I have only been doing pixel art for like 5 months but wow. Improvement is coming a lot faster than I thought. Being able to express yourself in a artistic manner really transcends all my other hobby.
im a digtal artist for almost 3 years now and i been drawing consistently this month i had to do pixel art +animations for my character and i never did any its taking me 4+hours or so to complete just one cycle of animation right lol which is so strange cuz most of my drawings take half an hour but animation take long af to get it right 😂i keep progratinating not to finish it
@@kyonas6047 Not even i can animate lol. Drawing still images is more my thing but everytime i even try to make a idle or just walking animation my will to live decrease by 3 notches. It's a lot of effort just do it it kinda right so don't get to discouraged if that is what you really want to do.
@@Bjorn_in_Orbit i am doing animation rn tbh we just need to switch our artist attitude of making everything detailed insted making silloets and rough sketch untill they look good then we add details at the start i did details and had to change it a million time until my brain melted
Hey pal, just to let you know, your tutorials are one of the reasons I got back into pixel art. I used to draw pixel art pokemon for fun when I was younger, and watching your videos encouraged me (and gave me the tips) to go back to it, and even open a fiverr account and start earning from it. You taught me (just off the top of my head) to use aseprite, to animate, to choose a palette, and many other things. I guess in your analogy you would be a guide wandering the mountain range and teaching people survival skills. Anyways, just wanted to say thank you! Enjoy!
Your use of visual metaphors continues to be very impressive. Not to say that you missed your calling, but you could have been a teacher. You have the voice, temperament, and articulation to educate in a meaningful way. We're all blessed to learn from you!
@@David-zy1lr Well, of course haha. I mean in the formal, classroom sense. Teaching certificate and all. That said, online teaching will reach far more people :)
I don’t do pixel art I just like your videos. But the things you talk about in this video are applicable to any skill. You’re talented in pixel art but you’re a very good teacher in the general sense.
This is a really solid analysis of your artwork. I sometimes get caught up in just creating things in pixel art without properly analyzing why something may feel wrong or right.
Hey Adam I just wanted to say you and Brandon James Greer have been a tremendous inspiration to me and got me to seriously hone my art skills, so I'm very appreciative of y'alls content. Keep up the great videos!
23:55 💛 I started working on my game design in 2016... hearing you say that makes me feel so much better about all the time I've invested in just making mistakes and learning. 😃
Commenting on each video that helped me get one step further in my GameDev journey so you know how much value you are bringing! I will celebrate the day Insignia is released as much as the days my games release and will enjoy the process until that! Cheers mate. Thank you
Wow, this is such an inspirational video, Adam! My biggest take away is to remove the "duplicate" frame that would make the animation look weird. I was trying to solve this issue for a long time but could not get it to work, that protip definitely helps.
I don't know why, but I've struggled with running and walking animations so much since I started pixel art. My brain just struggles to get the movement right. Realistic body and limb movement is my achilles heel (excuse the pun). Everything I produce just feels slightly off and I can't wait til I get better at this.
Hey Adam I just wanna say thanks so much for putting out these invaluable & highly informative videos, it's great advice and you really have a talent for teaching! I like to take breaks and watch your videos and a few others and just get perspective on where I'm at and how my art is progressing. It really helps to figure out where I might be turning down a dead end path and where I've made some good progress up the mountain :) Keep em coming!
Hi Adam. First of all, sorry. My English isn't the best. I have never left a comment on UA-cam. I have now seen some of your videos and I would like to tell you that this is the best content I have ever seen. I can hardly put into words how infinitely grateful I am to you. You saved me years of time. I have never seen or learned anything more valuable. You can explain things incredibly well and I think it's really great that you share your knowledge here. It's like a whole art and philosophy course in an effective way and without blah blah. Super mind blowing. Thank you thank you thank you!!
Thank you!! This has been the most helpful video on making art that I have seen. The analogy with the map is really helpful not just with art but with developing other skills as well
So I just started learning Pixel art and Unity and this was LITERALLY the first game I downloaded to observe pixel art, animation, and resolution. That is WILD. It has been a fun demo to play! Jeez this trips me out.
