There's been a lot of things people have been saying in the comments and I just wanted to address a few issues/oversights or things I forgot about in the video that in hindsight wasn't exactly the best way to represent certain things, etc. THERE'S A LOT TO COVER, so get ready for an essay. 1. I shouldn't be comparing all of these modes to Battle Royale, it's an unfair measurement. In the video, I say that for example, Rocket Racing "failed" due to the lack of players now than it had at launch, as of course, it has a lot fewer players at launch and against other modes in Fortnite. The issue is comparing it only against things in the Fortnite ecosystem, in reality, 6k concurrent players, what have you is something any game would die to get. Any game would wish to have that many players, and it's automatically lost in a sense if I compare it to Battle Royale which would clearly have hundreds of thousands of more players. 2. Fortnite Festival was thrown in with a lot of the rest of the modes about here 9:30 , but really saying it doesn't get updates isn't really true. It gets new content and jam tracks every week. And gets around 10k-20k concurrent players, again, something if you don't compare it to other modes in Fortnite, is amazing. AND Festival also got battle stage too. Another mode that wasn't treated fairly was LEGO where I said it didn't get many updates, but again, while there was a lack of major updates, there were small updates and bug fixes over time, for example, the animal update or vehicle update. I again, miss represented them. Another thing is all of the other LEGO experiences that also have been created by the LEGO group separate to the main mode too. I also forgot to mention the LEGO and Festival pass. That was some more content that was added. 3. Again to continue, saying the metaverse "failed" here 12:40 , isn't exactly true, again these modes didn't fail at all and get many players. I meant in a sense since launch there has been a clear decent in interest etc, and a lot of people, still share the sentiment of not liking the metaverse. 4. Another mistake I made was at 3:10 , when I sensationalized people like Donald Mustard. Of course, just because Donald is gone doesn't mean the entirety of Epic is over or anything. I should be crediting the hundreds of developers at Epic too for their work. And a lot of people (and I too) fall into the trap of propping only the man in charge up. For example, someone like Jeff Kaplan from Blizzard, someone who left because of reasons that a lot of people think also are reasons why they don't like something, leads people into idolizing them. 5. I also forgot to talk about Disney and corporate interests. And how it's influenced a lot of decisions in Epic like IARC ratings, baby-proofing, etc. The metaverse is one of the big reasons why they did it all, as to support more modes of different age ratings such as LEGO, they needed to add in these protections. 6. I also want to say I DON'T HATE THE METAVERSE! I want it to succeed. You could say this video is another video to add to the pile of "i hate the metaverse" videos out there, and I know the topic has been done to death but I wanted to make this video as I've haven't seen a lot of people considering U.G.C content / discover and how it affected the metaverse and also what Epic are actually doing that might make the metaverse a lot better, and how battle royale isn't "dying" etc as many people say. I was going to make this comment a video but it might have been "milking" it a bit too much so I just spammed it out all in here. Now, you could make the argument, "If you DON'T hate the metaverse, why did you make a 20-minute video saying it fell off". Again, I want it to succeed, and there is valid criticism for it. We wouldn't be here if the metaverse was squeaky clean and perfect. I just want to bring up some the issues a lot of people have with it, and to my ability, deduce why. Like I've said in this comment, not everything in the video was said or represented in the best way it could and I've done my best to tell you what those were above, BUT AGAIN, I want to implore this, I DON'T HATE THE METAVERSE. I enjoy playing all of these modes, if you consider the "metaverse" here to more just what Epic has added since December last year. I play these modes more than Battle Royale these days. Calling me a smooth-brain metaverse hater is a gross simplification of what I think. My entire channel wouldn't exist if it wasn't for the metaverse, and I have chosen UEFN, etc as my focus as I love it. I literally say at the end of the video "this isn't the fortnite I fell in love with, but that doesn't mean any love is lost" 7. As for things I forgot to mention, I forgot to talk about thin clients, Where people can only download a few experiences that they want to play. I think it's a great thing because Fortnite is becoming bloatware with about 120+ gigs to download, it gets annoying as for most people, the vast majority of that they won't even use/play. This should be a good change. You could say it will eat away at the metaverse etc as to why would people download these modes, but I think it should actually help out with experiences, and also hopefully allow experiences created by creators to be bigger than 2 gigs since now they can just be downloaded in the epic launcher separately. One issue might be how it will work on consoles and mobile. 8. There have also been leaks of a basketball mode, like that first galaxy that formed in the Big Bang event, sort of like NBA basketball mode. Plus with the leaks of shoe cosmetics, most likely it will be for buying brands like Jordans, etc. And also the leaks about an open world mode that should also be coming, and a Lego mode too. These most likely will be released in Chapter 6 or the big push number 2. If the leaks are accurate anyway. 9. Also, Fortnite Battle Royale, though it was the mode that brought Fortnite to the limelight, was just like all of these modes, created post-launch. Fortnite's really always been a "metaverse" with the 3 core game modes of save the world, battle royale, and creative with a ton of collabs for a long time. Just recently there was a major push for it. 10. Finally, and this is the last thing, I still, even after all of these points people brought up, I still think the Metaverse "fell off" or at least didn't go as well as Epic would have liked. IT DIDN'T FAIL, that was something I was wrong about, but it could have been better for a lot of reasons. AND when I said "did it fail?" here 21:55 and say it did. I more mean the first push for the metaverse, not the metaverse as a whole. Oh well, that's about it.
wild how they spent months making a fall guys version of outfits that look nothing like them only for a mini event to be a week long and and creative maps die off in less than 5 days
Making 2 more variations of 2000+ plus skins in a few months, when all of those skins have been built over the course of 7 years. PLUS integrating a lot of rocket league cosmetics AND instruments AND lego kits. It's a gianormous amount of work, and Epic had their head in the clouds thinking they'd have it done by launch, and surprisely, they didn't.
@@damann7778 I think you're the one who should think before you speak. Also learn to spell. It's not the community's fault. They can make whatever they want. That's the whole point of Creative. 🤦🏾♂️ It's Epic's fault for promoting the terrible maps/duplicates and not pushing forward new and interesting ones. Also they should've given us host-able game lobbies like battlefield and steam games.
@@damann7778 Just because you can't see the truth about the reality of the situation, doesn't mean we don't have to. Of course some of the community has a hand in it. But that's what you're gonna get with a free range system like Creative. I do hope one day you grow up though lil bro. 💯
Honestly, the biggest issue is that the three modes just feel like they're made to sell cosmetics. Like a lot of people I was excited for Lego Fortnite because it could be a sandbox like Minecraft and with the collabs in the game we could see all these cool ips come together like Lego Dimensions but after like 10 months of the mode been out, there's just no real options for creativity in a mode which is themed around lego of all things with the idea of a sandbox in mind. I tried making a world and actually quite enjoyed it but then it hit me with the 'high complexity area' warning. So you can't even make big towns or anything and you can't build out of smaller pieces or even customize the stuff you place down. It feels like they expect you to just buy the kits and use them instead of just giving you the tools to make what you want but then you can buy the kits to make something that was already made for you. Overall, the metaverse is really disappointing and I worry that this might lead the game to it's downfall.
Fortnite's a free game and I get that they need to monetize the game, but 40 bucks for a car (which was later reduced) and 28 bucks for some LEGO buildings is a bit over the top.
The main problem of LEGO is not progression or combat... is that a mode oriented to build your own custom building and cities have a limit in how much you can build in one place, first impacting strongly in the performance and later being totally forbidden for the own game... If they had think of it clearly at first player need a bar as we had in creative maps indicating how far or near are you to the limit of building in that precise area, as it affect not just buildings, decorating them too...
Lego Fort just felt like a beta or demo of a game to still be released and or finished… that’s NOT what you want if your goal is a giant gaming universe, just a terrible idea.
Again, like I said in the video, the modes we're less to be like an actual full on game, and more to get players interested and used to playing metaverse/creative modes, the issue was that there was a huge lack of discoverable content on the same tier as the new modes to really continue to engage most of those new/old players that came back. Since there was no backbone of UGC, people want more content, and the only place they can look is the new modes where obviously, there isn't that much after a few hours of gameplay. Which is why the playerbase ultimately dropped.
ifeel like save the world should not be really grouped in too much with the whole metaverse thing since that was not its original intention and now barely gets any updates even though it has usually over 15k+ people playing
Save the world is a goldmine that Epic refuses to update most likely because of the years of spaghetti code. Twine peaks storyline or just anything new for stw is something I've wanted for years.
Best part of STW (imo of course) has got to be the characters having such excellent voice acting, it just feels like it was done by people who really cared for the game without Epic handing out a few millions to them. Don't get me wrong the "professionals" in BR like Dwayne Johnson (The Foundation) or Jenny Yokobori (Evie or Hope idk) are obviously talented and I could be biased due to BR's questionable storyline not being my thing, but most characters end up feeling really lifeless.
I absolutely LOVE RocketRacing! It's my favorite mode out of the three. It just needs more work done. - It lacks presentation (no camera fly overs for race tracks like mario kart) - It lacks personality (no consistent themes or storyline) - Etc
As someone who has played nearly every day since Chapter 1 Season 3 I haven't had more fun in the game since all the new modes were added. So many different things to do whenever I play. Chapter 5 has definitely been my favorite so far and I am looking forward to whatever new modes they decide to add when Chapter 6 launches.
I don't think you guys understand just how much 2 million consistent players is. You could add up the entire top 5 on steam charts and maybe come close. Some indie devs would kill to have just the amount of players one of fortnite's core modes. Just because it isn't as much as battle royale doesn't mean it's a failure.
Surprised how Epic Games has their own engine yet wants to make games inside Fortnite where their potential gets nerfed. I feel like the Lego mode and rocket racing could’ve had more depth if they were their own separate games. If you are trying to expand and make new games why not go all out. But obviously having everything in Fortnite requires less advertising and makes money the quickest and that’s their priority unfortunately no matter how much it ruins the core game.
Going all out isn't feasible or sustainable with how discover is right now. Quick, attention grabbing slop is the only way to go right now due to the lack of favourite a creator and being able to grow audiences inside the game. Hopefully Discover's updates in chapter 6 should bring about change to that.
