@@monkaeyes3417 in a vacuum I’d agree with you. But you have 2 other weapons to use if something like that pops up. And secondaries seem to have the more ridiculous mods, so…
Heres the great thing: the incarnon shot actually has slash in it so u can build for that and not even use corro or armor strip. This weapon pair godly well with nezha's divine retribution aug
This reminds me of how shot gun status was back then was instead of each bullet sharing the status percentage and spreading thinner it was all bullets had the same exact status show so 100 percent status and slash was a reliable combo I miss Tigris prime
This has been in the game since the incarnon genesis were added and hasn't been patched out, despite their being hotfixes for certain incarnons, so its probably intentional.
It's obviously not intentional. I don't see the logic in thinking it's intentional just because it hasn't been patched out yet, even if it has been in the game for some time. Just recently there was a patch for another incarnon interaction with Xata's Whisper, which stayed in the game for like 11 months, around the same time this exists.
@@ric6611 Actually, it is intentional. If you check the Boar Incarnon Genesis page on the wiki, you'll see that they ADDED this interaction to the Boar Incarnon to bring it in line with how this works on the Strun Incarnon. Basically, rules are that any weapon with innate multishot that loses that innate multishot when transforming gets any +Status% Incarnon Evos multiplied by the normal form's multishot.
@@KamuiOmega But doesn't that extra status get applied per pellet before incarnon which is the problem? Yeah I ended up not watching the video in the end...
@@ric6611 It does get applied per-pellet before Incarnon, but they have any +Status Evo, which affects the weapon's stats before mods are applied, get multiplied so you're getting just as much total +Status in the Incarnon mode as you are in normal mode from the Evo. So if your weapon has innate 8 Multishot, and your Evo gives +5% Status Chance, but its Incarnon mode has no Multishot, they intentionally set it up so that you'll get +40% Status Chance. Considering they changed the Boar Incarnon to work this way I highly doubt this is unintended.
@@KeesieOilcorner Check the Boar Incarnon Genesis page on the wiki. It was actually updated to work like this as well, so pretty obvious that they want all weapons that A) Have innate multishot on normal form, but have less multishot on the Incarnon form, and B) Have a +StatusChance Evo, get this type of thing done to the status chance.
@@KeesieOilcorner The way shotgun status works is that shotguns are assigned a status value, and then that value gets divided between the base number of pellets. So if an incarnon reduces the multishot... The status per pellet recombines. The truth is that most status focused weapons in Warframe are pretty bad. Especially the low firerate ones. The majority of status weapons meant for high level should probably have similar base status per second to the Strun incarnon. But because they don't, the most useful statuses are debuffing ones that have a low cap, like Viral and Corrosive. Like crits, they added whole mechanic for going over 100% status that never gets meaningfully used because so few weapons can do it, and many of the ones that can only go over 100% marginally.
@@HaveYouTriedGuillotines didn't it was like that before corrosive rework? I remember there was misunderstanding status on shotguns but it was fixed. i guess in video another example of spaghetti code thats all
The Boar Incarnon form is ridiculous as well with galv accel, but unfortunately Strun Prime just has better slash-weight for it's normal mode, if you're only doing incarnon to improve the weapons stats, Strun is better, if you want to use the Boar for it's incarnon just use a primary Vermisplicer with the hybrid loader and Brash grip.
Just tried this, thing can full strip with 2 green shards in 1 or 2 shots, while stacking alot of heat procs. I'm looking forward to when the changes to cold comes out.
I've been using Strun Wraith Incarnon fully as a primer with riven asw, add nourish and mod for corrosive n blast from 60 60 mods, its such an insane primer specially if your main weapon is secondary for dps. Been using this for a while and works so good in void cascades.
I've sort of done this build for a Vermisplicer with Primary Blight (primary mods instead obviously) for a while now. I still occasionally get the "what is going on" in chat against SP Murmur when I'm melting them from existence at an alarming rate. It's actually shocking how many players don't understand how multishot works with beam weapons lol, slurps my ammo but magnifies everything, damage, DoTs, status chance, crit chance and damage haha.
@@1438wei just be sure to learn from my mistakes and use Brash for range and Macro Thymoid if you don't want to reload every 2 seconds lol, my Arcoid working hard out here. If you want my build to go off of it's Helzakath on PC for player sync on Overframe.
