10:45 - "You think she's just an entry in your log book. But she's real!" "(Sigh) OK, sir, you can bring your body-pillow on to the plane with you if you insist."
"Yes, the inferior one was the winner after all. That's right. Until the very end, Raz thought he was the inferior one." "No, sir. No one knows that you were the third one...Pipo..."
Adam Rhodes That is actually literally it. Just, theoretically speaking if you made a perfect copy of someone and transplanted them, they wouldn't act any different. Which makes this nonsense plot even more nonsense because Milly should know he's a clone of her husband.
They have a machine that just totally removes the virus? Ignoring how that doesn't make sense and totally removes the tension, then what about all the zombie soldier things Raz has killed? Are they just less valuable people? Couldn't Milly have at least said something, held out some kind of hope for saving any of them at all?
There's gonna be a further twist where Raz is actually the missing link between humans and horses. Just look at how he punches the monster with his giant finger 18:43
I like to think that right across the hall from this game's bad guy and his computer that can't destroy physical letters, Wesker and Birkin are watching Resident Evil 0 and having the most boring Saturday night known to man. Probably to break up the monotony they'd switch monitor rooms with each other every few hours and try to guess what's going on, which is usually 'nothing.'
I like how Raz’s breathing animation was in sync with the alarm on the hover jet thing, making it look like he was just pressing a button to make it go off.
Woah, so it's all in a cave? Can't wait for the penultimate chapter when it's revealed that the entire facility is a *Albert Tokaj voice* LIFE-SIZE FUCKING MODEL!
As far as disasters in survival horror games go (that start messes up, I mean), a high-magnitude earthquake is a...surprisingly realistic/believable one, I must say.
Remember in RE3 how Jill got infected by the virus and there was tension in your first time playing as Carlos to find a way to cure it? Remember what you had to do in order to do that? Fuck that! Just take care of it all in a cutscene.
What gets me is the over enthusiastic turn around pose even during calm moments. Raz: Millie we need to talk Millie: *Does an entire triple axel* I don't know anything.
Raz turning into a zombie is sort of a neat twist, but then it's undermined by immediately curing him. The entire end of the game should have been focused on finding a cure for him. There's also as far as I can tell, no mystery to the setting any more. I guess, just the identity of the guy at the screen. I'm guessing he's the husband of Millie and a fellow scientist.
At least it wasn't "strap Raz to an operating table and do a super-long fetch quest to get all the components of the cure." Cause that's what you'd have to do in any other game.
Did you have to do that in Dead Rising? I was under the impression that game was about murdering zombies with various improvised weapons. I wouldn't expect you to have to cure anyone. Either way, I kind of meant any other game with tank controls. For some reason, shitty fetch quests were in pretty much all of them despite exploration not being fun whatsoever due to the controls.
Yeah, you did. At the end of 72 Hour Mode, Frank collapses (having watched his extraction helicopter crash) and it turns out he's infected. But rather than being confined to a bed and having someone else get the ingredients, he's the one who leaves to find the things Isabella asks for to manage his zombification.
You guys talk about how they save resources using the same lab textures... but we had the botanical garden section that was ONE ROOM and was over in a MINUTE and then it's THROWN AWAY. These people are just really bad at managing videogame production, there's no 'efficiency' here. Also is it just me, or is there more healing items in the game than ALL combat encounters?
PS1 lacked horsepower to render many enemies at the same time (unless they were super low poly), and I guess fighting lots of enemies one by one would make the game even more monotonous than it already is. Also, these games all take after the original Alone in the Dark, so it was an established gameplay trope at that point, along with tank controls and jumping around several predefined cameras.
By the way, it's amazing how AitD does everything better than this game, despite predating it by years and running without any sort of hardware 3D acceleration.
Wait... an infected protagonist whose infection barely enters into the plot and is eventually cured by a bullshit machine that they mysteriously know how to use? RESIDENT EVIL 4 STOLE SOMETHING FROM OVERBLOOD.