I think where they really went wrong was the over-monetization. $20 for an in game lego set is absolutely outrageous, same thing with the cars. They cost like 20-30 dollars each, it just isnt worth it. Plus with the inclusion of instruments in bundles racks up the price when a lot of the time, people arent buying bundles for the skin, or the backbling, not for a guitar that you can only see in a handful of emotes and in festival. If they slashed the prices, it would be a lot more reasonable, but $20 for a virtual lego set is honestly unacceptable.
The metaverse achieved a lot imo. The numbers were kind of inflated based on the fact that there were a lot of people staying around from the og season to try the modes out. I dont think they were never meant to compete with battle royale but were an attempt to bring people outside from other small niches. Now that theyve kind of settled in, I think fornite can focus more on the main aspect of fortnite, the battle royale. They've already started to bring back ltms and live events in a way and I just hope they can continue building back better and making the game fun for more people
Ngl I know the instruments for festivals are overpriced abit still but it will worth it soon because Fortnite festival has an announcement in the future that instruments will become both backblings and pickaxes so that will make it worth the price
I personally think one of the bigger issues is the other modes don't capture the wackiness of Fortnite. If you told me Fortnite was going to get a racing mode, I would have imagined something more like Mario Kart or Sonic All-Stars Racing but with whacky Fortnite items and a bunch of crazy vehicles. With Festival, the main mode is cool, but with battle stage, I was imagining there'd be a lot of crazy things going on to keep you on your toes. The vision obscure thing is alright, but a lot of the time it doesn't do much. Maybe have some people have the ability to reverse your controls or have the notes turn invisible as they get close to the note bar. Perhaps they could have an ability where you sabotage people with explosive notes that take away score if they play those notes?
I remember playing a creative racing map back in chapter 3. It was really well made and the fact that it was made by some random guy with the "outdated" creative mechanics and the fact that it was so simple made it so good. Now fortnite actually has a racing mode and i want nothing to do with it. Fortnite already had a metaverse with the launch of creative, idk why they made all of this crap. (probably to sell more cosmetics)
I think one of the issues is that, fortnite is known as "the kids game", when i ask my friends that dont play fortnite, they just say: toxic comunity, only kids play it, one of my friends is always saying its a virus and he wont download it (as a joke), i just think they need to focuse more on showing to the people, that fortnite isnt just a kids game anymore, that its not just a stupid shooting and building game, and that it has a lot more to offer.
Fortnite wasn't really ever a "kids' game", it has and always been a game for everyone. Kids just so happen to be the largest demographic the game captures most likely because it's free and the art style too. It's popular, and just like any popular game, Fortnite's community if you focus on the wrong places can make it seem like it is really toxic, when it's further from the truth. It's the loud minority.
The main problem is when the added the metaverse (extra modes) logic dictates they will add more people to promote, coordinate and integrate them in the actual platform not only the dev teams (Psyonix, LEGO, Harmonix...) but instead Epic decided to do the opposite to please they investors and got rid of a lot of their workers as if they were just an expense. That creates that they must restructure all they staff to cover both holes: the extra work from the metaverse and the functions of the leave off.
The CEO needs to be replaced bro, Tim Sweeney was perfectly fine getting into a lawsuit with Apple and having Fortnite banned on IOS, gaining barely anything and loosing over $100 million, not surprised if he’s capable of not caring about that playerbase as well as his company, he’s also doesn’t care what changes Fortnite has as long as they can monetize as much as possible
@@Zack1948 yes and I can manage the Liverpool football better that anyone can do it... at least in a videogame with infinite money. Tim will not be replaced because he is Epic... Epic earn millions just for being there doing nothing just because Unreal Engine is used everywhere, not just in videogames in cinema too... For a company "losing money" is just not earning as much as expected, they are not really losing nothing, they earned less. The main hole nowadays for Epic as a company is the Epic Store and they are throwing money at it because they can. UE and Fortnite are the prodigal Golden chickens, they earn as much money that they can reinvest a great part of the benefits in it to assure other people (map creators) keep creating content for them and Epic Partners made a great marketing for them... If they could let China behind imagine how small is Apple market for them. We are talking about a game that can be played from nearly any platform... When the usual years ago was that you created your game and it will be played in just one platform and they considered the 2 first months as the once that you earn money to determine if it is a success or not, and then the game will be sold for sale at half or less, and Fortnite has being earning money for Epic during 7 years being in the top of the industry!! Man, check your facts, as I said we would leave our bubble for a moment and see the big picture.
3:26 😂 I hate this idea, I think they just made that whole napkin sketch was completely made up, and they just told Mustard to say it was his original idea, to make the players feel OK with the metaverse. It feels like a completely corporate idea that was shoe-horned in to bring in new players since they’ve been dropping off consistently for the longest time
I love save the world so much because it hasn’t changed. As much as me and other people complain about them not finishing it and not getting many updates, It allowed the game to stay, the EXACT same The graphics and gameplay have stayed the same and it’s amazing. I love it.
One false premise that most of not LEGO players believe is that LEGO mode was not updated for months... It didn't received big updates or updates were not promoted for months, but really each new update there was changes in LEGO, most of then fixing bugs (that was the main target at beginning) and adding small changes as the quantity of some materials in the inventory or the blocks in a zone, or just a warning of you were reaching the limit to avoid that the game just crashes before you noticed it.
The main problem with the modes is that Fortnite is inherently a shooter. Racing Festival and Lego all feel cheap and tacked on. Fortnite should focus on things like a team deathmatch mode or hard point in the future.
Not really into Lego Fornite, and while rock racing is fun its very basic and just need more to actually be worth investing time into. I can only speak from the Fortnite Festival part of the community. The festival mode is amazing, and a great rhythm game that I recommend all the time to people. Very accessible and the inclusion of pro guitar's is amazing and adds a lot more depth if thats your complaint. One track is 5 dollars for 6 different charts is really good honestly. Especially with the weekly free rotation and being able to play new songs on those rotation. Its my go to rhythm game now. I think the player numbers are small because 1. it has an older audience, having jobs, and less free time. But also 2. A lot of people don't grind rhythm games like people do shooters. Even with me being really dedicated I'll do like 4 hours maximum a session while I could play Fortnite BR all day. I also think its clear that Festival out of all the modes might be the most successful at least cash wise with how much Epic is investing into it and even now including the music pass next to the battle pass.
I “stopped” playing when the UI went from selecting your battle royale / creative mode to the discovery tab. I’m not trying to play Roblox or Minecraft or Rocket League I’m trying to play Fortnite. It’s been years at this point. I’ll occasionally come back but I stopped again when C5S2 began. I just want simple fun shooter gameplay
Clearly the UI and the discover kill them all... I just played the last 2 official LEGO maps (fishing and parkour) and they were great. Any people that join Fortnite LEGO and want to test new maps would love them... But as you said discover is chaos and mainly is not custom oriented, is popular oriented and the main public these days is the people from BR, more shooter oriented than other modes as LEGO, Festival or Racing... them discover recommendations from popular genres are no good at all for new players not mainly interested in shooters. I hope if they fix that and improve the launcher size that will attract more new public, but I am afraid that some damage is done with this early experiment as some people have a bad mental image of Fortnite Platform these days and it will hard to change it.
The irony of kids and hipsters saying "just adapt" in context with Fortnite, while at the same time the literal creator of Fortnite was like "this isn't the game I fell in love with," and promptly stepped down. Don't get me wrong, I'm not against change, but A LOT of the changes post Chapter 3 have been horrible, or unnecessary.
I still feel like they did Rocket Racing SO DIRTY Rocket Racing being split from Rocket League was a bad idea already, also Rocket League getting one of it's most i portant features being REMOVED concidentally when Rocket Racing came out made Rocket League players DISLIKE it, and the fact that it didn't get enough support to release it's working in progress Rumble/Mario Kart esque mode is very sad, cause then the game could have developed more The fact is, that while they are done with seasons, they are not done with the mode, and what i do believe (i know im coping like crazy rn) is that it will come back when Rocket League finally hits UE5, because if you don't know, Rocket League is on UE3, 2 ENGINES BEHIND, which means that they coudn't integrate Rocket League and Rocket Racing together, i do believe for Rocket Racing to work is that it needs to be available on both Rocket League AND Fortnite, so then Rocket League fans don't need to download Fortnite to play it and Fortnite fans don't need Rocket League to play it, this could be expanded even furthter and straight up also add Rocket League integration in Fortnite so you can just play it inside Fortnite, which i would love but idk if they would do And Fall Guys could also be done the same, my boy needs some support too lol
Tim Sweeney wants to combine everything Epic owns, and later other stuff, into a METAVERSE. Fortnite, in his mind, is the "hub" or plant pot to grow this metaverse from. I think integrating Rocket Racing, fall guys and lego etc into the game is in his mind , the early steps. Trading getting removed from rocket league is most likely because of how some cosmetics from Rocket league are now in Fortnite. What would have been better is that migrated cosmetics can't be traded, leaving the mass majority of cosmetics in Rocket league still being able to be traded. But no, just remove the one of the core features of the game because we're adding 20 cosmetics out of the 50,000 cosmetics in rocket league. It's just backwards thinking, and again, it alienates the playerbase they WANT to bring to fortnite, leading to just more people just being put off and rejecting this idea of a "metaverse".
The whole thing with the metaverse that epic is trying to bring in sounds interesting on paper, but if it's executed in the wrong way it's going to fall hard on it's head, but even with Epic listening to the criticism they also have to add in stuff that being more features to UEFN to make making user-generated content better. Though for user generated content, I feel like that epic should have an add-on/mod api for lego fortnite we can add in stuff to our worlds that can alter the gameplay a lot more like in the Minecraft mods like thaumcraft, Alex's caves, the Aether mod, and Mozie's mobs. Also I feel like epic should also encourage it's users to make cosmetics for the game by of course via some voting program like how DE does it with their user made cosmetics for Warframe via Tennogen.
I think fortnite needs to go back to being simple. Simple graphics, simple gun mechanics. It was all simple, charming and fun. Now the game doesn't feel like fortnite... because it isn't fortnite anymore.
i learned recently that they are trying to be like roblox and that is when i realized this multiverse uefn thing was not ready at all just look at how diverse are the most popular games are on roblox vs how diverse are the most popular (not epic games made) gamemodes on fornite the multiverse should have been a building block rather then the next step
The playerbase of fortnite isn't diverse enough for the metaverse yet. Most people just want to play BR or combat related maps. This is why Epic wants to bring in new players, as those new players for example have heard of fortnite, but dont want to play BR for example. The UGC content is a big pillar in the chain, but if thats only designed for the current playerbase, aka all the popular maps are generally combat focused due to the way Discover currently works forcing creators to make these maps to be sucessful, it limits the diversity, limiting what these new players want aka diversity, making them leave to elsewhere like different games to get that. Sure there's hundreds of GREAT maps out there for them, but they are rarely ever promoted and chances are these players either arent bothered to look for them or think they dont exist.
