QuakeCon 2011 - John Carmack Keynote Q&A

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  • Опубліковано 2 лют 2025

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  • @csadler
    @csadler 12 років тому +3

    I can listen to him all day.

  • @unfa00
    @unfa00 4 роки тому +2

    I'm glad the open-source aspect of John's work was touched upon here.

  • @BosleyBeats
    @BosleyBeats 6 років тому +1

    My hero such a legend

  • @littlesandra87
    @littlesandra87 13 років тому

    Thank you, thank you, thank you thank you -- for this Q&A recording! I was afraid it wouldn't get online. Thanks.

  • @Mordi
    @Mordi 13 років тому +4

    I would have loved to hear Carmack's thoughts on the demoscene, both now and back in the day.

  • @JFinns
    @JFinns 4 роки тому +4

    18:55 Looks like John was right about ray tracing.

  • @bloody_albatross
    @bloody_albatross 10 років тому

    @printf format specifiers: Just use gcc to validate them. (always compile with -Werror) You even can tell gcc that one of your functions takes a printf format and parameters.

  • @scorpian007
    @scorpian007 13 років тому

    I just watched the keynote and the Q&A without a break

  • @bloody_albatross
    @bloody_albatross 10 років тому +1

    There are open source dxt implementations. I guess they are only legal in countries that don't have software patents (i.e. as I understand Europe)? But in any case there are open source implementations of other things that are patented in the US (video codecs). Usually you just need to add a rpm repository that provides packages of those and confirm that software patents don't apply in your country. So it's no problem for open source currently (unless you live in the USA, I guess).

  • @XFX40
    @XFX40 13 років тому

    amazing guy.Most honest guy in the gaming industry.

  • @MC_DesmondSparrs
    @MC_DesmondSparrs 11 років тому +1

    he seems so extremely rational and almost robotic sometimes. I wish I was half as smart as he was.

  • @yoomazir
    @yoomazir 13 років тому +2

    Things to remember: Doom 4 & Rage 2

  • @SquatDeadPress
    @SquatDeadPress 12 років тому

    What an intelligent man. Speaks very well.

  • @noop9k
    @noop9k 12 років тому

    I only meant that Rage is streaming its textures from hard drive and vram is not a limiting factor regardless of quality.

  • @DaftPunkIsDaFunk
    @DaftPunkIsDaFunk 12 років тому

    The fact that John Carmack is the reason why major companies in gaming exist ( Valve, Infinity Ward) but gets literally no credit for it at all, brings a tear to my eye almost every time Call of Duty gets a perfect 10, or people freak out over the next Half Life, or say that Rage is a gay rip off of Fallout.
    You deserve more credit John Carmack, you really truly do.

  • @1Warlord1st1
    @1Warlord1st1 13 років тому

    Very intelligent man

  • @KhajiitDovahkiin
    @KhajiitDovahkiin 13 років тому

    There is something really compelling about the way he talks.

  • @HypnoticSuggestion
    @HypnoticSuggestion 12 років тому

    I didn't say it needs more Ram. I said I would have liked it if they used 'more' Vram, by letting us having higher resolution textures. Honestly I'm not sure I understand your comment.

  • @Krasgov
    @Krasgov 13 років тому

    @supralex1 I hope so. But I wonder if they are going to go for an old-school multiplayer mode or a modern-like multiplayer rank up mode.

  • @sergrojGrayFace
    @sergrojGrayFace 13 років тому

    @Kulik0 Thanks, that clears it. I think that kind of full state persistence approach has no future. Even in a scripting language like Lua it's problematic for big projects. For example, if you install an interface mod or a patch that fixes something, you'd want it applied without restarting your whole progress. Saves corruption is also much less frequent than program crashes now, which wouldn't be the case with such persistence. Maybe he only meant storing the initial state of level.

  • @mdamonc
    @mdamonc 13 років тому

    @Andybaby Theres a book called "Real Time Rendering, Third Edition" by Tomas Akenine-Moller, look for that on amazon or something. Though if you're asking for recommendations it would be best to say which language you've been using and what exactly you're trying to get out of it.

  • @LDawgNL
    @LDawgNL 13 років тому

    Legendary!

  • @HypnoticSuggestion
    @HypnoticSuggestion 12 років тому

    On the wiki it says it's sold a total of 2.31 Million copies, but it doesn't say as of when and doesn't say if that's world wide or not. But even there this comes out to $138,600,000. I was very worried that they may not even break even because of the extremely long development, and they're tied with Valve for my favorite developer. I'm so happy the game did well, they're going to have lots of time and resources for Doom 4 and RAGE 2. I can't wait to see id Tech 5 blown up for Doom 4!!!

