Would be interesting if you added a cryogenic gene ability. Allow for cells yo go dormant for a periods of time. This would make for organisms that used to dominate to come baxk alive and reak havoc.
Great video. Since you know the stable genes, you should try a few simulations with these genes having radically different values. If the converge back to the stable values, then you know these genes define the organism.
Upload videos in 4K pls, we asked multiple times.. just record HD, render in video editor in UHD withou any upscale (without bilinear etc.) so it stays sharp, done, two click.. now in 1080p I have all the nice details blurred again, because YT standard HD is low bitrate :( But of course, thanks for your work, it looks nice and interesting.
This is amazing. I can only imagine the amount of effort that went into coding and recording this. Have you considered adding events that can randomly happen? For example, some kind of eruption that can make part of the map drastically different. Keep up the awesome work 👍
I can add events to the simulation, but for now I want to work on other projects. Then I’ll return to this project, or I’ll rewrite it again, adding new features
Your work is very interesting to watch and understand. Howerver, it seems there is a problem with the compression, everything looks blurry and full of artefacts :-(
Video is very difficult to compress. Like white noise. I upload videos with lossless compression. UA-cam itself performs video compression. As far as I noticed, if there are views, the quality improves
these simulation reveal so many critical and facinating concepts that we see in our nature. The way single cellular life becomes predominant but then when stability has emerged multicellular organisms naturally evolves and takes over. How we can see circular cell like structures at 13:45 and a structure that grows in a similar way to crystals or mold branches at the same time age. I find it facinating how there is so much that is unknown about nature, that cannot be described with a single math equation, but when plotting simple rules like this over millions of steps eventually a nature like system seems to always emerge. In a sense nature in real life is also a set of rules played out over time.
Great video, that simulation is crazy. Could you please post the genome pool accross the generation, would love to make a probabilistic phylogenetic graph out of it.
I think this world need some variety. For example if different parts of the world had slightly different rules about energy then it would be impossible for the entire world to be dominated by exactly the same group of organisms creating the same balance everywhere.
@@oystercatcher943 That's not what they're talking about. In those videos, the differences were just different organisms, if I recall correctly. They're referring to different environmental factors. Though the environment for this simulation is rather simplistic (I think there's just the organic matter/energy value and nothing else) so there's not a whole lot that can really be done in that regard. If they added temperature and humidity as environmental values and gave organisms preferred temperature and humidity values that are dictated by their genes, it'd help prevent the simulations from converging to a stable state like the one Nezghul is referring to.
If you create zones with different conditions, local ecosystems will arise. Organisms from one ecosystem will try to colonize neighboring ones. This will create more dynamics and variety. I did a similar project many years ago. In the current project, I specifically created the same conditions throughout the entire map, and only the organisms themselves can change the conditions through their vital activity. I was wondering where this would lead. In the next major project I will make a variety of conditions in different places on the map
Yep, need to do something with sound, it's fun and "organic" for like first 40 seconds, after 3 mins it just drives one crazy. Still incredible simulations! Watched first ones of series on previous channel, still exciting. What language and platform is this coded?
Love the vids! I notice there's a bit of flickering, it seems like the "timelapse" cycles every few frames between everything being normal, and then being bright. This kinda hurts my eyes, so if it could somehow be fixed that would be amazing :)
What youre missing are Jurisdictions. All sprouts of the same jurisdiction follow the same rules. These rules are toggles like 'sprouts cannot kill other sprouts' or 'sprouts can not take food if a sprout with more need for food is in the area' or 'sprouts can only crossover with min/max generations apart'
99.8% is how much our genes overlap with apes, which are extremely similar to us. Mamals are only a small part of all known species, so the 20% overlap makes sense considdering the group is very large in comparison
Here, most of the work of organisms is hard-coded in code, and not in the virtual genome. If the genome of these virtual organisms recorded the sequence of creation of different types of cells, then the genomes would differ by several percent
Honestly I'm amazed by how often you get stable ecosystems. I've seen lots of other attempts at evolution simulations that always eventually collapse no matter what you do. The only other ones I can think of don't because the organisms have pre-programmed ai made by the developer, which limits their behavioral complexity as a consequence
I'm making a simulation like this too. I was originally inspired by conways game of life, Particle Life and Life Engine. Yours is the one that most closely resembles what I'm trying to build, though. I would really appreciate more insight into how you built this, wich programming language you used and such. Do you have a Discord or somehwere where I can learn more in depth?