I've been there as 3D artist alot of times, it's important to reflect on old work. Lucky enough my drives are full of bad art... art that I can take a look at and see just how much I have improved. One of most important things as artist is take time to reflect on your early created art it will give you big boost.
You have come a long way. You should be proud of yourself! Backgrounds & UI are often things that drive me insane 🤣. Very good video! I love seeing how you transition into your own style!
I really love your videos. I think they really kickstarted my pixel art journey with the theory, and I've been able to create some stuff I'm proud of, albeit rather slowly.
I was a professional 3D architectural viz artist for almost decade and now just trying to make some pixel art game projects. It’s literally different planet, but the way of learning is a lot of fun. Thank you for the video.
Great advice for learning how to learn, a fundamental technique in all capacities of art and engineering (and everything actually haha). You're a true comrade to your fellow artists!
love the video! in maths you'd call the peaks where you can only go down local maximums, where the highest peaks are global maximums! great stuff Adam, hope you're doing well :)
I've been doing pixel art for as long as I've been coding, ~6 years, and I've only recently found my self being decent at doing pixel art. At one point, I was just so low and basically just drawing the same character over and over with no improvements. Also, so close to 100k :O You deserve it
Hey Adam..thanks for breaking down your progress.I have def been there with too much detail..I think your curr tile sets are almost there..your ground tiles are more than sufficient..the idea of fleshing out more below ground bells and whistles seems to be recreating the problem you were trying to solve...I would suggest dialing back your islands of below ground elements with brightness or saturation..so they don't pop as isolated non connected elms...we are artists we scrutinize every pixel..most players will run through our levels not looking at half the stuff we are discussing here..its about artistic balance vs finishing the project...your art is 95% there! Love the reduced pallets/detail...a level or peak I was unable to reach with my game Project Zerb (worked on 5 yrs ) which suffers from too much eye candy( in the alien moon levels) and I was unable to fully complete as I ran out of funds..Keep going..I would like to contribute somehow in future maybe with some art assets..got brush up on my pixel art !
I think stylistically, your character animations are your strongest suit. They have a kind of earthy, scrappy theme to them wherein the people of this world feel like they're not 100% competent, but they're trying, and their environment is open to them to explore. I haven't seen the actual gameplay, but that's how it looks to me. Having a style that distinctly sets the tone of the game and is immediately recognizable is the defining factor between good and great, I think. Honestly, maybe you should focus on getting your tileset to reflect what your characters and buildings clearly imply. Quiet, breezy, unflinchingly natural, and bright in a nature-y way instead of a cartoonish way. Maybe it's not the bushes and grass that are the problem. It's that they should be placed in the world with deliberation. Determine what visual element the player's eyes will be drawn to and adjust the scene to make it feel deliberate. As an example, if you're going to have a dominatingly black and green bush, perhaps put it somewhere that communicates what it's like to pass beneath dense, dark overgrowth with nobody around. Music may get quieter as you pass underneath. The skyline may be progressively less dominated by blue as you approach. If you're going to have scraggly, visually noisy grass, maybe put it in a place where brambly, prickly plants are the theme. Also, if you want to imply depth, as if you're watching this character from a distance and can see the grass between you and them, could an in-engine filter or excessive use of antialiasing be used to create the illusion of a depth of field in the foreground?
Really amazing video! Just reviewing your mistakes I learnt some that I'm doing right now. I've just start my path as a pixel artist 5 months ago... I need to make more analysis on my work as you did. Thanks for teaching me this today with this amazing video!
