Florencio's SNEAKIEST Probe of All Time | Florencio Files
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- Опубліковано 24 лис 2024
- I cast one of the mysterious and deranged StarCraft 2 builds of the one and only, Florencio, the dude that invented the Protoss proxy nexus recall rush
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Thank you to everyone who is enjoying "The Florencio Files" I'm grateful for your kind comments. You guys are the highlight of my days.
It's literally the best series on UA-cam thank you for the entertainment haha
No no, Flo. Thank you for the entertainment
Your filthy sewer science is sacred to us, never stop doing it, I personally find you to be the most entertaining SC2 player on the planet and in the sewer.
Cheese on, King
We'll thank you right up until the brain bleeds that watching your game play causes kills us.
That first game, its like watching a master painter or sculptor while he's working.
The maestro of cheese
It's a "silence of the lambs" level of evil genius
A master painter who only uses red.
@@Floxxoror And salt.
its more like watching a shell game XD
you think u know where all the moving probes are but one ends up where you didn't ever expect it :D
Game 1 Build Explained. Spoilers
5:00 Pylon is made on the edge to hide the forge. This hides the forge to keep the opponent from thinking there might be a cannon rush.
5:04 The gas is made to stack the probes. One probe 1 has a mineral and probe 2 has no minerals. This allows me to click the mineral to force probe 1 with the mineral to go return the mineral after touching the opponent's mineral. Probe 2 is on a hotkey to hold position while it is collecting a mineral since it has no mineral from the start. Having them stacked leaving the base keeps the opponent from seeing two probes leave the base witch screams cannon rush.
5:29 The opponent hasn't seen the forge, so they need more information for process of elimination on what it could be. The gas is gathered to force the opponent to assume it must be a gas play, this will cancel their thoughts of it being a cannon rush. Doing this allows the player from getting aggressive towards the probe when inside their base.
5:45 I hide probe 2 into the pocket and create a light diversion so the opponent doesn't pull too many workers. The monkey video shows the color change on the background so represent the probe's color being different yet when the brain is focused on something else it will get missed. Once I force the player to change the view of focus, they will have trouble seeing pylons being built even if they see it in their peripherals. I hope this helps you get inside my minds eye.
Wizardry
It's been years of Florencio Files, yet, the mad man manages to surprise us...
"He's not doing anything with his money..."
As the mineral count instantly drops.
Always a pleasure to watch Flo
Edit: His misdirection is insane, I swear he’s a wizard
Magician more like, Wizards just cast fireball and you're dead - Magicians use misdirection, draw a white bunny out of their hat - and then you're dead.
@@ChristianSandviknes , I was going to say that, but I feel that would be incredibly offensive to call him a magician, since they are just slight of hand artist, while Flo creates real magic with his play style.
Science, magic, it's all just photons. ;)
That game one was legendary. He used his opponent’s brain against them. Even the viewers miss it.
It makes no difference which patch it is, Flo's sewer science can overcome it with ease.
This dude is a genious.
There may be better players, but he is an absolute genius.
I absolutely love those worker tricks of Florencio. That probe hiding in the mineral line is just beautiful.
Lore from the sewers, flippers that can barely operate the mouse, drinking Bailey's from a shoe, and bringing an arrangement of decisions that can only be barely construed as strategy... it's Florencio!
Barely operate the xbox controller
Dam first game protoss just told Flo to get off his lawn, turned around to see Flo already in his house sitting naked on his couch, staring back through the living room window.
How did he even figure out he could hide a probe like that?
That probe was one of the most impressive probe in SC2 history :)
" *WIDOW MINES* could be here" he thought, "I've never been in this matchup before. There could be *widow mines* anywhere." The cool AC felt good against his bare chest. "I HATE *widow mines* " he thought. 'Sweet Dreams are Made of These' reverberated his entire apartment, making it pulsate even as the $4 Monster Energy circulated through his powerful thick veins and washed away his (merited) fear of burrowed AoE units. "With Recall, you can go anywhere you want" he said to himself, out loud.
Florencio definitely uses Sea Urchins. He cuts them in half and just plasters them on with the snot-like roe as a makeshift mortar.
Florencio doesn't use clam shells, he uses flatfishes, they look at you and ask, what are you looking at huh?
33:15 lmao I also actually thought he was building Cyclones one at a time... AFTER the patch 😂because that is the exact sort of thing our boy Flo would do
He is Mr. Nimbus from Rick and Morty. All the weird sea creature stuff included.
ROFL, pelvis thrusts and all
my jaw is on the floor with that probe trick in the mineral lines hole lee shit
Now that I watched the video I love the thumbnail. Nope didn’t spot it and you can tell by pigs reaction he didn’t either 1:50 😆
I get it. He sent you the video on the Gorilla Illusion to distract you from this crazy Pylon Illusion Cheese on the right side of the base.
