This is something even dans can learn from because even though I usually don't make these mistakes I don't really know why and I couldn't explain it... But when you point out the reasons I'm like "oh yeah... that totally makes sense!" - This is why I suck at reviewing games ^^ So please continue this series!
This review style is a welcome change for DDK games IMO because I think there's more to take away from it for beginner players looking to improve. We can't lose sight of the fact that Go isn't all about winning though, and playing for that fun factor is also important. My suggestion would be consider doing a series specifically on learning to 'play for tricks', for those looking to try something new/weird and wonderful. Also from a practical perspective, many go clubs with few members have big differences in rating ranges so players have to play a lot of handicap games. Consider a series on how to tackle handicaps and play for tricks against lower rated players to catch up quickly.
thankyou dwyrin, really helpful stuff; so much MORE INSTRUCTIVE - AND MORE FUN - than the books i have been studying. i have improved from 11k to 9k just in the last month of following your videos. btw you picked 2 of my fave ideas to debunk! the 5-3 scares a lot of weak players and the (novice) idea of playing tengen early as a mega-ladder-breaker.
1st view WHOO HOOO!!! Basics are the best!!!! My favorite thing to teach DDK's is direction of play. But I really should be focusing on "over-concentration" like you went over at 8:00
i think it's nice to have variety. it seemed like this video took more work than your usual videos (more prep than just a game) so it is probably stronger for that.
I would like to see the "Stalking ddkyus/sdkyus/dans" turned unto a series with small appetizer like video length of 10-12mins. I bet i would learn a lot and maybe even break into dan, if you would regularly bash the stupid things i do as a 5 kyu like you did here for the ddkyus :) It feels different to see a real mistake by a real person explained opposed to just explaining a certain move as "this would be a mistake". Imho you learn as much from mistakes, than from rules and proverbs, especially if you can relate to the mistake that has been made. Keep up the good work. Once I have my university degree, you'll have another patreon subscriber ;D
I'm SDK now but I think this format would have helped me a lot as a DDK since it lets you show basic ways to come back into the game even after a bad opening, and gives you twice as many opportunities to show better moves a player could have done vs. moves that I would have thought were good moves as a DDK without knowing better. (I remember learning moves like the footsweep or jumping out from a pincer as a DDK and using them indiscriminately; it is helpful seeing them specifically called out with explanations for why they're not as basic, like you do here and in your older Things Kyus Should Stop Doing.) That said, I think there are lessons to be had in either format, and your original Basics series is the main thing that got me from 15k to SDK!
I like this new format, but you should be careful when you describe a variation, "is this scary?", "this is a good result", etc, since you're not one of the players it might not be clear whose side you are taking. I was confused a few times. You should say explicitly "this is good *for white*" and so on
Completely disagree about the 3-3. Also ai agrees with how he blocked because common joseki the influence tends to end up the opposite side of the block these days.
You disagree because the AI has the skill set to play it properly. I never said the AI didn't. What I did say is unless you have that skill set, you should beware. Case in point, white's very next action after playing it (lacking the skill set) was to lose the game.
dwyrin I don’t know about the block myself, but since you showed the end of the game at the start of reviewing it looked like all the sketchy stones around the 3-3 invasion survived. Really it was white dieing everywhere else that seemed to be the problem. I know it’s fair to criticise a move if you don’t think the players can follow up on it, but I think it’s unfair to suppose their opponent of the same rank could punish it the same way you can. As in yeah the follow ups were bad, but it’s not clear they were what lost the game.
@@dwyrin i disagree because I've watched videos explaining the moves by pro players and know the new josekis. They aren't so complicated as you make it seem.
@@joshbrucks josekis are not complicated. Playing them (3-3) *early* in the game and having to deal with the resulting opponent's influence - that's complicated.
omg, my suggestion got accepted. Thank you so much =)) You did it even better than i imagined
Yeah as a ddk, this video is really helpful. Way better than seeing you play against DDKs yourself.
This is something even dans can learn from because even though I usually don't make these mistakes I don't really know why and I couldn't explain it... But when you point out the reasons I'm like "oh yeah... that totally makes sense!" - This is why I suck at reviewing games ^^ So please continue this series!
I love this idea. Really great concept to look at exactly what is making players lose. Thank you!
I love your videos! They’re fun and a nice break from everything!
Nice reviews for ddk basics, feels different but in a good way. Wouldn't mind this format, and it seems more accessible than finding a game yourself
This review style is a welcome change for DDK games IMO because I think there's more to take away from it for beginner players looking to improve.