Thanks for your videos ! I just found your channel. I can really tell you love what you do ! I started my journey not too long ago! Keep up the good work c:
Thank you so much for sharing your experience and knowledge. This is really useful and helped me realize my problems on 2d animations and background design(Not only 2D). You're great. 🎉❤
Very helpful much appreciated. If you look at Zelda Links Awakening, there is a ton of open shapes and subtle shapes even though it's beautiful to look at it
just stumbled on your channel, very enjoyable and inspirational, especially as someone who codes and designs games but has terrible drawing skills despite a vivid imagination lol I love to see good artists at work! And I really like your aesthetics. Keep up the great content :))
Loved the video! I would love to see something in the future on your thought process on how to create unique games/game ideas (You've probably talked about it somewhere)
When I start on a big canvas the emptiness can be intimidating. What's a good way to start small but make sure you're not messing up perspective and leaving enough room for other elements? I'd love to make bigger projects but I'm definitely intimidated by the large canvas.
Not sure I agree about the animation of the back arm on the latest animation. You have a large range of motion on the front arm, which looks great and snappy, but the back arm lacks this. Overall great progress in every aspect of your art though. You're much braver than me to make a game of such scale. Look forward to seeing more progress this year.
Hello Adam, can you make a tutorial or a special video where you analize the animation of Carrion? The human character´s animation is like first prince of persia, its so cool.
It's alot easier to just watch UA-cam videos then do Pixel Art but then again atleast to me Pixel Art is one of the easier arts to do yet there are so few how do it... I've been on my Pixel art jorney for 3 years now and by far the hardest part was doing... and diffenrt perspetives and angels then straight on those suck!
The second picture is the best to me. (Unique , cute, cool) but the 4th picture looks generic and boring. similar to other game since everyone can to the motion like that. so it mean you don't need to make realistic motion(everyone can make it.) but make it looks unique as your own style is way better
I have only been doing pixel art for like 5 months but wow. Improvement is coming a lot faster than I thought. Being able to express yourself in a artistic manner really transcends all my other hobby.
im a digtal artist for almost 3 years now and i been drawing consistently this month i had to do pixel art +animations for my character and i never did any its taking me 4+hours or so to complete just one cycle of animation right lol which is so strange cuz most of my drawings take half an hour but animation take long af to get it right 😂i keep progratinating not to finish it
@@kyonas6047 Not even i can animate lol. Drawing still images is more my thing but everytime i even try to make a idle or just walking animation my will to live decrease by 3 notches. It's a lot of effort just do it it kinda right so don't get to discouraged if that is what you really want to do.
Same, pixel art has been very fun.
@@Bjorn_in_Orbit i am doing animation rn tbh we just need to switch our artist attitude of making everything detailed insted making silloets and rough sketch untill they look good then we add details at the start i did details and had to change it a million time until my brain melted
I agree, I've been doing it for a month now, and have gotten a better understanding of the art form.
Hey pal, just to let you know, your tutorials are one of the reasons I got back into pixel art. I used to draw pixel art pokemon for fun when I was younger, and watching your videos encouraged me (and gave me the tips) to go back to it, and even open a fiverr account and start earning from it. You taught me (just off the top of my head) to use aseprite, to animate, to choose a palette, and many other things. I guess in your analogy you would be a guide wandering the mountain range and teaching people survival skills.
Anyways, just wanted to say thank you! Enjoy!
What's your Fiverr?
@@ZackFowlerSings edok_1
Although, nowadays I rarely do stuff there anymore (got a job :D). There's still some stuff to see tho :)
@@PixelPenGamer congratulations! your stuff is really cool! hopefully you still get to do stuff even if it's just for yourself
15:00 I thought it was funny how he drew a C and an O, but then their definition of Closed and Open were opposite the starting letter 😅
hehehe
I was going to comment on this
I'm new to pixel art and it takes me like 100 hours to make an animation that has 3 frames. :)
Thanks for your content! It's really inspiring.
Not only is this good art advice, this is very good life advice. Great stuff, true inspiration.
Your use of visual metaphors continues to be very impressive. Not to say that you missed your calling, but you could have been a teacher. You have the voice, temperament, and articulation to educate in a meaningful way.
We're all blessed to learn from you!
