@@Fusion360School I agree with this 100%. Excellent channel, extremely interesting, perfectly to-the-point. IMO the best Fusion tips and tuts I've ever seen.
You mean Lars Christensen, right? That dude means well, but his content is infuriating. He can talk for an hour and only have one good tip hidden in there. But Fusion 360 School can talk for 4 minutes and have 10 amazing tips.
@@ZPositive Lars Christensen is one of the best to learn from if you follow him from 3-4 years ago. If he explaine everything in every video, his video would take 10 hours. Start to look at his beginning videos if you are noob. And NY CNC is also one of the best for fusion when it comes to make drawing, and machining it in the same video. Try him.
@@TheTrex600ESP I'm going to agree to disagree. Lars' delivery drives me batty. Once I found Fusion 360 School, I unsubscribed from Lars and breathed a huge sigh of relief. I don't have time for his watered down approach. And yes, John Saunders at NYCCNC is good. Fusion 360 School is still my favorite by a huge margin, though.
Your videos are for me the best on the internet for learning Fusion360. You are always straight to the point, never detouring around and you always touch the painpoints of modeling. Thank you very much for your work!
I wish I ran into your channel earlier. This is amazing, and rather than show tutorials that always go perfectly- showing common, frustrating issues and how to solve them is much more useful to the average user. Thank you!
I teach Fusion myself. It is so great to see someone. focusing on the more advanced capabilities of the design space. This particular issue has driven me crazy for a long time. Thank you for this. I have avoided going into the "surfaces" space far too long. This is an inspiration.
I'm just speechless as to how even you figure out such solutions to these complex problems, they seem unsolvable but you make it look so easy. I'm now more interested in learning and understanding your thought process for approaching such problems, I'd as well as others in the community would love to adopt your problem-solving attitude so please make a video on it! Your efforts are much appreciated. Thanks!
wow, thank you for the info. I usually wait until my model is basically complete before I add chamfers or fillets to avoid this problem, but I now feel better knowing a way to fix it. I also have better base knowledge of split face and surface tools. Thank you!
At the end of March, this might have been the first video of yours that I saw. It seemed a bit of a hack to me at the time, but I had not yet embraced the idea of working with Surface bodies. Now that I have seen the power of working with Surface bodies since then, this video is less of a hack than a clever way to fix design issues.
Thanks for the great video. Very helpful! This heightens my confidence in Fusion 360 coming from CREO Direct Modeler and SolidWorks in the corporate world...
Great video. One point is that not all of those edges should be curvature continuous (C2). Edges that continue the edge of a fillet should be tangent since the fillets themselves are tangent, not C2.
Awesome! I would have probably brought it into Rhino to fix something like that because I could never figure it out. But seeing how simple you explained it, I will give it a go next time in F360.
I did not think of using sketch in this way; I would normally typically just delete faces and get ready to pres undo if it goes horribly wrong, lol. I must say my biggest problem now is that I'm often over engineering my models. But I'm getting there. Thanks once again for your video.
This matter of using surface patch as a solution is not intuitive. Truly eye opening! My poor brain!!! :-o I am also using and learning Vectric Vcarve, just getting into 3D toolpaths. Got a 16 hr job started.
Hi, thank you for the suggestion. Unfortunately, the extend feature cannot work on solid edges. Even if we were to project that line, we would still be out of luck as extend also does not work on projected lines.😅
Veeeery nice video!!! I have stumbled upon this issue so many times and never figured a solution. Thanks for the enlightenment!!! Any idea of how to add surface texture that will be printable? Let's say like asphalt or ship antislip texture.
Hi, thank you. I am not aware of any option of adding a printable texture inside of Fusion 360. If I am not wrong, some slicing software can add texture/patterns on the surface.
I was very confused when you were able to snap the end point to the line at 2:06. It took me 15 minutes to figure out that you cut the video to add a projected line.
Great tutorials man, learned a lot from you so far. Are there any chances to do a tutorial for modeling organic stuff, like handgun grips? that would be the first tutorial on youtube, since I have been struggling with that for a very long time now. Thanks!
Thank you, I happen to be releasing a tutorial on overmolded hand grips today. Not sure whether it is what you are looking for. You can check that out later today.
I missed out on the word organic in your previous post. Looks like you are looking for something done with sculpting. My video isn't about that. Sorry.
