The Best Combat System in Gacha Gaming
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- Опубліковано 10 вер 2024
- It only takes a few minutes of gameplay to recognize that the combat in Wuthering Waves is a step ahead of its competition. What exactly makes its systems so engaging for the player?
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What do you find the most satisfying about Wuthering Waves' combat?
The parry system has to be it for me.
It feels a lot more active than in a game like ZZZ where I can go grab a cup of tea while my character parries 5 hits in a row with no additional inputs.
For me its the swap cancel, it might be simple but to mastered it its not ez, i find it more satifying to do a swap cancel on mobile than any other devices.
With a good spec mobile and lowest setting of course, doing it on potato phone is Painful.
Best part? I have to know and use almost all of a character's kit to be good. Is not "press skill, swap out, forget basic attack exists" or "spam basic attack until swap QTE appears". Characters like Danjin are fun to play once you get the hang of it. Not the mention the full rotation of the team you wanna use
Swap mechanics, if this exist in genshin, it would be somewhat comparable even if parry doesnt exist, but the lack of jump attack on gi already makes it annoying, if hoyo has to change the swap timing on GI they will have to change plunge attacks and skills overall, kuro definitely made a souls gacha with this one, the only thing that wants me for that game to stay alive is Lady Furina, GLORY TO THE GOD OF JUSTICE.
@@maimaibiri9045 Genshin could never. I repeat Genshin COULD NEVER do that. Meme aside, they really can't. I mean their older character would be absolete if they start implement it. Not only they need to revamp the whole mechanic of the game, they need to spend money to do that.
Furthermore, the size would be humongous. Mobile player would need to abandon the game altogether or just wait until they save enough money to buy new device or pc to play their game. They don't want that because no one want to invest in their game when the player count is low. To address this, they will just release new character with the mechanic that you just stated. That way, they can avoid those issues.
In other words, "If you want to be stylish, looking cool looking and not noob when playing gacha games pull these new character" - Za wei probably.
Two Things.
1. The Characters in Wuthering Waves has the best combat mechanics I've ever seen in a Gacha Game with the systems Crispy Swap Cancels, Freeze times, Combat Freedom, Aerial Combat & Combat Fluidity that you can actually Control and not boring Auto controls.
2. Enemy Bosses in Wuthering Waves are not Training Dummies. They can one shot you if you don't respond immediately, unlike other games who tickles your health bar like a Kiddy Party Game Smash Buttons, in WuWa you need to learn your enemy mechanics or else you can't escape.
I'll never understand why people say that no elemental reaction = bad. It's literally a turn based game mechanic.
@@businessaccount-h6vlmao you literally just proved why it's good
@@businessaccount-h6v You just proved why it's the best thing ever lol. More than twenty years (yes, no 10) and it's still one of the best mechanics in any action game simply because skill test.
@@businessaccount-h6v it aint just about the parry cause even zzz has parry but people dont glaze it like wuwa
@@businessaccount-h6v Parrying system never grows old. Hoyo even made an event in Genshin where every character can parry, but they didn't make it permanent even when so many players were asking for it. It's not only the parry system and perfect dodge that makes WuWa infinitely better than Genshin, it's also how the devs respond to their playerbase.
@@businessaccount-h6v any dumb people can do that elemental reaction. but can a dumb player can do perfect parry run?
Key ingredient for the best combat in a game is a Skill Check not Damage check
Well that rules out this game
well, it's actually Skill & Damage Check. People said Lingyang is bad is not just because his damage mid, but also hard to play. But i can clear ToA with Lingyang.
@@Sean117343 you can defeat a lvl 120 boss with one level 1 character with lvl 1 weapons and no echos by your own skills, can you beat a lvl 30 mob with a lvl 1 character with lvl 1 weapon and no artifact in Genshin or zzz?
@@grymnsthat only applies to mini bosses that have an easily attack patterns
Not actually bosses like the dreamless you need a good team and characters for them
@@monaedy2484 ofcourse you need a decent character for the main bosss but you can still solo the bosses easily, unless ofcourse we're talking about holograms, you need to be goated to be able to solo those, but still can be done
the best part is it doesn't handhold me for when to parry / block / swap out, game actually wants you to learn to "get good"
and the character tutorials are actually detailed and work
No quick assists after getting knocked out of the air, buddy, you gotta do it yourself!
“Here’s how to parry, here’s now to block, here’s how to swap, this is the attack button, this is the gadget button, this is the dodge button, Goodluck”
The Yinlin combo that they taught in the tutorial actually feel so good. RS1 - BA1 - 2 - 3 - RS2 - forte - RL.