@@howtwoboss i mean come on the didn’t even bothered trying to fix eufn before the multiverse happen and like they want to be like Roblox even tho Roblox has custom skins while fornite doesn’t as much as Roblox like I can not honestly think why the thought they could be on par with Roblox , I actually do like every gamemode but like come on this multiverse thing was clearly made with UEFN in mind
Thank to Racing I returned to play Rocket League that I owned since 2016 or earlier, because Rocket pass was the real pass for this mode, for me the future of the game is integrate Rocket League and its modes in Fortnite, because RL have more game modes to appeal casual players than Racing have nowadays.
I really disagree on Festival, it literally gets new songs added every week. How is that not considered frequent updates? Yeah, they are still jam tracks. But it's still playable in the featured section most of the time. Isn't that how a rhythm game keeps people engaged? Just add more songs?
I guess my issue with festival is that for the jam tracks if they're not in rotation, you need to pay 500 vbucks per song. But you're right, Festival does get a lot of songs each week still in the free rotation, and just throwing it in with the rest without judging it fairly was not exactly the best way to represent it.
For me the problem with Rocket Racing isn't depth in gameplay neither... The Pit is up in the players count usually and have the depth of a sausage. The main problem with Rocket Racing is related with Fortnite itself: ranked and creative. They just oriented Racing just in the competitive, there no casual fun version of Racing... just race and win. In the event most of the people understood it will be some kind of Mario Kart fun mode with rifts, flying llamas and other items to made it more chaotic and fun... but they just put the lava obstacles... and in a competitive game each bug is much more painful than in a casual party game. And the creative part had the same problem of discover, Epic don't invest time and effort in curate the content... You have all the maps just there and you must test them to know which ones are good or are least have a minimum of quality... the only metric is popularity, that it is not always the best as some maps can be popular for a gimmick or just for giving a lot of xp or helping in a mission. We need Epic Pick's in Racing creative maps too, and I think that a discover mode as the one from Fall Guys where you race new maps each time and you can skip them if you don't like them and can be used to advance the season quests too, would help a lot. Lately Epic has being having horrible decisions related to Racing as increase difficulty in trial quests, keep the season quest too grindy (you need more than 50 races for some of them) or near inaccessible for the casual players (just the opposite they are doing in BR) reducing their potential public and making more and more players quit the mode.
For me BR have worst future than the metaverse itself. I know is not a popular opinion manly as this is is the BR community, but thinking it in the long run... I think in the future (or just as part of the chapter 6) Fall Guys and Rocket League main games will become part of the metaverse, the new basket mode, the open world, there will be modes or maps related to all the previous chapters or seasons, Disney Worlds, Paramont ones... If this keep going in the logical evolution Fortnite would be just the point of entrance for a lot of different games, we are just watching how UEFN is born and just some indies and small teams are working on it, but when big companies step in it and invest in it and force Epic to regulate and control it, it will be when UEFN become a portal to different games more near to Steam than to Roblox. And we are forgetting the movies and series, as it was clearly stated in the Disney project. The platform will not be just related to games, we now have some concerts as Myles Smith map and events but in the future we could be part of a movie in creative map, as UEFN will be everything BR included.
A lot of what you're saying makes me realize how much I overlooked while making this video 💀. I might make a follow-up video going over a few things that I might have misjudged or missed.
@@howtwoboss I love your ending, I think you stated it clearly that we don't see the big picture as Epic do, but Epic don't take into account that is a problem too, as most people don't understand the future of metaverse and cannot imagine it... Probably the event to start chapter 6 will be oriented to it.
its just going to take some time for creators and the algorithm and players to ajust. once we get first person and more features from unreal engine brainrot boxfights will probably be less promoted. uefn content is still relativaly new and over the course of the next comming months we hopefully get everything mentioned on the uefn roadmap. if so absolutely insane games will be made with custom cosmetics etc. though i belive the algorithm has to change quite a bit. it seems now that the only metrics they focus on are playtime and retention. and every map is targeted to 10 year old kids what drastically improves averge playtime. dumb kids will see a cool thumbnail but if its a a game with depth and originality and something they are not fammiliar with they will leave straight away. i think fortnite should more promoted maps on socials that use uefn for what it was intended. and i think there should even be more ways for those creators to get reconised by epic and thus more reach for their maps. like the promotion in the lobby. i mean the news popup thing. if regulary people would be challanged by epic to create amazing games and get rewarded for it. more people would actually play fortnite because there are actually good UGC games to play and it will be better overall for the eco system. i have also a idea for epic. the server that creative maps run on is pretty weak. i think there should be a way for creators to buy or a server for themselves. like island with 200 000 memmory so people and teams can actually create big and immersive games. haha thats all
Imagine how much money they would be making if they made the chapter 1 map and season og permanent instead of wasting resources and firing 600+ devs just to make 5 dead metaverse gamemodes
Fortnite is turning into a higher quality version of Roblox. And i think it will be good long term. They have the potential of reaching the Roblox player base with the next 5 years.
UEFN imo is going to pass it one day, unreal engine is just a lot more better than Roblox's native engine. Takes a lot less time and effort to make something plays good and looks good in Unreal. One day could be a year from now or in 50 years though.
I think that people is used to give credit to the known faces of Epic as Tim and Donald, but I think that is TOTALLY WRONG. When Fortnite was conceived in a jam in 2011 it was as a sandbox at its core, a toolbox with elements to create nearly any game, like a LEGO box. That's why it was so easy to create BR from STW, because STW was created as the fastest easy mode to present Fortnite after nearly 7 years of development in a coop looter shooter against zombies (genre trending in 2011) because it was build to grow as a sandbox, that would become to the creative mode, the LTMs and it will become the open world mode soon. That was the TRUE VISION that Donald fall in love with, too ambitious indeed... But Donald was a creative interested in narrative and storyline, then when he had a lot of problems to get resources to do things his way and was offered to work in movies he didn't though twice because in Epic his work was becoming more managing and least creative and movies was one of his dreams...
Yeah you're right, it's an overall team effort from Epic, and we should really be crediting them as a whole, not the one person who led them. I think people (and I too) fall into the trap of glorifying Donald due to his celebrity status in Epic, sort of like Jeff Kaplan from Blizzard, someone who people loved who left because of the reasons that the community also don't like. The community really likes to project themselves into them, and sensationalize them. Where he's "just like us guys".
@@howtwoboss that's was one of the things that Chad repeat a lot, that Epic/Fortnite wasn't just Donald, no matter he was the face in social networks. At beginning when Epic did videos related new updates in the game in the chapter 1 there was a lot of different devs involved. No one thinks that Cliff created Fortnite no matter he was who made it public at first!
The Metaverse did not fall off because we got tons of cool awesome collabs, Reload, Fortnite Mares 2024, return of LTMS, events and story back, return of Fortnite's identity, and another Marvel season and BR having more money all because of the Metaverse and Fortnite ch2 Remix may even be apart of the Metaverse and the Metaverse is expanding again next season because we are receiving a whole new Reload map and not only that but we are receiving new modes with ch6 and we are receiving a live event before next season all because of the Metaverse the Metaverse is really good for the game
I mean, RETURN of LTMs, events and story BACK, RETURN of Fortnite's identity. It does sort of suggest that there was a period of time when they were absent. I think you are right in saying that since the Metaverse started the game over the past year has gotten better, but I think it's more beforehand and later during the launch while the Metaverse was being made in the background before release that caused a lot of things to be put on hold which really made most of the issues that people have with the concept of a "metaverse".
I think LEGO could’ve released their own entirely separate game with LEGO Fortnite. I mean why not, instead of LEGO Star Wars or LEGO Indiana jones, just make a LEGO Fortnite game. Or just a completely original game with nothing to do with Fortnite. Hell it could’ve even become a LEGO Minecraft game, since it’s pretty much just copying the idea of Minecraft, and LEGO already has the license to Minecraft.
Rocket racing could've been better if it had a variety of modes, why not make their own version of Mario Kart or Gta Sumo, why not use the gameplay changes of Wrecked, to make their own Car fighters?
The physics in the Fall Guys mode is ASS compared to actual Fall Guys. Anyone who has played the original Fall Guys knows that it was meant to be hard to control and VERY physics based and then the Fortnite mode went and threw the good physics away for a mode that feels worse than the Fall Guys ripp-off, STUMBLE GUYS 💀
@@howtwoboss to be more specific I was trying to say how i only go to lego fortnite, go to a bed and launch another game while fortnite runs and go back to fortnite to move around a bit and going back to the bed
The Metallica expands again soon as Reload receives it's hugest update with the release of ch2 Remix being a new map rotation meaning Reload will have 2 maps normal Reload map and new Reload map which the new Reload map will be out in ch2 Remix which the map will either be an expansive of ch1 or ch2 or a new map itself and I think ch2 Remix is part of the Metaverse because next season is a remix and we know Marshmallow is apparently gonna play a big role in the season at least in terms of music not in story as next season is heavily focuses on music and it is the end of the year party that kicks off the end of the year activities and ch2 Remix isn't considered part of ch5 and we are receiving a live event this season thankfully thanks to the Metaverse even if the event is story or has a bit of story then it is still thankfully a live event because we all love live events at least most do some people are thinking the event is a 2nd Marshmallow concert as Marshmallow held a concert in ch1 s7 which it may be or at least one of the phases may be that
I really think its Disney and nothing more... Disney ruin everything they touch Disney buying 10% just wasnt even needed, Epic had the upper hand, if Disney wanted the money from there ips they would have collabed with Epic and gave rights. didnt need to sell 10% and let them in the door.. and since they've been let through the door Epics decisions just haven't been the best
I don't think it's Disney directly, but more megacorps ( Paramount, Tencent, Comcast, Sony, Arasaka etc), and Fortnite becoming a lot more corporate and giving really anyone a massive stake in the company would lead to a lot decisions being partially influenced by the companies. In this case Disney (10%), Sony( 4.9%), Tencent (40%), and Kirkbi aka LEGO (3%), those numbers might be wrong I just googled it quickly.
