Hello Smeefu, For Mirage It was intended because if you Check: All Movement ability are on the Second Spell (haze shadow bomb sprint, kelvin ice path, Dynamo transfert etc)
Im an ivy main, and I don't have any idea why in the world they are buffing her flying ability, it already is the safest and fastest way to run the urn, now she's just going to be able to fly over there and drop it in a matter of seconds. Which is probably going to turn out to get The rest of her kit nerfed
I believe you may have misread the Infernus afterburn change. It says 'buildup decay time reduced', which I am interpreting as it taking longer for the debuff effect to wear off when you are building it up. Making it easier to apply over time.
The new Kinetic Dash upgrade is AMAZING. I used it in a Hybrid DMG Haze build and was melting enemies with ult Also Extra charge on the new smoke bomb is 👌
I think they should leave phase exactly how she is after this patch. Much less countered by items now, just don’t like the vindicta changes at all foreal
The ability swap on mirage might be to make the game more consistent with having all (?) heroes have their movement ability on 2. Should have been done at mirage launch imo
yeah its def aligning comparable abilities across heroes. annoying for ppl who already have muscle memory but a smart change longer term to make the game more intuitive.
As a Yamato main I really like these changes, they really push you towards more skillful play, and honestly getting kills to heal and get extra duration sounds so fun
It’s a lot more fun especially is heavy team fights however u can’t really rely on out to heal on low health anymore unfortunately so u kinda have to out earlier than u think
May I suggest increasing the size of the text? Maybe putting on the screen only the line you are focusing on. Also you didn't mention that they added 3 new items which is pretty important in my opionion since items impact heavily the games, you can't just read the hero changes. Would be cool if you also showed the map changes. I always watch and enjoy your videos anyways, it's nice to not have to test the changes myself, I'm just suggesting ways you can improve them.
8:57 you are getting +1m range on the ult without comitting 3 ability points, that's a pretty good buff since you usually max that ability last. Considering how all healing and healing reduction got nerfed as well the other catalyst nerf isn't that bad and the buildup decay buff on afterburn feels pretty nice in lane if you're harassing someone.
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I hope they make a separate setting for the canceling bebop hook because i know a lot of my friends dont want to take general canceling off space bar. So if someone is in like a haze ult or seven ult and get hooked by an ally bebop and try to cancel it and end up canceling their own ult as well i know they would be pissed.
Also, the infernus wasnt a stray for no reason. It was part of the general healing/anti healing nerfs. He just has so much healing and anti healing in his kit. So all that mattered was the small buff to the afterburn decay slowing because the other nerfs arent going to feel any different with how healing in general got nerfed.
I feel Infirnus might of got a nerf to player ability but got a buff with two of the new items in a lot of infurnus builds one of which is an upgrade of a core item in majority of infunus builds
27:22 Wraith's ult is literally a braindead auto-win button on 70s cooldown. Her ult is the reason she has continued to be oppressive even after nerf after nerf. This is a needed change, and I say this as a Wraith player.
As a haze and McGinnis main. Her ult is so easily counters. Same for mirage also. Only time she ever ults me successfully I’m already around the corner. If I know she’s fed, we get curse just to gank her
@@Eqnotalent Yes, but what about the characters that DONT have any natural protection against that ult? The literal only way to keep from being melted by it is to run. And that is not fun nor is it good game design for the entire counterplay of a character to be 'dont be anywhere near them'. Its why Shiv got nuked, it's why Yamato is *still* getting nuked, it's why Bebop got nuked. It should not require an item to counter an ult, and if it DOES require an item, the ult should have some level of risk on the caster, like Mo and Krill for instance, who for most of the game dont get healing on their combo, and need to be either very close to the enemy team or catch someone who was doing something stupid off guard, and even then the damage is capped during the ult. Wraith being able to stack headshot items and fire rate items along with bullet resist shredders was not healthy. So unhealthy, in fact, that not even Shiv in his prime broken bullshit state could survive it. If OG Shiv died too fast to something, that something was very clearly broken and a band aid fix. It's like the Nurse from DBD all over again.