@@Helzakath Oop, I used Splat on it, 43 ammo only, should've give Father another visit back then. I did use Brash though. (I already had one build in my arsenal, potato-ed and 2 forma in, not sure if I should go with it or make a new one)
@@1438wei It's only going to work as a hybrid as a beam weapon with multishot, trust me. The macro thymoid increases both status and crit chance, you're going to have around 100% on both so you can use Galvanized Aptitiude and Hammer Shot. You won't need a primer as much and you can just use your secondary with 2 different elements instead to stack more status procs. I'd recommend radiation and toxin on the Vermisplicer and heat and corrosive (viral instead of corrosive if you use another way to strip armor) on the secondary.
This is exactly why I kept telling ppl that strun prime is a status weapon more than a crit weapon. The reason its status got multiply with multishot is because that's how it works with shotgun. Found this since it first came out and been using it to proc like 10 heat proc per AOE shot while having competitive heat weight with secondary heat (meaning when using nourish, ez 10 proc of heat and viral => 1 hit armored grineer level 9999). This thing can decimate lvl 9999 like nothing. Except the only thing holding it back is because it killing enemies too quick to building up its incarnon (DE why do you have to nerf the incarnon charges against dead enemies? It just straight up hell to build up strun incarnon with heat build in mid game).
Im pretty sure nourish would do more damage. The 325% health damage increase would double dip like roar does. The only part that would need to be mathed out is that it would weight toxin status less, but i doubt it would be that impactful compared to the increase
This is to account for the fact that you have less pallets/bullets(so that you have the same status for both(shoting 5 bullets with 50% is the same as 1 with 250% if it wasnt like that the incarnon would be terrible for status which i dont think is intented)), as far as i know its intented to be like this even tho its a bit ridiculus of a buff (the buff is meant to have the same effects for both modes likely so doing it otherwise would make the status trash for incarnon)
Awesome build, I wonder how well the investment in toxin damage will do with the status rework. If it gets that much better I might just have to invest way too much time into your build and start using it pretty frequently it's a pretty unique way to do that much damage I like, very nice.
I am using Strun with Trinity. Armor strip, Crit chance bônus on 4th ability, and is a show of red Crit (with good Crit Riven)... Is hard to use other weapon.....
If u going for full toxin, u should look into archon continuity instead of prime continuity as it gives u a corrosive proc for every toxin proc which means you will have a self stripping toxin critting build
I dont think its a bug really, the status chance is added to the weapon per projectile, and that gets multiplied by the innate multishot because it becomes a single projectile, its just a funny quirk of the weapon and the boar does it too,
With my riven the problem becomes the massive corrosive weighting. I was looking for a heat status riven, but I could't find one at the time of recording. I did try it, this just gave funnier numbers. In general I think corrosive heat would be better, like you suggest :).
@@jeremyreplenish But isn't that just marginally faster than doing it in more shots? I think that for easier enemies that won't matter since they'll die instantly to other things as well, and once you get to tougher enemies that require more than one shot, the extra shots to fully strip armor might not even influence the total amount of shots required to kill.
the thing is that strun already have very high status chance/damge to kill the normal enemy. it really need the cc to boost the damage to kill Acolytes ,rouge voidrig and overguard of eximus. current version of this game is really bad for status based weapon.
Hmm, interesting. I still can't quite wrap my head around the Strut's incarnon shot pumping out so many status tho. Bare with me here, this is a lot; Say the base multi shot is 10 w/ 100 status chance (10 procs) on the normal shot, does that mean the incarnon shot has the same multi shot of 10 times 100% status? (before the AoE). Or does it multiply the multi shot of the normal shot by its status (10ms x 100sc = 1000%) and apply it to one blast @ 1000% for 10 procs? I guess it's sorta the same thing in the end, but I definitely immediately noticed that I was getting all 10 viral stacks on EVERY incarnation shot (no galv stacks) along with like 37 heat procs and others. (running the hybrid perk @ around 300? or 400? status chance IIRC). It's hard to tell exactly what was going on and why, but it definitely didn't come close to adding up- Even accounting for the AoE instance AND rounding WAY up to 1000% status chance, that should still only be ~20 status procs at the very most (10 for the direct hit and 10 from the AoE) but somehow I was getting over 50!? I haven't tested it since it fist came out, so now I'm curious enough that I need to recheck the exact numbers. If the incarnon has 3.0 ms @ 500% that should be 30 procs (15 twice) which is why I'm thinking maybe it was using the main shotgun's multi shot times status calculation for the incarnon.