It hasn’t. Not at all, people just compare the Metaverse modes to BR, rather than their own games. Fortnite Festival pulls anywhere from 20K to 40K people (depending on the artist featured) The number one rhythm game in the world (Geometry Dash) brings in 17K. The Second best rhythm game in the world has less than 2,000. Beat Saber BARELY has 600 and they’re at number 3. If people don’t like the modes, that’s fine. You don’t have to like them. But people saying it’s a failed idea just because it isn’t BR is completely idiotic. You wouldn’t compare Mario to Call of Duty, so why compare the Metaverse modes to BR?
Yeah, I can understand where you're coming from. I shouldn't be comparing BR to all of the modes and in hindsight, it's an unfair judgment to say that so I'll take it back.
Well the game is called fortnite battle royale...BR was the main point of this game. Personally I don't know anyone who would install fortnite just to play festival or rocket racing, and if there is someone who would why should they have to install the *whole* "metaverse". Just make separate games...but that would not sell would it? And yes there have been separate game modes like ltms or party royale. But they still have the same gameplay core. If you wanted something different from BR you had creative. And if you didn't want to play that ( or if you don't like the mechanics or gameplay) you can just play other games. Fortnite Battle Royale doesn't need to have everything in it, it is a battle royale game at it's core.
They are actually separating Fortnite into downloadable "experiences" sort of like DLCs in the Epic launcher/store when thin client comes out. Where you'll only download what you want, and won't have to download 120+ gigs of Fortnite.
@@howtwoboss I heard and I think it's a really great choice of epic What I think will happen tho is that only a small amount of people compared the the main game will actually download the extra modes and fortnite will stop updating them what so ever Which would cause some outrage since ppl bought items for these modes But this is only a theory😅
@@zedospicos6571 last I checked, the game is only called “Fortnite”. Battle Royale is a mode in Fortnite, and while it’s the main selling point of it now, we have to remember BR was originally a side mode. So if you think the Metaverse modes don’t belong in Fortnite, and that people should just play different games in the same genre, then by that logic, we should also get rid of BR. Because it wasn’t originally the main mode, and there’s all sorts of other BRs out there people can play instead. See how that line of thinking fails? Fortnite’s original spin on the genres has a place in the game. You just proved my point exactly. People like you can’t think outside of BR. So you make wildly untrue claims about how good or bad something is. Technically speaking, Festival is the best rhythm game in the world right now…but it’s a “failure” to Fortnite fans. How does that make sense?
This is such a rose tinted glasses look at things. Me, a new player as of a few months ago, have been loving this game. I was never interested in Fortnite for YEARS because I always thought it was just a stupid shooter game and building forts. I started playing and I've been hooked everyday.... and I don't even touch the Battle Royale stuff.
To be honest, I barely play Battle Royale anymore except when maybe a big update like a season drop, or a new chapter comes out, or a live event. I prefer all the creative/metaverse side of things too. You could say me saying the metaverse "fell off" is a bit pessimistic, but I genuinely really like all of these modes and play them the most, I've been playing lots of the new LEGO Fortnite update with my friend. You're not wrong for enjoying anything, I'm more or less just saying things probably aren't going as well as they should be, and here's mostly likely why. You know what I mean?
Of course, you haven't experienced what long time players have. I guarantee you tho if you have played in the past up until now, you'd be feeling the same way as us lol! 😅
Man, I envy you. But at the same time, you really had to be there when Fortnite was truly in its prime in chapters 1-2. Us long time players can see that this whole approach to Epic's metaverse really isn't it. Battle royale relying on its own original ideas and simplicity is where it's at for this game.
@@AtlanticBoii I wouldn't say it's stupid. It's just these type of games never really reach their full potential because of the publishers pigeon holding/drip feeding content & mechanical updates. 👍🏾
Is fun that everyone is considering Racing a failure with 6500 players daily when it will be near top 200 in steam and don't think no ones consider Silent Hill 2, Magic Arena, Dying Light 2 or Detroit: Become Human a failure and the have nearly the same amount of players daily.
That is very true. I guess more in comparison in Fortnite terms, The Pit gets 40k concurrent players, br gets hundreds of thousands, etc, if you compare Rocket racing to other modes just in fortnite, which is really in hindsight unfair to compare it like I did in the video, it looks like a failure, but really any game out there would die for that many concurrent players.
@@howtwoboss the main problem with internet these days are the bubbles. We live in fortnite bubble and for us 100K player is a weak day in reload or ranked, but is TOP 15 in STEAM!!! From millions of games the 15th game more played do just less than 100K players!! (today is Once Human) and Baldur's Gate 3 a total success a little more than 1 year old made 79K in the top 17. Is the same problem we have with the updates, DOTA last update was Oct 3 and it is the Top 2 with more players than BR+ZB+Reload... And if any mode stays more than 15 days without new content is dead for Fortnite community!
Great point but all but one of those games are singleplayer, and I highly doubt rocket racing would have that many players had it not been inside one of the biggest free games of the past decade.
@@thrift272 no matter what, part of a game success is marketing and the platform make a lot. The problem is that people compare all the new modes to the big dog in the platform and forgot to check the rest of the industry. Racing is doing ok for the kind of game it is and being in a platform created around a shooter. Is hard that people don’t interested in BR install the nearly 100 Gb platform.
I played OG fortnite quit after while and it's just been a cycle of playing for a little bit then quitting again for some years. But this most recent version of the UI idk what it is when I came back to it I felt like a boomer like I could not figure out how to do anything. I'm in my late 20s but I seriously felt so out of my element and I was genuinely questioning my sanity like do all the kids just "get" this? Surely I'm not the only one who finds it really hard to navigate this menu system. I've published a few creative maps. I'm a software engineer and program for a living and Verse is easily the worst language I've ever worked with. The environment is up there as one of the most "hostile" coding environments. And I've worked on some really grungy stuff in VB and very very old IBM DB2 databases. Most of the documentation is autogenerated code definitions that are essentially the same as viewing the "digest" files. It's extremely difficult to figure out what types can be casted or transformed into other types. The events and methods it gives you on devices feel like the exact things you DON'T need to make it do what you want. Many devices feel like they work in a completely backwards way such as the ScoreManager device. Like this whole idea of incrementing the rewarded score each time is psycho and then setting a hard defined score amount to award is strange because there's so many things you would want to do where something awards less score than something else or something adds and another subtracts. Then somehow adding multiple scoremangers to solve that problem causes all kinds of weird bugs where the scoreboard isnt' updated properly. Idk it's just a mess. I don't think any of this is sustainable Verse is too verbose and cumbersome to work with. The tooling is non existent, even the language server sucks. 0 intellisense the properties and methods it suggests as you're typing aren't even related to the class you're working with. So all of it is just really painful to work with when the only resource you have is this multi thousand line file of just class definitions and method signatures.
Verse is convoluted because it had to be integrated with the already 6 years of development of Fortnite Creative, and make it work with all of the devices and the limitations of those devices that Epic has dictated over the past few years, etc, while simultaneously making sure that the backend of the game is protected, and only things Epic wants you to see is seen. It's less free than other languages, and a lot more restrictive because of that. If there's a bug that isn't your fault, you need to wait for Epic to fix it. You can't just go in and do it yourself. It can get frustrating sometimes.
I do NOT like the metaverse on fn there’s no need legos so useless and clutters up the shop same with rocket racing and festival I like rocket racing cause of the cars skins I can buy and festival cause I can get skins nd jam tracks etc for my locker but Lego bro it’s so useless it feels like a creative map it ruined the item shop and prevents so much stuff from coming back such as skins and emotes, like 2 of my favourite emotes can NOT return cause they don’t have Lego styles .
U said it urself howtwoboss. Epic has a different vision for the game than the community does. If the community is telling u fix something u should fix it. That’s how u keep a community happy and them spending money on ur game. The metaverse ruined Fortnite chapter 5. Honestly they should just let it die and focus on what actually matters to a majority of the community, BR. it’s sad to see that Roblox could do the meta verse better even tho they have like Walmart graphics and resources. If they continue with this “meta verse” then they should stop gate keeping cosmetics. U know to make Fortnite more inclusive or whatever else they are trying to force on us. If everyone could use any cosmetic whenever they want then Fortnite could succeed with this dumpster fire on a game.😂
There's been a lot of things people have been saying in the comments and I just wanted to address a few issues/oversights or things I forgot about in the video that in hindsight wasn't exactly the best way to represent certain things, etc. THERE'S A LOT TO COVER, so get ready for an essay.
1. I shouldn't be comparing all of these modes to Battle Royale, it's an unfair measurement. In the video, I say that for example, Rocket Racing "failed" due to the lack of players now than it had at launch, as of course, it has a lot fewer players at launch and against other modes in Fortnite. The issue is comparing it only against things in the Fortnite ecosystem, in reality, 6k concurrent players, what have you is something any game would die to get. Any game would wish to have that many players, and it's automatically lost in a sense if I compare it to Battle Royale which would clearly have hundreds of thousands of more players.
2. Fortnite Festival was thrown in with a lot of the rest of the modes about here 9:30 , but really saying it doesn't get updates isn't really true. It gets new content and jam tracks every week. And gets around 10k-20k concurrent players, again, something if you don't compare it to other modes in Fortnite, is amazing. AND Festival also got battle stage too.
Another mode that wasn't treated fairly was LEGO where I said it didn't get many updates, but again, while there was a lack of major updates, there were small updates and bug fixes over time, for example, the animal update or vehicle update. I again, miss represented them. Another thing is all of the other LEGO experiences that also have been created by the LEGO group separate to the main mode too.
I also forgot to mention the LEGO and Festival pass. That was some more content that was added.
3. Again to continue, saying the metaverse "failed" here 12:40 , isn't exactly true, again these modes didn't fail at all and get many players. I meant in a sense since launch there has been a clear decent in interest etc, and a lot of people, still share the sentiment of not liking the metaverse.
4. Another mistake I made was at 3:10 , when I sensationalized people like Donald Mustard. Of course, just because Donald is gone doesn't mean the entirety of Epic is over or anything. I should be crediting the hundreds of developers at Epic too for their work. And a lot of people (and I too) fall into the trap of propping only the man in charge up. For example, someone like Jeff Kaplan from Blizzard, someone who left because of reasons that a lot of people think also are reasons why they don't like something, leads people into idolizing them.
