me
Yeah, having people play your tracks and enjoy them is a very rewarding feeling. I miss the heyday of Trials. Good memories. You don’t have to be a ninja rider to love the game 🙂
Hey OP....as you know we ( OTHG ) OVERTHEHILLGANG love all of ur builds and can't wait for Rising ( only 2 days away ) to see what kind of sweet tracks you can come up with this time ! In fact for our OTHG 7th anniversary in June I thought it would be cool if the riders in the hang ( Those of us that have never built a track ) would give it a go ! So we might ask you for a few tips when we start building... Thanx again and please keep the great tracks coming during Trials Rising.... only 2 short days away 😆
It’s hard to believe but we’re so close to the launch of Trials Rising. It’s going to be the biggest and best game in the series. It’ll definitely be the true sequel to Evolution! If you ever have any editor questions, let me know for sure! I’ll help in any way I can!
Thank you for the offer.... as you know we have a few great builders in the gang.... D2,Nova,Ozy,Cam...etc. I think for my build.......I'll have a simple speed runner through the woods & yes I will use custom collisions 😉 That is one thing that is a must have on any track... especially like you said on a speed running track ! MORE BIKES & A LB FOR EVERY BIKE ! Thats 2 things I wish they had added... because you know the top bike gets 90% of the use... if they had a LB for every bike it would open up the gameplay and replay value.... also more bikes would be nice ! One major bummer for us ( OTHG ) & 50,000 other teams is the removal of TEAMS & TEAM LB'S----> PLEASE bring them back asap ! Guess we'll see how it plays out starting the 26th !
Nice video, helpful to new builders and some veteran builders too. Agree with all the points made. I'd add physics obstacles which I always hate but I suppose that can come down to personal preference or how well it is made. It's been a while since I built but I think I'm gonna have to watch all the Trials tutorials again before Rising comes out haha. Never knew you worked on Son's of Trials tracks, that's cool.
Hey man! Nice to hear from you. Yeah, there are more things that people can do to make their tracks stand out. I just wanted to cover all the basic stuff. Otherwise, this video could be an hour long! The Sons of Trials tracks that I helped with were "Nowhere, USA", Golden Ticket, and 1.21 Jiggawatts
@@OregonPacifist Oh yeah most definitely haha there's always a big list. Think I remember a few threads in the forums dedicated to the subject, always interesting to hear others opinions and suggestions. That's cool, I remember those tracks they were good. Looking forward to your Rising tracks, always loved your builds.
Nothing wrong with a physics obstacle that is easy to consistently hit. The problem with most physics obstacles in tracks is they are usually poorly implemented or ruin the flow of a track. All my opinion only.
Son's of Trials a great name from the past ! Hey D2 😉 another OTHG member in da' house... I've had the pleasure of testing for our OTHG builders... if fact I think all builders should grab a handful of testers from different skill levels if possible,that way you can get some feedback from a good range of riders ! Once again builders thank-you for keeping the game going for many years after its release ! Take Fusion ( No really please take Fusion 😂😂 ) a game that's been out for 5 years and still has new tracks coming out every week... granted we need to dig a bit before we find good tracks like yours... See you guys on Trials Rising in a couple of days or in the OTHG club house 😎 Keep on Trialin' 🏁
before watching the video... is there a way to keep or snap an object in line and centered with the driving line so I can make straight lined symmetrical tracks??
Clicking down on the right analog stick will snap a selected object to the drive line. This video isn’t really for explaining how to build a track. It’s just guidelines to follow when making your track (regarding theme, obstacle difficulty, etc).
@@OregonPacifist I just started playing trials rising while watching this video! There should be a track editor template that is just straight and flat for easy set up for a straight track. That would help me out a lot!! I'm definitely going to check out the tutorials for the trials editor. Nice video too!! You got a subscriber!