This may all be bs as I have no conrete testing but, in incarnon the strun has 2 instances of damage, first being the actual projectile second being the AoE that triggers after. This is also effected by the multishot value of the incarnon mode. So lets say you have 100% status for 1 type of damage, you multiply it by 2 for both damage instances and multiply that by the incarnon multishot. Meaning 100% status can end up with 4 stacks. So in your example of a 1000% and 20 stacks while you were seeing 40 you might've missed the multiplication by the incarnon multishot.
@@KeesieOilcorner in my example I did miss the M.S. (half asleep) you're right. But still, my last one was much closer to what I was using (assuming incarnon has its own multi shot, and doesn't multiply off the shotgun pellet M.S.) but I still rounded s.c. up to 500 to show how off a normal multi shot calculation would be; 3.0m.s. X 500%sc = 15 then X2 for the AoE = 30. Still short of the 50+ I was seeing, and I didn't count any slash procs due to Hunter Munitions. I could also be totally wrong, but I clearly remember the high proc number, and I can check my build because I haven't changed it. The conclusion I came to was that it was calculating based off the high pellet cout.
I just checked and my multi shot was 2.1 and 283% status chance on my old build (the one I got the crazy numbers with). I tried to get the crazy status and it's not coming close to what I was getting when it came out, fully stacked too... I even tried a multi shot riven and primary frostbite, still not quite there. Now I'm pretty positive something was bugged on release. Good to know I guess.
I actually made a reddit post about why you should 1. Always use the status chance and 2. Use sweeping serration over huntermunitions It ended up being my biggest post
It does increase it from 40% weighting to being the dominant physical damage, which does make it better than HM (hate when people use HM on high status chance weapons with plenty of slash-weighting), but more base damage would still be better with that amount of status chance as you'll still be proccing plenty of slash procs but with more bleed damage xD Nightwatch Napalm for the Ogris taught me this but for heat procs.
@@EngagingOverImmersive semantics, I still agreed with you and it even further proves our point lol. The "ACKTCHUALLY" comment was unnecessary xD I have a feeling you say/type "actually" a lot. Also, fuck Hunter Munitions.
iirc a lot of incarnons have weird bugs like galvanized CO not working on incarnon modes and some spaghetti wizardry like this strun status chance with all the lasagna of code stacked over 11 years they keep forgetting these things until people abuse it
I usually use the upgrade+ crit + 2% status. Because 2% is huge enough to boost closed to 400% status! With 400% status and huge part of slash, then hunter mu, it got 3 or 4 slash proc each shot
Tested, but as mentioned in another comment my heat weighting is a bit whack with the riven I have. Worked really well in conjuction survival tho, Corrosive Heat is another great status combo :)
But it is not bugged. It is by design, as the Incarnon status chance is affected by the base multishot. Only GunCO on it is currently bugged. Status Chance is not.
I don't think the same bug being present on multiple weapons makes it not a bug. Doing some armchair analysis, it looks to me like the code that displays status for shotguns, which is multiplied by their base multishot, accidentally got used for the Incarnon mode which becomes a single projectile or beam, which treats MS differently. It's just the same old spaghetti code we're used to. I can almost guarantee this will be patched at some unexpected time in the future, as DE has done before. In other words, it's a bug, but not a high priority one. And you will never hear confirmation on DE's stance because they want the flexibility of plausible deniability should they feel the need to nerf it down the line.
@@Glamador it is absolutely intentional as they had to manual change boars status Evo to apply the same math as struns before boars only gave it plus 12 now it gives +12xbase ms
What's killing enemies is the slash and bane, not the toxin. The toxin mods are wasting slots. Build should be Apt / MS / Bane / CC / CD / Viral 60s / Slash 120 (Riven)
This is the stupidest shit I have seen in this game... People uploading videos and calling stuff broken and OP without any reason but the fact that it looks "unbelievable" in their eyes... YES YOU CAN REACH 200-500% STATUS SO WHAT? it doesn't deal any more DPS than it already is...in fact I use this incarnon as a Primer.. not as a weapon Because Status deals no DMG it only deals Dots there is a Internal bleeding build but it's worse than crit in terms of DPS cuz Status takes 6 seconds to 10 seconds to deal it's entire potential DMG..Here is what I suggest Jam as much status types as possible to this weapon + a faction mod then add Roar buff and vigorous swap to Furis incarnon with Galvanized shot and look at enemies melt to fire DMG...
