Thanks for watching! If you enjoy this video, give it a like to assist with the algorithm! Fix Notes relating to the video: 23:28 Seems the creature is actually in the game. Seems myself (and my source) couldn't remember it existed.
I always thought it was weird that videos like this never mentioned the snake boss. Being one of the things that really stuck out to me when reading the cutting room floor, I thought they would at least give it a small mention. Thank you for finally revealing this to so many people that don’t know about it!
23:28 That’s actually the Lightfish, a new animal buddy who does appear in DK64 during any section in Gloomy Galleon where you go into a ship underwater.
Sorry about that! Seems myself (and my source) forgot this creature was already in the game. I'll make a note here in the pinned comment. Thanks for that!
Wow I never knew of the Snake Boss that was originally planned. Honestly I think that would’ve fit the theme of the map a lot better than what we had in the final version. One of my only complaints with this game is the repeating of boss battles for certain enemies like Dogando and Armydillo. The idea of connecting various games together through the Stop and Swap feature may have had some great potential if it had been used for extra content such as possibly playing as Banjo in multiplayer with his own unique abilities as opposed to having players require both games to complete a portion of the story which would’ve proved tedious. Regardless another quality video as always sir!! I can’t wait to see what content you will find with the Donkey Kong Country series!
Yeah I bet the idea was to have each level have its own boss originally but time constraints didn't let that happen. And thank you very much! Look forward to more DK videos :)
@@TheObsessiveGamer I just watched a documentary posted 4 weeks ago plus was recommended basically every other video piece about the game afterwards from 1-4 years prior
This is mind blowing!! I had no idea about ANY of this cut content!! I love DK 64 so much and I hope it gets a remake someday to add the cut content as well!
Wonderful video. Both part 1 and 2 were very interesting while I was aware of some of the cut content like the usage of real guns and miyamotos reaction lol you provided alot of information I wasn't aware of which blew me away. DK 64 always had a mystique to me mainly because I never actually owned the game growing up. I grew up in the era where renting games was the way to go if you couldn't afford a new title. So my experience was just from renting this game on and off and even the idea of having to use the expansion pack I found so cool. I never got to beat it when it came out. It wasn't until the 2010s after high school I revisited this game and actually beat it surrounded by great friends. I felt so fulfilled since it was basically a childhood checkmark of mine. Thanks for taking me down memory lane looking forward to more videos!
Thank you! I actually was in a very similar boat. I kept renting this game for a while as a kid but then eventually bought it as an adult and played it properly. Glad you enjoyed it and were able to get a good nostalgic feel from it.
I had UA-cam on a second monitor while editing videos, and I didn't even notice UA-cam slipped a few from your channel into my feed because they are really high quality and matches up with all those channels of similar content with thousands of subs. Surprised your only at 32K right now. Keep up the good work, you've earned a subscriber! Definetly going to be watching more of your content.
We missed out on such a unique feature with Stop 'N' Swap. I mean, I know it was a little unconventional the method they were trying to use for it, but with how we can save our games now, a Stop 'N' Swap would be possible in this day.
Watching this made me think how awesome a N64 Mini would be. Including DK64, Banjo-Kazooie, Super Mario 64, Diddy Kong Racing, Legend of Zelda: Ocarina of Time / Majora's Mask, and other classics would be amazing!
Good video! I enjoyed Donkey Kong 64 as a kid and it is awesome to see some of their early ideas. I had always wondered about that mysterious pillar in Creepy Castle as I thought it was some secret I was missing! Yeah, Stop 'n Swop was a neat idea, but having kids swap out cartridges like that is just asking for trouble. 😅 I hope at some point, someone from the N64 modding community creates a hack of Donkey Kong 64 that incorporates some of these cut ideas back into the game.
Thanks! Yeah Stop n'Swop wanted to be like the PS1 disc swapping but a hell of a lot riskier due to it be switching miniboards to miniboards basically. If only this was done one just generation later using save data on a memory card instead.
Actually, the Snake bosses room is deleted in the kiosk demo (where the footage of those objects is taken). A few cheat codes are used to force load Army Dillo's room to prevent the game from crashing.