The tutorial for parry is actually not detailed enough, though. The circle is actually just a reference and what you need to do is actually connect your attack hitbox with the enemy's.
yup been sayin that since cbt2 that WW will be the first Mainstream Gacha Game that will teach Gacha Andys to "get good"
PGR still has better combat imo but it isn't fair to compare them considering one is a purely action-focused game and the other is an open world. They're both made by Kuro either way and wuwa is still early in its lifetime giving it a lot of time to improve and catch up to the level of PGR but for now, talking purely combat, PGR stomps.
ehh, pgr has really satisfying combat. but its not exactly as interactive, no parries and matrix isnt that big of a mechanic
edit: yes, im aware that there’s parries now. no idea how i got to level 95 without realizing that 💀
i still stand by the fact that matrix isnt a huge mechanic. it has a decently long cooldown so you can really only use it once or twice per character per rotation(feel free to correct me, im not super sweaty into pgr) and some newer characters can just straight up activate it on their own.
@@aarushi2740 ‘no parries’ 💀
@@aarushi2740huh?no paries in pgr?are you sure we talking about the same game?you do know as kuro previous game they had paries before wuwa right? 😭😭😭
You can literally parry almost all bosses in the game
@@aarushi2740no parries lol
I personally prefer PGRs combat but with time Wuwas combat will improve. If anything PGR seems to be their testing ground for Wuwa as there was an event in PGR where we had something like intro and outro skills
This is unquestionable 😏🍵
I'd agree if its vs Gen 1 and some Gen 2 like Liv but past that I prefer Wuwa. Those auto dodge, I frame, auto sorting kinda ruin the fun for me
@@anyaforgors I couldnt care less about the meta excpet S rank Wanshi. Most of the time I try to clear stuff with either Wanshi or Noan
Probably One Of The Best Combat Systems in Gacha Gaming where Skills matter more than anything 💀
Would say skill matter more in context of compare to other gacha. But in the end its still a gacha where you can bulldoze through with cash and/or character investment (just like any gacha)
Skills > Wallet
@@steffan5156ofc that is the only things gacha games earn if you want that combat badly go play dark souls simple
@@steffan5156 dare you to give someone who's never played wuwa an s6r5 jinhsi and watch him absolutely get destroyed by any hologram 6
@@james-bx4wr I believe what he meant was whaling on a character would surely making the game easier, of course you would still require skill, but the effort is not as hard as f2p/low spender.
Kuro took alot of inspiration and study them and put them into their combat system that feel satisfying.
Like how Apple made a better phone than existing phones at that time they launched
For me, Kuro Is the best when it comes to combat system in gacha game.
I just hope they makes Scar goat mode as a hologram, his elden ring boss moveset is awesome.
When u mix morgott, astral, and maliketh
yes Kuro indeed the best in term of Combat and that's pretty much a very well known fact even amongst the hater, tho i do say their design choice still kinda hit and miss sometimes
Please no... Let Margit rest 😂
Yes, the combat is very satisfying. It is what I have wanted from Genshin for years. It has to be said. Genshin. Will. Never!
same here! combat maniac who went from hopeful to hopeless after 4 years and they still haven't done anything with their combat system despite it having so much potential
Glad Wuwa came out because people like you can finally have what they wanted and not be stuck with Genshin
I felt the same for Genshin when I found out dashing has I-frames but there was no feedback that rewarded the player for dodging.
@@pierreshi6102 Why would you want genshin's combat system to change I don't get it
@@giantship555 to change is the wrong word, it's to "evolve", to get better. Genshin's combat system has great potential, but they do not capitalize on it. The fact that geo is still so shit with all their reactions, despite dendro coming out only in Sumeru and buffing electro, is still a massive L in my opinion. Genshin's combat is so boring, all they do is add hp to the abyss monsters.
Wuwa surely great but idk, i think PGR still hold that title "best combat" in gacha games, atleast for me :)
I think PGR definitely has engaging combat, but I recall that it was very hard to pick up for new players.
I think Wuthering Waves is a lot better at easing players into the mechanics while still having the option to do crazy things with dash cancels, jump cancels, and swap cancels.
@@saintontas indeed, a lot of things are much easier for new players to adapt with the combat in wuwa with lots of combos can be applied, it's just that being able to parry a few times in a row(some bosses) without even having that circle indicator(wuwa) in PGR is actually more satisfying to me, tbh I'm a bit dissatisfied with the parry system in wuwa, great for new players but I kinda wish they add more things to it like it's good but they could do better yk :)
Bro want under water lamia parries treatment💀@@zenn824
@@saintontas Also, I prefer if kuro add option for pro player to enable or disable the circle indicator. Makes player more satisfied to parry the attack that doesn't have indicator and dodge the one that they can't parry. Also making the gameplay clean without the ui of circle indicator.
@@anzheilen5217 my god i need this option in the game
Gotta note when there is a survey
I'd think Wuwa is the 2nd best combat system. PGR still remaining at first. The good thing about this is that both are developed by Kuro, so we can see that Kuro specializes on great combat in both games. Parries are more punishing in PGR simply because if you don't parry bosses like the Heterohive mother and Fenrir, you will really fail against those kinds of bosses. I can only remember Tempest Mephis hologram V and VI where the parries are almost necessary, but I hope Wuwa continues in this route to have more variety in the enemies. PGR has the advantage of matrixes, having longer s and time lag than perfect dodges in Wuwa, however there are some contents and enemies that ignore matrix and really makes you suffer for it, much like in Babel and Norman 06. I do hope that Wuwa includes game modes like these (Babel, norman 06, stronghold 18 to 21 and clash reflection) in the future so that we can maximize the combat capabilities of the system. I do hope they won't neef bosses too much like that of Scar in ToA. It is really fun fighting him and getting 3 stars.
can't call it "action RPG" without "Action"
What is action?
