Into the Odd - Remastered: OSR Game Preview
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- Опубліковано 26 сер 2024
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Ben, say hello to fans in Brazil, especially those like me who supported Guilherme Gontijo's Into the Bronze. I love your videos, and i love Knave :)
you sir, are a dangerous man. You make me poor and I love it! I've got Knave and Maze rats, and Labyrinth. Stars without Number. Bastionland. The zines from Indonesia, and so on and so forth. Keep up the good work.
It is so uncanny to have you post a review of the Revised version right after watching the designer do a read through of it. Keep up the good work!
I like that bit about mashing two subjects together to create a unique feature of the setting. It's often analogous to my creative process. When I've got two unrelated things on my mind, I try to make them fit together. This leads to quite inventive bits. When you have complete creative freedom, it can be hard to summon up ideas. When you're constrained by elements chosen for you, you must endeavor to make sense of it. Necessity is the mother of invention.
Plus, whatever you make - whether it was good or bad - your players will probably remember it well. Simply because it's a singular experience that is not replicated elsewhere.
It's why I think classic fantasy tropes still have purpose, so long as you're not afraid to play with the parameters. A simple change can make the whole concept feel new. Like a culture of Tolkien style elves, but they live on open, tree-less plains.
Love the arrows in the dungeon. I don't remember seeing anything like that before.
It's so smart and intuitive.
It shaves off that second you have of looking at a text and then trying to place the information from it on to the image.
"A sapient armored cube that fires bullets"
A tank?
Obviously, you don't call it a tank when you're describing it to the players. A familiar word invites all sorts of mental associations, and knowing something makes one comfortable with it.
Also, that description didn't say anything about treads or wheels. Just a cube. How does it get around? Now that's a good question.
@@Bluecho4 "You enter the goblin cave. Obviously, they have a HoverTank. Roll initiative"
@@Bluecho4 mabye instead of treads It gets carried on shoulder of cultists like some ancient king.
@@primusinterpares5767 My idea was the cube flops on its side to move. So it's just "rolling" across the ground, occasionally stopping to open a hole in the side to loose a salvo of bullets. This form of locomotion also doubles as a melee attack, as the cube flattens anyone in its path.
I was thinking about the "Cube". Why not a "Cone" or Obelisk ? And it appears at first as simply some sort of rusted waymarker... except that it wakes up as PCs get near.
I like the arcana idea of being these magical relics of power, sort of like Shaolin Showdown or Outlaw Star.
Outlaw Star 🧡
Love Into The Odd and Electric Bastionland. Immediately pledged enough to get a printed copy of this remastered book, as I do love Nohr and their work on Mörk Borg.
Adding airships and the rare submarine... this is the Steampunk RPG I have been looking for!
I absolutely love games that include these small random charts. I typically run a majority of my games as improv with just a concept of where the immediate things are so the players can guide me. Having charts like these makes it as much of a game for me as a GM as it is for my players as it asks me to RP with immediate tags and concepts.
What system do you run?
@@iremainteague5653 Typically, it's something based around Dungeon World. Occasionally, I'll run 5e or PDQ. Fate runs a close third with PDQ.
As a burgeoning technical writer, the layout of the text here is a dream.
WOW this looks sharp as hell.
I've never backed something so fast.
I'm not usually a fan of roll-under systems (I pay my dice to roll big!), but your comprehensive review of this seemingly well-designed game has me considering the KS.... Also like that he made a very simple, 3-tier pledge campaign. Thanks.
you could do 20-target number and transform it in a roll over system
Jumped on this one at the first opportunity. This is the one of the first games I came across when returning to the hobby about 4 years ago. It was love at first sight and my fondness for it has only grown since then.
Theory: Ben's hands got chopped off hence they're not in the video.
OSR is deadly
Cant believe he never got an additional hand cam aimed at his keyboard for the pdf videos.
Just received my Kickstarter copy of this, Beautiful artefact and amazing system. Thank you for your review.
Backed on day one and now I'm even more glad that I did!
The characters are so unique and interesting!! I'm going to need to take notes for my world.
The magic items are especially cool. Great system.
As a Maze Rats fan I cam see wherw you got all the inspiration. I really like the structure of the book. Maybe with a little more creature/environment generators would be a even better product.
Was an instant pledge for me. Love the layout.
Thanks for this review, Ben! I just late pledged for this one.
I'm late to the party, I can't seem to find a place selling the PDF?
I'm not sure that I have a clear idea of what the setting is supposed to be. Is there a comparable literary reference or visual reference?
I was immediately drawn in by the evocative and beautiful artwork. It reminds me of the art done by Norwegian artist Thore Hansen which you all should check out :)
A few more tables for generating expeditions/adventure hooks would've been nice. For a game that presents itself as little-to-no prep this is a missed opportunity I think. Beyond running the Iron coral it will require looking for inspiration in other sources to create something interesting for the players. The game is also criminally low on world description. Not a fan of lore-heavy games myself, not even asking for a world map or anything, but a game that is supposed to be about exploration should have a couple of tables for generating interesting locations/settlements/weird weather effects/wilderness encounters etc. Mörk borg, for example, had more of this stuff. All we get in Into the odd is just a few vague paragraphs that invoke nothing particular. Supported this on KS nonetheless and waiting on the physical book. It will at least look nice on the shelf 🙂
God I miss playing Trpgs :'( this book really hits me with a sense of how much I really miss it.
The design and layout of this book is amazing! Even if I don’t run the game itself,
it seems like really good inspiration for other games.
But there is so much unused space, and the text isn't even justified.
I backed it because of the content but I sure hope there are still layout changes and this is not the finished product. There`s too much blank space in most of the book and the not justified text is really bad imho. Art is mostly good but some is just too random.
I don`t like the trend of leaving so much white space in the books, it just makes them heavier than necessary. The same happened with Whitehack 3rd edition and even tough I like the updated and added rules, I would rather have a more compact, lighter and cheaper book.
I`m honestly thinking about changing my pledge to just the digital version after watching this video.
Should I still get the older Bastionland or does this replace it?
I wish I could buy this rn
Can you imagine if someone created some games like Planescape, Icewind Dale, Baldur's Gate, Pillars of Eternity, ect.... But for all these amazing OSR products 💞
@morph611 As in.
It would be wonderful to play games like that, but modeled after these interesting settings and systems 🤷
I think I was a lil baked and day dreaming when I typed that one out 🤣
@morph611 I believe he meant videogames, CRPGs specifically.
Oof I ... Genuinely need to try and run this.
@@janinecat1865 No worries, I got a couple friends and my GF and they all love playing 👍 so I'm kinda lucky.
Running Super Blood Harvest right now.
Chris deserves good things!
Art is good. I like the art as always.
Nice haircut.
I really dislike the artwork here. It just looks like a messy collage of Wikimedia Commons material. The aesthetic evokes nothing for me.
I agree. It's rare a design choice is the thing that turns me away. But it does in this case. It's great that other people seems to love it.
Seconded. I found the art for Electric Bastionland by Alec Sorensen some of the absolute best, most evocative artwork produced in the OSR space. This seems like a real step back by comparison. I’m alright with a few pieces of the book art being a collage of old public domain artwork. Maybe even half of it. But ~all~ of it? That is too much.
I agree. Mörk Borg´s crazy over the top art was amazing but this one.... just meh. „evokes nothing for me“ too
Honestly I think it's cool that the art evokes a divide like that. It'd be a boring world if we all liked the same things.
Personally I love it.