  • @orrinization
    @orrinization 13 років тому

    @iDmitryYakovlev He called it "Analyze" and "Microsoft Analysis" so I don't know if that's just a pet name but he said it's in every 360 dev kit.

  • @OrbEze
    @OrbEze 13 років тому +1

    Great guy on there. ;-)

  • @noop9k
    @noop9k 12 років тому

    Rage doesn't need more RAM. It could use even less if PC drivers weren't slowing down texture streaming process. I also must say that Crysis, while not being a very good game, still renders a more complex set of visual effects. In fact, I believe that most of the Rage's look could be achieved on pre-pixel shader video cards.

  • @andrearovenski
    @andrearovenski 12 років тому

    He said that they made many mistakes with the game that they'd like to improve upon in a sequel.

  • @ghost32839
    @ghost32839 12 років тому

    lets have a drinking game, when John Carmack says 'i' take a shot

  • @iDmitryYakovlev
    @iDmitryYakovlev 13 років тому

    What Microsoft code analysis tool did John mention while answering the question about static cody analysis? I've catched only PVS-Studio

  • @griv2000
    @griv2000 11 років тому +1

    This guy INVENTED computer games

  • @darklordfry
    @darklordfry 13 років тому

    @Belzabub2 Yea, you're right about the gameplay, but consider that they (read Carmack here) focus more on pushing the tech, then making games... given that, I think they have decent (not good, but not terribly bad) story.

  • @EVS2585
    @EVS2585 13 років тому

    @EVS2585
    btw - that's a compliment to carmack and possibly a less than flattering description of myself.

  • @bloody_albatross
    @bloody_albatross 10 років тому

    Can someone explain to me how mapping 1TB of memory breaks the vtable? What has one to do with the other? What did I misunderstand?

    • @Mike.Garcia
      @Mike.Garcia 9 років тому

      I guess its out of range

  • @Andybaby
    @Andybaby 13 років тому

    Can anyone recommend any books that explains all this stuff to a newb to game programming? All the books seem to cater to beginners (how to program, syntax stuff), or advanced professionals..

  • @genecrazy
    @genecrazy 13 років тому

    Quake Live can be a success if there was enough advertisement for the game, and better features for premium/pro subscriptions.
    In my opinion, even though with all the lack of the advertisement of the game, its still doing pretty good. I'm surprised it even has solid community.

  • @EVS2585
    @EVS2585 13 років тому

    i also like how he is very honest about the game - unlike most producers over-hyping every bland and deja-vu aspect of the game...

  • @serloinz
    @serloinz 4 місяці тому

    john 'on there' carmack ;p

  • @sm00thns
    @sm00thns 12 років тому

    The creator said it, so it is, word!

  • @diz096
    @diz096 13 років тому

    @RobotTed But quakelive everyone forces keel the roboot model that is very easy to see and hear, Most quake players are not casuel gamers because of the huge learning curve even with tutoirals it takes alot of time to learn timing weapons, spawns,maps,making configs,hardware,aim,stafe jumping,rocket jumping. i do like that they need not close it because it did bring in some quake players who played q3,2 and still play quakelive. Quake live was huge in beta but its now went back down again.

  • @rafalkowalczyk5027
    @rafalkowalczyk5027 5 років тому

    this guy is Matrix, awesome

  • @Zaranell
    @Zaranell 13 років тому

    I'm pretty disappointed that there was no news on Doom 4 this year, but at least Rage will be good. I hope.

  • @noop9k
    @noop9k 12 років тому

    Carmack games are mostly C. He doesn't use most stuff gound in general c++ books in the main engine, only in tools code. Before Doom 3 his engine were in pure C, later he started to use small but gradually expanding subset of C++

  • @NickJDay
    @NickJDay 13 років тому

    Is he humming whenever people clap?

  • @baseballpuntOFFICIAL
    @baseballpuntOFFICIAL 12 років тому

    Or Mods? or player models? or full 3D maps? Who do you think made all of these? This man owns, and leads, his own aeronautics facility. I don't think you have ANY idea what the fuck is going on, if you're doubting him even slightly. This is the fucking Einstein of video games.

  • @Rekettyelovag
    @Rekettyelovag 12 років тому

    I rly like RAGE! And yes John Carmack is Legend! I rly love listening these kind of videos. I wish he would be my cg teacher *.*

  • @TurinTur
    @TurinTur 13 років тому

    Better late than never!