Doubleaa500 I really appreciate the sub! Yeah, it would really be nice to have a flat, blank area to start building but if you want a pro-tip: A lot of builders actually build in the sky, high off the ground so the entire track is comprised of objects, not relying on the base world terrain at all.
@@OregonPacifist I've been browsing the many assets on the new trials editor in rising and since we have objects from all ttials games except HD, if you go to trials of the blood dragon, I forget which category specifically, but there are two very large flat solid planes to use
I generally agree with the comment about don't move tracks, but I have to say I was impressed with some of the don't move levels in Super Mario Maker. Maybe quarantining them to a different section would be a better idea?
Having a don’t move track would certainly be a better and more interesting fit for Mario, but in Trials it’s quite lazy and simple to make. I’d personally like to see none of them in the new Trials game!
Hey, OP, do ya think you can make a tutorial on how to make your rider pass through water, cause I cannot seem to figure it out, and if so, thank you for seeing and hearing this comment, that is if you see it.
I read all my comments! 🙂 You can make any object pass-through with no physical properties by selecting it, then going i to the object properties, then to advanced physics. Here, you can change the type to “decoration only”.
Also, on a custom track that I’m making called, “Silent as Sunset” my second obstacle won’t work, and what I’m trying to do is when the rider hits the leaves of a tree while riding it diagonally, the “Hit Tree” effect is supposed to go off, but it won’t. And I have the proper triggers, events, and leaves effect, and they are all linked together in the way that they should work together. Do you have any idea of how this could be fixed??
I agree to most of these except of always use CC objects. B/c I hate it when I'm riding on something that is cleraly an uneven surface and the bike rides and inch or two above it. It's trials for gods sake. Some objects are bumper than others and I like that. I think it makes it more realistic imho. But if it's a smooth surface and the bike goes trough it ofc use CC objects, but not always.
Yeah, you have to be careful about how you place them. Like what you described; what I do is take an object that's usually bumpy (like a rock pillar), then change it to "decoration only" and THEN put the custom collision on top. That way, you're not floating a few inches above the object and the driveline is smooth.
a dont move track is basically like the game "line rider" its not about PLAYING the track tahts fun, its MAKING it that is fun. then they just publish to show off what they made.
The problem is that “Don’t Move” tracks take little/ no effort to make. That’s the main problem I have with it. Kind of like modern art, where someone paints some lines on a canvas and then sells the painting for $75,000.
mmm i would argue that u can allow bikes even if u havnt tested them, cuz u might not know if its impossible, also, people can try to do something insane if they want, also, why not
Sure, if a track is super difficult to pass on a certain bike but still passable, I say allow it. But if there are big jumps that simply cannot be done with certain bikes, there's no point in allowing players to use that bike at all. That's just what I think.
I agree b/c just b/c I can't do my track on say the Donkey, it doesn't mean no one else can't. I cant possibly do Inferno IV on the Donkey, but I know a few that can. So I'll just take out the ovious ones, like the first bike, Panda and Unicorn. Then ppl can chose for themselves. I'd defult it to always choose the Viper though.
@@eddieandersson5570 i would leave all bikes in. Because i love attempting the impossible. And u can just not choose those bikes if u want. Thats my opinion
In my tracks. I leave in all bikes and i test most of them to make sure its not somehow a panda track or something, if it is i might let it be a panda or i might take it out because its too fast and i want people to use viper or roach or something
Some great points. Especially those related to difficulty and medal times. Progression is everything to a Trials player, so anything that ruins a players progression, or way of measuring that progression, is massive.
Thank you, and I totally agree with you on that one!
Hopefully I can build FPS tracks
Cant wait to build again.
Great points! As if you read my mind.
