Some people are using the "AMP killed 30 secs faster its better" stance and while yes between these 2 runs it was faster, the boss actually teleported to where it can be downed more often for the AMP than it did for the Diamattis so that should NOT be used as a comparison point.
I test damage per second on all the most popular Zombies weapons, and I hope that this can help: Dual AMPs= 104k DPS Dual Diamatti’s= 117k DPS Dual 1911s= 101k DPS Dual Magnums= 116k DPS
What I have been doing with the amp lately is start shooting one then add the second about 1 or 2 sec later and it's constant fire they alternate reload.
Diamatti has the range output with the most control, compared to the Amp, but the Amp is very rewarding if you hit your shots, the ammo count is the biggest problem with it for me
The best thing I do with AMP is shoot off 11 bullets with one gun then shoot them together cause by the time you reload one gun the other is still shooting for constant damage output
Question how did you not lose the diamiti blueprint camo when it got pack a punched? Because im trying to figure it out and i cant seem to find the solution.
If your blueprint camo gets lost due to the pack camo, you can re-apply your saved blueprint from the pause menu to get it back. I don't know if that is what they did in the video, but that is what I'm doing.
If you’re still looking for class suggestions, the Diamattis and AMPs will be the same class: Slot 1: Muzzle Break 6 (second one down) - this gives equipment drops without harming damage range Slot 2: Task Force Barrel Slot 3: Ember Sighting Point - This gives hipfire accuracy as well as Salvage Drop Increase Slot 4: Last Magazine (24 round fastmag & 35 round fastmag) Slot 5: Dual Wield - I did these from memory, so hopefully you got the attachments I was trying to share with you.
I would recommend the second muzzle down (from memory it should be Muzzle Break 6). I do that muzzle because it still gives equipment drops but doesn’t harm range values. It doesn’t make a huge impact on the gun’s performance, but it is still something!
@@curtiswolf2551 yeah that’s what I’d normally select but in the video it looks like one of the others…. Does recoil control help with keeping dualies on target??
The Task Force does add a bunch of extra recoil. With dual wield weapons, the accuracy is already something of an issue. The muzzle I am thinking of only increases equipment drops, but if you are thinking of a vertical recoil muzzle, I don’t see it as a terrible trade off. Reason why is because equipment drop, I find less useful. However, there are some who believe that increased equipment drop attachments increase rewards like Max Ammos and Insta Kills, although I have found nothing to confirm or deny that claim. Ultimately, I cannot say that any muzzle attachment is going to make a significant difference alone. But I value most the muzzles that do not decrease damage range, because the pistol damage ranges are already very low to begin with.
Looking at the muzzle, I think he’s using the SOCOM Eliminator. It has a cut out part at the top of the barrel, which the SOCOM Elim is the only one to have
Why do you barely shoot him at the start, and only shoot one orb per damage phase? You get plenty of time both at the start to put damage in before zombies spawn and put some damage into a second orb during damage phase
Lol for real, when the egg first came out it was hard as fuck, I failed several times but won a couple times. Then I watch speedruns and they’re going in with like pap 2 blue rarity barely any perks or anything and they just clap the boss and barely take damage. I’m like this is fuckin unfair dude lol. I don’t know how they make it look so easy. The boss fight is a lot easier in my opinion, but it’s still tough for sure, not everyone can do it. So to make it look easy is still great. I’m glad I beat it pre patch for the extra prestige of doing it on hard mode. The first time I got in the missile silo with the super sprinters and mimics trying to figure out what to do was insane
The AMP63 killed it faster. I think Diamatiss are better for killing zombies and overall more safe. But AMP63 just has a crazy fire rate. Even with a lower magazine it kills the boss quicker
Some people are using the "AMP killed 30 secs faster its better" stance and while yes between these 2 runs it was faster, the boss actually teleported to where it can be downed more often for the AMP than it did for the Diamattis so that should NOT be used as a comparison point.
whats class setup qwq
Whats the load out boss
I test damage per second on all the most popular Zombies weapons, and I hope that this can help:
Dual AMPs= 104k DPS
Dual Diamatti’s= 117k DPS
Dual 1911s= 101k DPS
Dual Magnums= 116k DPS
@@curtiswolf2551 why is it so much
@@rizzrazz1660 headshot multiplier
That moment when pistols are literally better than the M16 and Gallo. Im honestly baffled that THESE pistols are the way to beating Legion, like, bruh
What I have been doing with the amp lately is start shooting one then add the second about 1 or 2 sec later and it's constant fire they alternate reload.
Yep I do the same 👍🏻
You’re just slowing yourself down doing that
Sounds fun but it isn't more effective
@@koalajazz5337 have you tried it? Is it less effective?
@@qt1love It's pretty much the same effectivity, maybe slightly less. It's just more convoluted which may or may not make the game more fun for you.