I was really hoping that the game had actually killed off Beardo, and the game actually did a clever bait-and-switch protagonist thing. Oh well. Should've known better.
Jam Milly can't fight the monsters, silly; that's not proper. Maybe is she dressed like a skank, she'll be protagonist material enough to battle--but only if there's a panic meter and she moans a lot more.
Is it just me or does Overblood have a fairly interesting story and setting overall? I mean, the graphics are trash, and the gameplay is awful. But ignoring that it's a neat little setting.
So far, honestly, I think this game could have had some potential from a narrative point of view. It's just that the gameplay and animations mar it down a lot.
The sequel to this game has nothing to do with Raz and Milly if I am not mistaken. I saw some gameplay footage... So I am guessing that they both die at the end? No? Maybe? Hopefully?
Raz appears as the owner of a diner called DNA, but his backstory has been changed/retconned slightly and there is no mention of Milly. He's basically the "boss" character setting up the missions you go to to "save the world".
To be fair, that doesn't cover emotions. If the clone doesn't feel the same about things, such as the original's husband, then she's not really the original after all.
DNA is appearance, memories is just a past. If I was a copy of somebody else it doesn't mean I need to feel the exact same way they do about events that happened to them.
DNA doesn't just define how you look, it defines all your intrinsic characteristics :P Your personality (feelings included) is the result of external factors interacting with those characteristics. If you have the same DNA, and you have the original's memories, then your personality at the moment you first wake up should be the same as the original person's at the point when their memories were replicated. From that moment on, of course, you start having unique experiences and become increasingly more different than the original.
10:45 - "You think she's just an entry in your log book. But she's real!"
"(Sigh) OK, sir, you can bring your body-pillow on to the plane with you if you insist."
How will Milly ever get out of this--oh.
Will Milly be able to cure the--oh.
"I removed it!"
ok
Really, it was that simple, way to hold the tension for all of 10 seconds game
“Do you swear to tell The Partial Truth(TM), and nothing but, so help you God?”
“....Kinda.”
Whenever they strike that pose I'm waiting for them to start snapping their fingers like it's West Side Story
when you're a clone you're a clone all the way
Yet again, the machine proves to be the smartest and most sympathetic of the characters.
"All I have in common with her is a DNA strand and memories"
Ah yeah, you're right. You're not like her at all!
To be fair, it's not like DNA and memories are all there is to a person.
I get the feeling he made some weird changes to this version of Millie. Like those hair braids; no way would the original Millie pick that hairstyle.
All I have in common with her are her recessive genes!
BROTHERR
"Yes, the inferior one was the winner after all. That's right. Until the very end, Raz thought he was the inferior one."
"No, sir. No one knows that you were the third one...Pipo..."
Adam Rhodes That is actually literally it. Just, theoretically speaking if you made a perfect copy of someone and transplanted them, they wouldn't act any different. Which makes this nonsense plot even more nonsense because Milly should know he's a clone of her husband.
At 18:30 it looks like Millie is just flipping off the mutant zombie guy while Razz beats him up.
So, Milly is Raz's clone mom who's also his wife... Somehow more incesty than Evangelion.
They don't let you fight as Mill(y|ie) because they were hoping to hide the fact that they mixed up the hurt and death sounds for her.
They have a machine that just totally removes the virus? Ignoring how that doesn't make sense and totally removes the tension, then what about all the zombie soldier things Raz has killed? Are they just less valuable people? Couldn't Milly have at least said something, held out some kind of hope for saving any of them at all?
Mackerel Phones
I guess they need a perfect sample for the machine to work...?
There's gonna be a further twist where Raz is actually the missing link between humans and horses. Just look at how he punches the monster with his giant finger 18:43
_Bad Guy:_ "When are we getting some new lights in here?"
I like to think that right across the hall from this game's bad guy and his computer that can't destroy physical letters, Wesker and Birkin are watching Resident Evil 0 and having the most boring Saturday night known to man. Probably to break up the monotony they'd switch monitor rooms with each other every few hours and try to guess what's going on, which is usually 'nothing.'