I mean I kinda like don't move levels sometimes but if you're gonna make a don't move level spend some time on the visuals of it
I don't wanna play some bare-bones don't move level with nothing cool to look at
I like to create tracks that not extreme or ninja,,, i only create easy or medium or hard tracks only, because i like to make sure that everyone or most can have fun and actually get to the finish line, im just happy that people just play them thats good enough for me
Yeah, having people play your tracks and enjoy them is a very rewarding feeling. I miss the heyday of Trials. Good memories. You don’t have to be a ninja rider to love the game 🙂
Exactly right, I may not be good enough for the extreme tracks but at least I can create tracks for everyone, that keeps me playing it more
Hey OP....as you know we ( OTHG ) OVERTHEHILLGANG love all of ur builds and can't wait for Rising ( only 2 days away ) to see what kind of sweet tracks you can come up with this time ! In fact for our OTHG 7th anniversary in June I thought it would be cool if the riders in the hang ( Those of us that have never built a track ) would give it a go ! So we might ask you for a few tips when we start building... Thanx again and please keep the great tracks coming during Trials Rising.... only 2 short days away 😆
It’s hard to believe but we’re so close to the launch of Trials Rising. It’s going to be the biggest and best game in the series. It’ll definitely be the true sequel to Evolution! If you ever have any editor questions, let me know for sure! I’ll help in any way I can!
Thank you for the offer.... as you know we have a few great builders in the gang.... D2,Nova,Ozy,Cam...etc. I think for my build.......I'll have a simple speed runner through the woods & yes I will use custom collisions 😉 That is one thing that is a must have on any track... especially like you said on a speed running track ! MORE BIKES & A LB FOR EVERY BIKE ! Thats 2 things I wish they had added... because you know the top bike gets 90% of the use... if they had a LB for every bike it would open up the gameplay and replay value.... also more bikes would be nice ! One major bummer for us ( OTHG ) & 50,000 other teams is the removal of TEAMS & TEAM LB'S----> PLEASE bring them back asap ! Guess we'll see how it plays out starting the 26th !
Nice video, helpful to new builders and some veteran builders too. Agree with all the points made. I'd add physics obstacles which I always hate but I suppose that can come down to personal preference or how well it is made.
It's been a while since I built but I think I'm gonna have to watch all the Trials tutorials again before Rising comes out haha.
Never knew you worked on Son's of Trials tracks, that's cool.
Hey man! Nice to hear from you. Yeah, there are more things that people can do to make their tracks stand out. I just wanted to cover all the basic stuff. Otherwise, this video could be an hour long! The Sons of Trials tracks that I helped with were "Nowhere, USA", Golden Ticket, and 1.21 Jiggawatts
@@OregonPacifist Oh yeah most definitely haha there's always a big list. Think I remember a few threads in the forums dedicated to the subject, always interesting to hear others opinions and suggestions.
That's cool, I remember those tracks they were good. Looking forward to your Rising tracks, always loved your builds.
Likewise!
Nothing wrong with a physics obstacle that is easy to consistently hit. The problem with most physics obstacles in tracks is they are usually poorly implemented or ruin the flow of a track. All my opinion only.
Son's of Trials a great name from the past ! Hey D2 😉 another OTHG member in da' house... I've had the pleasure of testing for our OTHG builders... if fact I think all builders should grab a handful of testers from different skill levels if possible,that way you can get some feedback from a good range of riders ! Once again builders thank-you for keeping the game going for many years after its release ! Take Fusion ( No really please take Fusion 😂😂 ) a game that's been out for 5 years and still has new tracks coming out every week... granted we need to dig a bit before we find good tracks like yours... See you guys on Trials Rising in a couple of days or in the OTHG club house 😎 Keep on Trialin' 🏁
6. Don't put the COMBO Letters on a Single Rail.
before watching the video... is there a way to keep or snap an object in line and centered with the driving line so I can make straight lined symmetrical tracks??
Clicking down on the right analog stick will snap a selected object to the drive line. This video isn’t really for explaining how to build a track. It’s just guidelines to follow when making your track (regarding theme, obstacle difficulty, etc).