5. I also forgot to talk about Disney and corporate interests. And how it's influenced a lot of decisions in Epic like IARC ratings, baby-proofing, etc. The metaverse is one of the big reasons why they did it all, as to support more modes of different age ratings such as LEGO, they needed to add in these protections.
6. I also want to say I DON'T HATE THE METAVERSE! I want it to succeed. You could say this video is another video to add to the pile of "i hate the metaverse" videos out there, and I know the topic has been done to death but I wanted to make this video as I've haven't seen a lot of people considering U.G.C content / discover and how it affected the metaverse and also what Epic are actually doing that might make the metaverse a lot better, and how battle royale isn't "dying" etc as many people say. I was going to make this comment a video but it might have been "milking" it a bit too much so I just spammed it out all in here.
Now, you could make the argument, "If you DON'T hate the metaverse, why did you make a 20-minute video saying it fell off". Again, I want it to succeed, and there is valid criticism for it. We wouldn't be here if the metaverse was squeaky clean and perfect. I just want to bring up some the issues a lot of people have with it, and to my ability, deduce why. Like I've said in this comment, not everything in the video was said or represented in the best way it could and I've done my best to tell you what those were above, BUT AGAIN, I want to implore this, I DON'T HATE THE METAVERSE. I enjoy playing all of these modes, if you consider the "metaverse" here to more just what Epic has added since December last year. I play these modes more than Battle Royale these days. Calling me a smooth-brain metaverse hater is a gross simplification of what I think. My entire channel wouldn't exist if it wasn't for the metaverse, and I have chosen UEFN, etc as my focus as I love it. I literally say at the end of the video "this isn't the fortnite I fell in love with, but that doesn't mean any love is lost"
7. As for things I forgot to mention, I forgot to talk about thin clients, Where people can only download a few experiences that they want to play. I think it's a great thing because Fortnite is becoming bloatware with about 120+ gigs to download, it gets annoying as for most people, the vast majority of that they won't even use/play. This should be a good change. You could say it will eat away at the metaverse etc as to why would people download these modes, but I think it should actually help out with experiences, and also hopefully allow experiences created by creators to be bigger than 2 gigs since now they can just be downloaded in the epic launcher separately. One issue might be how it will work on consoles and mobile.
8. There have also been leaks of a basketball mode, like that first galaxy that formed in the Big Bang event, sort of like NBA basketball mode. Plus with the leaks of shoe cosmetics, most likely it will be for buying brands like Jordans, etc. And also the leaks about an open world mode that should also be coming, and a Lego mode too. These most likely will be released in Chapter 6 or the big push number 2. If the leaks are accurate anyway.
9. Also, Fortnite Battle Royale, though it was the mode that brought Fortnite to the limelight, was just like all of these modes, created post-launch. Fortnite's really always been a "metaverse" with the 3 core game modes of save the world, battle royale, and creative with a ton of collabs for a long time. Just recently there was a major push for it.
10. Finally, and this is the last thing, I still, even after all of these points people brought up, I still think the Metaverse "fell off" or at least didn't go as well as Epic would have liked. IT DIDN'T FAIL, that was something I was wrong about, but it could have been better for a lot of reasons. AND when I said "did it fail?" here 21:55 and say it did. I more mean the first push for the metaverse, not the metaverse as a whole.
Oh well, that's about it.
wild how they spent months making a fall guys version of outfits that look nothing like them only for a mini event to be a week long and and creative maps die off in less than 5 days
Making 2 more variations of 2000+ plus skins in a few months, when all of those skins have been built over the course of 7 years. PLUS integrating a lot of rocket league cosmetics AND instruments AND lego kits. It's a gianormous amount of work, and Epic had their head in the clouds thinking they'd have it done by launch, and surprisely, they didn't.
@@howtwoboss and it went all to waste in less than a week lmao
@@damann7778 And that didn't go well, now did it?
@@damann7778 I think you're the one who should think before you speak. Also learn to spell.
It's not the community's fault. They can make whatever they want. That's the whole point of Creative. 🤦🏾♂️
It's Epic's fault for promoting the terrible maps/duplicates and not pushing forward new and interesting ones.
Also they should've given us host-able game lobbies like battlefield and steam games.
@@damann7778 Just because you can't see the truth about the reality of the situation, doesn't mean we don't have to. Of course some of the community has a hand in it. But that's what you're gonna get with a free range system like Creative.
I do hope one day you grow up though lil bro. 💯
Honestly, the biggest issue is that the three modes just feel like they're made to sell cosmetics. Like a lot of people I was excited for Lego Fortnite because it could be a sandbox like Minecraft and with the collabs in the game we could see all these cool ips come together like Lego Dimensions but after like 10 months of the mode been out, there's just no real options for creativity in a mode which is themed around lego of all things with the idea of a sandbox in mind. I tried making a world and actually quite enjoyed it but then it hit me with the 'high complexity area' warning. So you can't even make big towns or anything and you can't build out of smaller pieces or even customize the stuff you place down. It feels like they expect you to just buy the kits and use them instead of just giving you the tools to make what you want but then you can buy the kits to make something that was already made for you. Overall, the metaverse is really disappointing and I worry that this might lead the game to it's downfall.
Fortnite's a free game and I get that they need to monetize the game, but 40 bucks for a car (which was later reduced) and 28 bucks for some LEGO buildings is a bit over the top.
The main problem of LEGO is not progression or combat... is that a mode oriented to build your own custom building and cities have a limit in how much you can build in one place, first impacting strongly in the performance and later being totally forbidden for the own game... If they had think of it clearly at first player need a bar as we had in creative maps indicating how far or near are you to the limit of building in that precise area, as it affect not just buildings, decorating them too...
Lego Fort just felt like a beta or demo of a game to still be released and or finished… that’s NOT what you want if your goal is a giant gaming universe, just a terrible idea.
Again, like I said in the video, the modes we're less to be like an actual full on game, and more to get players interested and used to playing metaverse/creative modes, the issue was that there was a huge lack of discoverable content on the same tier as the new modes to really continue to engage most of those new/old players that came back.
Since there was no backbone of UGC, people want more content, and the only place they can look is the new modes where obviously, there isn't that much after a few hours of gameplay. Which is why the playerbase ultimately dropped.
To be fair.
At the began of Minecraft it was also the same thing, maybe we need to wait some years 🥱
@@damann7778 I like how you just made up an argument for no reason and just got mad at yourself.
Fortnite fell off ever since Chapter 5 started
players just want simplicity
ifeel like save the world should not be really grouped in too much with the whole metaverse thing since that was not its original intention and now barely gets any updates even though it has usually over 15k+ people playing
Save the world is a goldmine that Epic refuses to update most likely because of the years of spaghetti code. Twine peaks storyline or just anything new for stw is something I've wanted for years.
Best part of STW (imo of course) has got to be the characters having such excellent voice acting, it just feels like it was done by people who really cared for the game without Epic handing out a few millions to them.
Don't get me wrong the "professionals" in BR like Dwayne Johnson (The Foundation) or Jenny Yokobori (Evie or Hope idk) are obviously talented and I could be biased due to BR's questionable storyline not being my thing, but most characters end up feeling really lifeless.
@@Bubiquemado STW characters are all easily better than BR ones imo
I absolutely LOVE RocketRacing! It's my favorite mode out of the three. It just needs more work done.
- It lacks presentation (no camera fly overs for race tracks like mario kart)
- It lacks personality (no consistent themes or storyline)
- Etc
Exactly, none of these modes are bad at all, they just needed more support and content, more frequently.
you need work done
@@stanloonaguys_ Your Mom's 🐱 needs work done after what we did last night 😊
I don’t like it
I prefer festival
@@howtwoboss 0:28 dude I have not found a single tmnt map and I wanna play one so badly 😭🙏
As someone who has played nearly every day since Chapter 1 Season 3 I haven't had more fun in the game since all the new modes were added. So many different things to do whenever I play. Chapter 5 has definitely been my favorite so far and I am looking forward to whatever new modes they decide to add when Chapter 6 launches.
I don't think you guys understand just how much 2 million consistent players is. You could add up the entire top 5 on steam charts and maybe come close. Some indie devs would kill to have just the amount of players one of fortnite's core modes. Just because it isn't as much as battle royale doesn't mean it's a failure.
Surprised how Epic Games has their own engine yet wants to make games inside Fortnite where their potential gets nerfed. I feel like the Lego mode and rocket racing could’ve had more depth if they were their own separate games. If you are trying to expand and make new games why not go all out. But obviously having everything in Fortnite requires less advertising and makes money the quickest and that’s their priority unfortunately no matter how much it ruins the core game.
Going all out isn't feasible or sustainable with how discover is right now. Quick, attention grabbing slop is the only way to go right now due to the lack of favourite a creator and being able to grow audiences inside the game. Hopefully Discover's updates in chapter 6 should bring about change to that.
I think where they really went wrong was the over-monetization. $20 for an in game lego set is absolutely outrageous, same thing with the cars. They cost like 20-30 dollars each, it just isnt worth it. Plus with the inclusion of instruments in bundles racks up the price when a lot of the time, people arent buying bundles for the skin, or the backbling, not for a guitar that you can only see in a handful of emotes and in festival. If they slashed the prices, it would be a lot more reasonable, but $20 for a virtual lego set is honestly unacceptable.
The metaverse achieved a lot imo. The numbers were kind of inflated based on the fact that there were a lot of people staying around from the og season to try the modes out.
I dont think they were never meant to compete with battle royale but were an attempt to bring people outside from other small niches.
Now that theyve kind of settled in, I think fornite can focus more on the main aspect of fortnite, the battle royale. They've already started to bring back ltms and live events in a way and I just hope they can continue building back better and making the game fun for more people
True, the mass amount of work is mostly done. Now is just refining and making it better and better, and listening to the feedback of the community.
Ngl I know the instruments for festivals are overpriced abit still but it will worth it soon because Fortnite festival has an announcement in the future that instruments will become both backblings and pickaxes so that will make it worth the price
I didn't know that.
I personally think one of the bigger issues is the other modes don't capture the wackiness of Fortnite. If you told me Fortnite was going to get a racing mode, I would have imagined something more like Mario Kart or Sonic All-Stars Racing but with whacky Fortnite items and a bunch of crazy vehicles.