@@Fusion360School Thanks for your response, it's still very useful. Unfortunately, it is very hard to find tutorials about such topics (organic modeling and surfacing) anywhere. By the way this an example of what I meant: imgur.com/a/B20SCXo Thanks again
@@kae_super I am pretty much a novice at sculpting, though I am trying to learn as much as I can. Not ready do make a video yet. Looking at the picture, I do recall seeing some videos on this kind of shape. But I do understand that a lot of these videos are without narration and often sped up.
Great video! Ahead of where I’m at, but this vid will definitely help in the future. Can you please not edit out all voice pauses? It’s a little difficult to follow
Split face as a tool what does it do. As I have never used it because I don't understand its function. What I have taken from this is that really it just cuts parts in half with out leaving a gap correct ?
Not quite. Imagine that every solid has a "skin", split face would only cut through the skin. It does not cut through the body. You can try performing this on a simple cube. After you perform a split face, there would still be one single solid body in the bodies folder. This is in contrast to the split body command where the body is cut into 2 or more bodies. The split face command is useful for defining a region on a face for performing further operations. In the case of this video, it is used for defining a region to be removed. It has other uses as well, for example in defining an area where a force acts during simulation. One key thing to remember is that split face does not actually physically change the geometry of the solid in any way.
Thank you. I do have a separate channel for FreeCAD, but that is still very much in a exploratory phase. I will still be devoting most of my time to Fusion 360 for the foreseeable future.
Nice solution! But you‘ve got to admit it’s an overly complicated way for a very common problem. Autodesk should work hard on the user experience im my eyes.
To be fair, I think this is a problem that most CAD software suffer from. I am not aware of any other programs that can blend complex fillets automatically.
@@Fusion360School true. But in a time when machine-learning is basically everywhere, it shouldn’t be too hard to implement a function where you can chose some surfaces to blend in professional software.
Disclaimer: No body has been harmed in making this video. Not exactly true, but the body will never know. It doesn't know that its birth has been documented in a YT video.
When people ask about learning Fusion you always hear, Lars Anderson and Product Design Online; Fusion 360 School is a must add to that list.
Thank you, you have made my day!
@@Fusion360School I agree with this 100%. Excellent channel, extremely interesting, perfectly to-the-point. IMO the best Fusion tips and tuts I've ever seen.
You mean Lars Christensen, right? That dude means well, but his content is infuriating. He can talk for an hour and only have one good tip hidden in there. But Fusion 360 School can talk for 4 minutes and have 10 amazing tips.
@@ZPositive Lars Christensen is one of the best to learn from if you follow him from 3-4 years ago. If he explaine everything in every video, his video would take 10 hours. Start to look at his beginning videos if you are noob. And NY CNC is also one of the best for fusion when it comes to make drawing, and machining it in the same video. Try him.
@@TheTrex600ESP I'm going to agree to disagree. Lars' delivery drives me batty. Once I found Fusion 360 School, I unsubscribed from Lars and breathed a huge sigh of relief. I don't have time for his watered down approach.
And yes, John Saunders at NYCCNC is good. Fusion 360 School is still my favorite by a huge margin, though.
Your videos are for me the best on the internet for learning Fusion360. You are always straight to the point, never detouring around and you always touch the painpoints of modeling. Thank you very much for your work!
I wish I ran into your channel earlier. This is amazing, and rather than show tutorials that always go perfectly- showing common, frustrating issues and how to solve them is much more useful to the average user. Thank you!
This issue has troubled me for years. Thanks for this video!
Same dude lmao. So many hours wasted on these open loops
It’s a close method but the filet changes a bit. I don’t know how easy it would be to machine that tbh.
@@brandonsummers6360 on a CNC this fillet would be just fine. Certainly good enough for me.
@@ZPositive thanks dude!
That's why I using blender. Just million times more options and much much easier
I teach Fusion myself. It is so great to see someone. focusing on the more advanced capabilities of the design space. This particular issue has driven me crazy for a long time. Thank you for this. I have avoided going into the "surfaces" space far too long. This is an inspiration.
LOL just saw my comment from 2 years ago. This is soo helpful. Not sure how I forgot it!
Thanks again!!!