  • @TastesLikeDees
    @TastesLikeDees 12 років тому

    I think he meant he didn't know what Carmack was saying...

  • @JulioRoman27
    @JulioRoman27 8 років тому

    FUCKING MOTIVATE ME JOHN lol

  • @google_was_my_idea_first
    @google_was_my_idea_first 12 років тому

    Great, that's all I see now...

  • @Lucretia9000
    @Lucretia9000 12 років тому

    If Carmack had written in Ada, he would've managed to get programmers.

  • @flawns
    @flawns 13 років тому

    I wish this video was louder :(..... I have everything maxed out

  • @xalener
    @xalener 13 років тому

    @Belzabub2
    No one disagrees that ID stories suck, but most will disagree that it matters.

  • @Psyshimmer
    @Psyshimmer 13 років тому

    @Felonious405 When I say 'die' I mean stop being produced entirely. Of course they'll never be as popular as they once were. The mainstream FPS fanbase doesn't like hard games anymore.

  • @kubikbobo
    @kubikbobo 11 років тому

    Just a little detail, Valve just used modified quake engine, do you really think that its reason Valve exist? And I dont say rage is a ripoff.

  • @plugpulled
    @plugpulled 13 років тому

    Thumbs Up if John Carmack bought you here!

  • @andrearovenski
    @andrearovenski 12 років тому

    Rage is not bad.

  • @farooqaaa
    @farooqaaa 13 років тому

    6:36 - lol. What was that?

  • @sergrojGrayFace
    @sergrojGrayFace 13 років тому

    37:00 - WHAT?? VTables break if there are terabytes of memory-mapped files? That's nonsense. What is he trying to say? And how is load-hit-store connected with all that?

  • @opsimathics
    @opsimathics 11 років тому +4

    Hmm hmmm

  • @slipknot3597
    @slipknot3597 13 років тому

    when is doom 4 coming out!!!!!!!!!!!!!! >:O

  • @MrUser2312
    @MrUser2312 13 років тому

    Unlike Blizzfag Entertainment, Carmack isn't such a great businessman but a pioneer of game engines and a "home-made" programmer. Best of the best.

  • @DaftPunkIsDaFunk
    @DaftPunkIsDaFunk 12 років тому

    Why would they tie Valve? Without id Software, there wouldn't be a Valve,they have to come on top.

  • @MrFelixdodd
    @MrFelixdodd 11 років тому

    in there on there

  • @HypnoticSuggestion
    @HypnoticSuggestion 12 років тому

    It's an opinion, not necessarily a logical conclusion after some deep thought. I like them both for many reasons, id for engineering, others for more creativity.

  • @faisca5
    @faisca5 13 років тому

    @LoneSniperFox Awesome, so August 12th 2045 then.....

  • @Felonious405
    @Felonious405 13 років тому

    @Jeppyh Why would he be mad? He's probably made more off the unreal engine and gears of war than you can imagine.

  • @Jahooba
    @Jahooba 13 років тому

    @meetajhu NO, he did not buy me.

  • @OscarMikeFGC
    @OscarMikeFGC 13 років тому

    Doom 4 comes out the same day as Half Life 3

  • @QUINTIX256
    @QUINTIX256 13 років тому +1

    20:45
    I'll risk making a fool out of myself and firmly disagree. Even with 4 order of magnitudes more power, efficiency matters. Raytracing is the bogosort of illumination, period.

  • @chrishoward3733
    @chrishoward3733 2 роки тому

    It’s 2023 and still no quake 5

  • @noop9k
    @noop9k 12 років тому

    Rage engine lacks too many features that became commonplace in all other shooters. Nice example of totally different approach to making realistic graphics. One without transparent glass, dynamic lighting and shadows, almost zero environment interactivity. And with extremely linear levels, most of them have to be completed twice to make the game longer.

  • @12me91
    @12me91 12 років тому

    If nothing else we get doom 3 bfg edition....

  • @Knosferatu
    @Knosferatu 13 років тому

    Thumbs up if this guy looks like Hutch with glasses.

  • @ihateuutube
    @ihateuutube 12 років тому

    john carmack should learn to use ruby on rails for faster development

  • @hazzard82
    @hazzard82 13 років тому

    Carmack is cute

  • @flawns
    @flawns 13 років тому

    @MetalHeadProductionz YUP! im on it!..... oh well

  • @Felonious405
    @Felonious405 13 років тому

    @Psyshimmer Sadly they already have. If you look back at the last few to come out they didn't do well at all. Quake 4 was a massive failure, Unreal Tournament III was DOA and Quake Live is niche where its mostly old school fps players playing so it hasn't grown much.