With Festival, the main mode is cool, but with battle stage, I was imagining there'd be a lot of crazy things going on to keep you on your toes. The vision obscure thing is alright, but a lot of the time it doesn't do much. Maybe have some people have the ability to reverse your controls or have the notes turn invisible as they get close to the note bar. Perhaps they could have an ability where you sabotage people with explosive notes that take away score if they play those notes?
I remember playing a creative racing map back in chapter 3.
It was really well made and the fact that it was made by some random guy with the "outdated" creative mechanics and the fact that it was so simple made it so good.
Now fortnite actually has a racing mode and i want nothing to do with it.
Fortnite already had a metaverse with the launch of creative, idk why they made all of this crap. (probably to sell more cosmetics)
I think one of the issues is that, fortnite is known as "the kids game", when i ask my friends that dont play fortnite, they just say: toxic comunity, only kids play it, one of my friends is always saying its a virus and he wont download it (as a joke), i just think they need to focuse more on showing to the people, that fortnite isnt just a kids game anymore, that its not just a stupid shooting and building game, and that it has a lot more to offer.
Fortnite wasn't really ever a "kids' game", it has and always been a game for everyone. Kids just so happen to be the largest demographic the game captures most likely because it's free and the art style too. It's popular, and just like any popular game, Fortnite's community if you focus on the wrong places can make it seem like it is really toxic, when it's further from the truth. It's the loud minority.
@@howtwoboss yea and and a lot of people dont know this
The main problem is when the added the metaverse (extra modes) logic dictates they will add more people to promote, coordinate and integrate them in the actual platform not only the dev teams (Psyonix, LEGO, Harmonix...) but instead Epic decided to do the opposite to please they investors and got rid of a lot of their workers as if they were just an expense. That creates that they must restructure all they staff to cover both holes: the extra work from the metaverse and the functions of the leave off.
The CEO needs to be replaced bro, Tim Sweeney was perfectly fine getting into a lawsuit with Apple and having Fortnite banned on IOS, gaining barely anything and loosing over $100 million, not surprised if he’s capable of not caring about that playerbase as well as his company, he’s also doesn’t care what changes Fortnite has as long as they can monetize as much as possible
@@Zack1948 yes and I can manage the Liverpool football better that anyone can do it... at least in a videogame with infinite money. Tim will not be replaced because he is Epic... Epic earn millions just for being there doing nothing just because Unreal Engine is used everywhere, not just in videogames in cinema too... For a company "losing money" is just not earning as much as expected, they are not really losing nothing, they earned less. The main hole nowadays for Epic as a company is the Epic Store and they are throwing money at it because they can. UE and Fortnite are the prodigal Golden chickens, they earn as much money that they can reinvest a great part of the benefits in it to assure other people (map creators) keep creating content for them and Epic Partners made a great marketing for them... If they could let China behind imagine how small is Apple market for them. We are talking about a game that can be played from nearly any platform... When the usual years ago was that you created your game and it will be played in just one platform and they considered the 2 first months as the once that you earn money to determine if it is a success or not, and then the game will be sold for sale at half or less, and Fortnite has being earning money for Epic during 7 years being in the top of the industry!! Man, check your facts, as I said we would leave our bubble for a moment and see the big picture.
3:26 😂 I hate this idea, I think they just made that whole napkin sketch was completely made up, and they just told Mustard to say it was his original idea, to make the players feel OK with the metaverse. It feels like a completely corporate idea that was shoe-horned in to bring in new players since they’ve been dropping off consistently for the longest time
I dont feel bad for BR players tbh. Welcome to the realm us original game (STW) players have been in for years.
True lol
Edit: Buuut BR will still be more supported than STW in the future soo... 😅
I love save the world so much because it hasn’t changed. As much as me and other people complain about them not finishing it and not getting many updates, It allowed the game to stay, the EXACT same
The graphics and gameplay have stayed the same and it’s amazing. I love it.
One false premise that most of not LEGO players believe is that LEGO mode was not updated for months... It didn't received big updates or updates were not promoted for months, but really each new update there was changes in LEGO, most of then fixing bugs (that was the main target at beginning) and adding small changes as the quantity of some materials in the inventory or the blocks in a zone, or just a warning of you were reaching the limit to avoid that the game just crashes before you noticed it.
The main problem with the modes is that Fortnite is inherently a shooter. Racing Festival and Lego all feel cheap and tacked on. Fortnite should focus on things like a team deathmatch mode or hard point in the future.
Agreed!
Search & Destroy would go HARD in Fortnite ngl.
Not really into Lego Fornite, and while rock racing is fun its very basic and just need more to actually be worth investing time into. I can only speak from the Fortnite Festival part of the community.
The festival mode is amazing, and a great rhythm game that I recommend all the time to people. Very accessible and the inclusion of pro guitar's is amazing and adds a lot more depth if thats your complaint. One track is 5 dollars for 6 different charts is really good honestly. Especially with the weekly free rotation and being able to play new songs on those rotation. Its my go to rhythm game now.
I think the player numbers are small because
1. it has an older audience, having jobs, and less free time. But also
2. A lot of people don't grind rhythm games like people do shooters. Even with me being really dedicated I'll do like 4 hours maximum a session while I could play Fortnite BR all day.
I also think its clear that Festival out of all the modes might be the most successful at least cash wise with how much Epic is investing into it and even now including the music pass next to the battle pass.
I “stopped” playing when the UI went from selecting your battle royale / creative mode to the discovery tab. I’m not trying to play Roblox or Minecraft or Rocket League I’m trying to play Fortnite. It’s been years at this point. I’ll occasionally come back but I stopped again when C5S2 began. I just want simple fun shooter gameplay
Clearly the UI and the discover kill them all... I just played the last 2 official LEGO maps (fishing and parkour) and they were great. Any people that join Fortnite LEGO and want to test new maps would love them... But as you said discover is chaos and mainly is not custom oriented, is popular oriented and the main public these days is the people from BR, more shooter oriented than other modes as LEGO, Festival or Racing... them discover recommendations from popular genres are no good at all for new players not mainly interested in shooters. I hope if they fix that and improve the launcher size that will attract more new public, but I am afraid that some damage is done with this early experiment as some people have a bad mental image of Fortnite Platform these days and it will hard to change it.
The irony of kids and hipsters saying "just adapt" in context with Fortnite, while at the same time the literal creator of Fortnite was like "this isn't the game I fell in love with," and promptly stepped down.
Don't get me wrong, I'm not against change, but A LOT of the changes post Chapter 3 have been horrible, or unnecessary.
I still feel like they did Rocket Racing SO DIRTY
Rocket Racing being split from Rocket League was a bad idea already, also Rocket League getting one of it's most i portant features being REMOVED concidentally when Rocket Racing came out made Rocket League players DISLIKE it, and the fact that it didn't get enough support to release it's working in progress Rumble/Mario Kart esque mode is very sad, cause then the game could have developed more
The fact is, that while they are done with seasons, they are not done with the mode, and what i do believe (i know im coping like crazy rn) is that it will come back when Rocket League finally hits UE5, because if you don't know, Rocket League is on UE3, 2 ENGINES BEHIND, which means that they coudn't integrate Rocket League and Rocket Racing together, i do believe for Rocket Racing to work is that it needs to be available on both Rocket League AND Fortnite, so then Rocket League fans don't need to download Fortnite to play it and Fortnite fans don't need Rocket League to play it, this could be expanded even furthter and straight up also add Rocket League integration in Fortnite so you can just play it inside Fortnite, which i would love but idk if they would do
And Fall Guys could also be done the same, my boy needs some support too lol
Tim Sweeney wants to combine everything Epic owns, and later other stuff, into a METAVERSE. Fortnite, in his mind, is the "hub" or plant pot to grow this metaverse from. I think integrating Rocket Racing, fall guys and lego etc into the game is in his mind , the early steps.
Trading getting removed from rocket league is most likely because of how some cosmetics from Rocket league are now in Fortnite. What would have been better is that migrated cosmetics can't be traded, leaving the mass majority of cosmetics in Rocket league still being able to be traded. But no, just remove the one of the core features of the game because we're adding 20 cosmetics out of the 50,000 cosmetics in rocket league. It's just backwards thinking, and again, it alienates the playerbase they WANT to bring to fortnite, leading to just more people just being put off and rejecting this idea of a "metaverse".
The whole thing with the metaverse that epic is trying to bring in sounds interesting on paper, but if it's executed in the wrong way it's going to fall hard on it's head, but even with Epic listening to the criticism they also have to add in stuff that being more features to UEFN to make making user-generated content better.
Though for user generated content, I feel like that epic should have an add-on/mod api for lego fortnite we can add in stuff to our worlds that can alter the gameplay a lot more like in the Minecraft mods like thaumcraft, Alex's caves, the Aether mod, and Mozie's mobs.
Also I feel like epic should also encourage it's users to make cosmetics for the game by of course via some voting program like how DE does it with their user made cosmetics for Warframe via Tennogen.
Next loadscreen from chapter 6 will have more modes and another background colour, for sure... For another year or more...
I think fortnite needs to go back to being simple.
Simple graphics, simple gun mechanics.
It was all simple, charming and fun.
Now the game doesn't feel like fortnite... because it isn't fortnite anymore.
i learned recently that they are trying to be like roblox and that is when i realized this multiverse uefn thing was not ready at all
just look at how diverse are the most popular games are on roblox vs how diverse are the most popular (not epic games made) gamemodes on fornite
the multiverse should have been a building block rather then the next step
The playerbase of fortnite isn't diverse enough for the metaverse yet. Most people just want to play BR or combat related maps. This is why Epic wants to bring in new players, as those new players for example have heard of fortnite, but dont want to play BR for example. The UGC content is a big pillar in the chain, but if thats only designed for the current playerbase, aka all the popular maps are generally combat focused due to the way Discover currently works forcing creators to make these maps to be sucessful, it limits the diversity, limiting what these new players want aka diversity, making them leave to elsewhere like different games to get that.
Sure there's hundreds of GREAT maps out there for them, but they are rarely ever promoted and chances are these players either arent bothered to look for them or think they dont exist.
@@howtwoboss i mean come on the didn’t even bothered trying to fix eufn before the multiverse happen and like they want to be like Roblox even tho Roblox has custom skins while fornite doesn’t as much as Roblox like I can not honestly think why the thought they could be on par with Roblox , I actually do like every gamemode but like come on this multiverse thing was clearly made with UEFN in mind
Thank to Racing I returned to play Rocket League that I owned since 2016 or earlier, because Rocket pass was the real pass for this mode, for me the future of the game is integrate Rocket League and its modes in Fortnite, because RL have more game modes to appeal casual players than Racing have nowadays.