"Rpg" is a buzzword these days.
You forgot important echos can make your fight feel different.
Everytime i open Genshin, i remember there's a limited stamina bar and doesn't feel like playing, everytime i open zzz, i remember i still have tons of tvs to do so i end up closing it even before it finishes loading, there's nothing that makes me feel like this in Wuwa, i even replay Illusive relm many many times even though I've already got all the rewards just because it's fun
Definitely WuWa will stablished a new combat system standard for the future gachas coming a long the years...
And they will also set a new standard of better Gacha Rates compared to Hoyoverse Scam Pricey Gacha Rates
Only for open world gachas, but i wouldn’t like seeing games just taking everything from WuWa and then add 2 little things, every combat has their peak that’s what makes it fun in the end
We already see the quickswap in everness to neverness :D
@@xbgsheikiii3593 agree, they shouldn't just copy paste and just change the colour, but i do hope new action gachas have combat on par or even better than Wuwa
I love that the game feels amazing to play both as a new player and advance one
The ability to quickswap definitely enhances the skill ceiling while the skill floor is in no way low since dodging and parrying which is the core mechanic can be quite a challenge already. End game of Wuwa feels like Sekiro and DMC combined.
I love that the monster in this game feels very distinct to fight with Tempest and Thundering feels more like Sekiro boss where you need to time your attack carefully since they are very aggresive but have a lot of counter window, Monkey boss is more like Dark Souls with his big, heavy and powerful but slow attack that make you focus on dodging while Scar is more like Elden Ring boss with delayed attack and wide sweeping but flowing movement.
In comparison GI combat, although have great elemental system, the actual gameplay feels very static and the bosses feels similar to each other (mostly Flower, cube, and slime lol)
Something that really soured combat in wuwa for me was the jue boss fight. Like no joke sometimes i almost kill that thing and then it hops 30 feet into the air for the longest time and I can’t attack it. Maybe it’s skill issue but i think it’s horribly designed
It is without a doubt one of the worst battles in the game. If they bring that monstrocity to the Tower we are going to have a problem.
If you don't one-rotate her she just spins around like a pool noodle for 30 seconds. It's ridiculous
@@saintontasLooks like they took a page right out of Genshin's BS boss design.
this is also my problem until I used Jinhsi against Jue She can teleport from the highest peak of jue when swapping. another one is Lingyang he can maneuver mid Air and fight him. now for me it is easy to take him down.
They designed that fight more for the cinematic effect than actual gameplay. A very similar fight exists in Black Wukong and many consider it the worst fight too.
With Camellya being rumored to have a fast movement skill I think Jue will remain a terrible boss design until the Camellya banner.
PGR : Nah , I’d Win
i played ZZZ and still do and while i like many things of this game...i know the gameplay isn't gong to please for a long time.
When the "wow" factor passed away, i found the combat so dull... Which is a shame because i find that it has great potential.
But it's so braindead. It's not "button " mashing, it's just strictly sticking to a rotation.
Which is fine overall but when you played wuwa just before...man it's really not as satisfying.
I simply uninstalled it.
No harsh feelings, it just wasn't for me, best of luck to everyone with that THICC chara that's coming
I still play ZZZ for the lore and fun characters/world design. Though the combat and sometimes TV system bores me.
IKR?..
Just like Genshin - ZZZ feels like there is always "the right way to play"...
Instead of inspiring players' creativity those games punish you for not "sticking to the script"...
Or is it just me?..
A shame though, 'cuz I like ZZZ's setting a lot...Plot is alright and even MCs have actual personalities...(Can you believe this?..)
Yet I can't make myself play it aside from dailies while WuWa exists...🤷
Fr, its so hard to play other gachas now once I experienced Wuwas gameplay
THEY ARE ACTUALLY DESTROYING that RIGHT NOW!!
I hope content creators like you talk about this before it's too late, but they announced that they are going to nerf Scar attacks on the tower of adversity because of the cry babies, the problem with the tower of adversity is the mobs being damage sponges, too many Players say that even though Holograms are very difficult, they are much more fun than TOA bosses because of this. Even the battle events are blatant copies of Genshin events that are completely aimed at casuals, while they have good battle events on pgr that cater to both casual and hardcore players. PGR Battle Events Explanation: basically they put a very difficult boss in the last stage with many attack patterns and life and infinite revives without a timer, the more you die the less stars you will get but you don't need them to get the main thing (gems), so casuals can get the guaranteed rewards without worry, but the hardcore who want maximum rewards have a challenging and fun battle experience. I don't understand why they don't just copy the pgr events. Anyway, I think this could be a good video for you to talk about and it's very important to complain before this game becomes like Genshin
Edit: Attack patterns
I think it's an interesting topic to talk about. We'll see if I can squeeze it in this week.