@@matyasborecky5835you cant debuff wraith ult its a stun you cant activate items or use abilites, so debuff remover its just worthlesd debuf reducer help better with less souls spend, or metal skin on the same cost depending if the wraith used a gun or Spirit build
If Yamato’s ult doesn’t keep her invul anymore & she doesn’t get heal on activation they should not have a whole 3-4 second start up where she transforms. It just leaves her open to getting focused or gives the opponent a chance to run once when they hear the animation lol it also doesn’t last long so it’s like? What’s the point really
Its not a direct nerf. Every single character with built in lifesteal got it nerfed. His burn is easier to proc now, and his ult radius is better early game. Overall its more of a slight buff to him.
Now make haze Fixaton only stacking with knife, and give make her take increased dmg after stealth, and make her ult last 50% less 😮😄👍🏻 game dying as deserved
@@gabecastillo1634 They are gutting haze like a fish so im sarcastically suggesting more ridiculous nerfs, since thats the only thing they seems to be doing every patch
@@nguyenminhat9374I played her long before she got a heal on ult, so this doesn’t affect me at all. Just need to go back to using ult as an aggressive cooldown reset
Yes it does because before she had heal she had invincibility now she has neither so you have to pop the ult before starting the fight so it’s basically useless you can’t use it the same as her ult before
This video no near same quality as previous ones, part of thing u just ‘maybe like that’, u just speed reading changes with active hero, font size is small to read from anything that not PC
yah i did mention at the start of the video im ill right now, and had barely slept but wanted to get the video out. hard to do anything about font size because there are just soooooo many notes this patch compared to others
Hello Smeefu, For Mirage It was intended because if you Check:
All Movement ability are on the Second Spell (haze shadow bomb sprint, kelvin ice path, Dynamo transfert etc)
Im an ivy main, and I don't have any idea why in the world they are buffing her flying ability, it already is the safest and fastest way to run the urn, now she's just going to be able to fly over there and drop it in a matter of seconds. Which is probably going to turn out to get The rest of her kit nerfed
Yea no idea why they did that her ult is so strong, these patches in some way have to cater to a lower elo game pop
The ivy change is fixing her stoneform having a brief window of VULNERABILITY at the start. You could still get hit after casting it.
I believe you may have misread the Infernus afterburn change. It says 'buildup decay time reduced', which I am interpreting as it taking longer for the debuff effect to wear off when you are building it up. Making it easier to apply over time.
No it's reducing the decay time, so it's a nerf, less time before decay is completed.
@@sophrosynes6392You’re reading it completely wrong. Decay time is 15% slower. Aka it takes 15% longer before decay time is up. It’s a buff.
12:43 Damn kevin got some moves!
The new Kinetic Dash upgrade is AMAZING. I used it in a Hybrid DMG Haze build and was melting enemies with ult
Also Extra charge on the new smoke bomb is 👌
SCUM!!!!!!!!!!!!!!!!!!!!!!!!!!
actually the smoke bomb change on Haze is insane, i bet they will change that next patch
Ive been playing Haze more recently. What is the insane change. Is it the changes to T1 and T2 or is it the T3 change with the charges?
All of them..@@nesrovlahsurvivalist8399
@@nesrovlahsurvivalist8399 T3 CAN DODGE ALMOST ANYTHINF (if timed right) FOR 0.5 SECONDS
I think they should leave phase exactly how she is after this patch. Much less countered by items now, just don’t like the vindicta changes at all foreal
@@nan0mech Its such a small window though. I was trying it with a friend and we almost assumed it didnt work.
The ability swap on mirage might be to make the game more consistent with having all (?) heroes have their movement ability on 2. Should have been done at mirage launch imo
yeah its def aligning comparable abilities across heroes. annoying for ppl who already have muscle memory but a smart change longer term to make the game more intuitive.