I did not expect that. It feels like it won’t do much then you break the armor or a ball
Diamatti has the range output with the most control, compared to the Amp, but the Amp is very rewarding if you hit your shots, the ammo count is the biggest problem with it for me
The best thing I do with AMP is shoot off 11 bullets with one gun then shoot them together cause by the time you reload one gun the other is still shooting for constant damage output
I do the same thing😎
That makes no difference
What happens if you don’t beat the boss in time and don’t die? Does it show the warheads going off?
The screen goes white
Question how did you not lose the diamiti blueprint camo when it got pack a punched? Because im trying to figure it out and i cant seem to find the solution.
If your blueprint camo gets lost due to the pack camo, you can re-apply your saved blueprint from the pause menu to get it back. I don't know if that is what they did in the video, but that is what I'm doing.
What is your class for the diamattis?
i imagine it's dual wield, task force, last magazine, ember sighting and probably the agency suppressor
Looking at the video in slomo
Def has a socom muzzle, tac ops barrel and ember sight body on dual wields. And what looks like a salvo 30 mag
What are the attachments on your AMP?
Whats the class for the pistols?
If you’re still looking for class suggestions, the Diamattis and AMPs will be the same class:
Slot 1: Muzzle Break 6 (second one down)
- this gives equipment drops without harming damage range
Slot 2: Task Force Barrel
Slot 3: Ember Sighting Point
- This gives hipfire accuracy as well as Salvage Drop Increase
Slot 4: Last Magazine (24 round fastmag & 35 round fastmag)
Slot 5: Dual Wield
- I did these from memory, so hopefully you got the attachments I was trying to share with you.
@@curtiswolf2551 thank you so much
What attachments are you running on your diamarti’s?
Dual wield, ember sight, biggest mag, task force barrel but what’s the muzzle??
I would recommend the second muzzle down (from memory it should be Muzzle Break 6). I do that muzzle because it still gives equipment drops but doesn’t harm range values. It doesn’t make a huge impact on the gun’s performance, but it is still something!
@@curtiswolf2551 yeah that’s what I’d normally select but in the video it looks like one of the others…. Does recoil control help with keeping dualies on target??
The Task Force does add a bunch of extra recoil. With dual wield weapons, the accuracy is already something of an issue. The muzzle I am thinking of only increases equipment drops, but if you are thinking of a vertical recoil muzzle, I don’t see it as a terrible trade off. Reason why is because equipment drop, I find less useful. However, there are some who believe that increased equipment drop attachments increase rewards like Max Ammos and Insta Kills, although I have found nothing to confirm or deny that claim. Ultimately, I cannot say that any muzzle attachment is going to make a significant difference alone. But I value most the muzzles that do not decrease damage range, because the pistol damage ranges are already very low to begin with.
Looking at the muzzle, I think he’s using the SOCOM Eliminator. It has a cut out part at the top of the barrel, which the SOCOM Elim is the only one to have
Task force barrel or just more ammo using reinforced heavy?
Task Force
Any barrel before task force (except calvary lancer) is useless on zombies.
@@Videogamefan7000 does the pack a punch ammo not get affected then?
@@pdras9778 not by much really. Task force barrel takes 1 clip away and PaP already fixes the problem.
I started using the diamettis after watching your earlier video testing out the legion boss nerf and God damn they're elite. And sexy
How do you set up your guns?
What attachments did you used ?
Why do you barely shoot him at the start, and only shoot one orb per damage phase? You get plenty of time both at the start to put damage in before zombies spawn and put some damage into a second orb during damage phase
You don't actually do damage in that beginning phase
The 1911s are one of the best guns in the game
class for diamattis?
BEAST MODE AS USUAL.....WHAT UP MY DUDE.....I LIKE THESE....TRY RPG
Bruh these pistols looks so easy to use against the legion. I gotta finish this Easter egg before the super Easter egg
How do u have dramati and amp63 at the same time in the thumbnail?
Editing
Amps made you 30 seconds faster
It’s because the amp63 dose more damage
U make it look easy when it isn't
Lol for real, when the egg first came out it was hard as fuck, I failed several times but won a couple times. Then I watch speedruns and they’re going in with like pap 2 blue rarity barely any perks or anything and they just clap the boss and barely take damage. I’m like this is fuckin unfair dude lol. I don’t know how they make it look so easy. The boss fight is a lot easier in my opinion, but it’s still tough for sure, not everyone can do it. So to make it look easy is still great. I’m glad I beat it pre patch for the extra prestige of doing it on hard mode. The first time I got in the missile silo with the super sprinters and mimics trying to figure out what to do was insane
It's actually easier solo
beautiful
Onistly idm ever they both do the job but if I'd have to pick between the two probs would be diamatis
The AMP63 killed it faster. I think Diamatiss are better for killing zombies and overall more safe. But AMP63 just has a crazy fire rate. Even with a lower magazine it kills the boss quicker