Didn't test it but lingering torment also synergizes with Dante's 4th, as built up stacks will stay longer to use for the nuke. And I usually apply the status for CO with a primer.
@@KeesieOilcorner oh actually in that case, yes, with dante it would almost certainly be better, because of the paragrimm + tragedy scaling. perhaps the rest of the time not though.
Let me know if you like the unscripted video's! These are less time-consuming to make, so I can fit these in between other more polished uploads. :)
Hey, unrelated question; are you from the Netherlands? Your accent sounds familiar
@@BullobNL yes :)
Unscripted sounds more naturual, me like 👍
yup! (:
Also realized the same, more time just recording + less time editing
Props + good luck to us on our youtube journeys! (:
@@CatalysedCat Good luck :)
The thing that I feel balances the ridiculous status chance is that a lot of the actually dangerous enemies are status capped.
I wouldn't say it's balanced for it to be utterly useless against certain enemies.
@@monkaeyes3417both modes still shred acolytes in my experience 🤷
@@RapTapTap69 I'd like to see it against necramech eximus.
@@monkaeyes3417 they're significantly tankier but also significantly rarer. I haven't tried it but I'll give it a go after work
@@monkaeyes3417 in a vacuum I’d agree with you. But you have 2 other weapons to use if something like that pops up. And secondaries seem to have the more ridiculous mods, so…
appreciate the full subtitles and chill music. fun bug :D
Heres the great thing: the incarnon shot actually has slash in it so u can build for that and not even use corro or armor strip. This weapon pair godly well with nezha's divine retribution aug
That augment was so funny pre nerf.
@@4g3nt06 i mean 39m at max is still insane for such a powerful nuke
Neat, i can remove hunter munitions on it and add shotgun elementalist
@@ezthicc4296 yes very much so
This reminds me of how shot gun status was back then was instead of each bullet sharing the status percentage and spreading thinner it was all bullets had the same exact status show so 100 percent status and slash was a reliable combo I miss Tigris prime
This has been in the game since the incarnon genesis were added and hasn't been patched out, despite their being hotfixes for certain incarnons, so its probably intentional.
It's obviously not intentional. I don't see the logic in thinking it's intentional just because it hasn't been patched out yet, even if it has been in the game for some time. Just recently there was a patch for another incarnon interaction with Xata's Whisper, which stayed in the game for like 11 months, around the same time this exists.
@@ric6611 Actually, it is intentional. If you check the Boar Incarnon Genesis page on the wiki, you'll see that they ADDED this interaction to the Boar Incarnon to bring it in line with how this works on the Strun Incarnon. Basically, rules are that any weapon with innate multishot that loses that innate multishot when transforming gets any +Status% Incarnon Evos multiplied by the normal form's multishot.
@@KamuiOmega But doesn't that extra status get applied per pellet before incarnon which is the problem? Yeah I ended up not watching the video in the end...
@@ric6611 It does get applied per-pellet before Incarnon, but they have any +Status Evo, which affects the weapon's stats before mods are applied, get multiplied so you're getting just as much total +Status in the Incarnon mode as you are in normal mode from the Evo. So if your weapon has innate 8 Multishot, and your Evo gives +5% Status Chance, but its Incarnon mode has no Multishot, they intentionally set it up so that you'll get +40% Status Chance. Considering they changed the Boar Incarnon to work this way I highly doubt this is unintended.
This just makes the Strun a very goofy ahh boomstock 😂😂😂 literally laughed out loud at the combined armor strip showcase
My favorite strun build is modding flat slash and cold and using that arcane that increases multishot when i proc cold status
warframe's spaghetti code never ceases to amaze me XD, awesome video by the way! gonna have to get strun incarnon next time it comes around.
it feels intentional that it has the same status chance for the incarnon as the base status chance
That part I get, but the multiplication with base multi is not intended I think.
@@KeesieOilcorner Check the Boar Incarnon Genesis page on the wiki. It was actually updated to work like this as well, so pretty obvious that they want all weapons that A) Have innate multishot on normal form, but have less multishot on the Incarnon form, and B) Have a +StatusChance Evo, get this type of thing done to the status chance.