@@saintontasthank you so much it is very important to talk about this cuz kuro already showed that they care about global (when they changed lin yang voice actor). In pgr players complained about the game being to easy cuz of gen 2 and 3 characters and they are now receiving 2 new endgame modes cuz of that so if we complain probably they will give us more endgame content and good battle events
@@pedromiguel2929 I mean as a company I don't fault them to see the direction they are going as a more causal friendly PGR. I do hope they keep it as is. We'll see if they listen or not.
@@steffan5156 the problem is what makes wuwa unique is his combat, when they cater to just casuals they are losing the main reason why most of the players are playing this game and not genshin it's difficulty. If you ask most of the players will say simulacra event was mid, it was carried by the rewards and that's not good. The good part about pgr events is you have the lower stages where casuals can get all the rewards that matter and are just as easy as this wuwa event but the last stage that is optional is catered to hardcore players so even hardcore players can have fun so both casuals and hardcore end up happy with the event
Casuals are one of the biggest spenders in gacha. This is why ZZZ and other Hoyo games are so successful. The reason why Honkai Impact 3rd makes the least money
I love wuwa is the best gacha game I ever played, feels so much like a souls like game. And the combat is so fast paced, also if you are good at dodging having a healer in your team is optional not forced like in genshin.
It's not forced your just bad
You don't need a healer in genshin if you're good. Wuwa players should not have a problem with this
The combat is so good, but those char design (*Waifus) is another realm on visual aspect.
All I know is that whenever I play Wuthering Waves the combat is so satisfying and I actually really enjoy it then when I go to ZZZ it just feels like the combat is much slower pased and sometimes takes too long to complete because the enemy's have way too much health like I get halfway through a boss's health and just want it to be over already but there's still 40-50% health left and by the time it's finally over I'm ready to log off lol
Idk if I did a good job explaining that but on Wuthering Waves I enjoy enjoy second of the combat and then on ZZZ it really depends sometimes there's good moments and sometimes it just absolutely sucks but it also depends on what characters I'm using like I like Neko, Emby, and Nicole because it feels faster to play but even then there's still the issue of the enemies having too much health like I dont like games that just add more health to artificially increase the difficulty.
ZZZ feels really uninteractive until you break the stagger bar; Wuthering Waves stops being interactive once you break the stagger bar but you appreciate that break because the combat is so engaging.
@@saintontas that's probally it, I'm kinda casual and don't worry about the concerto energy or any of that I just play lol
You are underrated, love your videos! You obviously play the game a lot and your comments aren't just generic "fluff". I actually played Mortefi with Jinhsi and it was pretty good even if DPS was lower.
Playing wuwa and now pgr. Both combat are different but can feel the same in a way. So Kuro definitely has combat down to the tee.
combat with wuwa is indeed satisfaction guaranteed 🔥💪
I don't play the game for combat at all. Maybe... 5% for combat? The rest is for open world, characters, lore, cooking, photography (I am not joking, I play this game for slice of life and dating simulator, essentially).
But you're so on the money for the combat being satisfying. I can feel myself getting better each battle because I can finally juggle not only attacking, shielding, combo and whatnot, but also parrying and dodging.
Double W for WuWa!
I find it cringe when people play gacha games for "story" because all gacha games literally have the worst storytelling and world building in gaming. Like just be for real and say you like the adrenaline of gambling.
@@Vizible21 I met people like you before who said that people should play "real" games (?).
In my case, I play two gacha games for a simple reason that it's accessible on mobile, for my only gaming device is an old iPad Air. I don't have a gaming PC or laptop, I don't plan to have one until I finish my PhD, and I don't enjoy console gaming unless it's Animal Crossing.
I genuinely like some gacha games story, many resonates with my value and what I've researched on the industry (in a way), but you’re allowed to think of others and me as cringe while believing we’re just here to gamble.
Every weekend I spend some free time to solo all hologram VI bosses with danjin just to have fun. It's quite relaxing after busy work during weekday
fellow danjin main 🙏
made an alternative account just so i can solo the game with danjin
@@Brother_Zeke In danjin we trust
@@stefanusunicorn7483 danjin is insane man. High risk High reward character.
Bros on a roll with these videos🔥🔥
It definitely has the best combat in the type of gacha it is, HSR has the best turn based combat for the type of gacha it is and Genshin has the best F you we don't care in the type of gacha it is.
high APM with quickswap dopamine hit feel gud
It even ruined the combat of my anticipated single player game lol.
And that one being?..
@@madness..3449 visions of mana. Good thing it has demo so it spares me of buying it.
@@cassandra2646 Huh?..Would've never thought...
What's so wrong about it?..
@@madness..3449 nothing wrong about it, but everything just feels so slow playing that game both combat and traversal after playing WuWa.