Well, in a way he is a teacher :D
@@David-zy1lr Well, of course haha. I mean in the formal, classroom sense. Teaching certificate and all. That said, online teaching will reach far more people :)
@@ThePixelExpedition yep, I get it and I definitely agree that he would be great
You inspired me to start pixel art 6 or 7 months ago and I fell in love with it. I just want to thank you for everything you upload you are amazing!!!
I don’t do pixel art I just like your videos. But the things you talk about in this video are applicable to any skill. You’re talented in pixel art but you’re a very good teacher in the general sense.
This is a really solid analysis of your artwork. I sometimes get caught up in just creating things in pixel art without properly analyzing why something may feel wrong or right.
Dude the more I watch these the more I realize you are stupid talented. Like talented at pixel art yes, but you are a great teacher dude seriously.
Hey Adam I just wanted to say you and Brandon James Greer have been a tremendous inspiration to me and got me to seriously hone my art skills, so I'm very appreciative of y'alls content. Keep up the great videos!
Best video I've watched in a while. The mountain peaks metaphor is so efficient at getting your point across. It was so helpful
23:55 💛 I started working on my game design in 2016... hearing you say that makes me feel so much better about all the time I've invested in just making mistakes and learning. 😃
Commenting on each video that helped me get one step further in my GameDev journey so you know how much value you are bringing! I will celebrate the day Insignia is released as much as the days my games release and will enjoy the process until that! Cheers mate. Thank you
Great video as always! I love how high effort and high quality your content is, you deserve all the success you have and more!
Wow, this is such an inspirational video, Adam! My biggest take away is to remove the "duplicate" frame that would make the animation look weird. I was trying to solve this issue for a long time but could not get it to work, that protip definitely helps.
I don't know why, but I've struggled with running and walking animations so much since I started pixel art. My brain just struggles to get the movement right. Realistic body and limb movement is my achilles heel (excuse the pun). Everything I produce just feels slightly off and I can't wait til I get better at this.
Hey Adam I just wanna say thanks so much for putting out these invaluable & highly informative videos, it's great advice and you really have a talent for teaching! I like to take breaks and watch your videos and a few others and just get perspective on where I'm at and how my art is progressing. It really helps to figure out where I might be turning down a dead end path and where I've made some good progress up the mountain :)
Keep em coming!
Hi Adam. First of all, sorry. My English isn't the best. I have never left a comment on UA-cam. I have now seen some of your videos and I would like to tell you that this is the best content I have ever seen. I can hardly put into words how infinitely grateful I am to you. You saved me years of time. I have never seen or learned anything more valuable. You can explain things incredibly well and I think it's really great that you share your knowledge here. It's like a whole art and philosophy course in an effective way and without blah blah. Super mind blowing. Thank you thank you thank you!!
Congratulations you are soon reaching 100k 🔥
Thank you!! This has been the most helpful video on making art that I have seen. The analogy with the map is really helpful not just with art but with developing other skills as well
Very nice thinking process and observations. Thanks for sharing
So I just started learning Pixel art and Unity and this was LITERALLY the first game I downloaded to observe pixel art, animation, and resolution. That is WILD. It has been a fun demo to play!
Jeez this trips me out.
I've been there as 3D artist alot of times, it's important to reflect on old work. Lucky enough my drives are full of bad art... art that I can take a look at and see just how much I have improved. One of most important things as artist is take time to reflect on your early created art it will give you big boost.
You have come a long way. You should be proud of yourself! Backgrounds & UI are often things that drive me insane 🤣. Very good video! I love seeing how you transition into your own style!
I really love your videos. I think they really kickstarted my pixel art journey with the theory, and I've been able to create some stuff I'm proud of, albeit rather slowly.
I was a professional 3D architectural viz artist for almost decade and now just trying to make some pixel art game projects.
It’s literally different planet, but the way of learning is a lot of fun. Thank you for the video.
Great advice for learning how to learn, a fundamental technique in all capacities of art and engineering (and everything actually haha). You're a true comrade to your fellow artists!
you are amazing and my inspiration. If not for your content I dont know how else I would be able to learn so much. Thank you very much
love the video! in maths you'd call the peaks where you can only go down local maximums, where the highest peaks are global maximums! great stuff Adam, hope you're doing well :)
Great talk, as an indie developer who just started diving into pixel art, I find this very inspiring. love your work!