it'd be interesting if there were a type of obstacle with an order of magnitude or two more durability, or just permanent ones. limited interaction should give the different species more time to diverge.
Here's an idea: Destructive cells, which resist and absorb excesses of energy and organic matter and cause nearby cells to drain more energy, but are themselves highly energy intensive and self-destruct over time, thus giving a way for organisms that prefer energy poor environments to create one for themselves. Also arguably we humans are causing a new mass extinction and rebuilding of ecosystems...
Would it be possible to figure out the few most prominent species of a given ecosystem by clustering the genes of all organisms and averaging out the resulting clusters?
I do have to say, I am surprised about the stable solution being one that is divided into about equal parts growing areas and resource caches but doesn't show any apparent local symmetry. You looked into free genetic drift, but since your genomes are always constant size there are no advantages (or rather weaknesses) attached to it. IIRC its a thing in realspace - organisms in stable conditions would go ahead and optimize away for genome size in order to gain a small advantage while not being punished for losing complex strategies they no longer need. (like defenses, or working around environmental conditions rarely found inside a colony) In a way, evolution runs backwards towards less complexity - at least for a while until a random individual finds a way to exploit some really dumb looking weakness that would have died out instantly during the early stages. It doesn't even need to spell doom by swallowing all. Just by existing and disturbing the balance. Then it dies as well, because nobody retained the ability to deal with the fallout. I'd love to see it in action - starting from the end of this run. edit: I may be biased though, because I want to see more cellular automata ASMR. :D
Blue cells can extract energy from the soil. Only red cells can extract organic matter. They then convert it into energy. This was done to introduce diversity in the structure of organisms. Perhaps not very successful. We need to come up with some kind of naive “chemistry”. Combining different chemical elements gives different possibilities.
Love it! Sexual reproduction might slow the genetic drift and allow for more experimental genes, would be super interesting how these worlds would look like.
The source code is available to paid subscribers on Patreon. The project is written in Processing. Once you install this environment, you can run the simulation on your computer. But it works very slowly.
The bitrate really loves this
fr
I really love this series. It's really special in showing emerging complexity. Thanky you.
i love artificial life simulations, and i think this is my favorite, thank you !
Would be interesting if you added a cryogenic gene ability. Allow for cells yo go dormant for a periods of time. This would make for organisms that used to dominate to come baxk alive and reak havoc.
good idea
Like a sort of "spore" or "hibernation" gene?
Omg part 7 i only watched part 1 (pure excitement right there)
you've been missing out!
its worth binge watching
Great video. Since you know the stable genes, you should try a few simulations with these genes having radically different values. If the converge back to the stable values, then you know these genes define the organism.
Upload videos in 4K pls, we asked multiple times.. just record HD, render in video editor in UHD withou any upscale (without bilinear etc.) so it stays sharp, done, two click.. now in 1080p I have all the nice details blurred again, because YT standard HD is low bitrate :( But of course, thanks for your work, it looks nice and interesting.
[|87
Maybe I'll try
@@wallcraft-video UHD for you video is necessary
This video is criminally underrated. Great job and thank you for making this.
I would love to see a more thorough genetic analysis that documents the phylogeny of the species in your simulations.
What an incredible simulation with even more impressive analysis! Awesome work.
This is amazing. I can only imagine the amount of effort that went into coding and recording this.
Have you considered adding events that can randomly happen? For example, some kind of eruption that can make part of the map drastically different.