I'm just speechless as to how even you figure out such solutions to these complex problems, they seem unsolvable but you make it look so easy. I'm now more interested in learning and understanding your thought process for approaching such problems, I'd as well as others in the community would love to adopt your problem-solving attitude so please make a video on it! Your efforts are much appreciated. Thanks!
wow, thank you for the info. I usually wait until my model is basically complete before I add chamfers or fillets to avoid this problem, but I now feel better knowing a way to fix it. I also have better base knowledge of split face and surface tools. Thank you!
This is a great bit of learning for those pesky fillets!
That's the most impressive things I've seen on Fusion 360 design
Thanks for your video - I have often been frustrated by badly behaving fillets. It is not exactly a time saver but it is nice to know we have options.
At the end of March, this might have been the first video of yours that I saw. It seemed a bit of a hack to me at the time, but I had not yet embraced the idea of working with Surface bodies. Now that I have seen the power of working with Surface bodies since then, this video is less of a hack than a clever way to fix design issues.
Thanks for the great video. Very helpful! This heightens my confidence in Fusion 360 coming from CREO Direct Modeler and SolidWorks in the corporate world...
In truth your tutorials are the best
You’re a wizard harry
Great video. One point is that not all of those edges should be curvature continuous (C2). Edges that continue the edge of a fillet should be tangent since the fillets themselves are tangent, not C2.
What an amazing solution to a common problem.
Thanks heaps.
Greg
Wow man! This is amazing - THANK YOU!
Awesome! I would have probably brought it into Rhino to fix something like that because I could never figure it out. But seeing how simple you explained it, I will give it a go next time in F360.
I did not think of using sketch in this way; I would normally typically just delete faces and get ready to pres undo if it goes horribly wrong, lol.
I must say my biggest problem now is that I'm often over engineering my models.
But I'm getting there.
Thanks once again for your video.
Really nice and instructive video. Loved the trick!
Your channel is skyrocketing. Congrats!!! 👍👍
Hi NorMaker, thank you. I will always remember you as one of the early supporters of the channel.
@@Fusion360School you're doing an awesome job. Been very busy lately, have to catch up with your videos 👍😀
This matter of using surface patch as a solution is not intuitive. Truly eye opening! My poor brain!!! :-o
I am also using and learning Vectric Vcarve, just getting into 3D toolpaths. Got a 16 hr job started.
Extremely grateful for this video
Thank you for your elegant solution
Huh... Again you provide amazing solution! =))
I had same problem two days ago, now I know how to solve it =)
Thx
Excellent lesson. I need that for my first project as i learn Fusion.
Thanks for sharing.
Definitely going to subscribed for more lessons!
High quality instruction!
Good stuff. Thanks!
Thanks for the lesson!
Thanks! I have been stuck in similar situations before. This will certainly help.
Thank you! This was incredibly helpful!
WOW!!!! That was awesome!
Wow, great video, didn't know half of those features existed!
very well done video. Much appreciated!
Subscribed. This is dang helpful. Thank you!
Perfect, Thank you so much.
The video I didn’t know I needed
thank you!
thanks a lot! nice to know.1:05 there is extend line feature under modify menu for this
Hi, thank you for the suggestion. Unfortunately, the extend feature cannot work on solid edges. Even if we were to project that line, we would still be out of luck as extend also does not work on projected lines.😅
Brilliant. Thank you.
Really informative. Would this be machinable? I kind of think it would but I am unsure.
Subscribed. Great video mate.
This is soooo useful tip for me.
Thanks. Well explained :)
Well done. Really usefull.
Veeeery nice video!!! I have stumbled upon this issue so many times and never figured a solution.
Thanks for the enlightenment!!!
Any idea of how to add surface texture that will be printable? Let's say like asphalt or ship antislip texture.
Hi, thank you. I am not aware of any option of adding a printable texture inside of Fusion 360. If I am not wrong, some slicing software can add texture/patterns on the surface.
nice solution
just great tip!! thanks
Thanks for this!
Woaw, nice video and tips
Great video. THANKS!
I hate when this happens but now not so much thanks to YOU! 😀
Thank you so much!
Very cool. I learned something today. Thank you 👍😎🇦🇺
This is superb
Realy realy usefull. Tnx!
Very Cool~!! Thank you:)
I was very confused when you were able to snap the end point to the line at 2:06. It took me 15 minutes to figure out that you cut the video to add a projected line.