I like how Raz’s breathing animation was in sync with the alarm on the hover jet thing, making it look like he was just pressing a button to make it go off.
Raz is that dumb he needs a 'Breathe in' alarm.
Woah, so it's all in a cave? Can't wait for the penultimate chapter when it's revealed that the entire facility is a *Albert Tokaj voice* LIFE-SIZE FUCKING MODEL!
As far as disasters in survival horror games go (that start messes up, I mean), a high-magnitude earthquake is a...surprisingly realistic/believable one, I must say.
Yeah but then they add in cat sounding mutant virus zombies and clones and the relatability goes downhill rapidly...
Wouldn't a clone be more like a twin rather than be a complete copy?
Remember in RE3 how Jill got infected by the virus and there was tension in your first time playing as Carlos to find a way to cure it? Remember what you had to do in order to do that?
Fuck that! Just take care of it all in a cutscene.
I know it's been 7 videos but I still cannot get over how they think those tiny ass crop vests were supposed to keep them from freezing to death
Well they're made out of meat I think it was to prevent them starving to death, though Millie's seems to have gone off...
The resting fingergun pose gets me every time. How was that something anyone decided to leave in for any reason?
What gets me is the over enthusiastic turn around pose even during calm moments.
Raz: Millie we need to talk
Millie: *Does an entire triple axel* I don't know anything.
Electro psychobabble.
I need to use that some time :V
My new band
Raz turning into a zombie is sort of a neat twist, but then it's undermined by immediately curing him. The entire end of the game should have been focused on finding a cure for him. There's also as far as I can tell, no mystery to the setting any more. I guess, just the identity of the guy at the screen. I'm guessing he's the husband of Millie and a fellow scientist.
New theory about the development of this game: it was play-tested by Mike Dawson.
At least it wasn't "strap Raz to an operating table and do a super-long fetch quest to get all the components of the cure."
Cause that's what you'd have to do in any other game.
ManOutofTime913
Thank goodness for small favors.
ManOutofTime913 /*cough*DEEPFEAR*cough*
_Dead Rising._
Did you have to do that in Dead Rising? I was under the impression that game was about murdering zombies with various improvised weapons. I wouldn't expect you to have to cure anyone.
Either way, I kind of meant any other game with tank controls. For some reason, shitty fetch quests were in pretty much all of them despite exploration not being fun whatsoever due to the controls.
Yeah, you did. At the end of 72 Hour Mode, Frank collapses (having watched his extraction helicopter crash) and it turns out he's infected. But rather than being confined to a bed and having someone else get the ingredients, he's the one who leaves to find the things Isabella asks for to manage his zombification.
Milly zapped Raz right in the razberries!
Lol whenever they enter the room with the poorly constructed bridge it sounds like the Runescape login theme is about to kick in
So this is where RE4 got that pretty cool jetski escape scene from.
She's real, and she's magnificent!
"Evacuate immediately."
Sounds painful. They'll need a direct-injection engine.
Futonrevolution is that a reference to that car escape series?
...
because if so I approve.
You can't go wrong with a mashup of Cro T. Robot and Car Escape. It's a comedy classic!
Clone of a woman with implanted memories. Okay, another example of Japan's fascination with Blade Runner. Gotcha.
She's actually 30-polygon Millie, but 18 of them are in her pigtails.
Alright, I admittedly didn't see the clone thing coming until literally the beginning of the part where I took a random guess.
15:08 Below the Belt... but Over the Blood!
...seriously though, how does that title even tie into anything in this game?
Uh.... when you die you get the words 'GAME OVER' over a picture of blood?
You guys talk about how they save resources using the same lab textures... but we had the botanical garden section that was ONE ROOM and was over in a MINUTE and then it's THROWN AWAY. These people are just really bad at managing videogame production, there's no 'efficiency' here.
Also is it just me, or is there more healing items in the game than ALL combat encounters?
What is it with these PS1 horror games that have like, five enemies in the entire game?