Keep up the awesome work 👍
I can add events to the simulation, but for now I want to work on other projects. Then I’ll return to this project, or I’ll rewrite it again, adding new features
so great, love the really deep analysis
Looking forward to your next line of experiments
Your work is very interesting to watch and understand. Howerver, it seems there is a problem with the compression, everything looks blurry and full of artefacts :-(
Video is very difficult to compress. Like white noise.
I upload videos with lossless compression. UA-cam itself performs video compression.
As far as I noticed, if there are views, the quality improves
@@wallcraft-video try upscale oringinal video to 4k instead of lossless compression, youtube give you more bitrate with higher video resolution
these simulation reveal so many critical and facinating concepts that we see in our nature. The way single cellular life becomes predominant but then when stability has emerged multicellular organisms naturally evolves and takes over. How we can see circular cell like structures at 13:45 and a structure that grows in a similar way to crystals or mold branches at the same time age.
I find it facinating how there is so much that is unknown about nature, that cannot be described with a single math equation, but when plotting simple rules like this over millions of steps eventually a nature like system seems to always emerge. In a sense nature in real life is also a set of rules played out over time.
You should release your code as a playable website, I'd love to fiddle around with this
Will you create a website for us to test it?
The youtube compression did unspeakable horrors to this video
Great video, that simulation is crazy. Could you please post the genome pool accross the generation, would love to make a probabilistic phylogenetic graph out of it.
I think this world need some variety. For example if different parts of the world had slightly different rules about energy then it would be impossible for the entire world to be dominated by exactly the same group of organisms creating the same balance everywhere.
You should try some other videos. One has 8 regions that differ surrounded by walls that are eventually broken through
@@oystercatcher943 That's not what they're talking about. In those videos, the differences were just different organisms, if I recall correctly. They're referring to different environmental factors. Though the environment for this simulation is rather simplistic (I think there's just the organic matter/energy value and nothing else) so there's not a whole lot that can really be done in that regard. If they added temperature and humidity as environmental values and gave organisms preferred temperature and humidity values that are dictated by their genes, it'd help prevent the simulations from converging to a stable state like the one Nezghul is referring to.
If you create zones with different conditions, local ecosystems will arise. Organisms from one ecosystem will try to colonize neighboring ones.
This will create more dynamics and variety.
I did a similar project many years ago.
In the current project, I specifically created the same conditions throughout the entire map, and only the organisms themselves can change the conditions through their vital activity. I was wondering where this would lead.
In the next major project I will make a variety of conditions in different places on the map
i really do like your voice in russian more. Follow your projects for a LOOOONG time already! Good job!
I love these videos so much
Yep, need to do something with sound, it's fun and "organic" for like first 40 seconds, after 3 mins it just drives one crazy.
Still incredible simulations! Watched first ones of series on previous channel, still exciting.
What language and platform is this coded?
Love the vids! I notice there's a bit of flickering, it seems like the "timelapse" cycles every few frames between everything being normal, and then being bright. This kinda hurts my eyes, so if it could somehow be fixed that would be amazing :)
What youre missing are Jurisdictions. All sprouts of the same jurisdiction follow the same rules. These rules are toggles like 'sprouts cannot kill other sprouts' or 'sprouts can not take food if a sprout with more need for food is in the area' or 'sprouts can only crossover with min/max generations apart'
best channel ever
interesting how everyoen shares only 20% of the genes. In nature this number is closer to 99
99.8% is how much our genes overlap with apes, which are extremely similar to us. Mamals are only a small part of all known species, so the 20% overlap makes sense considdering the group is very large in comparison
Here, most of the work of organisms is hard-coded in code, and not in the virtual genome.
If the genome of these virtual organisms recorded the sequence of creation of different types of cells, then the genomes would differ by several percent
if you can you should add some sort of weather or height system, see if that adds more instability
Honestly I'm amazed by how often you get stable ecosystems. I've seen lots of other attempts at evolution simulations that always eventually collapse no matter what you do. The only other ones I can think of don't because the organisms have pre-programmed ai made by the developer, which limits their behavioral complexity as a consequence
I'm making a simulation like this too. I was originally inspired by conways game of life, Particle Life and Life Engine. Yours is the one that most closely resembles what I'm trying to build, though.