@@OregonPacifist I just started playing trials rising while watching this video! There should be a track editor template that is just straight and flat for easy set up for a straight track. That would help me out a lot!! I'm definitely going to check out the tutorials for the trials editor.
Nice video too!! You got a subscriber!
Doubleaa500 I really appreciate the sub! Yeah, it would really be nice to have a flat, blank area to start building but if you want a pro-tip: A lot of builders actually build in the sky, high off the ground so the entire track is comprised of objects, not relying on the base world terrain at all.
@@OregonPacifist I've been browsing the many assets on the new trials editor in rising and since we have objects from all ttials games except HD, if you go to trials of the blood dragon, I forget which category specifically, but there are two very large flat solid planes to use
Doubleaa500 that’s awesome. I haven’t looked around at the Blood Dragon objects too much. The Trials HD objects are under Trials Evolution > Legacy
I generally agree with the comment about don't move tracks, but I have to say I was impressed with some of the don't move levels in Super Mario Maker. Maybe quarantining them to a different section would be a better idea?
Having a don’t move track would certainly be a better and more interesting fit for Mario, but in Trials it’s quite lazy and simple to make. I’d personally like to see none of them in the new Trials game!
Hey, OP, do ya think you can make a tutorial on how to make your rider pass through water, cause I cannot seem to figure it out, and if so, thank you for seeing and hearing this comment, that is if you see it.
I read all my comments! 🙂 You can make any object pass-through with no physical properties by selecting it, then going i to the object properties, then to advanced physics. Here, you can change the type to “decoration only”.
Well I’ll be sure to remember that, and thanks for the advice, and being a big part of the trials community!
Mikey Productions it’s my pleasure! The Trials community is one of the best in the world!
Also, on a custom track that I’m making called, “Silent as Sunset” my second obstacle won’t work, and what I’m trying to do is when the rider hits the leaves of a tree while riding it diagonally, the “Hit Tree” effect is supposed to go off, but it won’t. And I have the proper triggers, events, and leaves effect, and they are all linked together in the way that they should work together. Do you have any idea of how this could be fixed??
I agree to most of these except of always use CC objects. B/c I hate it when I'm riding on something that is cleraly an uneven surface and the bike rides and inch or two above it. It's trials for gods sake. Some objects are bumper than others and I like that. I think it makes it more realistic imho.
But if it's a smooth surface and the bike goes trough it ofc use CC objects, but not always.
Yeah, you have to be careful about how you place them. Like what you described; what I do is take an object that's usually bumpy (like a rock pillar), then change it to "decoration only" and THEN put the custom collision on top. That way, you're not floating a few inches above the object and the driveline is smooth.
a dont move track is basically like the game "line rider" its not about PLAYING the track tahts fun, its MAKING it that is fun. then they just publish to show off what they made.
The problem is that “Don’t Move” tracks take little/ no effort to make. That’s the main problem I have with it. Kind of like modern art, where someone paints some lines on a canvas and then sells the painting for $75,000.
mmm i would argue that u can allow bikes even if u havnt tested them, cuz u might not know if its impossible, also, people can try to do something insane if they want, also, why not
Sure, if a track is super difficult to pass on a certain bike but still passable, I say allow it. But if there are big jumps that simply cannot be done with certain bikes, there's no point in allowing players to use that bike at all. That's just what I think.
I agree b/c just b/c I can't do my track on say the Donkey, it doesn't mean no one else can't. I cant possibly do Inferno IV on the Donkey, but I know a few that can.
So I'll just take out the ovious ones, like the first bike, Panda and Unicorn.
Then ppl can chose for themselves.
I'd defult it to always choose the Viper though.
@@eddieandersson5570 i would leave all bikes in. Because i love attempting the impossible. And u can just not choose those bikes if u want. Thats my opinion
In my tracks. I leave in all bikes and i test most of them to make sure its not somehow a panda track or something, if it is i might let it be a panda or i might take it out because its too fast and i want people to use viper or roach or something