THANK YOU for going super in depth of DK64 (cut content, beta, etc.)! I keep seeing so many videos that skip a ton of stuff that I've only ever heard mentioned, but was never shown or talked about. Somehow, It's a game that has fascinated me for years and what it could have been too. I never knew that Puftoss was also going to be a Fungi Forest boss. I always thought it was going to be that weird giant Bug creature. Also never even knew about the Snake boss. There was a lot here and it was awesome to see this! Btw, it would be awesome if you covered Jet Force Gemini (if you haven't already). 😉 Always wanted to know why RARE couldn't finish the Abandoned Space Station level as there is an empty door at the end. And much more. Haha.
Thank you too! I am surprised how pretty much no one has went this deep into it prior. Glad I could bring it all together. Though the information was quite scattered so this video was quite an undertaking that I wasn't expecting haha. I personally wanna go through every Rare N64 game with this as the opener here. Jet Force Gemini would be on that list at some point too as planned.
@@TheObsessiveGamer I know this will never happen but imagine if one day, Nintendo and Rare get together and release special editions of BK, BT, DK64. All three including cut content, including Stop and Swap!
@@ricardocantoral7672 tbh I don't think that is an impossible dream. With how good Nintendo and MS's relationship is, I can see them allowing Rare to work with Nintendo to do a remaster of the games plus a new Banjo entry. Both could profit well if it happens
Not that it wouldv'e fixed the main problems with the game, but i think a GREAT role to give the Animal Buddies would be fast travel: say at the peak or outskirts of a world you can hit switches that activate animal buddy crates in main areas of the levels, then you can ride the Rhino or Ostrich OR Swordfish for underwater and simply rush through areas youv'e already been: cut down the tedium of meandering around quite a lot
Great video. I didn't know almost any of this stuff especially the snake boss and mini mad jacks were interesting. This game always gave me an eerie vibe more than Banjo Kazooie or any other N64 game, and the creepy test levels just add to this.
Army Dillo from Donkey Kong 64 (1999) is an armadillo boss like Armored Armadillo from Mega Man X (1994) and Sillydillo from Kirby and the Forgotten Land (2022).
I never knew about the snake boss in Aztec, and that the flames were leftover from that. 23:35 that just looks like a much larger version of the fish that lights up the sunken ship areas in Galleon.
Yeah interesting way that the test room as actually an old boss room eh? Also yeah the lantern fish was that. Seems my source and myself forgot about that haha. I did already add that in my pinned fix notes
So most of those "test rooms" except for the one that you can access at Snides are actually the remaining objects left in the kiosk loaded with a different map for example the armadillo boss fight map. Also in the kiosk to save on memory they deleted all the geometry for the levels and sub areas but kept the objects.
That would make quite a bit of sense actually as to why the same map was used there. It could then mean that the original temple map was still there with the torches too (even if the mermaid and zinger were now there too)
Not only was it a weird game, it also left a lot to the imagination with its mysterious level designs, I also used to have dreams about this game as a child.
If you think about the bosses, there was a lot of pedophilia innuendos and fetishes. The army dillo's nose was phallic and it would shock itself in the head (almost like it liked it), the flying thing always followed you around and tried to harass you, the puffer fish loved being shocked like BDSM, when you beat King K Rool, you beat him by hurting his toes (foot fetish), and that jack in the box was also a pedophile as well (wanting to harm young Kongs). The whole game was sick!
@@wewhoareabouttodiesaluteyo9303 A lot of those are super obscure, i don’t believe there was any intention there. Other than the K. Rool one, that seems somewhat strange. However, armydillo’s nose is well, a nose. Its soft like any nose and is gonna wobble. It got shocked in the head due to the shell malfunctioning. Dogadon is literally a boss, he’s meant to attack you. I don’t see how he’s harassing the player. Puftoss did not look like he was enjoying being shocked. Its an electric gate meant to damage him to progress the fight, what else? Mad Jack wants to harm the player because he’s a bad guy. Again, same reason as dogadon. He’s K rool’s minion, his job is to try and stop the kongs. He threw fireballs and lasers, seems like any fiction boss to me. There were only weird things going on with Candy kong and the mermaid. The bosses weren’t anything
@@skeleton819 Then throw in Tiny Kong and have her fight these bosses (particularly the Jack in the Box with an eye patch, basically a creepy pedophile). Idk..I think they made it very clear that something was going on in this game. Why not make bosses where gates do not electrocute them (this was one of the few games that did this)? There are many other ways to show that a boss is being damaged by a player. Army Dillo or any creature for that matter, it is highly unlikely that it would keep something on itself especially when it electrocutes its brain, cranial region (like that is just a gross way of portraying harm). I mean these are things they do not show you on t.v., for even adults, because it is just so wrong. It is almost like a PG version of something that should be rated R.
