Almond, please do a run with a Life Wizard. I’d love to see if this dungeon is even possible for the Life School to complete. Will add extra info in a reply. I hope it helps.
Thought I would add to this. After an exhausting amount of time experimenting with different mechanics, the best fight a life wizard can do is the Townie/ Kangaroo. It more often than not is Fire/Ice and Fire/Death. This allows life to use its dots to the maximum. The thing I’ve found that gives life trouble is the need to stack 2 Dots before the jinn does flat damage. Generally, I’ve had more success with 2 burrowing bane followed by a jinn that gambits. Timing is tricky because both the Life PvP Scion and the Life PvP Jinn require the gambit conditions to do more damage… otherwise they do dot damage. Since heals over time are rendered largely useless in PvP the Life Scion isn’t useful for the first fights. You can use a balance scarab to steal blades and pierce, scorpion is extremely good against the dragon and locust is great for reducing the damage you take and using enemy traps on the enemy. The Townie in the purple portal will give the life wizard the best chance at killing quickly, but the Emu can be beaten just as quickly. Life can clear traps for blades, so against the emu you can stack blades to gambit with Oni, Life’s strongest hit, if the emu doesn’t have the ice school. Against the dingo, a similar strategy works. If you dot the dingo, the dingo will drop a very weak dot on the life wizard. Using Jinn’s Affliction, you can turn an endless amount of dots back onto the dingo for 3 pips and gambit with jinn for 7 pips. Like how an Ice Storm Emu gives life trouble, a Life Death Dingo will also give life trouble. Another thing to consider is how much utility you ask of a life wizard. The more spells we pack in our deck for later fights, the harder it becomes for us to cycle through our own spells during the first fight to kill quickly. It might be worth communicating who the life wizard teams up with in advance so they can optimize their deck for the teammate they are supporting. BECAUSE SOOO many life PvP spells that do flat damage cost soooo many pips, dark surge could be helpful for getting more hits off faster. Life Struggles in the nightmare Dungeon BECAUSE 2 out of our 3 PvP spells do NOT do flat damage without satisfying the conditions for a Gambit. Life is heavy in DoT and HoT and we need HoT to stay alive. 90% of our heals are not available to us and PvP rules at max level also means that our outgoing gets nerfed. Despite this being a PvE fight… life will not be effective at healing if it increases its damage for the first fight. I would not recommend expecting life to help heal in this dungeon because we don’t have anything useful to use. I have not had a team that is patient enough to make it to the mini bosses to do much experimenting with Pigsie and Regen later in the fight… I imagine that a burrowing bane or jinn’s affliction could be used alongside nature’s wraith for more buffs…. But you come back to the same problems. Storm and Life are basically immune to DoT and make most of the life spells useless for quick damage. Ice and Death make blades useless which hurts our biggest damage potential. Death and Storm prevents us from using heals over time, rendering our scion useless for flat damage… The sweet spot appears to be the Kangaroo in the Purple Portal and using DoT to gambit Jinn. Spiny has also been the next biggest hit. No matter if the Kangaroo is Death Fire or Ice Fire, you can pull for the DoT gambit. The Dingo and Emu, Green and Yellow portals, are possible for a life wizard, but the school matters. If the Emu is Storm Myth, a Life is golden. If the Emu is Storm Ice, a life will struggle. Same for the Dingo, if the Dingo is Death Fire, a Life can win. But a Death Life mob will give life trouble. So for a Life Wizard, I highly recommend the Purple and Green portals because those fights are the only ones where RNG can be favorable to life. Dingo in the yellow portal is only possible with the right school combination. The Koala in the blue portal is the most challenging for a Life. Honestly, it is the combination of PvP rules nerfing what a Life Wizard can do as well as inconsistent RNG that is making it hard for Life Wizards in this dungeon. You really can’t be 100% prepared for every single possible scenario. At this point, I probably won’t be doing this challenge mode for the nightmare dungeon until AFTER they update the schools of the mobs so that you know you won’t be useless going in if RNG is unfavorable… because that’s what it comes down to, luck… if you are luck enough to get mobs that won’t make all your spells useless with cheats… The Kittens didn’t appear to have a life wizard and there might be a reason for that. I do not think the dungeon upon release was actually possible for life wizards to win this event… maybe they can beat it in challenge mode if they get a lucky run… but first place for the life school wasn’t possible this event. If I had to summarize how I felt after gathering this info. I felt punished for having a wizard built to support other wizards and I frequently felt useless when I got unfavorable random mobs. If you get a life in the team up, please be nice to them. This dungeon is particularly hard for our school and we are trying to do our best with the little we can do.
