Easy Ice Sculptures In Blender

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 115

  • @DECODEDVFX
    @DECODEDVFX  4 роки тому +41

    It's been a loooong time since I posted a video like this. Hope you guys find it helpful.

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому

      @HHarley JJHF Thanks a lot!

    • @ralfbaechle
      @ralfbaechle 4 роки тому

      Brilliant video, good material!

  • @SpringySpring04
    @SpringySpring04 4 роки тому +23

    Not a single dislike... People must love ice sculptures

    • @Fahadw4
      @Fahadw4 4 роки тому +5

      I'm very tempted to add a dislike but that'd make me a douche

    • @SpringySpring04
      @SpringySpring04 4 роки тому

      @@Fahadw4 lmao

    • @Fahadw4
      @Fahadw4 4 роки тому +2

      @Kamar Fawzy yeah, I just saw it, wasn't me though

    • @JohannesTriple
      @JohannesTriple 4 роки тому +1

      Now it seems 4 individuals hate ice sculptures. Fools, i say.

    • @SpringySpring04
      @SpringySpring04 4 роки тому

      @@JohannesTriple Yes indeed

  • @thered1493
    @thered1493 4 роки тому +17

    I'm learning SO MUCH from this channel. I was extra proud when I could guess your next node sometimes because I've watched your other tutorials and kinda learned how things work. I still have a lot of work to do but I remember when all of this was completely unfathomable and extremely complex, and now I can actually keep up!
    thanks!

  • @jebclang9403
    @jebclang9403 3 роки тому +1

    I was struggling quite some with this. Seen about 10 tutorials which weren't bad but didn't help either.
    Then i tried yours... BOOM! Instant awesome result. Thanks

  • @HoxxesFanFilm
    @HoxxesFanFilm 7 місяців тому

    Awesome - really well explained, an excellent tutorial

  • @Caesar_Online
    @Caesar_Online 3 роки тому +2

    Astounding, great tutorial!

  • @Unleashed75
    @Unleashed75 4 роки тому +21

    Holding Shift and Ctrl while right click drag across the two glass nodes will auto add the mix shader. (Node wrangler)
    Ps. the ice looks great!

    • @MurderMelody06
      @MurderMelody06 4 роки тому +1

      while *RIGHT* click drag ...
      Thanks for the tip :)

    • @Unleashed75
      @Unleashed75 4 роки тому +1

      @@MurderMelody06 always get it mixed up when i have to think about it 👍

  • @7bitretro
    @7bitretro 3 роки тому +1

    Wonderful tutorial, perfect pace and clarity of instructions, thanks (and being a Northerner always helps!)

  • @AlexisRivera3D
    @AlexisRivera3D 3 роки тому +1

    Really nice shader!!

  • @krissosful
    @krissosful Рік тому +1

    Absolutely fantastic job!

  • @MrBrax
    @MrBrax 4 роки тому +53

    Not sure if "further away" is the correct terminology here, it's more how sharp the angle is from your current view

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому +10

      Correct. I meant further away in terms of angles, not distance.

  • @the_dooge2240
    @the_dooge2240 4 роки тому +5

    Cool material! With regard to render settings, it could help to increase glossy samples too. Yes, it will take longer, but really helps if there are unusual dark spots in the render. I learned this from Vilem Duha's presentation on glass shaders at last year's Blender Conference.

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому

      Yes. That's a great video, I highly recommend everyone watches it.

  • @hunter8980
    @hunter8980 2 роки тому

    Very impressive! Great job! Shorter is better. Thanks!

  • @konrox
    @konrox 3 роки тому +1

    Thank you! This is BEAUTIFUL

  • @aldemar9416
    @aldemar9416 4 роки тому +1

    such a great tutorial, thank you

  • @chronon8782
    @chronon8782 4 роки тому +13

    not finished the video yet, and i know my pc cant handle this, but thank you for making these tutorials

    • @spiritwolf5792
      @spiritwolf5792 4 роки тому +1

      It's offline rendering, it'll just take longer

    • @chronon8782
      @chronon8782 4 роки тому +1

      what?

    • @misterpolygon6250
      @misterpolygon6250 4 роки тому +1

      @@spiritwolf5792 what is offline rendering ?