We can't lose sight of the fact that Go isn't all about winning though, and playing for that fun factor is also important. My suggestion would be consider doing a series specifically on learning to 'play for tricks', for those looking to try something new/weird and wonderful.
Also from a practical perspective, many go clubs with few members have big differences in rating ranges so players have to play a lot of handicap games. Consider a series on how to tackle handicaps and play for tricks against lower rated players to catch up quickly.
thankyou dwyrin, really helpful stuff; so much MORE INSTRUCTIVE - AND MORE FUN - than the books i have been studying. i have improved from 11k to 9k just in the last month of following your videos.
btw you picked 2 of my fave ideas to debunk! the 5-3 scares a lot of weak players and the (novice) idea of playing tengen early as a mega-ladder-breaker.
I like this approach for the DDK level, I think you should do at least half the DDK videos using reviews going forward.
1st view WHOO HOOO!!! Basics are the best!!!!
My favorite thing to teach DDK's is direction of play. But I really should be focusing on "over-concentration" like you went over at 8:00
Great Review. Being a beginner double digit it seemed more accessible.
i think it's nice to have variety. it seemed like this video took more work than your usual videos (more prep than just a game) so it is probably stronger for that.
Great video! Exactly the concepts I struggle with myself as a DDK.
I would like to see the "Stalking ddkyus/sdkyus/dans" turned unto a series with small appetizer like video length of 10-12mins. I bet i would learn a lot and maybe even break into dan, if you would regularly bash the stupid things i do as a 5 kyu like you did here for the ddkyus :)
It feels different to see a real mistake by a real person explained opposed to just explaining a certain move as "this would be a mistake". Imho you learn as much from mistakes, than from rules and proverbs, especially if you can relate to the mistake that has been made.
Keep up the good work. Once I have my university degree, you'll have another patreon subscriber ;D
Really cool format ! Thank you very much !
as a 12K DDK on OGS, that's not my usual experience. Those 12k usually just tries to kill you until they killed themselves.
more reviews and more position talking please! Love it!
Definitely helpful to see this kind of review
I'm SDK now but I think this format would have helped me a lot as a DDK since it lets you show basic ways to come back into the game even after a bad opening, and gives you twice as many opportunities to show better moves a player could have done vs. moves that I would have thought were good moves as a DDK without knowing better. (I remember learning moves like the footsweep or jumping out from a pincer as a DDK and using them indiscriminately; it is helpful seeing them specifically called out with explanations for why they're not as basic, like you do here and in your older Things Kyus Should Stop Doing.) That said, I think there are lessons to be had in either format, and your original Basics series is the main thing that got me from 15k to SDK!
Loved this and it helped a lot. Definitely prefer this type of vid.
you keep getting better
More please!
Whoah just saw my name on the list and it spooked me hard
Prefer games as opposed to reviews! 😊
I really enjoy this over you playing
ouch!
@@dwyrin Haha, I didn't mean to say I didn't like when you play so please don't take it as an insult. I just mean I like this format a great deal.
Nice format. It changes
I like this new format, but you should be careful when you describe a variation, "is this scary?", "this is a good result", etc, since you're not one of the players it might not be clear whose side you are taking. I was confused a few times. You should say explicitly "this is good *for white*" and so on
wow, the spambots are out in force today
Should be def added to basics
This guy is an anime character
Completely disagree about the 3-3. Also ai agrees with how he blocked because common joseki the influence tends to end up the opposite side of the block these days.
You disagree because the AI has the skill set to play it properly. I never said the AI didn't. What I did say is unless you have that skill set, you should beware. Case in point, white's very next action after playing it (lacking the skill set) was to lose the game.
dwyrin I don’t know about the block myself, but since you showed the end of the game at the start of reviewing it looked like all the sketchy stones around the 3-3 invasion survived. Really it was white dieing everywhere else that seemed to be the problem. I know it’s fair to criticise a move if you don’t think the players can follow up on it, but I think it’s unfair to suppose their opponent of the same rank could punish it the same way you can. As in yeah the follow ups were bad, but it’s not clear they were what lost the game.
@@dwyrin i disagree because I've watched videos explaining the moves by pro players and know the new josekis. They aren't so complicated as you make it seem.
@@joshbrucks josekis are not complicated. Playing them (3-3) *early* in the game and having to deal with the resulting opponent's influence - that's complicated.