Its not a bug its all the multi combining into the shot. The boar does this as well
Didn't know thanks! :)
@@KeesieOilcorner
The way shotgun status works is that shotguns are assigned a status value, and then that value gets divided between the base number of pellets. So if an incarnon reduces the multishot... The status per pellet recombines.
The truth is that most status focused weapons in Warframe are pretty bad. Especially the low firerate ones. The majority of status weapons meant for high level should probably have similar base status per second to the Strun incarnon. But because they don't, the most useful statuses are debuffing ones that have a low cap, like Viral and Corrosive.
Like crits, they added whole mechanic for going over 100% status that never gets meaningfully used because so few weapons can do it, and many of the ones that can only go over 100% marginally.
@@HaveYouTriedGuillotines didn't it was like that before corrosive rework? I remember there was misunderstanding status on shotguns but it was fixed. i guess in video another example of spaghetti code thats all
The Boar Incarnon form is ridiculous as well with galv accel, but unfortunately Strun Prime just has better slash-weight for it's normal mode, if you're only doing incarnon to improve the weapons stats, Strun is better, if you want to use the Boar for it's incarnon just use a primary Vermisplicer with the hybrid loader and Brash grip.
@@Helzakath I love both modes of the strun because they're fun so I think I'll stick with mine :>
Just tried this, thing can full strip with 2 green shards in 1 or 2 shots, while stacking alot of heat procs. I'm looking forward to when the changes to cold comes out.
I've been using Strun Wraith Incarnon fully as a primer with riven asw, add nourish and mod for corrosive n blast from 60 60 mods, its such an insane primer specially if your main weapon is secondary for dps. Been using this for a while and works so good in void cascades.
you can see the status/projecttile go from 6.7 to 18 per palette
It is calculating the SC with the old formula... but wrong because it is giving the whole SC to every pellet XD
Pretty sure this is how all the built in multishot incarnon status increases work.
This seems very good with Dante's Tragedy / Expedite Suffering
I've sort of done this build for a Vermisplicer with Primary Blight (primary mods instead obviously) for a while now. I still occasionally get the "what is going on" in chat against SP Murmur when I'm melting them from existence at an alarming rate. It's actually shocking how many players don't understand how multishot works with beam weapons lol, slurps my ammo but magnifies everything, damage, DoTs, status chance, crit chance and damage haha.
You definitely convinced me to build my Vermisplicer now lol
and grinding Arcane Blight 'cause I see myself using that arcane
@@1438wei just be sure to learn from my mistakes and use Brash for range and Macro Thymoid if you don't want to reload every 2 seconds lol, my Arcoid working hard out here. If you want my build to go off of it's Helzakath on PC for player sync on Overframe.
@@Helzakath Oop, I used Splat on it, 43 ammo only, should've give Father another visit back then. I did use Brash though.
(I already had one build in my arsenal, potato-ed and 2 forma in, not sure if I should go with it or make a new one)
@@1438wei It's only going to work as a hybrid as a beam weapon with multishot, trust me. The macro thymoid increases both status and crit chance, you're going to have around 100% on both so you can use Galvanized Aptitiude and Hammer Shot.
You won't need a primer as much and you can just use your secondary with 2 different elements instead to stack more status procs. I'd recommend radiation and toxin on the Vermisplicer and heat and corrosive (viral instead of corrosive if you use another way to strip armor) on the secondary.
I'm trying to wean players off of pure crit one player at a time lol. Just think, Primary Blight needs Toxin procs, so you need status chance.
This is exactly why I kept telling ppl that strun prime is a status weapon more than a crit weapon. The reason its status got multiply with multishot is because that's how it works with shotgun. Found this since it first came out and been using it to proc like 10 heat proc per AOE shot while having competitive heat weight with secondary heat (meaning when using nourish, ez 10 proc of heat and viral => 1 hit armored grineer level 9999). This thing can decimate lvl 9999 like nothing. Except the only thing holding it back is because it killing enemies too quick to building up its incarnon (DE why do you have to nerf the incarnon charges against dead enemies? It just straight up hell to build up strun incarnon with heat build in mid game).