4 melons was probably to much plus Miyamoto also sketch it furiously and said if you dont change it, i will bring mine and you’ll be the beaver having the designer run off into the darkness in fear
Banjo Kazooie hands down. Best balance of the bunch. I would like to tackle that eventually. Though I think I should do one more run of it to jog my memory of the game
Stop n swap didn't have you power your console down, I thought. You quickly swapped cartridges within a less than 10 second time, while the data for the first game was still in memory. Turning off the console would've just reset the memory
No it required you to power it down as keeping it on would actually damage your cartridge. The idea was that the RAM would retain it for 30 seconds after you shut down the console. Problem was that Nintendo was also making a revision where it would clear out the RAM quicker. If kept on, the RAM wouldn't actually lose the memory its keeping at the time unless you do something ingame change that.
I can't help but love this game. It's not that fun, honestly, but the atmosphere is so thick. It's creepy, it's exotic, it's nostalgic, it's ridiculous.
Thanks for watching! If you enjoy this video, give it a like to assist with the algorithm!
Fix Notes relating to the video:
23:28 Seems the creature is actually in the game. Seems myself (and my source) couldn't remember it existed.
DK's More human in this game.
I always thought it was weird that videos like this never mentioned the snake boss. Being one of the things that really stuck out to me when reading the cutting room floor, I thought they would at least give it a small mention. Thank you for finally revealing this to so many people that don’t know about it!
Glad I could finally bring it to light! I too have found it strange for years not seeing it.
yeah, i had no clue about it, even though ive watched many videos similar to this
23:28 That’s actually the Lightfish, a new animal buddy who does appear in DK64 during any section in Gloomy Galleon where you go into a ship underwater.
Sorry about that! Seems myself (and my source) forgot this creature was already in the game. I'll make a note here in the pinned comment. Thanks for that!
yeah i was about to say "how did you miss that?"
"I mean, wouldnt having two pairs of melons make more sense than one and a half?"
>Candy Kong is on screen
Come on, you did that on purpose, LOL.
I mean I had a cough that followed this too originally lol
@@TheObsessiveGamer🤣🤣🤣
@@TheObsessiveGamer Even these videos have cut content behind them!
@@joshuareesor1756 Alot of outtakes more but yeah a few instances of it lol
💀💀
Wow I never knew of the Snake Boss that was originally planned. Honestly I think that would’ve fit the theme of the map a lot better than what we had in the final version. One of my only complaints with this game is the repeating of boss battles for certain enemies like Dogando and Armydillo. The idea of connecting various games together through the Stop and Swap feature may have had some great potential if it had been used for extra content such as possibly playing as Banjo in multiplayer with his own unique abilities as opposed to having players require both games to complete a portion of the story which would’ve proved tedious. Regardless another quality video as always sir!! I can’t wait to see what content you will find with the Donkey Kong Country series!
Yeah I bet the idea was to have each level have its own boss originally but time constraints didn't let that happen. And thank you very much! Look forward to more DK videos :)
So much dk64 content going around UA-cam this year. All for it. I'm even replaying it soon
Is there? Interesting. It was a coincidence for me to consider making this mini-series here
No there isnt.
@@TheObsessiveGamer I just watched a documentary posted 4 weeks ago plus was recommended basically every other video piece about the game afterwards from 1-4 years prior
@@selfaware7617 oh hah worked out well. Self enclosed DK environment churning the algorhythm for all lol
This is mind blowing!! I had no idea about ANY of this cut content!! I love DK 64 so much and I hope it gets a remake someday to add the cut content as well!