I'd rather buy DQXI to be honest, but you know Square Enix doesn't put it on sale less than $20 even though the game is fast approaching its 10th year lol.
Don't mind playing full price but you know it's tough times here.
WuWa is challenging the animation is so fluid, quick swap is really cool.
But 1 thing hoyo really excell in combat system is their uniqueness like reaction in Genshin and now we get anomaly disorder in ZZZ.
For me they have their niche and they delivered it nicely.
well said
Yeah it didn’t "ruined it" it just created another category of combat for open world.
Genshin not having a parry or perfect dodge shouldn’t be considered bad because it’s baby easy
I absolutely adore wuwa's combat and think its the best in the Gacha sphere along with PGR, Kuro's other game ironically enough. But the ZZZ slander is so lame man. It also has great combat of its own, it really isnt far off from Wuwa (In terms of quality, not difficulty), its very well designed considering its goal and very enjoyable. They are both great games. Cant we just accept that lol
i feel like kuro does have a lot of creativity to work with but also they might be burning concepts too quickly like we got yinlin the string master spy type woman seen in every gacha game we got jinhsi the leader of the area we’re in that also doubles as the dragonic like character and the undead like character we got jiyan the general then theres chixia the over enthusiastic ranged character we even got changli the phoenix like character that genshin is only now adding in v5.0
I think its because 1.x wasn't very planned out and rn they just going through whatever they already had made. I think from 2.x they'll be more grounded and go through concepts less quickly
I think he's mixing forte and concerto energy. Concerto is the one for the burst. Forte is the one for the special ability.
Isnt concerto for intro and outro?
I came to appreciate the intricacies in WuWa combat more after starting to play ZZZ
Wuwa combat really sets the bar high
The bar isn't set high. You haven't played many games.
@@JyGproductions name those others
@lorenssangil9017 you mean like bayonetta, DmC, God of war, Nier automata, Final fantasy 16. Upcoming Black myth wukong, ninja gaiden even.
So many games had better combat. The fact that you even ask me to name a few😂
@@JyGproductions are those gacha?
@lorenssangil9017 did I say gacha games?
So basically you don't know what games are😂
All you know is f2p trash.
So far there is toughness bar, concerto generation, forte generation they havent fully explore as a char core mechanics. And if we look into PGR, people said they added a whole new mechanics outside of existing one (and even rework some released char). If thats true, i would say the lack of elemental reaction is fine and not that much of a big deal.
Do none of you guys know pgr? (Made by kuro games) Wuwa is a open world based game and pgr is the fighting based game
I heard from a friend that they will make the combat system in wuwa easier. I hope not because that's the best thing about this game and that's what I'm here for, mommies in combat. I haven't maxed out any of my characters yet because I leveled them all at the same time, which is a bad move I realized later. I'm not in a hurry to defeat all the end game contents though. so far, I haven't touched hazard mode in toa because I'm under leveled across the board but I'm lvl 5 in all of the hologram. I love using holograms to test out team combinations and practice dodging and parrying.
Imo i love how simple but complex and difficult but friendly it is to beginners and veterans!
I play both PGR and WuWa and both are def have its own unique quality to it (i personally prefer pgr but i also crave the combat that WuWa has as well. Basically both shine in their own way. I also love both lol)
I can see why ppl like one and other like the other everyone have their own opinion. Knowing pgr i am excited to see what kind of bosses they will add in WuWa.
The combat is like monster hunter + devil may cry. Not just the best combat in gacha, but one of the best in the whole action rpg genre.
*Mobile Action RPG genre
Wumen are "Hot" 🥵
i am a shorekeeper fan already
@@saintontas definitely breaking the bank with this one
@@myrgaan and breaking the meat too
Wu Men or Wumen?
@@AKX-DTGRSMP why not both
I love that characters have varying animations.
The explanation is very simple.
Wuwa is and plays like true action combat game and is more geared towards PC audience in mind.
Other major games just provides you the illusion of action combat in the form of a glorified turn based combat system. They are more geared towards mobile audience.
Unfortunately, a severe drawback of glorified turn based combat is that in the initial stage people can get fooled into thinking it's more than that. When in reality, it is not. Secondly, such combat system will mostly rely on character, gear check inherently. You simply can't implement other checks because it's primarily a turn based combat.
P.s. : I am not denigrating the value of glorified turn based combat either. Some people just want that and some people just want to feel like playing action game on their mobile. Both are valid.
P.P.S. While zzz is not my cup of tea. I do commend it for at least trying to implement a simplistic mobile friendly action combat that is not just a glorified turn based combat.
I waited for this game exactly because of the combat system. At first, I thought genshin will have similar mechanics like QTE switching and perfect dodge as well as their predecessor, houkai impact 3, but instead they choose to go more "casual" approach.
Thank god kuro games did not disappoint me on this one.
6:20 he finally mentioned that "OTHER GAMES" name😂
Best gacha cc does it again! U are uploading on a blistering pace my guy. Kinda worried u are gonna burnout😅
Much appreciated!
Burnout will happen if I ever run out of content ideas, and I don't think that's happening soon.
