Things To Polish Besides Game Feel

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  • Опубліковано 27 чер 2024
  • When we think of polish we think of game feel, but there are many more things we can polish that isn't necessarily game feel.
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КОМЕНТАРІ • 36

  • @makeitsogames
    @makeitsogames 9 місяців тому +53

    great video!
    in addition:
    - ability to skip cutscenes, dialogue or other animations
    - multiple save slots with copy feature
    - difficulty settings
    - function to toggle screen shake or other special (graphical) effects (especially ones that can slow down FPS)

    • @Artindi
      @Artindi  9 місяців тому +9

      All of these are really great! :D

    • @Cheesire
      @Cheesire 9 місяців тому +17

      difficulty settings are debatable depending on the genre but the rest should just be everywhere

    • @All4Tanuki
      @All4Tanuki 3 місяці тому +2

      @@Cheesire Multiple save slots are also debatable since some games (Like DD2) use them for thematic effect
      But unless you're making a statement, yeah it's best to include them

  • @hotworlds
    @hotworlds 9 місяців тому +77

    Good video, but just want to say; to me, remapping controls is a necessity not polish. It's much more important than "game feel". As long as there is the bare minimum of feedback, people rarely complain if there's no squash and stretch. But if you can't remap controls, don't be surprised if you get 50% negative reviews on steam. It isn't just a nice to have thing, it's an accessibility thing. And if the developer has some really strange ideas of what the A button should do, makes it feel awful to play. It's crazy to me that there are some AAA games that release without it lol.

    • @Artindi
      @Artindi  9 місяців тому +18

      Yup. And some indie games don't even have a list of what keys do what at minimum have that but for sure add full key mapping if possible. :)

    • @gr.4380
      @gr.4380 7 місяців тому +1

      Yes, this is literally why I refunded rain world

    • @Ivory-0xFF
      @Ivory-0xFF 7 місяців тому

      ​@@gr.4380rain world has this though
      I've literally remapped every key so I could play coop

    • @noelka8134
      @noelka8134 6 місяців тому +1

      @@gr.4380 but you can rebind controls in rain world...

  • @umeshkumarasamy6608
    @umeshkumarasamy6608 9 місяців тому +27

    Things that seem obvious at first glance but you really have to think deeply about it. Props for keeping it short.

    • @Artindi
      @Artindi  9 місяців тому +4

      Thanks! I try to keep the length to what I would want to watch and click on, so happy to hear it worked well for you. :)

  • @benjaminboswell508
    @benjaminboswell508 9 місяців тому +21

    Visual consistency is key to polish, keep your quality of visuals consistent with each other keep your poly count consistent with each model having a range of what you’re characters poly count should be is a great idea, same with average pixel counts.

    • @Artindi
      @Artindi  9 місяців тому +2

      Very good point. :)

  • @polandsilver3419
    @polandsilver3419 9 місяців тому +12

    A few more things:
    Possibility of changing how fast text appears (If consecutive letters appear from left to right)
    Basic visual settings
    !!!Possibility of turning each post processing effect separetly! (eg. flare, motion blur)!!!
    Fullscreen!
    Bigger screen size for games that are usually in 480p. I mean here possibility of running them in 2/3/4 times bigger screen with bigger pixels
    Please, make sure that sound of for example appearing text or hitting projectile is pleasant to hear
    Fun small thing is if every character has different sound of appearing text like in Undertale
    :)

    • @Artindi
      @Artindi  9 місяців тому +2

      All great things! (man, I think I might need to add some of these.)

  • @AmazingMrMe123
    @AmazingMrMe123 6 місяців тому +4

    Another quality of life polish I appreciate is customization in the HUD. Make the HUD smaller, switch the side the map is one, and entirely disable the HUD. Being able to turn off the HUD altogether makes it easier for people to take Dope videos and screenshots, which helps people post about your game.

  • @swgman
    @swgman 8 місяців тому +5

    One really great feature that I think every game should have is letting player know that they have a keybind conflict instead of just clearing keybind completely

    • @Artindi
      @Artindi  8 місяців тому +3

      I've been trying to plan out adding keybinds to my game. And then I read your comment and remembered conflicts. Ugh. Thanks. :)

    • @swgman
      @swgman 8 місяців тому

      @@Artindi Just make sure to make a pop up asking for confirmation if there is any conflicts and ask which button they want to assign to the conflicting action (Sorry my wording is meh). Glad I could help

  • @carminewhite8786
    @carminewhite8786 8 місяців тому +1

    I'm just starting to work on my game from scratch, and I am having some difficulty trying to figure out what to work on next (or even how to work on it). So I appreciate these videos as they help clear some things up for me and give me more ideas. Thanks man

    • @Artindi
      @Artindi  8 місяців тому +1

      Happy I could help. :)

  • @_sophies
    @_sophies 9 місяців тому +7

    Nice video, though I disagree with your stance on unnecessary loading screens. I think they can be a great tool for pacing, or for giving the player a moment to get in the right mindset, or to breathe. They're a type of transition that's a strong part of the language of video games. Obviously they need to be used with judgement - if you just put them everywhere, your game will feel sluggish - but I wouldn't recommend against them.

    • @Artindi
      @Artindi  9 місяців тому +6

      I think we actually agree, becauae pacing is a good reason. Such a loading screen wouldn't need a pretend progress bar though, instead it could be an elevator like in Mirrors Edge or Portal, or some other animation that expands the immersion of the game. Otherwise great point, I should have been more specific. :)

    • @_sophies
      @_sophies 9 місяців тому +1

      ​@@ArtindiIMO even a fake progress bar or a "now loading" animation or whatever is valid, even if it's technically unnecessary. Really depends on the game.

  • @Artindi
    @Artindi  9 місяців тому +3

    I still need to do a few of these for my game, but hey, at least it's on my list. What about you? :)

  • @jordentacoztm
    @jordentacoztm 9 місяців тому

    Another great video!

    • @Artindi
      @Artindi  9 місяців тому +1

      And another great comment! :D

  • @Skeffles
    @Skeffles 8 місяців тому

    Great list. I should try some of these.

    • @Artindi
      @Artindi  8 місяців тому +1

      You betcha! :D

  • @kittenlord3572
    @kittenlord3572 7 місяців тому +1

    2:58 wait what, you can do that in survival as well? I'm blown away
    great video btw, you have good points!

    • @Artindi
      @Artindi  7 місяців тому +1

      Only if the block is in your inventory. :)

  • @fafo_o
    @fafo_o 7 місяців тому +2

    talking about polish. can you pls add the names of the games yours showing on screen? some of them look really cool and I have no idae how to find them.

    • @Artindi
      @Artindi  7 місяців тому +1

      In Order of appearance we got:
      Celest, 7 Days To Die, Stardew Valley, Rimworld. Satisfactory, into ruins(plays in browser on itch.io), Enter the Gungeon, Void Titan(my game,) Super Flight, Darkest Dungeon, Minecraft, Scrap Mechanic, CS:GO, Tomb Raider, Factorio, Control.

    • @fafo_o
      @fafo_o 7 місяців тому

      @@Artindi Thank you! You really didn't have to go through the trouble 😅

    • @Artindi
      @Artindi  7 місяців тому

      @@fafo_o happy to help. Out of curiosity though, what game where you interested in?

    • @fafo_o
      @fafo_o 7 місяців тому

      ​​@@Artindithe game at 3:32 and 3:43