Wonderful video. Both part 1 and 2 were very interesting while I was aware of some of the cut content like the usage of real guns and miyamotos reaction lol you provided alot of information I wasn't aware of which blew me away. DK 64 always had a mystique to me mainly because I never actually owned the game growing up. I grew up in the era where renting games was the way to go if you couldn't afford a new title. So my experience was just from renting this game on and off and even the idea of having to use the expansion pack I found so cool. I never got to beat it when it came out. It wasn't until the 2010s after high school I revisited this game and actually beat it surrounded by great friends. I felt so fulfilled since it was basically a childhood checkmark of mine. Thanks for taking me down memory lane looking forward to more videos!
Thank you! I actually was in a very similar boat. I kept renting this game for a while as a kid but then eventually bought it as an adult and played it properly. Glad you enjoyed it and were able to get a good nostalgic feel from it.
I do wonder if maybe the Spider WAS going to be the boss of Fungi Forest and fought with Chunky instead of Tiny.
I had UA-cam on a second monitor while editing videos, and I didn't even notice UA-cam slipped a few from your channel into my feed because they are really high quality and matches up with all those channels of similar content with thousands of subs. Surprised your only at 32K right now.
Keep up the good work, you've earned a subscriber! Definetly going to be watching more of your content.
Thank you very much! A happy accident happened today and I hope to grow larger and larger with that :)
Another excellent video! Seriously one of if not the absolute best channel on youtube!!!
They are finally here!
Dancing for you!
Cuz they are DK Donkey Kong!
He's the leader of the bunch, you know him well
He's finally back to kick some tail
@@TheObsessiveGamer CUZ HE IS DK
DONKEY KONG
@@KiwiAsh he has no style, he has no grace. This Kong has a funny face
He can handstand when he needs to
And stretch his arms out, just for you!
@@flyforce16
And inflate himself like a ballon!
This crazy kong just diga this tune!
Huh!
DK, DONKEY KONG
Fun Fact: the "unused" sound of Dogadon spitting fireballs are actually used on the cutscene of the Lhama spitting water on the lava lake
I wonder if the hidden cheese in Perfect dark was the stop and swap item collected there
For some reason I feel that would be the perfect item to Stop n Swop with Conker
We missed out on such a unique feature with Stop 'N' Swap. I mean, I know it was a little unconventional the method they were trying to use for it, but with how we can save our games now, a Stop 'N' Swap would be possible in this day.
Yeah it was definitely ahead of its time. Save data alone would be able to cover this as many games do something similar now.
woo! new obsessive gameer content!
I always try :)
Watching this made me think how awesome a N64 Mini would be. Including DK64, Banjo-Kazooie, Super Mario 64, Diddy Kong Racing, Legend of Zelda: Ocarina of Time / Majora's Mask, and other classics would be amazing!
Ohh wait, donkey Kong has a fridge so the key doesn't melt....
And the only thing allowed to be cold on that island considering he unmelted the whole island in Tropical Freeze :P
Good video! I enjoyed Donkey Kong 64 as a kid and it is awesome to see some of their early ideas. I had always wondered about that mysterious pillar in Creepy Castle as I thought it was some secret I was missing!
Yeah, Stop 'n Swop was a neat idea, but having kids swap out cartridges like that is just asking for trouble. 😅
I hope at some point, someone from the N64 modding community creates a hack of Donkey Kong 64 that incorporates some of these cut ideas back into the game.
Thanks! Yeah Stop n'Swop wanted to be like the PS1 disc swapping but a hell of a lot riskier due to it be switching miniboards to miniboards basically. If only this was done one just generation later using save data on a memory card instead.
another awesome video. Can't wait to see what you put out next. I watch a lot of your older videos on repeat they're that nice to listen to.
Thank you very much! :) Glad to see my old videos still get love too
That stop and swap feature is absolutely nuts!
Actually, the Snake bosses room is deleted in the kiosk demo (where the footage of those objects is taken). A few cheat codes are used to force load Army Dillo's room to prevent the game from crashing.
THANK YOU for going super in depth of DK64 (cut content, beta, etc.)! I keep seeing so many videos that skip a ton of stuff that I've only ever heard mentioned, but was never shown or talked about. Somehow, It's a game that has fascinated me for years and what it could have been too.
I never knew that Puftoss was also going to be a Fungi Forest boss. I always thought it was going to be that weird giant Bug creature. Also never even knew about the Snake boss. There was a lot here and it was awesome to see this!