PS1 lacked horsepower to render many enemies at the same time (unless they were super low poly), and I guess fighting lots of enemies one by one would make the game even more monotonous than it already is. Also, these games all take after the original Alone in the Dark, so it was an established gameplay trope at that point, along with tank controls and jumping around several predefined cameras.
By the way, it's amazing how AitD does everything better than this game, despite predating it by years and running without any sort of hardware 3D acceleration.
look, T.R.A.G. - Mission of Mercy is a great game with great enemies, OK
Wait... an infected protagonist whose infection barely enters into the plot and is eventually cured by a bullshit machine that they mysteriously know how to use?
RESIDENT EVIL 4 STOLE SOMETHING FROM OVERBLOOD.
OH MY GOD, THEY EVEN HAVE A JETSKI ESCAPE SEQUENCE.
(Well, hovercraft, but come on.)
I was really hoping that the game had actually killed off Beardo, and the game actually did a clever bait-and-switch protagonist thing. Oh well. Should've known better.
Jam
Milly can't fight the monsters, silly; that's not proper. Maybe is she dressed like a skank, she'll be protagonist material enough to battle--but only if there's a panic meter and she moans a lot more.
I'm still holding out for the return of Pipo as rightful protagonist
I'd rather Peepo reappear as the final boss.
The only reason why you'd deliberately hide a character's face is because you don't want the audience to see it for some reason...
Chekhov's burned-out fluorescent light bulb, very common.
Is it just me or does Overblood have a fairly interesting story and setting overall? I mean, the graphics are trash, and the gameplay is awful. But ignoring that it's a neat little setting.
harizotoh7 you ever read the synopsis for Overblood 2?
A D E flat F sharp
look i just played most of the soundtrack
So far, honestly, I think this game could have had some potential from a narrative point of view. It's just that the gameplay and animations mar it down a lot.
Jesus 3 years already?!
Am I the only one that is disturbed that both characters always have their index fingers perma-extended. What are they always pointing at?
#whatwouldpipodo?
The sequel to this game has nothing to do with Raz and Milly if I am not mistaken. I saw some gameplay footage... So I am guessing that they both die at the end? No? Maybe? Hopefully?
Buzzsaw Louie there is a super replay of it. Raz has a cockney accent.
Raz appears as the owner of a diner called DNA, but his backstory has been changed/retconned slightly and there is no mention of Milly. He's basically the "boss" character setting up the missions you go to to "save the world".
I can’t help but wonder who dislikes these videos. You go all the way through the series to just keep disliking it?
Lol this game's story is funnier than it is suppose to be. I am laughing at every minute of it's crazy. This game is a masterpiece!!!
"Stop your electro psycho-babble!" I say that to my Dreamcast when it boots up with a disc inside.
I can't believe he got cured 10 seconds later lol I thought the virus had no cure or some shit?
20:21 This game is cribbing from Akira? Are you serious?
10:41 WHAT IS IT
*click* "That was easy"
"I'm so glad you're ok, Raz! Thank goodness we outsourced the virus cure development to Staples!"
Why do 90% of the thumbnail clips have to focus on Beardo's stupid face?
"I'm not your wife, all we have in common is her DNA and her memories"
So... you ARE the same person? :\
To be fair, that doesn't cover emotions. If the clone doesn't feel the same about things, such as the original's husband, then she's not really the original after all.
Sure it covers emotions :P
DNA and memories (conscious or not) pretty much leads to everything else.
The line is just poorly written XD
DNA is appearance, memories is just a past. If I was a copy of somebody else it doesn't mean I need to feel the exact same way they do about events that happened to them.
DNA doesn't just define how you look, it defines all your intrinsic characteristics :P
Your personality (feelings included) is the result of external factors interacting with those characteristics.
If you have the same DNA, and you have the original's memories, then your personality at the moment you first wake up should be the same as the original person's at the point when their memories were replicated.
From that moment on, of course, you start having unique experiences and become increasingly more different than the original.
Got a citation for that?
This games OST is amasing
I don't remember this escape from a military compound in Metal Gear Solid 3...
hi sara