I really disagree on Festival, it literally gets new songs added every week. How is that not considered frequent updates?
Yeah, they are still jam tracks. But it's still playable in the featured section most of the time. Isn't that how a rhythm game keeps people engaged? Just add more songs?
I guess my issue with festival is that for the jam tracks if they're not in rotation, you need to pay 500 vbucks per song. But you're right, Festival does get a lot of songs each week still in the free rotation, and just throwing it in with the rest without judging it fairly was not exactly the best way to represent it.
Rocket racing quest is so grindy .. it is insane
For me the problem with Rocket Racing isn't depth in gameplay neither... The Pit is up in the players count usually and have the depth of a sausage. The main problem with Rocket Racing is related with Fortnite itself: ranked and creative. They just oriented Racing just in the competitive, there no casual fun version of Racing... just race and win. In the event most of the people understood it will be some kind of Mario Kart fun mode with rifts, flying llamas and other items to made it more chaotic and fun... but they just put the lava obstacles... and in a competitive game each bug is much more painful than in a casual party game. And the creative part had the same problem of discover, Epic don't invest time and effort in curate the content... You have all the maps just there and you must test them to know which ones are good or are least have a minimum of quality... the only metric is popularity, that it is not always the best as some maps can be popular for a gimmick or just for giving a lot of xp or helping in a mission. We need Epic Pick's in Racing creative maps too, and I think that a discover mode as the one from Fall Guys where you race new maps each time and you can skip them if you don't like them and can be used to advance the season quests too, would help a lot. Lately Epic has being having horrible decisions related to Racing as increase difficulty in trial quests, keep the season quest too grindy (you need more than 50 races for some of them) or near inaccessible for the casual players (just the opposite they are doing in BR) reducing their potential public and making more and more players quit the mode.
For me BR have worst future than the metaverse itself. I know is not a popular opinion manly as this is is the BR community, but thinking it in the long run... I think in the future (or just as part of the chapter 6) Fall Guys and Rocket League main games will become part of the metaverse, the new basket mode, the open world, there will be modes or maps related to all the previous chapters or seasons, Disney Worlds, Paramont ones... If this keep going in the logical evolution Fortnite would be just the point of entrance for a lot of different games, we are just watching how UEFN is born and just some indies and small teams are working on it, but when big companies step in it and invest in it and force Epic to regulate and control it, it will be when UEFN become a portal to different games more near to Steam than to Roblox. And we are forgetting the movies and series, as it was clearly stated in the Disney project. The platform will not be just related to games, we now have some concerts as Myles Smith map and events but in the future we could be part of a movie in creative map, as UEFN will be everything BR included.
A lot of what you're saying makes me realize how much I overlooked while making this video 💀. I might make a follow-up video going over a few things that I might have misjudged or missed.
@@howtwoboss I love your ending, I think you stated it clearly that we don't see the big picture as Epic do, but Epic don't take into account that is a problem too, as most people don't understand the future of metaverse and cannot imagine it... Probably the event to start chapter 6 will be oriented to it.
its just going to take some time for creators and the algorithm and players to ajust. once we get first person and more features from unreal engine brainrot boxfights will probably be less promoted. uefn content is still relativaly new and over the course of the next comming months we hopefully get everything mentioned on the uefn roadmap. if so absolutely insane games will be made with custom cosmetics etc. though i belive the algorithm has to change quite a bit. it seems now that the only metrics they focus on are playtime and retention. and every map is targeted to 10 year old kids what drastically improves averge playtime. dumb kids will see a cool thumbnail but if its a a game with depth and originality and something they are not fammiliar with they will leave straight away. i think fortnite should more promoted maps on socials that use uefn for what it was intended. and i think there should even be more ways for those creators to get reconised by epic and thus more reach for their maps. like the promotion in the lobby. i mean the news popup thing. if regulary people would be challanged by epic to create amazing games and get rewarded for it. more people would actually play fortnite because there are actually good UGC games to play and it will be better overall for the eco system. i have also a idea for epic. the server that creative maps run on is pretty weak. i think there should be a way for creators to buy or a server for themselves. like island with 200 000 memmory so people and teams can actually create big and immersive games. haha thats all
Dedicated servers like minecraft realms but for creative maps would be sick
Imagine how much money they would be making if they made the chapter 1 map and season og permanent instead of wasting resources and firing 600+ devs just to make 5 dead metaverse gamemodes
Fortnite is turning into a higher quality version of Roblox. And i think it will be good long term. They have the potential of reaching the Roblox player base with the next 5 years.
roblox will always be better than uefn ngl
UEFN imo is going to pass it one day, unreal engine is just a lot more better than Roblox's native engine. Takes a lot less time and effort to make something plays good and looks good in Unreal. One day could be a year from now or in 50 years though.
I think that people is used to give credit to the known faces of Epic as Tim and Donald, but I think that is TOTALLY WRONG. When Fortnite was conceived in a jam in 2011 it was as a sandbox at its core, a toolbox with elements to create nearly any game, like a LEGO box. That's why it was so easy to create BR from STW, because STW was created as the fastest easy mode to present Fortnite after nearly 7 years of development in a coop looter shooter against zombies (genre trending in 2011) because it was build to grow as a sandbox, that would become to the creative mode, the LTMs and it will become the open world mode soon. That was the TRUE VISION that Donald fall in love with, too ambitious indeed... But Donald was a creative interested in narrative and storyline, then when he had a lot of problems to get resources to do things his way and was offered to work in movies he didn't though twice because in Epic his work was becoming more managing and least creative and movies was one of his dreams...
Yeah you're right, it's an overall team effort from Epic, and we should really be crediting them as a whole, not the one person who led them.
I think people (and I too) fall into the trap of glorifying Donald due to his celebrity status in Epic, sort of like Jeff Kaplan from Blizzard, someone who people loved who left because of the reasons that the community also don't like. The community really likes to project themselves into them, and sensationalize them. Where he's "just like us guys".
@@howtwoboss that's was one of the things that Chad repeat a lot, that Epic/Fortnite wasn't just Donald, no matter he was the face in social networks. At beginning when Epic did videos related new updates in the game in the chapter 1 there was a lot of different devs involved. No one thinks that Cliff created Fortnite no matter he was who made it public at first!
things need to load much faster, its a huge risk/investment to try something new if you have to wait a long time
The Metaverse did not fall off because we got tons of cool awesome collabs, Reload, Fortnite Mares 2024, return of LTMS, events and story back, return of Fortnite's identity, and another Marvel season and BR having more money all because of the Metaverse and Fortnite ch2 Remix may even be apart of the Metaverse and the Metaverse is expanding again next season because we are receiving a whole new Reload map and not only that but we are receiving new modes with ch6 and we are receiving a live event before next season all because of the Metaverse the Metaverse is really good for the game
I mean, RETURN of LTMs, events and story BACK, RETURN of Fortnite's identity. It does sort of suggest that there was a period of time when they were absent. I think you are right in saying that since the Metaverse started the game over the past year has gotten better, but I think it's more beforehand and later during the launch while the Metaverse was being made in the background before release that caused a lot of things to be put on hold which really made most of the issues that people have with the concept of a "metaverse".
I think LEGO could’ve released their own entirely separate game with LEGO Fortnite. I mean why not, instead of LEGO Star Wars or LEGO Indiana jones, just make a LEGO Fortnite game. Or just a completely original game with nothing to do with Fortnite. Hell it could’ve even become a LEGO Minecraft game, since it’s pretty much just copying the idea of Minecraft, and LEGO already has the license to Minecraft.
I actually enjoyed Fortnite 2018-2023 but when chapter 5 launched I just gave up
Save the World has the depth that all other modes are missing. The only thing that is missing are Updates….
Rocket racing would be completely fine if they would just add power ups
Custom settings like in Rocket league custom matches too would be fun. 10x speed for boost, low gravity etc.
I hate the metaverse it takes content away from Br and are just not that good
Rocket racing could've been better if it had a variety of modes, why not make their own version of Mario Kart or Gta Sumo, why not use the gameplay changes of Wrecked, to make their own Car fighters?
Fortnite Festival is my favorite game mode)
Mine would be LEGO
The physics in the Fall Guys mode is ASS compared to actual Fall Guys. Anyone who has played the original Fall Guys knows that it was meant to be hard to control and VERY physics based and then the Fortnite mode went and threw the good physics away for a mode that feels worse than the Fall Guys ripp-off, STUMBLE GUYS 💀
If I would've known what Fortnite would become, I never would've bought a Founder's Pack. Never would've bought a single V-Buck. Never.
A fellow reaper enjoyer, take my sub
I’m not really worried because soon you can just souly play br and br is still being supported
They should've add free vbucks maybe around 50-20 vbucks as weekly rewards in these gamemodes to keep the players playing these gamemodes
is it bad that i only play lego fortnite for the xp
Not bad at all, people play how they want to play for different reasons.
@@howtwoboss to be more specific I was trying to say how i only go to lego fortnite, go to a bed and launch another game while fortnite runs and go back to fortnite to move around a bit and going back to the bed
Imo it was never really on
The Metallica expands again soon as Reload receives it's hugest update with the release of ch2 Remix being a new map rotation meaning Reload will have 2 maps normal Reload map and new Reload map which the new Reload map will be out in ch2 Remix which the map will either be an expansive of ch1 or ch2 or a new map itself and I think ch2 Remix is part of the Metaverse because next season is a remix and we know Marshmallow is apparently gonna play a big role in the season at least in terms of music not in story as next season is heavily focuses on music and it is the end of the year party that kicks off the end of the year activities and ch2 Remix isn't considered part of ch5 and we are receiving a live event this season thankfully thanks to the Metaverse even if the event is story or has a bit of story then it is still thankfully a live event because we all love live events at least most do some people are thinking the event is a 2nd Marshmallow concert as Marshmallow held a concert in ch1 s7 which it may be or at least one of the phases may be that
I really think its Disney and nothing more... Disney ruin everything they touch
Disney buying 10% just wasnt even needed, Epic had the upper hand, if Disney wanted the money from there ips they would have collabed with Epic and gave rights. didnt need to sell 10% and let them in the door.. and since they've been let through the door Epics decisions just haven't been the best
I don't think it's Disney directly, but more megacorps ( Paramount, Tencent, Comcast, Sony, Arasaka etc), and Fortnite becoming a lot more corporate and giving really anyone a massive stake in the company would lead to a lot decisions being partially influenced by the companies. In this case Disney (10%), Sony( 4.9%), Tencent (40%), and Kirkbi aka LEGO (3%), those numbers might be wrong I just googled it quickly.