  • @PurushNahiMahaPurush
    @PurushNahiMahaPurush 12 років тому

    Well you clearly didn't have an ATI card. The engine was horribly optimized for ATI drivers and then later on Carmack blamed the ATI drivers while the rest of the world did just fine on it. Even after patching the drivers specifically for Rage, there are still tons of issues. Don't get me wrong...I admire and respect Carmack but he really effed up the ATI optimization..if they thought the the drivers were not good enough, why did they not contact ATI regarding it..they could have done something.

  • @MrFartneck2
    @MrFartneck2 13 років тому

    i did not understand any thing he said.

  • @TheRealSpider
    @TheRealSpider 13 років тому

    @supralex1 Well it will be Rage2, id themselves confirmed :) But they're getting lots of new workers, I doubt that after Rage they will only work on 1 project at a time, I'm sure they'll have teams working on separate games. Although after Doom4 (which won't be called Doom4), I'd rather they start working on the sequel, just cuz I'm a full Doom fan

  • @andrearovenski
    @andrearovenski 13 років тому

    @renoxzor Except Rage is good.

  • @orrinization
    @orrinization 13 років тому

    I have high hopes for Shootmania. Not modding but democratic for sure.

  • @noop9k
    @noop9k 12 років тому

    No, he shoud've written it in HTML5 :D :D :D

  • @TheRealSpider
    @TheRealSpider 13 років тому

    It's funny to see the transition from fat guys with great confidence to shy and puny little skinny guys without any. You never know which way it's gonna be XD

  • @RRtoiPPiotRR
    @RRtoiPPiotRR 13 років тому

    @Mrhawk105
    You can, you just have to work at it :)

  • @Mrhawk105
    @Mrhawk105 13 років тому

    I wish I had a brain like his. -_-

  • @RobotTed
    @RobotTed 13 років тому

    Quake arena should try and go League of legend model. Sell fancy skins or new animations. Sell cosmetic extras that make you cool. It makes money.

  • @XIII1987
    @XIII1987 12 років тому

    Everybody calm down think of it this way, Rage Was a shoecase of id tech 5. id software build game engines and then we have great games for ten years until id tech 6 .... oh and remember rage's ending was a bit of a disapointment but it leads on for rage 2, were the story will continue, i fricken love rage ;-)

  • @Kazumaplaysgames
    @Kazumaplaysgames 11 років тому

    He's actually right and wrong, I guess. The engines are vastly different but based off the same GtkRadiant level design shit (created by iD software)

  • @aldude3
    @aldude3 13 років тому

    Bacon Strips &
    Bacon Strips

  • @FourtySixx
    @FourtySixx 13 років тому

    "i"

  • @Psyshimmer
    @Psyshimmer 13 років тому

    It makes me sad to hear that Quake Live is the flop I always suspected it was. Hopefully fast-paced PC arena shooters never die.

  • @EVS2585
    @EVS2585 13 років тому

    actually hes starting to make sense lol

  • @psionicman
    @psionicman 13 років тому

    i wish theyd stop applauding after every question

  • @baseballpuntOFFICIAL
    @baseballpuntOFFICIAL 12 років тому

    Are you talking about Carmack? The person who quite literally "invented" what we now call gaming? Do you know what occlusion culling is?

  • @EVS2585
    @EVS2585 13 років тому

    omg, this is the longest ive listened to someone not knowing what the fuck they are saying...

  • @sm00thns
    @sm00thns 12 років тому

    9 months later. Carmack apologized for even creating Rage because it is bad.

  • @youngyongyung
    @youngyongyung 12 років тому

    47:53 Y U SKIP RAII QUESTION? NOOO! ;-)

  • @CharlesVanNoland
    @CharlesVanNoland 7 років тому

    LOL Everybody cheering for dedicated servers, and JC clearly is more for an open internet not reliant on a large entity to keep it alive (look at DarkSpore, and all the other games they killed over there by taking down servers). Dedicated servers are the tool of the devil.

  • @Kiryutka22
    @Kiryutka22 12 років тому

    I simply love iD! ! ! ! But Rage sucked hard. .7 years. .but I will forgive them if Doom 4 will blow my mind! ! ! ! Oh and make another Quake iD! ! ! ! PLEEEEAAAASEEEE! ! ! ! !