Evochron Legacy SE - Custom Multiple Waypoints (Quick Tutorial Series)

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  • Опубліковано 5 жов 2024
  • Quick tutorial on using the custom multiple sequential waypoint system.

КОМЕНТАРІ • 7

  • @trlavalley9909
    @trlavalley9909 Місяць тому

    :34 Seconds in, what is that 12 on the map, I've been wondering if there is a way to plot points I might want to return too long term.

    • @SFSW
      @SFSW  Місяць тому +1

      IIRC, it may have been a placement for testing rendering at a specific distance from the planet during development, kept for future reference.

  • @trlavalley9909
    @trlavalley9909 Місяць тому

    BTW 2nd Question is there anyway to just toggle the Nav Point off my View/Map, there are times especially close to stations and landing where, ok I know where I am, my target might only be 10K away, and it really clutters the screen and sometimes interferes with the view of what I want to see out there.

    • @SFSW
      @SFSW  Місяць тому +1

      The only way is to simply move it.

    • @trlavalley9909
      @trlavalley9909 Місяць тому

      @@SFSW Thanks maybe an idea for another day, but I understand the Dev's hands must be pretty full for small QoL, things like this.

  • @stevenmendoza472
    @stevenmendoza472 2 роки тому

    So Can you toggle that HUD off without losing the other Display screens

    • @SFSW
      @SFSW  2 роки тому +1

      You can press H twice to activate the reduced HUD mode to remove most of the readouts and various indicators, leaving only the gunsight, MDTS mode, and alerts. To entirely remove the few remaining HUD elements would require applying custom images... but is possible. You can also optionally turn off the upper HUD displays/menu with the key/button mapping option on page 3 of the Key/Button Controls menu.