Im pretty sure nourish would do more damage. The 325% health damage increase would double dip like roar does. The only part that would need to be mathed out is that it would weight toxin status less, but i doubt it would be that impactful compared to the increase
The statue chance / projectile but it is still strange
Glad to see somebody else using a toxin dante.
Would like to see this against the murmur assassination mission to see how many stacks you can up to.
Love my pure heat strun on Rhino its rivened up and very silly
This is to account for the fact that you have less pallets/bullets(so that you have the same status for both(shoting 5 bullets with 50% is the same as 1 with 250% if it wasnt like that the incarnon would be terrible for status which i dont think is intented)), as far as i know its intented to be like this even tho its a bit ridiculus of a buff (the buff is meant to have the same effects for both modes likely so doing it otherwise would make the status trash for incarnon)
Finally, a real hybrid weapon
Awesome build, I wonder how well the investment in toxin damage will do with the status rework. If it gets that much better I might just have to invest way too much time into your build and start using it pretty frequently it's a pretty unique way to do that much damage I like, very nice.
saryn boutta lock in (btw the galvanised isn't very optimal it doesn't apply to the toxin dot that were proc through the aoe )
You're right! AoE won't be affected sadly :(
Use gas & cold set up, Primary Frostbite, and Shivering Contagion
And viola melee influence in a shotgun
I think shivering contagion only spreads the cold procs, but might be worth a try once I have the time :)
I am using Strun with Trinity. Armor strip, Crit chance bônus on 4th ability, and is a show of red Crit (with good Crit Riven)... Is hard to use other weapon.....
Doesn't the roar triple dip with this? Original shot, toxin dot, and dante consume. Kinda crazy.
Wouldn't that be even more insane with heat?
If u going for full toxin, u should look into archon continuity instead of prime continuity as it gives u a corrosive proc for every toxin proc which means you will have a self stripping toxin critting build
Sadly this only works on toxin procs applied from warframe abilities and not the ones from the Strun :(.
the boar is bugged the same way
It’s pretty well known the status on this gun is the best part
I dont think its a bug really, the status chance is added to the weapon per projectile, and that gets multiplied by the innate multishot because it becomes a single projectile, its just a funny quirk of the weapon and the boar does it too,
great vid my guy keep it up :3
Thank you :)
Just do this build w 2 green shards corrosive and heat. Youll strip armor even w the regular shot and give huge heat procs.
With my riven the problem becomes the massive corrosive weighting. I was looking for a heat status riven, but I could't find one at the time of recording. I did try it, this just gave funnier numbers. In general I think corrosive heat would be better, like you suggest :).
@@KeesieOilcorner oh ya. I have a heat, MS, damage riven that I rolled and the gun is just insanely overpowered.
I think using this to apply status that don't stack infinitely is kind of a waste.
@@ric6611 not when you strip armor fully in one shot
@@jeremyreplenish But isn't that just marginally faster than doing it in more shots? I think that for easier enemies that won't matter since they'll die instantly to other things as well, and once you get to tougher enemies that require more than one shot, the extra shots to fully strip armor might not even influence the total amount of shots required to kill.
Damnit, why did you have to make a video about this. I was hoping it would skate by for a little bit longer.
the thing is that strun already have very high status chance/damge to kill the normal enemy. it really need the cc to boost the damage to kill Acolytes ,rouge voidrig and overguard of eximus. current version of this game is really bad for status based weapon.
If you want to use the strun in that way then yes, but you can always bring other weapons to deal with those enemies :).
Went to lvl cap killed acolytes with the status even just fine
Hmm, interesting. I still can't quite wrap my head around the Strut's incarnon shot pumping out so many status tho. Bare with me here, this is a lot;
Say the base multi shot is 10 w/ 100 status chance (10 procs) on the normal shot, does that mean the incarnon shot has the same multi shot of 10 times 100% status? (before the AoE). Or does it multiply the multi shot of the normal shot by its status (10ms x 100sc = 1000%) and apply it to one blast @ 1000% for 10 procs?
I guess it's sorta the same thing in the end, but I definitely immediately noticed that I was getting all 10 viral stacks on EVERY incarnation shot (no galv stacks) along with like 37 heat procs and others. (running the hybrid perk @ around 300? or 400? status chance IIRC). It's hard to tell exactly what was going on and why, but it definitely didn't come close to adding up- Even accounting for the AoE instance AND rounding WAY up to 1000% status chance, that should still only be ~20 status procs at the very most (10 for the direct hit and 10 from the AoE) but somehow I was getting over 50!?