It hasn’t. Not at all, people just compare the Metaverse modes to BR, rather than their own games.
Fortnite Festival pulls anywhere from 20K to 40K people (depending on the artist featured)
The number one rhythm game in the world (Geometry Dash) brings in 17K. The Second best rhythm game in the world has less than 2,000. Beat Saber BARELY has 600 and they’re at number 3.
If people don’t like the modes, that’s fine. You don’t have to like them. But people saying it’s a failed idea just because it isn’t BR is completely idiotic.
You wouldn’t compare Mario to Call of Duty, so why compare the Metaverse modes to BR?
Yeah, I can understand where you're coming from. I shouldn't be comparing BR to all of the modes and in hindsight, it's an unfair judgment to say that so I'll take it back.
Well the game is called fortnite battle royale...BR was the main point of this game.
Personally I don't know anyone who would install fortnite just to play festival or rocket racing, and if there is someone who would why should they have to install the *whole* "metaverse".
Just make separate games...but that would not sell would it?
And yes there have been separate game modes like ltms or party royale. But they still have the same gameplay core.
If you wanted something different from BR you had creative. And if you didn't want to play that ( or if you don't like the mechanics or gameplay) you can just play other games. Fortnite Battle Royale doesn't need to have everything in it, it is a battle royale game at it's core.
They are actually separating Fortnite into downloadable "experiences" sort of like DLCs in the Epic launcher/store when thin client comes out. Where you'll only download what you want, and won't have to download 120+ gigs of Fortnite.
@@howtwoboss I heard and I think it's a really great choice of epic
What I think will happen tho is that only a small amount of people compared the the main game will actually download the extra modes and fortnite will stop updating them what so ever
Which would cause some outrage since ppl bought items for these modes
But this is only a theory😅
@@zedospicos6571 last I checked, the game is only called “Fortnite”. Battle Royale is a mode in Fortnite, and while it’s the main selling point of it now, we have to remember BR was originally a side mode.
So if you think the Metaverse modes don’t belong in Fortnite, and that people should just play different games in the same genre, then by that logic, we should also get rid of BR. Because it wasn’t originally the main mode, and there’s all sorts of other BRs out there people can play instead.
See how that line of thinking fails? Fortnite’s original spin on the genres has a place in the game. You just proved my point exactly. People like you can’t think outside of BR. So you make wildly untrue claims about how good or bad something is.
Technically speaking, Festival is the best rhythm game in the world right now…but it’s a “failure” to Fortnite fans. How does that make sense?
They sabataged their own modes
yo bro do you have a discord server or can you make one
This is such a rose tinted glasses look at things. Me, a new player as of a few months ago, have been loving this game. I was never interested in Fortnite for YEARS because I always thought it was just a stupid shooter game and building forts. I started playing and I've been hooked everyday.... and I don't even touch the Battle Royale stuff.
To be honest, I barely play Battle Royale anymore except when maybe a big update like a season drop, or a new chapter comes out, or a live event. I prefer all the creative/metaverse side of things too.
You could say me saying the metaverse "fell off" is a bit pessimistic, but I genuinely really like all of these modes and play them the most, I've been playing lots of the new LEGO Fortnite update with my friend. You're not wrong for enjoying anything, I'm more or less just saying things probably aren't going as well as they should be, and here's mostly likely why. You know what I mean?
Of course, you haven't experienced what long time players have. I guarantee you tho if you have played in the past up until now, you'd be feeling the same way as us lol! 😅
@@StrikerTVFang it IS a stupid shooter game and building forts…
Man, I envy you. But at the same time, you really had to be there when Fortnite was truly in its prime in chapters 1-2. Us long time players can see that this whole approach to Epic's metaverse really isn't it. Battle royale relying on its own original ideas and simplicity is where it's at for this game.
@@AtlanticBoii I wouldn't say it's stupid. It's just these type of games never really reach their full potential because of the publishers pigeon holding/drip feeding content & mechanical updates. 👍🏾
Is fun that everyone is considering Racing a failure with 6500 players daily when it will be near top 200 in steam and don't think no ones consider Silent Hill 2, Magic Arena, Dying Light 2 or Detroit: Become Human a failure and the have nearly the same amount of players daily.
That is very true. I guess more in comparison in Fortnite terms, The Pit gets 40k concurrent players, br gets hundreds of thousands, etc, if you compare Rocket racing to other modes just in fortnite, which is really in hindsight unfair to compare it like I did in the video, it looks like a failure, but really any game out there would die for that many concurrent players.
@@howtwoboss the main problem with internet these days are the bubbles. We live in fortnite bubble and for us 100K player is a weak day in reload or ranked, but is TOP 15 in STEAM!!! From millions of games the 15th game more played do just less than 100K players!! (today is Once Human) and Baldur's Gate 3 a total success a little more than 1 year old made 79K in the top 17. Is the same problem we have with the updates, DOTA last update was Oct 3 and it is the Top 2 with more players than BR+ZB+Reload... And if any mode stays more than 15 days without new content is dead for Fortnite community!
Great point but all but one of those games are singleplayer, and I highly doubt rocket racing would have that many players had it not been inside one of the biggest free games of the past decade.
@@thrift272 no matter what, part of a game success is marketing and the platform make a lot. The problem is that people compare all the new modes to the big dog in the platform and forgot to check the rest of the industry. Racing is doing ok for the kind of game it is and being in a platform created around a shooter. Is hard that people don’t interested in BR install the nearly 100 Gb platform.
People want Fortnite to BE Fortnite, not some Roblox clone. That is why this "metaverse" idea is doomed to fail
Issue is that Epic's and a lot of people's defintion of what "Fortnite" is wildly subjective and different person to person.
Hay I love all fortnite except the creative mode rocket racing Battle Royale music all that stuff is great all the crappy creative stuff can go away
I played OG fortnite quit after while and it's just been a cycle of playing for a little bit then quitting again for some years. But this most recent version of the UI idk what it is when I came back to it I felt like a boomer like I could not figure out how to do anything. I'm in my late 20s but I seriously felt so out of my element and I was genuinely questioning my sanity like do all the kids just "get" this? Surely I'm not the only one who finds it really hard to navigate this menu system.
I've published a few creative maps. I'm a software engineer and program for a living and Verse is easily the worst language I've ever worked with. The environment is up there as one of the most "hostile" coding environments. And I've worked on some really grungy stuff in VB and very very old IBM DB2 databases. Most of the documentation is autogenerated code definitions that are essentially the same as viewing the "digest" files. It's extremely difficult to figure out what types can be casted or transformed into other types. The events and methods it gives you on devices feel like the exact things you DON'T need to make it do what you want.
Many devices feel like they work in a completely backwards way such as the ScoreManager device. Like this whole idea of incrementing the rewarded score each time is psycho and then setting a hard defined score amount to award is strange because there's so many things you would want to do where something awards less score than something else or something adds and another subtracts. Then somehow adding multiple scoremangers to solve that problem causes all kinds of weird bugs where the scoreboard isnt' updated properly. Idk it's just a mess.
I don't think any of this is sustainable Verse is too verbose and cumbersome to work with. The tooling is non existent, even the language server sucks. 0 intellisense the properties and methods it suggests as you're typing aren't even related to the class you're working with. So all of it is just really painful to work with when the only resource you have is this multi thousand line file of just class definitions and method signatures.
Verse is convoluted because it had to be integrated with the already 6 years of development of Fortnite Creative, and make it work with all of the devices and the limitations of those devices that Epic has dictated over the past few years, etc, while simultaneously making sure that the backend of the game is protected, and only things Epic wants you to see is seen. It's less free than other languages, and a lot more restrictive because of that. If there's a bug that isn't your fault, you need to wait for Epic to fix it. You can't just go in and do it yourself. It can get frustrating sometimes.
Can they please just call it ANYTHING ELSE besides "the Metaverse" XD
Yeah the word "metaverse" has been ruined over the past few years.
I do NOT like the metaverse on fn there’s no need legos so useless and clutters up the shop same with rocket racing and festival I like rocket racing cause of the cars skins I can buy and festival cause I can get skins nd jam tracks etc for my locker but Lego bro it’s so useless it feels like a creative map it ruined the item shop and prevents so much stuff from coming back such as skins and emotes, like 2 of my favourite emotes can NOT return cause they don’t have Lego styles .
But overtime every update they turn the emotes into Lego. And they are close to completing all emotes into Lego so it should return soon
U said it urself howtwoboss. Epic has a different vision for the game than the community does. If the community is telling u fix something u should fix it. That’s how u keep a community happy and them spending money on ur game. The metaverse ruined Fortnite chapter 5. Honestly they should just let it die and focus on what actually matters to a majority of the community, BR. it’s sad to see that Roblox could do the meta verse better even tho they have like Walmart graphics and resources. If they continue with this “meta verse” then they should stop gate keeping cosmetics. U know to make Fortnite more inclusive or whatever else they are trying to force on us. If everyone could use any cosmetic whenever they want then Fortnite could succeed with this dumpster fire on a game.😂
Yes, yes it did
L video because you spent 8 minutes straight on greyscale 💀, don't do that bro bro
Blud would have hated the 1930s 💀
@@howtwoboss indeed would of 🥶
game is TOO big for metaverse / i mean really who gonna download 80 gigabytes of game for playing some fortnite maps?
It was never good so there never was a “fall off”, it’s a waist of development time
You are amazing 😮
Fortnite wants to be the new Roblox
It successfuly Ended phenomenaly and we're that it feel off ever since Donald mustard left it hasn't been the same
Yes
I don’t think so?
i still love u
fortnite fell off since 2023
fortnite fell off since 2026
@@MemeKing1221 Fortnite fell of since 2047
Idk about Fortnite as a whole, but the metaverse modes I agree with you on
Fortnite still gets a consistent playerbase
@@ryanandpetsandtoys5416 Fortnite fell off since 3475
@@LOCOMUNDOO777 but chapter 4 > your favorite chapter
YAY METAVERSE AMAZING
Metaverse bad 😡😡😡😡 me no lik e
Man, I wish we could go back to simpler times 🫡