Lol that 2nd game, florencio's whole economy was right there by his void rays. The protoss player should have sent the void rays to that mineral line and left the immortals near the nexus in case the cyclones stayed or pushed them to pincer them.
I've never played florencio and I'm still traumatized. Everytime I see a probe head for the dead space in my base then reappear I always have to make sure they didn't have them doubled up and hid one in the corner 😅
I have ways to never let you see my worker hide inside your base, and if you see a worker hide, it's because I want you to. Food for thought.
@@Florenciosc2 bring it flo I been studying your replays for years and know you better than yourself. Just kidding you're a legend
@@James-uk4xi
Damn, that first game was amazing. I am in awe of the master sewer mermaid.
Literally paused the GSL finals to watch this, wp Florencio.
Amazing caster, your enthusiasm makes the game even more enjoyable :)
how impressive is it to use real parlor tricks in the rts that is starcraft. Im impressed
That stalker in second game is probably sniffing terrazin on the job.
This is the most galaxy brained probe micro ever. This probe micro makes ByuN's Reaper micro look amateurish
Game 1: Literal wizardry
Game 2: I acknowledge thee my kin.
Dude this is literally magic
ok this might have been on the older patch, but now that i think about it there might actually be some merit in not upgrading cyclone speed
hear me out, the main thing about cyclones is getting a target and then run away from it while staying a certain distance away, so it can fire while moving while the opponent can't do the same, and what u want the most is to stay on this perfect distance for as long as you can. now, i don't play much SC2 other than direct strike, so i'm not rly aware of how fast unupgraded cyclones are compared to other units, but in theory if u don't upgrade speed it'll take u a lot less micro to do the cyclone hit and run, because it'd stay in range of the enemy for longer, and if u were trying to chase an enemy it'll take u even less micro, because when chasing u need to be really careful of not entering the enemy range, if u have the fast cyclone it'll enter into enemy range much faster when chasing and it'd be much easier to lose the targeting when running away, so there might be a world where slow cyclones do better than fast cyclones micro-wise (i feel like this would be much better in lower elo, since pros have the micro to do as well with fast cyclones, all while having the speed to disengage and then move to strike at a different location)
Unupgraded, cyclones have speed 3.94. That's fairly fast, and means they outrun immortals (3.15), but not stalkers (4.13), zealots with boots (4.725), or warp prisms. So you might be able to outrun the bulk of the opponent's army, but you have basically no way to avoid taking hits from gateway units the whole time, and can have issues with immortals in transports. Meanwhile, the upgrade increases speed to 4.73, meaning that zealots and stalkers need to use their activated abilities to catch up, and that immortals can't catch them at all.
Is in an older patch, cyclones have 120 in the video (33:30), and it was changed to 110 and the movent speed from 4.73 to 3.94. So is playing with the tanky, fast but expesive cyclone that doesnt have the speed upgrade but had a damage upgrade to increase the lock on from 400 over 14s to 600 over 14s
That gorilla video explains how I was taught in martial arts to fight another martial artist
It’s how I’ve always played every game
Probe spotted 1:37 top right corner, hiding in mineral patches.
Alright alright alright let's see what the nexus brain cooked for us today
I believe Florencio would use oysters for their...endowment range.
I didn't notice the curtain, noticed the other nonsense and got the ball count correct. I would say being colorblind effected me missing the curtain BUT that's an excuse since after mentioned it was very apparent lol
Crouching Probe Hidden Butt Hurt
Got to love this, tho I feel for the Protos getting tortured. I have had this done to me, my macro is good, my micro is almost non existent.
flo you have earned the title illusion master XD
26:24 you really underestimate the terran c14. It is closer to an Avenger rotary gun than a normal rifle. It shoots at like 30 bullets a second if you want it to
Also pretty much the biggest reason space marines use their armor, otherwise they could hardly handle this gun
oh sick i never knew that
Florencio is the Banachek of SC2.
*mind blown* ok that was.. brilliant :D
I think I've figured out why there's no speed upgrade. Sometimes the most dangerous thing is hope.
This man is a damn genius.
That was incredible
I can definitely say that I now watched more Flo games then I played myself.. about 5 times more :)
Marcus won so long ago. but the mind games took over.
Oh my. I can't believe the dirty sh*t I just saw in game one.
well done Flo, very entertaining.
Cutting mustard refers to cutting the mustard plants. You need a sharp scythe to cut the mustard. If your scythe is dull, then it won't "cut the mustard." So, something "cuts the mustard" if it works for its intended purpose.
cheers for the info Paul!