As a Yamato main I really like these changes, they really push you towards more skillful play, and honestly getting kills to heal and get extra duration sounds so fun
It’s a lot more fun especially is heavy team fights however u can’t really rely on out to heal on low health anymore unfortunately so u kinda have to out earlier than u think
May I suggest increasing the size of the text? Maybe putting on the screen only the line you are focusing on.
Also you didn't mention that they added 3 new items which is pretty important in my opionion since items impact heavily the games, you can't just read the hero changes.
Would be cool if you also showed the map changes.
I always watch and enjoy your videos anyways, it's nice to not have to test the changes myself, I'm just suggesting ways you can improve them.
10:40 you used to take damage for like half a second after using the stone form (so taking damage while being transformed)
8:57 you are getting +1m range on the ult without comitting 3 ability points, that's a pretty good buff since you usually max that ability last.
Considering how all healing and healing reduction got nerfed as well the other catalyst nerf isn't that bad and the buildup decay buff on afterburn feels pretty nice in lane if you're harassing someone.
My biggest gripe is the patron male voice change :c
I prefer his old voice
get well soon love the yap!!
Thanks for this smeefu
Moved tornado because movement ability is 2 for all the characters
Good patch review thx
Vindicta main. Crow definitely faster and falls less. *Way* more consistent to hit now. I'm a big fan.
Unfortunately it’s worse even with that QoL update. The +3% bleed, -40% anti-heal are much higher value than +12% resist shreds.
@@Incursoedoesn’t matter I’ll always hate vindicate mains her ult bonus and flying is so damn annoying
She's F tier the loss of disarm on steak was huge
Ivy urn taxi is gonna be insane now
Thank you so much for this amazing video! I need some advice: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
I hope they make a separate setting for the canceling bebop hook because i know a lot of my friends dont want to take general canceling off space bar. So if someone is in like a haze ult or seven ult and get hooked by an ally bebop and try to cancel it and end up canceling their own ult as well i know they would be pissed.
Also, the infernus wasnt a stray for no reason. It was part of the general healing/anti healing nerfs. He just has so much healing and anti healing in his kit. So all that mattered was the small buff to the afterburn decay slowing because the other nerfs arent going to feel any different with how healing in general got nerfed.
As an infernus main, it's not for no reason man is a lane bully that scales well
I feel Infirnus might of got a nerf to player ability but got a buff with two of the new items in a lot of infurnus builds one of which is an upgrade of a core item in majority of infunus builds
My man Morris once again unscathed 🙏🏽
mo & krill combo pulls the target slowly, this is mb fix to duo with healbeam drag around the map
Build spirit haze good now?
But then weak if not ulting?
27:22 Wraith's ult is literally a braindead auto-win button on 70s cooldown. Her ult is the reason she has continued to be oppressive even after nerf after nerf. This is a needed change, and I say this as a Wraith player.
As a haze and McGinnis main. Her ult is so easily counters. Same for mirage also. Only time she ever ults me successfully I’m already around the corner. If I know she’s fed, we get curse just to gank her
@@Eqnotalent Yes, but what about the characters that DONT have any natural protection against that ult? The literal only way to keep from being melted by it is to run. And that is not fun nor is it good game design for the entire counterplay of a character to be 'dont be anywhere near them'. Its why Shiv got nuked, it's why Yamato is *still* getting nuked, it's why Bebop got nuked. It should not require an item to counter an ult, and if it DOES require an item, the ult should have some level of risk on the caster, like Mo and Krill for instance, who for most of the game dont get healing on their combo, and need to be either very close to the enemy team or catch someone who was doing something stupid off guard, and even then the damage is capped during the ult. Wraith being able to stack headshot items and fire rate items along with bullet resist shredders was not healthy. So unhealthy, in fact, that not even Shiv in his prime broken bullshit state could survive it. If OG Shiv died too fast to something, that something was very clearly broken and a band aid fix. It's like the Nurse from DBD all over again.