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому +1

      @@misterpolygon6250 rendered images that aren't displayed in real time.

    • @spiritwolf5792
      @spiritwolf5792 4 роки тому

      ​@@chronon8782
      CGI rendering is offline, meaning it'll render a single image based on quality, meaning that it will render to the specified quality, leaving to the user the management of render times.
      That is opposed to online rendering (gaming graphics) that will have a window of time (usually tens of milliseconds) t orender an image.
      So, yeah, if you ask more than your PC can give you in real time, it'll just take longer to render it.

  • @DerekElliott
    @DerekElliott 4 роки тому +1

    nice n simple

  • @instrumentalsofdao
    @instrumentalsofdao 3 роки тому +2

    Thanks! But where can I find the lights_7 HDRI? :)

  • @TheoPantazi
    @TheoPantazi 4 роки тому +1

    Excellent tutorial, thanks for sharing 😀

  • @MrFarkasOfficial
    @MrFarkasOfficial 3 роки тому +1

    super cool!!!!

  • @anficyon
    @anficyon 3 роки тому

    Awesome tut

  • @sinetwo
    @sinetwo 2 роки тому

    Fantastic video, thanks!

  • @Jeffrey400
    @Jeffrey400 4 роки тому +3

    iOR is index of Refraction not reflection just for those who don't know. My apologies if someone has already pointed this out.

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому +3

      Just to be clear, I didn't say IOR was index of reflection. I said the IOR changes how the material reflects light, which is true. IOR influences refraction, reflection, total internal reflection, fresnel, and a lot of other things.

    • @Jeffrey400
      @Jeffrey400 4 роки тому +1

      DECODED Fair enough. :-)

  • @Sam-oh6mt
    @Sam-oh6mt 4 роки тому +2

    great video as always!

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 4 роки тому +1

    cool tutorial

  • @dhaloh
    @dhaloh 4 роки тому +2

    amazing tutorial

  • @rawenrebaz7057
    @rawenrebaz7057 3 роки тому

    thank u men you helped me alot

  • @filizpolymercrafts8932
    @filizpolymercrafts8932 4 роки тому +1

    Amazing Keep up all the hard work, Liked & subscribed

  • @rsunghun
    @rsunghun 4 роки тому

    its beautiful! you rock!

  • @blendergeek6230
    @blendergeek6230 4 роки тому +1

    Amazing man doing great job :)

  • @Science3D
    @Science3D 3 роки тому

    i really love your tutorials, wow, thanks; so useful

  • @ashishitD
    @ashishitD 4 роки тому +3

    blender devs : Made principled bsdf so dat peeps wont have to scratch their head figuring out the node setup
    Decoded : delete principled bsdf to make mah own node setup

  • @bad-dev3135
    @bad-dev3135 4 роки тому +1

    i have no idea how to render it :| but i did the tutorial and learned few stuff thanks man!

  • @masonfoster3810
    @masonfoster3810 3 роки тому

    Thx

  • @GiuTor73
    @GiuTor73 4 роки тому +2

    Very nice tutotial indeed, I would have avoided the frame in the bottom right though..., it's distracting. The voice is enough. Again thanks!

  • @karanpratapsingh5022
    @karanpratapsingh5022 4 роки тому +6

    Won't denoising benefit such a noise prone material like snow/glass?

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому +3

      Denoising is basically mandatory for this material, unfortunately. Even with over 2000 samples the raw render was still quite noisy. But the more samples you use, the better the final result will be.

  • @Dickie.D.Dickens
    @Dickie.D.Dickens 2 роки тому

    Node Wrangler addon :)

  • @WallyMahar
    @WallyMahar 4 роки тому +1

    Wow

  • @MikeBSc
    @MikeBSc 3 роки тому +1

    Do you have a link to that lights_7 hdr file? I can't find it anywhere.