@@saintontas any teasers? Also, do u have any plans on covering update news like 1.2 dev notes in the future?
@@Fiberpills Dev notes are something I sometimes cover, but the updates in this most recent one were really small. I'll typically only make content if I think I can provide some additional value.
For teasers, I'm thinking of some breakdowns on character design and why certain implementations are so good.
@@saintontas excited to see it!
WuWa's is great but I think the boss design is second rate wannabe Soulslike. PGR's combat is better because it takes fast paced to 11 without needing to rely on pattern memorization. It's a mechanical skill check as opposed to a memorization skill check. This is why I like ZZZ more as well as like a more chill version of PGR's combat.
Tl;dr - Thinking about what I'll do next > Trying to recall and remember what the boss will do next
the fact that I get distracted watching you play your combos and swap mechanics as I was listening to your explanation proves it for me.
I like both ZZZ and WuWa. Both have fun boss fights. Also, the Tempest Mephis Mourning Thunder in WuWa is a masterpiece of a boss. That said, I love ZZZ's casual elements.
One thing I didn't like about ZZZ is that enemies kinda don't do much except for the occasional small combo a Boss does but most of the time there too busy being stunned for like 80% of the fight. You can't have one-sided fights and call it good combat.
Also unlike other games, every character has their own unique animation attack that's why every character is refreshing to play not copy paste combat animation
The combat sucks for me. dodging and parrying never works for me no matter how hard I tried. The camera keeps moving out of my control. The effects cover everything made me has no idea what is going on.
It's okay, you'll get used to it eventually. Even if I played PGR I also have hard time in Wuwa. but it does get better once you get the grasp of it
I feel bad for you. I dont know if its device or skill issue? maybe the combat system of wuwa is not for everyone. if you don't have skills you're cooked.
no elemental reaction = chance to make a character that can do elemental reaction as their unique kit
1 more why I love wuwa's combat is that it test your skills and hone them. I cant wait to beat 1 boss with no dmg taken
I'm just waiting for another human boss other than Scar for the real skill check since the harder bosses are usually the human ones.
The combat is so much better than any other gacha, it's insane.
I don't even have to look at the screen when I'm annihilating elite bosses, when using Jinhsi. I use the same button rotation every single time, no matter the enemy. Everything dies. In comparison, I am utterly useless with my similarly-built Encore. So, I don't know what that means in the end...
you should try pgr. the embodiment of epilepsy and seizure 🤣
Wuwa took dmc combat and dumbed it down for gacha gamers, honestly its so good
I actually enjoy farming for materials in wuwa even if I'm fighting the same mobs coz the combat system is so fun XD
My main team right now is Jinhsi, Changli and Yinlin. They might not seem to complement each other at first, but they’re the most satisfying to play for me, especially on mobile. So basically, you can build a team based on the playstyle of a character too.
Satisfying is definitely the word and that's an EXTREMELY important trait for the combat in an action rpg. When I played Genshin, I actually enjoyed the whole elemental reactions that you gotta use and stuff, but the combat quickly became boring and felt like a chore to do every time I logged in.
Now with how satisfying the combat in Wuwa is, I can easily grind for HOURS and never feel like I am forcing myself to fight enemies. Especially as you level up and enemies become stronger, which makes dodging/parrying so much more important and rewarding. And this is when the game just came out and theres not that many playable characters to use yet. I even find myself leveling up 4 star characters that I dont really need just to have fun with their combat style and add more variation to my gameplay. Theres not a single character that I dislike fighting with, even the healers feel satisfying to use. I honestly cannot wait for Kuro to add more and more characters with their own fighting style. Hopefully devs know that creating a varied cast is the best to do.
I always liked one thing about games, the way to endlessly grow the numbers
i see big numbers, i get happy
Hoi4: big manpower, big equipments = happyness
Total war: overall army size, conquered cities = happyness
Hsr: Bigger dmg, fast characters = happyness
Wuwa: big jiyan ticks = happyness
For people who played DMC... Elemental reaction is less needed than the combat... Because in DMC, combat is everything... Especially, why need making a character that an extra strong in story pot but exhausted just from running in battlefield? 🗿☕
If only PGR was open world i feel like people would appreciate even more the greatness of that game. WW combat is great top 2 after PGR imo
Its better that they make separate parry stance for melee characters, just like pistols they aiming stance
The combat is literally one of its main best selling boss, coupled with the fact that enemies you fight literally feel like real enemies and not just damage sponges. This is one of the reasons why I believe that hologram Crownless is the best hologram ever made by Kuro (ofc Memphis is still king), compared to the others that are good but tilt to the annoying category like monkey’s clones, Aix cc’s, Heron’s aerial attacks and Memphis double ganger.
EVERYTHING IN WUWA IS BETTER THAN OTHER GACHA GAMES, WE F*CKING GET IT
Don't worry, I've still got a lot more to tell you about!
The combat is so good!
