some other stuff to point out: 1) at 2:46, i meant "could", not "couldn't". 2) if you run "ent_remove_all lua_run", characters would also start slowly stacking on top of a specific train wagon (hint: it's at spawn). 3) yes, tables in cafe are breakable. 4) yes, the characters still have the entity name "generic_actor". they're the same since the map's release, except their animations are frozen. 5) the map changelogs itself kinda follow the chronology of SMG64's stream "GET OFF THE TRAIN". link to it can be found at ua-cam.com/video/6zpvgydDu2M/v-deo.html, however be advised that the entire stream is literally an animated image that swaps every 1 hour.
some other stuff to point out:
1) at 2:46, i meant "could", not "couldn't".
2) if you run "ent_remove_all lua_run", characters would also start slowly stacking on top of a specific train wagon (hint: it's at spawn).
3) yes, tables in cafe are breakable.
4) yes, the characters still have the entity name "generic_actor". they're the same since the map's release, except their animations are frozen.
5) the map changelogs itself kinda follow the chronology of SMG64's stream "GET OFF THE TRAIN". link to it can be found at ua-cam.com/video/6zpvgydDu2M/v-deo.html, however be advised that the entire stream is literally an animated image that swaps every 1 hour.
I am one with the shrek
W