I'd love your thoughts and questions about this book, for further videos! Also, get it here if you don't have it yet: koboldpress.com/kpstore/product/tales-of-the-valiant-game-masters-guide-2/affiliate/mistertarrasque/
This gm guide looks absolutely fantastic. Being a GM is so rewarding, but it's so important to give newer ones the tools they need to develop their skills properly.
I've been GM'ing for 5 years and this is the most useful GM guide for a specific game I've seen. It makes sense since Kobold Press has a couple great, generic GM guides.
It has a lot of good stuff that the GM can use to make their game cooler. Other systems have NPCs that are handled as minions and now ToV also offers some rules to handle many low powered NPCs and still be a threat to higher level PCs.
So this is for those boss fights that are not that difficult and we want to make the combat feel more epic. So I would use the DOOM points as "legendary actions" between others turns. The idea allows us to make standard small CR creatures feel more like a boss for lower level play. Thanks for the video. Take care.
I’m currently running the Wolves of Langston group adventure for my friends and I plan to use Doom points on the BBEG for sure, and maybe for other combat encounters.
Gaining Doom with failing checks by 5 or more, taking a critical hit, or taking massive damage makes narrative sense to me by the enemy gaining confidence and the PCs losing morale from these events. These are things that would put the party on the back foot and instill a growing feeling of DOOM! Narratively this builds tension and will make any heroic comeback or punishing defeat pack more umph.
I'd love your thoughts and questions about this book, for further videos! Also, get it here if you don't have it yet:
koboldpress.com/kpstore/product/tales-of-the-valiant-game-masters-guide-2/affiliate/mistertarrasque/
I agree with your analysis, adding a narrative reason for Doom points to be added to villains pool makes sense.
This gm guide looks absolutely fantastic. Being a GM is so rewarding, but it's so important to give newer ones the tools they need to develop their skills properly.
I like the extra Action options for all players.
I've been GM'ing for 5 years and this is the most useful GM guide for a specific game I've seen. It makes sense since Kobold Press has a couple great, generic GM guides.
The 2014 DMG has an injury table as well. I would only use it in certain campaign settings like Ravenloft or DarkSun
It has a lot of good stuff that the GM can use to make their game cooler. Other systems have NPCs that are handled as minions and now ToV also offers some rules to handle many low powered NPCs and still be a threat to higher level PCs.
The more I read into the GM guide the more it’s turning out to be an absolute beauty
So this is for those boss fights that are not that difficult and we want to make the combat feel more epic. So I would use the DOOM points as "legendary actions" between others turns. The idea allows us to make standard small CR creatures feel more like a boss for lower level play. Thanks for the video. Take care.
Yeah, I have yet to really implement DOOM into my game. So I can’t give my proper opinion just yet.
I’m currently running the Wolves of Langston group adventure for my friends and I plan to use Doom points on the BBEG for sure, and maybe for other combat encounters.
this is my favorite gm guide of any rpg, and edition
Great read but can it hold up to a family with toddlers and dogs... That's the real question.
Only Ptolus survives that
Gaining Doom with failing checks by 5 or more, taking a critical hit, or taking massive damage makes narrative sense to me by the enemy gaining confidence and the PCs losing morale from these events. These are things that would put the party on the back foot and instill a growing feeling of DOOM! Narratively this builds tension and will make any heroic comeback or punishing defeat pack more umph.
In lieu of...
I love it
Agh, how did your copy get to Belgium before mine crossed the border into Canada! I am still waiting for Backerkit to tell me its shipping ...
You do know that Belgium is full of gnomes that help out with everything, right?
@@MrTarrasque hm, I think our beavers and moose are more of a hindrance.