For now on ill watch this video everytime i feel bad about learning pixel art, this is great
You really have a great analytical mind and the best metaphors
I've been doing pixel art for as long as I've been coding, ~6 years, and I've only recently found my self being decent at doing pixel art. At one point, I was just so low and basically just drawing the same character over and over with no improvements. Also, so close to 100k :O You deserve it
Wohhh I love the how you talk about the use of details in the background, also amazing work dude! 🔥 ❤️
You've done amazing work with this video! It's so insightful and helpful and all that because you portray your points so well. Thank you so much!
All i want to say is "Thanks for beigns many's inspiration..."
Today is my first day doing pixel art. I have never drawn as a hobby or anything else. Time to make some garbage.
You still keeping at it? How's your pixel art coming along?
Hey Adam..thanks for breaking down your progress.I have def been there with too much detail..I think your curr tile sets are almost there..your ground tiles are more than sufficient..the idea of fleshing out more below ground bells and whistles seems to be recreating the problem you were trying to solve...I would suggest dialing back your islands of below ground elements with brightness or saturation..so they don't pop as isolated non connected elms...we are artists we scrutinize every pixel..most players will run through our levels not looking at half the stuff we are discussing here..its about artistic balance vs finishing the project...your art is 95% there! Love the reduced pallets/detail...a level or peak I was unable to reach with my game Project Zerb (worked on 5 yrs ) which suffers from too much eye candy( in the alien moon levels) and I was unable to fully complete as I ran out of funds..Keep going..I would like to contribute somehow in future maybe with some art assets..got brush up on my pixel art !
You are a ridiculously good teacher and narrator of your process.
I want to be able to speak like you one day
Really appreciate this video. A masterclass in learning how to learn.
Fantastic video! I need to revisit this when I get back into pixel art.
I think stylistically, your character animations are your strongest suit. They have a kind of earthy, scrappy theme to them wherein the people of this world feel like they're not 100% competent, but they're trying, and their environment is open to them to explore.
I haven't seen the actual gameplay, but that's how it looks to me. Having a style that distinctly sets the tone of the game and is immediately recognizable is the defining factor between good and great, I think.
Honestly, maybe you should focus on getting your tileset to reflect what your characters and buildings clearly imply.
Quiet, breezy, unflinchingly natural, and bright in a nature-y way instead of a cartoonish way.
Maybe it's not the bushes and grass that are the problem. It's that they should be placed in the world with deliberation.
Determine what visual element the player's eyes will be drawn to and adjust the scene to make it feel deliberate.
As an example, if you're going to have a dominatingly black and green bush, perhaps put it somewhere that communicates what it's like to pass beneath dense, dark overgrowth with nobody around. Music may get quieter as you pass underneath. The skyline may be progressively less dominated by blue as you approach.
If you're going to have scraggly, visually noisy grass, maybe put it in a place where brambly, prickly plants are the theme.
Also, if you want to imply depth, as if you're watching this character from a distance and can see the grass between you and them, could an in-engine filter or excessive use of antialiasing be used to create the illusion of a depth of field in the foreground?
Really amazing video! Just reviewing your mistakes I learnt some that I'm doing right now. I've just start my path as a pixel artist 5 months ago... I need to make more analysis on my work as you did. Thanks for teaching me this today with this amazing video!
good analogy and great music!
Very informative as usual, I learn a lot from your videos.
incredible video, thank you so much dude
Thanks for your videos ! I just found your channel. I can really tell you love what you do ! I started my journey not too long ago! Keep up the good work c:
love your art style dude! also the ff7 remixes area niiiiiice
Thank you so much for sharing your experience and knowledge. This is really useful and helped me realize my problems on 2d animations and background design(Not only 2D).