Btw, it would be awesome if you covered Jet Force Gemini (if you haven't already). 😉 Always wanted to know why RARE couldn't finish the Abandoned Space Station level as there is an empty door at the end. And much more. Haha.
Thank you too! I am surprised how pretty much no one has went this deep into it prior. Glad I could bring it all together. Though the information was quite scattered so this video was quite an undertaking that I wasn't expecting haha.
I personally wanna go through every Rare N64 game with this as the opener here. Jet Force Gemini would be on that list at some point too as planned.
I wish Stop and Swap was in the final build! Also, my boy Re-Koil!
Unfortunately technology held it back. If this was just 1 gen later, save data alone on memory cards could have made this feature work
@@TheObsessiveGamer I know this will never happen but imagine if one day, Nintendo and Rare get together and release special editions of BK, BT, DK64. All three including cut content, including Stop and Swap!
@@ricardocantoral7672 tbh I don't think that is an impossible dream. With how good Nintendo and MS's relationship is, I can see them allowing Rare to work with Nintendo to do a remaster of the games plus a new Banjo entry. Both could profit well if it happens
Not that it wouldv'e fixed the main problems with the game, but i think a GREAT role to give the Animal Buddies would be fast travel: say at the peak or outskirts of a world you can hit switches that activate animal buddy crates in main areas of the levels, then you can ride the Rhino or Ostrich OR Swordfish for underwater and simply rush through areas youv'e already been: cut down the tedium of meandering around quite a lot
11:38
I like the beta lighting for Chunky more.
Great video. I didn't know almost any of this stuff especially the snake boss and mini mad jacks were interesting. This game always gave me an eerie vibe more than Banjo Kazooie or any other N64 game, and the creepy test levels just add to this.
Army Dillo from Donkey Kong 64 (1999) is an armadillo boss like Armored Armadillo from Mega Man X (1994) and Sillydillo from Kirby and the Forgotten Land (2022).
Armadillo bosses unite lol
It's been 20 years since I beat this game, I don't remember most of the final game content you've brought up.
Yeah it was a big refresher for me too when I went to this. Hardly could remember much of it.
I never knew about the snake boss in Aztec, and that the flames were leftover from that.
23:35 that just looks like a much larger version of the fish that lights up the sunken ship areas in Galleon.
Yeah interesting way that the test room as actually an old boss room eh?
Also yeah the lantern fish was that. Seems my source and myself forgot about that haha. I did already add that in my pinned fix notes
So most of those "test rooms" except for the one that you can access at Snides are actually the remaining objects left in the kiosk loaded with a different map for example the armadillo boss fight map.
Also in the kiosk to save on memory they deleted all the geometry for the levels and sub areas but kept the objects.
That would make quite a bit of sense actually as to why the same map was used there. It could then mean that the original temple map was still there with the torches too (even if the mermaid and zinger were now there too)
DK 64 is such a weird game, I had so many nightmares about it as a kid despite not being scared of anything in it
Not only was it a weird game, it also left a lot to the imagination with its mysterious level designs, I also used to have dreams about this game as a child.
If you think about the bosses, there was a lot of pedophilia innuendos and fetishes.
The army dillo's nose was phallic and it would shock itself in the head (almost like it liked it), the flying thing always followed you around and tried to harass you, the puffer fish loved being shocked like BDSM, when you beat King K Rool, you beat him by hurting his toes (foot fetish), and that jack in the box was also a pedophile as well (wanting to harm young Kongs). The whole game was sick!
@@wewhoareabouttodiesaluteyo9303 A lot of those are super obscure, i don’t believe there was any intention there. Other than the K. Rool one, that seems somewhat strange. However, armydillo’s nose is well, a nose. Its soft like any nose and is gonna wobble. It got shocked in the head due to the shell malfunctioning. Dogadon is literally a boss, he’s meant to attack you. I don’t see how he’s harassing the player. Puftoss did not look like he was enjoying being shocked. Its an electric gate meant to damage him to progress the fight, what else? Mad Jack wants to harm the player because he’s a bad guy. Again, same reason as dogadon. He’s K rool’s minion, his job is to try and stop the kongs. He threw fireballs and lasers, seems like any fiction boss to me. There were only weird things going on with Candy kong and the mermaid. The bosses weren’t anything
@@skeleton819 Then throw in Tiny Kong and have her fight these bosses (particularly the Jack in the Box with an eye patch, basically a creepy pedophile).