THANK YOU!!!
You should be famous
I hope not. 😅
Man how do you figure all this out. Your videos are awesome
Great tutorials man, learned a lot from you so far.
Are there any chances to do a tutorial for modeling organic stuff, like handgun grips? that would be the first tutorial on youtube, since I have been struggling with that for a very long time now. Thanks!
Thank you, I happen to be releasing a tutorial on overmolded hand grips today. Not sure whether it is what you are looking for. You can check that out later today.
@@Fusion360School thanks a lot man!
I missed out on the word organic in your previous post. Looks like you are looking for something done with sculpting. My video isn't about that. Sorry.
@@Fusion360School Thanks for your response, it's still very useful. Unfortunately, it is very hard to find tutorials about such topics (organic modeling and surfacing) anywhere.
By the way this an example of what I meant:
imgur.com/a/B20SCXo
Thanks again
@@kae_super I am pretty much a novice at sculpting, though I am trying to learn as much as I can. Not ready do make a video yet. Looking at the picture, I do recall seeing some videos on this kind of shape. But I do understand that a lot of these videos are without narration and often sped up.
Subscribers wanted! The next goal: 10,000.
Thanks! :D
Awesome!
Brillant !
Is there any platform where we can ask you questions ?
How about combining bodies and then adding fillet?
👏👍
Epic
Great video! Ahead of where I’m at, but this vid will definitely help in the future. Can you please not edit out all voice pauses? It’s a little difficult to follow
Sorry for that. I do tend to get a little over-zealous in removing audio gaps. Will take note of this for future videos.
@@Fusion360School Do not apologize. I only mention it so you can be as successful as possible. Very good stuff!
I would attempt to use this but I already know I'm gonna get 87 errors
Overkill
Split face as a tool what does it do. As I have never used it because I don't understand its function. What I have taken from this is that really it just cuts parts in half with out leaving a gap correct ?
Not quite. Imagine that every solid has a "skin", split face would only cut through the skin. It does not cut through the body. You can try performing this on a simple cube. After you perform a split face, there would still be one single solid body in the bodies folder. This is in contrast to the split body command where the body is cut into 2 or more bodies. The split face command is useful for defining a region on a face for performing further operations. In the case of this video, it is used for defining a region to be removed. It has other uses as well, for example in defining an area where a force acts during simulation. One key thing to remember is that split face does not actually physically change the geometry of the solid in any way.
I FUCKING LOVE IT HELL
As long as you treat this as a last resort. You really should endeavour to change the original geometry first
Agreed.
Black magic. :D but this was useful! 👍
I wonder if this part could be done with a minkowski instead
What is that?
@@Fusion360School sorry i spelled it wrong, i meant minkowski. Its a mathematical operation you can use sometimes to make fileted edges in openscad.
@@radnukespeoplesminds Sounds pretty advanced. Interested to find out more about it.
Surfacing 101, surfaces should only be made up of 4 sides. While it gives the option for curvature continuity, this is technically bad practice
Please do FreeCAD! You’re producing excellent videos, but lots of us are trying to break from Fusion360.
Thank you. I do have a separate channel for FreeCAD, but that is still very much in a exploratory phase. I will still be devoting most of my time to Fusion 360 for the foreseeable future.
@@Fusion360School Thanks...a similar style of focused, clearly explained videos is what Freecad needs.
Nice solution! But you‘ve got to admit it’s an overly complicated way for a very common problem. Autodesk should work hard on the user experience im my eyes.
To be fair, I think this is a problem that most CAD software suffer from. I am not aware of any other programs that can blend complex fillets automatically.
@@Fusion360School true. But in a time when machine-learning is basically everywhere, it shouldn’t be too hard to implement a function where you can chose some surfaces to blend in professional software.
@@rontz That would certainly be a game changer. Hope that it can be implemented someday.
@@rontz whoa. ML in 3D cad would be amazing.... Never thought of that idea
@@Soljarag5 Isn't generative design somewhat based on that?
Anyone else craving fish fillets right now?
Are you Singaporean?
Yes.
Disclaimer: No body has been harmed in making this video. Not exactly true, but the body will never know. It doesn't know that its birth has been documented in a YT video.
Poor design
I find it hard to understand your english. Sorry.
Anyway, thx for the lessons
So good! Thank you!