    • @DECODEDVFX
      @DECODEDVFX  3 роки тому +1

      Click this link and it'll automatically download it to your PC. ua-cam.com/users/redirect?event=comments&redir_token=QUFFLUhqbkFTWVFXMjJrWWdTVnVKT3ctc1RfVFJMTFJmd3xBQ3Jtc0tsU2c0WVRDcVVpdWFjMEJHeXpvNjJMNDNYbGQ3YjRXa281c2d5OFQyaVJPejI1VGozNW9UZTVEbWVfalduQWl6c2Nib3pnWkpidXlWdG9ZMHZCYUp5Vmd4eEVfQXBDSkxZUG1fWE1WdDFJN0xoeDA0TQ&q=https%3A%2F%2Fd2t1xqejof9utc.cloudfront.net%2Fcads%2Ffiles%2F1e245b3da85bb182ab9be868d8a98a04%2Foriginal.hdr&stzid=UgwX6EKck3MnZ6FupIp4AaABAg.9BNNNSq8Lo69BtXjYjP8Mi

  • @andreapiuma5920
    @andreapiuma5920 4 роки тому +2

    Nice tutorial, could be interesting to see how something like this would render with luxcore, the caustics would look amazing but the render time....not so much

    • @BlenderBeanie
      @BlenderBeanie 4 роки тому +2

      I recently added luxcore support to my SuperImageDenoiser addon, the guys in the luxcore discord love it. You can give it a shot, it's free, maybe try 32 samples
      gumroad.com/l/SuperImageDenoiser

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому +1

      I just did a quick test for you in Luxcore, and it's honestly very similar. I think the cycles one looks better so far, but it's impossible to know without spending 3 hours rendering a clean version in Lux - it's so damn noisy.

    • @BlenderBeanie
      @BlenderBeanie 4 роки тому +2

      @@DECODEDVFX Alternatively to luxcore one can use Octane, it too is free and has caustics, and waaaayy faster than Lux or Cycles. Radeon Pro exists too but im not a fan of it, it has caustics too

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому

      @@BlenderBeanie yeah, I've been playing around with Lux and Pro render lately. I've never tried Octane (yet).

    • @BlenderBeanie
      @BlenderBeanie 4 роки тому

      @@DECODEDVFX octane is a little tricky, you need to relearn the nodes, like you dont use the non-color data, but set gamma from 2.2 to 1, or you dont have it on filmic, but SRGB and use the octane colorspace settings instead.
      but all in all it is very lovely to play around, volumetrics work weirdly tho, similar to luxcore

  • @insertanynameyouwant5311
    @insertanynameyouwant5311 4 роки тому +2

    I`m subbed to people of 2 categories: those that do CGI tuts and those that do Heavy Metal production tuts/gear reviews. You look more like a dude from 2-nd categorie lol
    Nice tut. btw

  • @juutuub0
    @juutuub0 4 роки тому +1

    very nice, very nice... but how would you implement realistic surface melting? I mean, the thinnest parts of the sculpture warm up fastest and start melting first and the surface becomes smooth and clear, while the thickest, coldest parts may still be accumulating frost and remain rough

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому

      That effect is already kinda baked-in to the material set-up. If you look at the bottom left of the image, the cloth of the woman's clothes are practically clear, while the thicker base behind is almost pure white. To do it in a way that's even more physically accurate, you'd have to use volumetrics to give the ice some depth.

    • @juutuub0
      @juutuub0 4 роки тому

      @@DECODEDVFX no I meant just the surface. I was wondering if it's even possible to parameterize mesh "thickness" for a surface shader

    • @MikyDoor
      @MikyDoor 4 роки тому

      @@juutuub0 I know some applications like Substance Painter gives you the option to bake a Thickness map that is is used for things like this. I don't know if you can bake such a map natively in Blender, but I have seen some tutorials that get the thickness of the model procedurally with material nodes.

  • @OliverYou
    @OliverYou 4 роки тому

    This is wonderful, I love your videos. But may I ask if there is a good way to build a proper map for a model with high poly? My maps turns out looking rather horrible in general.

  • @nampham6483
    @nampham6483 3 роки тому

    can i download your nodes?

  • @APRICEPRODUCTION
    @APRICEPRODUCTION 3 роки тому

    Do you have a link to a copy of the Easy HDRI the account appears to have been suspended that had it. :(

    • @DECODEDVFX
      @DECODEDVFX  3 роки тому

      github.com/ChristinaRika/EasyHDRI

  • @robrobusa
    @robrobusa 4 роки тому

    Just a question - why Glass BSDF and not the Principled with Transmission, Glossy and Clearcoat set to 1?