I haven't tested it since it fist came out, so now I'm curious enough that I need to recheck the exact numbers.
If the incarnon has 3.0 ms @ 500% that should be 30 procs (15 twice) which is why I'm thinking maybe it was using the main shotgun's multi shot times status calculation for the incarnon.
This may all be bs as I have no conrete testing but, in incarnon the strun has 2 instances of damage, first being the actual projectile second being the AoE that triggers after. This is also effected by the multishot value of the incarnon mode. So lets say you have 100% status for 1 type of damage, you multiply it by 2 for both damage instances and multiply that by the incarnon multishot. Meaning 100% status can end up with 4 stacks. So in your example of a 1000% and 20 stacks while you were seeing 40 you might've missed the multiplication by the incarnon multishot.
@@KeesieOilcorner in my example I did miss the M.S. (half asleep) you're right. But still, my last one was much closer to what I was using (assuming incarnon has its own multi shot, and doesn't multiply off the shotgun pellet M.S.) but I still rounded s.c. up to 500 to show how off a normal multi shot calculation would be;
3.0m.s. X 500%sc = 15
then X2 for the AoE = 30. Still short of the 50+ I was seeing, and I didn't count any slash procs due to Hunter Munitions. I could also be totally wrong, but I clearly remember the high proc number, and I can check my build because I haven't changed it. The conclusion I came to was that it was calculating based off the high pellet cout.
I just checked and my multi shot was 2.1 and 283% status chance on my old build (the one I got the crazy numbers with). I tried to get the crazy status and it's not coming close to what I was getting when it came out, fully stacked too...
I even tried a multi shot riven and primary frostbite, still not quite there. Now I'm pretty positive something was bugged on release. Good to know I guess.
@@Wooskii1 Thanks for updating and doing the tests :)
5-6 months ago It was 120% idk if the just make It stringer or what but that's ok
That's the boar ;) video soon maybe
I actually made a reddit post about why you should 1. Always use the status chance and 2. Use sweeping serration over huntermunitions
It ended up being my biggest post
Didn't see it, but you're right on :)
It does increase it from 40% weighting to being the dominant physical damage, which does make it better than HM (hate when people use HM on high status chance weapons with plenty of slash-weighting), but more base damage would still be better with that amount of status chance as you'll still be proccing plenty of slash procs but with more bleed damage xD Nightwatch Napalm for the Ogris taught me this but for heat procs.
@@Helzakath actually it's 50% on the explosion
@@EngagingOverImmersive semantics, I still agreed with you and it even further proves our point lol. The "ACKTCHUALLY" comment was unnecessary xD I have a feeling you say/type "actually" a lot. Also, fuck Hunter Munitions.
What is your shards? 3 corrosive and 2 casting speed or nrj on spawn?
That's interesting, maybe I'll give the weapon a chance 😊
did you test if adding the radiation mod instead of lingering torment is maybe more damage`as your're using galvanized savvy
why not pure heat instead of toxin though ?
Probably meant for corpus
bro forgot to blur his credits 😭😭
No, plat guide coming later this week, was about to show them anyhow :)
@@KeesieOilcorner👀
@@KeesieOilcornerplat guide? 🤔🤔
I think it's bugged, i used the exactly same build and runned electric instead of toxin, but never got that high amount of schance
DE will definitely fix this, but probably not soon
💯
Tbf it only took 2 years to fix the phenmor xata bug 😂
iirc a lot of incarnons have weird bugs like galvanized CO not working on incarnon modes and some spaghetti wizardry like this strun status chance
with all the lasagna of code stacked over 11 years they keep forgetting these things until people abuse it
They won't fix it as the status chance is intentional
DE should leave it like that imo! Not many people are using it to begin with + it's not extremely broken and actually makes the strun fun
I usually use the upgrade+ crit + 2% status. Because 2% is huge enough to boost closed to 400% status!
With 400% status and huge part of slash, then hunter mu, it got 3 or 4 slash proc each shot
good video and a interesting build
Try it with Nezha divine retribution
Nezha range got a huge nerf so... In simul, it still work( but not in eximus).