Idk..I think they made it very clear that something was going on in this game.
Why not make bosses where gates do not electrocute them (this was one of the few games that did this)? There are many other ways to show that a boss is being damaged by a player. Army Dillo or any creature for that matter, it is highly unlikely that it would keep something on itself especially when it electrocutes its brain, cranial region (like that is just a gross way of portraying harm). I mean these are things they do not show you on t.v., for even adults, because it is just so wrong. It is almost like a PG version of something that should be rated R.
Yeah I remember as a kid that Mad Jack scared me lol came back as an adult to beat him
A mermaid cannot stand unless she has legs instead of fins.
One Piece proved they just can change to leg form when older anyways xP
Some of these cut voices reminds me of some of the voices you'll find in Diddy Kong Racing 🤔
4 melons was probably to much
plus Miyamoto also sketch it furiously and said if you dont change it, i will bring mine and you’ll be the beaver having the designer run off into the darkness in fear
I'm a bit late on this but this is still pretty cool to see more cut content and beta areas here
Another great video as usual!
Thank you!
Fungus Forest is a cut world in Banjo-Kazooie (1998).
Fungi*
@@wewhoareabouttodiesaluteyo9303 Right you are, my friend.
Fungi Forest is a cut world in Banjo-Kazooie (1998).
@@pasqualembisceglia1989 Could have been used in this Stop N' Swap that practically makes this video a drinking game.
I haven't looked too much as the Banjo version yet but any idea how similar they were?
21:17 Ayo Donkey was supposed to meet the demon core? Wild?
Any information on how the forest level was an unused level from Banjo? Always wanted to know how much was carried over
7:23 kiln of the first flame
Rofl
Army Dillo: I am the heavy. And this, is my weapon.
I need someone to bring them together now in Gmod
@@TheObsessiveGamer Drop a trail of sandvich.
Hey Obsessive Gamer, question. Which of the 3 legendary Rare collect-a-thon games is your favorite?
Banjo Kazooie hands down. Best balance of the bunch. I would like to tackle that eventually. Though I think I should do one more run of it to jog my memory of the game
I love this video.
Thank you!
7:17 That yodel.
That time stamp is for a farting noise.
Army Dillo sounds like Kevin Bayless, very clearly.
ib4 that was the secret cut VA the whole time
Dig this game! Didnt knew about Armydillo’s beta, so angry lol
Alot angrier but way less armed too is what makes it hilarious
Hold on, glimmer DOES appear in gloomy galleon. Im pretty sure in one of the shipwrecks.
Either that or im having massive mandela effect rn.
No it does, my source and myself forgot. I made a pinned note on this already
Stop n swap didn't have you power your console down, I thought. You quickly swapped cartridges within a less than 10 second time, while the data for the first game was still in memory. Turning off the console would've just reset the memory
No it required you to power it down as keeping it on would actually damage your cartridge. The idea was that the RAM would retain it for 30 seconds after you shut down the console. Problem was that Nintendo was also making a revision where it would clear out the RAM quicker. If kept on, the RAM wouldn't actually lose the memory its keeping at the time unless you do something ingame change that.
Was there no way to simply put data on a memory card from one game and another would read it if specially made so?
It's on like Donkey Kong!
Always!
Hi, can you do a video on "Banjo-Kazooie"?
I indeed plan to do so :)
18:30 kaos from DKC3??
Army Dillo sounds like cdi Ganon 😂
All that's left for him to say is "you must die"
BANANNA, OOOOH
Danky Kang
What is Princess Zorldo :P
@@TheObsessiveGamer Lonk's cousin
I’m so sorry, I did learn a lot from these videos and I enjoyed watching them but there’s so so so much misinformation in them
What is a misinformation here even? (Outside of the Expansion pack in the last video, which I made note of in the fix notes)
Stalfos, not Stalfo
Stal-fo-SSS is the correct way :P
I can't help but love this game. It's not that fun, honestly, but the atmosphere is so thick. It's creepy, it's exotic, it's nostalgic, it's ridiculous.