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому

      Glass shader is slightly brighter and renders a little bit faster.

  • @4.0.4
    @4.0.4 4 роки тому

    As a novice, one thing I don't understand is why you'd use the Glass BSDF instead of the Principled BSDF. It seems the common thing to do. Is it performance?

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому +2

      The glass BSDF is essentially identical to a Principled shader with a transmission of 1. The only difference is that the principled shader looks slightly darker (which I think gives it the appearance of transparent plastic rather than ice or glass). The glass BSDF also renders a tiny bit faster.

  • @shanutiwari8557
    @shanutiwari8557 3 роки тому

    is it applicable for eevee?

    • @DECODEDVFX
      @DECODEDVFX  3 роки тому

      I don't see why not. It's only glass shaders and bump nodes.
      You might have to change the blending mode on the material though, since it's transparent.

  • @gustavstaugaard1294
    @gustavstaugaard1294 3 роки тому

    Why can't I search in the Shading Tab?

  • @fernandodossantos6619
    @fernandodossantos6619 4 роки тому

    I think for Blender 2.91, 2000 samples is just overkill. Maybe in like 2.7. But now, for glass, you could probably get away with 256 and the denoiser.

  • @Rodimus1
    @Rodimus1 3 роки тому

    I downloaded the Easy HDRI. But my library is empty and it won't install the HDRI I got. Also, my model comes out purple after I remove the texture and follow all the shader instructions. What am I doing wrong?

    • @DECODEDVFX
      @DECODEDVFX  3 роки тому

      You might want to try the gaffer addon instead. github.com/gregzaal/Gaffer

    • @Rodimus1
      @Rodimus1 3 роки тому

      @@DECODEDVFX I downloaded Gaffer but still having issues. I tried doing the model again without turning off the material and got close to something. Still have a ways to go.

  • @flyashy8397
    @flyashy8397 4 роки тому

    I really like your tutorials but I can't learn anything because I keep getting distracted by that glorious beard!

  • @DokterWilly
    @DokterWilly 4 роки тому

    Do you have a link to the lights 7 hdri?

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому

      Unfortunately not. I looked for ages last night, but I can't find where I got that HDRI from (or any of the other HDRI's in the same folder, for that matter). I'm pretty sure it came from hdrlabs.com, but I can't spot it on that site anymore.

    • @srikrishna1283
      @srikrishna1283 4 роки тому +2

      grabcad.com/library/tutorial-hdr-library-for-rendering-of-your-cad-design-1/details?folder_id=323612
      d2t1xqejof9utc.cloudfront.net/cads/files/1e245b3da85bb182ab9be868d8a98a04/original.hdr

    • @srikrishna1283
      @srikrishna1283 4 роки тому

      @@DECODEDVFX check this out sir

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому

      @@srikrishna1283 Brilliant. Thank you!

    • @srikrishna1283
      @srikrishna1283 4 роки тому

      @@DECODEDVFX You are welcome sir

  • @ZELFOR
    @ZELFOR 4 роки тому +1

    Obrigado
    Obrigadoooooooooooooooooooooo
    Thanks
    Thanksssssssssssssssssssssssss

  • @Lord_Shmesh_The_Squishy
    @Lord_Shmesh_The_Squishy 4 роки тому +1

    I. Love. Your. Magnificent. Beard.

  • @kamitsuna
    @kamitsuna 3 роки тому

    None of the key commands work for me at all.

    • @Lakus231
      @Lakus231 3 роки тому

      you need to activate the preinstalled addon "node wrangler"

  • @virality9000
    @virality9000 4 роки тому

    2000 render samples. !! that will require a bitcoin rig lol

    • @DECODEDVFX
      @DECODEDVFX  4 роки тому

      Nah, I rendered it on a CPU.

  • @GreenMagic0
    @GreenMagic0 2 роки тому

    Looks more like frozen glue or glass sculptures than ice.

  • @bekdzhumadilov4816
    @bekdzhumadilov4816 3 роки тому

    Ебать чувак спасибо

  • @ДедПихто-з4м
    @ДедПихто-з4м 3 роки тому

    Охуенно, автору респект. It's very cool.

  • @spdz_
    @spdz_ 2 роки тому +1

    Great tutorial, thanks!