Still waiting on concerto energy alert (shinnng!) to happen when using a controller on PC. :(
Going from Genshin to Wuwa in 2024 felt like going from WoW to Tera online back in 2011. You just know something changed and you can never go back. The funny thing though is that WoW and Genshin storytelling is levels above Tera and WuWa so you would just come back occasionally for story quests.
my worry right now is like a year or two from now when we have 3 fully builit teams. What will be the reason to pull new units? I dont play genshin so idk if they have this issue but with 3 fully built teams, it wont even matter what the element resistances are in toa since u can just swap teams or the tower buffs if ur units are built enough. at that point the only reason to pull from a pov of just wanting to fully clear tower (not considering how fun they are) is if powercreep forces u to which I hope the game doesn't come to. I think the only solutions to this is either add more buffs and debuffs to enemies that encourage characters of different gameplay styles or another endgame mode that requires more characters
I don't get the hype at all. Does not feel good at all, very annoying limitations and buffs don't snapshot so having a 3party team feels like a waste.
What do you mean by not snapshot? Give some examples
In wuwa You can't P2W because when fighting a boss no matter how much money you spend if you don't have the skills you're done. I mean if you are P2W it will make it easier for you to fight bosses and others But that can't guarantee you can beat it Because in this game skill is the main thing 🤣
Don't make fun of P2W players. The fact they can't win the content by whaling is now screwing us. Look what Kuro is doing to Scar to favor those. TOA before Scar was never skill based. Just damage sponges.
This is only true for actual gamers.
For example. My 18yo sister absolutely hates combat in wuwa cause it's too hard for her and loves genshin cause zhongli and you can just e q e q e q and spam left click.
This is true. I don't really like Genshin but they're definitely better for casual players. I consider myself one as well but Wuwa combat is kinda like a perfect balance for me. Not too hard and not too easy (only for Holo 1-4 tho).
If only gacha games didn’t have resin or waveplates
Lots of plusses and minuses; but no doubt WuWa has the best combat. When I see the game one-shot whales, it give me great satisfaction.
Nah, PGR ruined combat in any other gatcha game, including WuWa! At least for me! That game has the absolute best combat in any gacha game! It has parries, executions and counters,, probably some of the best music i've experienced! Played a lot of gatcha games, but i only stuck with PGR!
Ahem, "gatcha game"! Definitely not a gatcha game since you can get all characters in game for free if you just play the game daily!
Just let WuWa cook!
Weirdly enough I didn't play HSR until now because I was waiting for WuWa, but then after trying ZZZ and not getting the satisfying combat that I get from PGR and WuWa, I finally started HSR and honestly the turn based combat is a nice break from the other games. I really like WuWa, but I do think that PGR's QTE system is better because you don't need to swamp characters to trigger their abilities. WuWa's system will probably show cracks once they add a character(s) that want near 100% uptime on field. On the other hand, I really like the forte circuit because I think they can get really creative with it (example being Sanhua's forte circuit mechanic) and I'm now just waiting for an upgraded Verina to give the girl the vacation she deserves 😅
Someone is forgetting PGR is also a gacha game....
You should check PGR before saying WuWa has the best combat system. 😎
PGR combat >
Is the combat great? Indeed but is it the best gameplay ever? Don't think so.
The main biggest take away for WuWa's combat as you said: Versatility and player agency.
One character can be played at least two ways once built. Plus, building a team perfectly can also take you as far as 50-60% of the fight (unlike most gacha games where calculation, farming, and rolling takes you to 70-80% of the fight). The rest is all up to you on how you execute said plan.
This way, you can make up for lack of resources or perfect setup with your own player skill by quite a lot. As long as you at least have the minimum planning, theorycrafting and team building knowledge. You can also feel your own improvement in tackling bosses once you fight them for a couple of times.
I love watching streamers die to the lvl 120 bears 😂
yeah tbh, easily my fav combat in gacha rn. though seems Kuro fans prefer PGR which I haven't put any time into.
What's with the random 💤shade at 5:21? I'm not usually defensive but I don't even know what the shade is this time? 💤doesn't give 'control to the player', what does that even mean?
edit: that one Zhongli joke in the beginning was funny but at the end it just feels like you're overdoing it. I haven't played Genshin in 2 years but like let WuWa be its own thing stop obsessing over other titles.
zzz got mentioned one or two times in a 9 minute video.
gonna cry?
@@saintontas not at all? I just didn't get the joke/critique and was wondering if you could explain because it just didn't land for me/went over my head.
ZZZ does actually remove some player agency during its combat. In particular, it's the forced character swap with the time slowdown. If your bar happens to fill up on the character on-field, you get shoved into a noticeably long slowdown cutscene that forces you to either swap to another character or wait out the slowdown to regain control of your on-field character. The ironic part about this is that if you do another full normal attack combo on that same character, you get forced into the slowdown cutscene again.
Even if the character swap is optimal for damage, it should be given as a choice for players to decide WHEN they want to switch characters. It should not be forced onto players, nor should it interrupt the flow of combat constantly if a player chooses not to interact with it.