I would really appreciate more insight into how you built this, wich programming language you used and such.
Do you have a Discord or somehwere where I can learn more in depth?
it'd be interesting if there were a type of obstacle with an order of magnitude or two more durability, or just permanent ones. limited interaction should give the different species more time to diverge.
I wonder if you could do some kind of analysis UI for monitoring changes via a graph like stocks
Very cool project!
Here's an idea: Destructive cells, which resist and absorb excesses of energy and organic matter and cause nearby cells to drain more energy, but are themselves highly energy intensive and self-destruct over time, thus giving a way for organisms that prefer energy poor environments to create one for themselves.
Also arguably we humans are causing a new mass extinction and rebuilding of ecosystems...
I love these :) Thank you for creating them
Excellent work
Would it be possible to figure out the few most prominent species of a given ecosystem by clustering the genes of all organisms and averaging out the resulting clusters?
Incredible stuff
I love that they crackle
Just wondering what program or software do you use to run these simulations?
I do have to say, I am surprised about the stable solution being one that is divided into about equal parts growing areas and resource caches but doesn't show any apparent local symmetry.
You looked into free genetic drift, but since your genomes are always constant size there are no advantages (or rather weaknesses) attached to it. IIRC its a thing in realspace - organisms in stable conditions would go ahead and optimize away for genome size in order to gain a small advantage while not being punished for losing complex strategies they no longer need. (like defenses, or working around environmental conditions rarely found inside a colony) In a way, evolution runs backwards towards less complexity - at least for a while until a random individual finds a way to exploit some really dumb looking weakness that would have died out instantly during the early stages. It doesn't even need to spell doom by swallowing all. Just by existing and disturbing the balance. Then it dies as well, because nobody retained the ability to deal with the fallout. I'd love to see it in action - starting from the end of this run.
edit: I may be biased though, because I want to see more cellular automata ASMR. :D
Whats the difference between energy stored in the ground and organic matter stored in the ground?
Blue cells can extract energy from the soil.
Only red cells can extract organic matter. They then convert it into energy.
This was done to introduce diversity in the structure of organisms. Perhaps not very successful.
We need to come up with some kind of naive “chemistry”.
Combining different chemical elements gives different possibilities.
will you ever release this simulation?
Love it! Sexual reproduction might slow the genetic drift and allow for more experimental genes, would be super interesting how these worlds would look like.
26:35
Sure, but the simulation didn't code itself!
Incredible!
what are the sound effects? sounds like leaf shraekreaeaeashreeeaaaa y'know what i mean?
Sir how you make this
When are you going to share the source code?
Fascinating!
I absolutely love this.
Coolest thing I've seen today
Waiting for simulation: from sludge to advanced civilization 😂
Rewatch time!
wheres the download link?
Can you please open you simulation to the public by putting it on steam or smomthing because i want to run this simulation on my computer
The source code is available to paid subscribers on Patreon.
The project is written in Processing. Once you install this environment, you can run the simulation on your computer.
But it works very slowly.
Maybe you could fully open source versions that are older than X on github? I'm certain people would love to optimize the shit out of them.
What if you added another cell like the green cells but it uses some form of chemosynthesis
good idea
@@wallcraft-video maybe it can survive in the soil that’s too rich in organic matter to help remove it? Or maybe the other way around
pretty good
Can we get 4k please, your videos are great but I think they would be better if they were in 4k :v
This is how UA-cam compresses it. But video is very difficult to compress. Next time I might try 4k
SOOO COOL!
Why does narrator voice jumps from video to video???
It's text to speach
the bitrate q-q
God
thumbs down until you bring the old voice back
Please stop with the gross sound effects
Tak more interesting