In real map, it still work well on mobs got impale
Tested, but as mentioned in another comment my heat weighting is a bit whack with the riven I have. Worked really well in conjuction survival tho, Corrosive Heat is another great status combo :)
@@nguyenhuyduc9151the range nerf has been partially reverted, not to the initial value but much better than a week ago.
But it is not bugged. It is by design, as the Incarnon status chance is affected by the base multishot. Only GunCO on it is currently bugged. Status Chance is not.
Is there any incarnon that isn't bugged in some way?
It's not a bug. You're comparing per pellet stats to a firing mode that is a projectile.
This is isnt a bug its intended to work like this it works the exact same on boar incarnon
I don't think the same bug being present on multiple weapons makes it not a bug.
Doing some armchair analysis, it looks to me like the code that displays status for shotguns, which is multiplied by their base multishot, accidentally got used for the Incarnon mode which becomes a single projectile or beam, which treats MS differently.
It's just the same old spaghetti code we're used to. I can almost guarantee this will be patched at some unexpected time in the future, as DE has done before.
In other words, it's a bug, but not a high priority one. And you will never hear confirmation on DE's stance because they want the flexibility of plausible deniability should they feel the need to nerf it down the line.
@@Glamador Exactly this, thanks for the comment!
@@Glamador it is absolutely intentional as they had to manual change boars status Evo to apply the same math as struns before boars only gave it plus 12 now it gives +12xbase ms
Τοrid way more broken and its not even bugged lmao
Strun isn't bugged, this is a feature. This is fully intended.
U just now found out about this?
No Weapon is stronger and faster then the 🔥Torid🔥
Is this simulacrum?
Yes the new one you can get from Disruption in Sanctum Anatomica :)
If u insta-get hundreds of status, why use anything else than heat ?
Just for fun, I'm uploading a Boar build later which uses heat, as the incarnon form has base heat helping the weighting and damage output :)
They serve different purposes. 100 heat procs vs 100 slash procs is the same as 1 heat proc vs 1 slash proc
@@EngagingOverImmersive My point revolving more around the fact that heat has inheritance, and infinite scaling
@@arok2663 that still doesn't work out the way you think
Shhhhhh!!!!
It's just fun to use 🎉🎉🎉😅 iykyk😂😂
What's killing enemies is the slash and bane, not the toxin. The toxin mods are wasting slots. Build should be Apt / MS / Bane / CC / CD / Viral 60s / Slash 120 (Riven)
I think it's a visual bug, mine doesn't show that much status.
Patch incoming?
👀
Doubt it, it's really strong but not game breaking, they'll perform torid and burston before they touch my sexy shotty
what kind of rmt have you done that you have 50k plat with 300 subs lol
Been playing since 2014 :) Most of it is accumulated by trading, some from Prime Accessories
What tf has subs have to do with pl lol 🤷🏻♂️🤷🏻♂️
useless without -neg impact :P
Stop saying clickbatey stuff like “it’s broken” and whatnot. Do you really want DE to fix it?
Someone probably reported it on the forums already
Don't shoot the messenger 🤐
It's not click bait if its true lmao. Bro is complaining about nothing 🗣️
BROKEN clickbait real original
primer
This is the stupidest shit I have seen in this game... People uploading videos and calling stuff broken and OP without any reason but the fact that it looks "unbelievable" in their eyes... YES YOU CAN REACH 200-500% STATUS SO WHAT? it doesn't deal any more DPS than it already is...in fact I use this incarnon as a Primer.. not as a weapon Because Status deals no DMG it only deals Dots there is a Internal bleeding build but it's worse than crit in terms of DPS cuz Status takes 6 seconds to 10 seconds to deal it's entire potential DMG..Here is what I suggest Jam as much status types as possible to this weapon + a faction mod then add Roar buff and vigorous swap to Furis incarnon with Galvanized shot and look at enemies melt to fire DMG...
You seem really upset. You should do soem self reflection into why a build video has effected your mental state this much. It can't be healthy
did you test if adding the radiation mod instead of lingering torment is maybe more damage`as your're using galvanized savvy
Didn't test it but lingering torment also synergizes with Dante's 4th, as built up stacks will stay longer to use for the nuke. And I usually apply the status for CO with a primer.
@@KeesieOilcorner oh actually in that case, yes, with dante it would almost certainly be better, because of the paragrimm + tragedy scaling.
perhaps the rest of the time not though.