what is ur rank tho? if ur auto win
You can literally just buy debuff remover and her ult is gone lol
@@matyasborecky5835you cant debuff wraith ult its a stun you cant activate items or use abilites, so debuff remover its just worthlesd debuf reducer help better with less souls spend, or metal skin on the same cost depending if the wraith used a gun or Spirit build
If Yamato’s ult doesn’t keep her invul anymore & she doesn’t get heal on activation they should not have a whole 3-4 second start up where she transforms. It just leaves her open to getting focused or gives the opponent a chance to run once when they hear the animation lol it also doesn’t last long so it’s like? What’s the point really
Yea it sucks but it incentivizes popping ult early and getting kills for ult extension, her 2 will always hit even if someone runs after ult pop
Kelvin was the only true support in the game, now his support olaystyle is dead. WTF. Now he needs grenade damage buff to make him more offensive.
that is not an infernus nerf.... the afterburn change is b r o k e n
Ffs why did they still made haze ult 1 target, what are you even gonna do with her lol
Bro, the mirage skill swap is so stupid. Its muscle memory tornado is on 1… 2 month later they changed to 2. Why?
Just swap the binds for that specific hero
Probably because every movement skill each hero has has been their 2nd skill. Think Lash, Wraith, Haze, Grey Talon, Vindicta, etc.
Makes more sense to me coming from other characters
@@benemenhall4215you can swap binds for each hero individually?
abrams inferal resilience nerf i do not get
All healing in the game got nerfed this patch
Being a game dev does not translate into balancing talent. The health of the games future is in the hands of this amateur and untalented balance team.
Says a total noob
I just don't understand why they keep nerfing infernus, most of the other characters are way broken and yet barely untouched
Infernos is arguably the best hero in the game what u on😂
@@callum8384 he's probably low elo and doesn't know better
@@callum8384Infernus is b-tier at best against good players. He’s not bad, but he’s nowhere near the best.
Remove Wraith from the game tbh. No point playing her. Only being nerfed.
lol mad wraith main detected
100% pissed bruv. I mean the character is non existent atm.
dont cry little guy
@@sandhywinartja8662 this is a rant -_- not a cry for help.
she's boring to play agasint and takes 0 skill, good
They are nerfing infernus who is already the worst win rate hero :)
he doesent feel weak tbh and i dont know how accurate winrates are
He feels very weak@@Kiba114
Low winrate because new players tend to pick him
@@orange8175skill issue
Its not a direct nerf. Every single character with built in lifesteal got it nerfed. His burn is easier to proc now, and his ult radius is better early game. Overall its more of a slight buff to him.
Now make haze Fixaton only stacking with knife, and give make her take increased dmg after stealth, and make her ult last 50% less 😮😄👍🏻 game dying as deserved
If u think haze is broken ur just a bad player, she has so many counters it’s not even funny
@@gabecastillo1634 U misunderstood badly
@@iLuminoTV then clarify?
@@gabecastillo1634 They are gutting haze like a fish so im sarcastically suggesting more ridiculous nerfs, since thats the only thing they seems to be doing every patch
@ she’s not even getting nerfed that heavy tbh
Infernus catching strays for NO reason!? Brother, he's a fucking monster😂
Yes ! 45% win rate with 70% pick rate ! A MONSTER !
Rip infernus, the only character that felt natural to me
Torment pulse buffed and Yamato barely touched… yeah im thinking we’re still spamming her
But the heal upon casting ult is really important
The lack of heal on cast is a massive nerf.
@@nguyenminhat9374I played her long before she got a heal on ult, so this doesn’t affect me at all. Just need to go back to using ult as an aggressive cooldown reset
Yes it does because before she had heal she had invincibility now she has neither so you have to pop the ult before starting the fight so it’s basically useless you can’t use it the same as her ult before
It’s literally just a colossus for an ult
Moved to Throne and Liberty and having one million billion more fun.
This video no near same quality as previous ones, part of thing u just ‘maybe like that’, u just speed reading changes with active hero, font size is small to read from anything that not PC
yah i did mention at the start of the video im ill right now, and had barely slept but wanted to get the video out. hard to do anything about font size because there are just soooooo many notes this patch compared to others