You're great. 🎉❤
You might wanna join Faketown creative contest. All you have to do is carve a pixelated pumpkin art and you can win a town!
I like the video, Adam. I have a request. Can you make a tutorial video about how the animations of other mechanics in your game should be?
5:34 I thought you were about to say "This is one of the first bits of pixel art I ever did"
Adam, *showed his old works*
Me, "That looks good."
Adam, "That looks bad."
Me, "That looks bad."
great vid in the context of the new year :) thx
The journey from N.Gogol portrait to Treasure Planet :D
Sorry, it's just that both versions remind me of these two things.
15:11 Everything detailed vs focusing the detail on specific parts
Thank you for this video, it helped a lot! Keep up the good work!
This is quite an evolution but the first one has some kind of charm that distinct itself from the other ones, tho it's technically less refined.
Very helpful much appreciated. If you look at Zelda Links Awakening, there is a ton of open shapes and subtle shapes even though it's beautiful to look at it
Thank you!
just stumbled on your channel, very enjoyable and inspirational, especially as someone who codes and designs games but has terrible drawing skills despite a vivid imagination lol I love to see good artists at work! And I really like your aesthetics. Keep up the great content :))
Loved the video! I would love to see something in the future on your thought process on how to create unique games/game ideas (You've probably talked about it somewhere)
Came for the pixel art, stayed for the profound life lesson.
When I start on a big canvas the emptiness can be intimidating. What's a good way to start small but make sure you're not messing up perspective and leaving enough room for other elements? I'd love to make bigger projects but I'm definitely intimidated by the large canvas.
Not sure I agree about the animation of the back arm on the latest animation. You have a large range of motion on the front arm, which looks great and snappy, but the back arm lacks this. Overall great progress in every aspect of your art though. You're much braver than me to make a game of such scale. Look forward to seeing more progress this year.
Very inspirational!
*Art Classes/Courses* are like having access to GPS. 🙂👍
Hello Adam, can you make a tutorial or a special video where you analize the animation of Carrion? The human character´s animation is like first prince of persia, its so cool.
Nice Work Bro! 👍💥
I never seem to get better. Practice. But always looks the same. I should do the daily pixels again.
All learning is gradient descent!
Great work! What is the program/app you doodle on? Not Aseprite, the other one, the one where draw and explain things...
I loved the video it help me a lot, as always
Good thanks for sharing
It's alot easier to just watch UA-cam videos then do Pixel Art but then again atleast to me Pixel Art is one of the easier arts to do yet there are so few how do it... I've been on my Pixel art jorney for 3 years now and by far the hardest part was doing... and diffenrt perspetives and angels then straight on those suck!
As Stephen King says about creative writing: "you need to read a lot and to write a lot". Same for art. There is no other way.
Is that lofi final fantasy in the background?! I need that
Love these videos. Is there a place I can get my run animation critiqued? If not by the hand of Daddy Adam?
nice vid as always
looking for to the isometric character animation video too ;)
Can I use asperite on a graphics tablet?
like the ff7 soundtrack.. :) can you post a link to that ?
The second picture is the best to me. (Unique , cute, cool) but the 4th picture looks generic and boring. similar to other game since everyone can to the motion like that.
so it mean you don't need to make realistic motion(everyone can make it.) but make it looks unique as your own style is way better
Why does No 3 look like it's running backwards?
Amazing video, hope to catch you on stream again soon!
the bob ross of pixel art
Anyone know the song playing around 11:00 ? it's so good
Nvm found it, Breezy by Rifti Beats on Chocobo and Chill 1 album
buen video
You should get some teaching position at some university and get called professor :) :)
that is NOT Ganon’s castle 😤 (😂😁)
40:27 plottwist xD
👍🏻👍🏻👍🏻
Wait, people actually improve at pixel art? But I've been doing it for three years...
First 🥇
you spent A WEEK on grass? What. That makes no sense. Stop watching TV while you work haha
Each tile set has over 100 tiles, it adds up!
@@AdamCYounis You have 100 tiles of grass? :O :O Grass: The game haha