Honestly dodging is pretty impossible when you signal lags as much as mine does, on top of that there is no ios controller support so I can't really enjoy the combat
Until I get a controller I will always see this game as a massive ball drop, mihoyo actually had controller support every thought they're an absolutely worthless game company when it comes to genshit
I mean what idiot decided it was a good idea to give klee a 0.5% drop rate?? What pathetic losers would make a characters drop rate that low??? 🤣🤣🤣🤣🤣🤣
Tell me you have not play PGR without telling me you have not play PGR
it seems like you really like wuthering waves.
what gave it away?
@@saintontas yepp the video feels that way
Loved wuwa combat but had to drop it coz I hate open world exploration and asterite is ties to the exploration.
How you expressed what makes WuWa's combat excellent is good already. But i think you also kinda discredit others, and i don't really think that's good.
For example, in team synergy and flexibility part, you gave Mortefi as an example of how he can also be used outside of his outro, and it's not the case for only Mortefi. But that's literally what every character can also do in genshin, for example Rosaria can buff crit rate, applying off field no icd ice aura, self crit rate buff, and can blink to the enemy easily with her E. By that alone you can make use of her in freeze to apply ice, in mono ice for energy, proc favonius buff easily, any team that needs crit, consistent elemental gauge, or whenever the enemies is moving around like wenut. And it's not the case for Rosaria alone.
And for ZZZ's case about control, isn't it just the matter of rules on each game (outside the consideration of zzz's can't do any aerial, but considering some people here argue for pgr...) ? For example, in here to use Intro i need to filling up my outro energy, where in HI3 i can just do it whenever i want with a certain condition like attack type or time fracture, especially in APHO where the combat feels very similar to WuWa at some degree. It also feels kinda "holding" in that matter.
Your example with Rosaria is way outside of the scope of the comparison I made. You talk about way more game mechanics than just elemental reactions, mentioning things like gap closing and stat buffs by listing every feature in her kit. I could talk about a lot more things in Mortefi's kit, but it's not relevant.
ZZZ was designed to take a lot of decision making away from the player. The fact that parries automatically switch your character is easily the biggest example of this.
There's a lack of decision making when it comes to ZZZ, like if your impact character is on-field and you want to parry with the impact character since they do more stagger damage, you literally can't because the game was designed that way.
In WuWa, if I want to parry with a different character, I can quite literally switch during the attack and parry it, or use my on field character. That's putting control in the hands of the player and letting them do what they want.
@@saintontas since you talked about elemental reaction there, I think it's also important to talk about elemental gauges since it's as important as the reaction, and mentioned it on my comment. In Rosaria's example with Navia, her ice gauge is so consistent, and it's off field, which make it really confinient to generate a lot of shards for her enhanced skill. Similar things with how Mortefi can restore Jinshi's concerto with his coordinate attack. And also, you mentioned about Mortefi's outro that buffing heavy attack, so I guessed I also need to mentioned her crit buff since it's their capability at doing so, it's just the matter of the buff flexibility. Moreover, I also talked about how she can act as really good battery for other character outside of ice team.
In zzz, while I agree to your example of parrying (one of my feedback to the dev was add more character that can function like Ben, or even better able to trigger their own assist on their own with their ex), again, I think it's just the matter of rules. If I want to parry with Ellen, right before the attack, I can just switch to Lycaon for a moment than do the assist with Ellen.
Need a bit of work since you need to memorize the enemy's attack pattern, although with more upcoming enemy that seems have a lot of parriable attack, I can just switch Ellen - Lycaon - Ellen back to back.
With that, ZZZ's also has 0 CD in the skill, giving more variety of attack pattern for the character, something that doesn't exist in wuwa. Please don't tell me you argue that WuWa is overall better by citing just one example of a specific mechanic, Since you didn't mention anything about aerial combo.
@@saintontas oh right, I also curious about the other part about Mortefi's kit you could mentioned since I think mentioning Rosaria's capability of gap closing is important. It has a clear purpose and really good benefit for her team at fighting a certain type of enemy, even dodging their attack.
Lmao im here only to Look at these hoyoshills comments. Its fun to read.
Another Mommy added on the list~
Zhezhi, I'm sorry baby, you're cute af, but I REALLY need Lady Shorekeeper. Still, if I'm lucky enough to get Zhezhi in 10-30 pulls, I'd be super happy.
i dont know why people think that the element sould have a reaction and complain that wuwa is a genshin copy, people that compain about that also complain about elden ring not having elemental reactions too like wuwa combat is like elden ring enemy have resistances to but they dont have any elemental reaction
WuWa's complex true fast paced action combat system is for me objectively the best combat system in gacha gaming, it is literally the closest combat we would have to a gacha DMC and if someone says DMC's combat is bad I'm sorry that person has got to be outright dumb.
The only problem is since WuWa's combat is so good it ain't casual friendly anymore, and speaking of casuals? oh boy there are a lot of them, maybe for 1 player that loves a complex combat system there are like 100 casuals that prefer Hoyo's brain dead combat system