Flo's right mouse button must need to get replaced regularly with the amount of attention that guy puts towards micro with a few units. He may not even know how to macro, but you can't take his micro..... skills(?) away from him. xD
I use the Razer Naga 2014 Classic Addition. Soon I will share my new mechanics. ^^
😈👽😈
Just can't get enough of the Sewermermaid
Cheers 🐷
Florencio is NOT the best SC2 player, BUT I think he's the most ingenious player. Name another player who's invented more GENUINELY new strategies that make you say, "I've never seen anything like that before." Regular players win by understanding & executing the established rules better. Florencio wins by throwing away the rules and breaking your brain
Flo fakes a punch and kicks you in the shin. When you’re recovering he undoes your belt and pulls your pants down then ties your shoes together while your pulling them up only to push you to the ground. This man is impossible to read, he’s perfectly planned chaos.
uThermal might be close, but not that close
Being the #666 like on this video seems very appropriate… great job, Flo!
I just saw the name and had to watch it
Omg, you need to stream HAS this game for new levels of cheese 😂
FLOWREEEENCIOOOO!!!!
For a time, I was actually enjoying the second game. Then it became straight painful to witness
the monkey pass illusion lOL
Absolute bangers
Florencio should be the global champion 100%
Loved the toddler car smash reference. To all the epm lowbies who spam sensless apm and cant fight more than two fronts in a 6 second period….:
RELEASE THE KRAKEN!!! 🤣😂🤣😂
To be fair, the cylone is so broken.
9:00 You must love watching Dark vs. herO then, cause they fit both descriptions, top tier starcraft while simultaneously playing like absolute baboons.
Edit: Just reached 10:45 lol
Love me some FLO Files 🎉
The second game hurts my brain so much, had he just kited forward with immortals in any single point vs cyclones, cyclones would have gone poof.
Wait thats not the new cyclone like he is saying
If you just hold position wouldn't the probe auto attack?
Probes don't auto attack by default. I don't see why hold position would change that.
The second game looks like the old patch judging from the range pf the cyclone, Pig you are commenting as if its the new patch!
Edit: Nvm, i got to the part where you realized it :D
So ggood.
I thank Blowfish lol horrific beauty but i enjoyed Florencios work or enjoyment??
I Dont know What to do right now!? T.T 28:36
all of that rambling and the first thing I feel the compulsion to "um actually" at is the comment on starcraft weapons? weird...welp! Ummmm, actually: the Terrans primarily use kinetic-slug weapons, usually propelled with some manner of MAC/Gauss system working in tandem with one or more additional method(s) of imparting energy, usually either good old explosive propellants or some manner of turning a portion of the mass of the projectile into a plasma rocket.
the only silly lazor weapons the terrans use are on the wraiths and, well, we know how well those work (though apparently the lore version hits a *LOT* harder, they just have fire rates so bad as to be measured in minutes per shot instead of shots per minute. it is effectively a reusable bomb...pretty much exactly what they show in the SC1 cinematics really...I'd guess making it an alpha strike ability or even a microable super-slow autoattack was deemed imba in playtesting? don't actually know the story on that one) turns out even when you can make fusion generators small enough to fit them in hand tools lasers are just straight up BAD at energy efficiency...I think some versions of battlecruisers might have some in their point defense systems?
there was something else actually genuinely neat that I'm forgetting now what was it...oh! right! the reason Ghosts are carrying around those giant-ass guns is specifically so that they can use larger slower projectiles: almost all terran weapons are well into the hypersonics, even the Marines' mass produced bang-for-your-buck focused rifles are shooting tiny little 8-mil flechette darts at something like mach14 meaning the roughly a rifle bullet worth of mass they are throwing has about the same energy-at-muzzle-exit as a cold war era tank's main cannon and one of the unfortunate side effects of that is that when your bullet is hitting the air hard enough to set it on fire *every* round is a tracer round. Ghosts _can't_ have that happening so they get these giant ass low-muzzle-energy subsonic high explosive grenade launchers that are like 80% muffling systems instead.
the one I really don't get is the protoss, I get that protoss tech is supposed to be BS spacemagic even by the standards of the BS spacemagic setting but even for them lasers are terrible weapons...the colossus is designed for comitting genocide against completely unarmored targets on as massive a scale as possible and does not care about efficiency in the least and the thing the void rays shoot isn't so much a laser as some weird psi-beam nonsense so I guess those get a "meh, sufficient to get a hand-wave" pass but apparently they kinda use them _everywhere_ in their non military tech too and I never did see an explanation for that, like, not even a "yes, this is yet one more dumbass thing they were doing for religious reasons" note.
marcus might be close to the worst player i have ever seen
Well you kinda ruined the illusion. No thanks. Some people will never experience, if they would have spotted it or not.
I spoke to @Florenciosc2 at DH Atlanta and he told me that he enjoys using psychology to prepare his builds and this just straight up solidifies it
I'm going to Atlanta this December's Dreamhack. ;)
great terran balance..cyclons😆😆