Thanks for the video. Congrats for being such an amazing player and beating it. For someone like me who isn't into PVP and is going to have to look up what a Gambit is LOL I'm glad I stumbled onto this video. I am trying to do the dungeon by trial and error along with being a life. I see they have to hardest time. Question: What will the standard version of this look like? Easier, the same just more info on it? Will it offer the same gear? I want to learn to do the raids and get better at this all together but that comes with finding a place that can really break down what needs to be done from build to what you can and can't do in the dungeon. Not a lot of that out there... Most players are either frustrated and trying to learn it or but holes who get mad because you are trying to learn and dump you. Because they are now trying to keep up with games like WOW which I play this game will probably start to get much more difficult as you climb in level. If you want the good stuff anyway. So I want to learn it. BUT, having said that not everyone wants to have to come on and be biting their nails the entire time. That's kind of why so many love/loved Wizard. It was a place you could still accomplish something. Many people will feel cheated because they don't have the level of understanding to do this. Many will leave. Those are the same people who have been here from the beginning and sunk a TON of money in this game. I hate to see that happen.
Any team works fine as long as each is capable of quickly dealing with the beginning solo fights. Lifes and Balances will likely struggle the most (esp Lifes that don't do PvP and thus no spellement-unlocked PvP spells) just due to lacking damage output comparatively. They'll slow the first part of the dungeon if they're unoptimized, and they certainly feel things a lot more when they are lacking blades or traps as compared to other schools. That's not to say that they're bad to have (because they're great for later bosses, esp for utility), but it's definitely something to keep in mind as time is a valuable component here. In my personal opinion, a good team consists of two strong attackers and two good mixed utility. Schools matter a little less overall than skill, teamwork, and comfort in PvP mechanics.
Thought I would add to this. After an exhausting amount of time experimenting with different mechanics, the best fight a life wizard can do is the Townie/ Kangaroo. It more often than not is Fire/Ice and Fire/Death. This allows life to use its dots to the maximum. The thing I’ve found that gives life trouble is the need to stack 2 Dots before the jinn does flat damage. Generally, I’ve had more success with 2 burrowing bane followed by a jinn that gambits. Timing is tricky because both the Life PvP Scion and the Life PvP Jinn require the gambit conditions to do more damage… otherwise they do dot damage. Since heals over time are rendered largely useless in PvP the Life Scion isn’t useful for the first fights. You can use a balance scarab to steal blades and pierce, scorpion is extremely good against the dragon and locust is great for reducing the damage you take and using enemy traps on the enemy. The Townie in the purple portal will give the life wizard the best chance at killing quickly, but the Emu can be beaten just as quickly. Life can clear traps for blades, so against the emu you can stack blades to gambit with Oni, Life’s strongest hit, if the emu doesn’t have the ice school. Against the dingo, a similar strategy works. If you dot the dingo, the dingo will drop a very weak dot on the life wizard. Using Jinn’s Affliction, you can turn an endless amount of dots back onto the dingo for 3 pips and gambit with jinn for 7 pips. Like how an Ice Storm Emu gives life trouble, a Life Death Dingo will also give life trouble. Another thing to consider is how much utility you ask of a life wizard. The more spells we pack in our deck for later fights, the harder it becomes for us to cycle through our own spells during the first fight to kill quickly. It might be worth communicating who the life wizard teams up with in advance so they can optimize their deck for the teammate they are supporting. BECAUSE SOOO many life PvP spells that do flat damage cost soooo many pips, dark surge could be helpful for getting more hits off faster. Life Struggles in the nightmare Dungeon BECAUSE 2 out of our 3 PvP spells do NOT do flat damage without satisfying the conditions for a Gambit. Life is heavy in DoT and HoT and we need HoT to stay alive. 90% of our heals are not available to us and PvP rules at max level also means that our outgoing gets nerfed. Despite this being a PvE fight… life will not be effective at healing if it increases its damage for the first fight. I would not recommend expecting life to help heal in this dungeon because we don’t have anything useful to use. I have not had a team that is patient enough to make it to the mini bosses to do much experimenting with Pigsie and Regen later in the fight… I imagine that a burrowing bane or jinn’s affliction could be used alongside nature’s wraith for more buffs…. But you come back to the same problems. Storm and Life are basically immune to DoT and make most of the life spells useless for quick damage. Ice and Death make blades useless which hurts our biggest damage potential. Death and Storm prevents us from using heals over time, rendering our scion useless for flat damage… The sweet spot appears to be the Kangaroo in the Purple Portal and using DoT to gambit Jinn. Spiny has also been the next biggest hit. No matter if the Kangaroo is Death Fire or Ice Fire, you can pull for the DoT gambit. The Dingo and Emu, Green and Yellow portals, are possible for a life wizard, but the school matters. If the Emu is Storm Myth, a Life is golden. If the Emu is Storm Ice, a life will struggle. Same for the Dingo, if the Dingo is Death Fire, a Life can win. But a Death Life mob will give life trouble. So for a Life Wizard, I highly recommend the Purple and Green portals because those fights are the only ones where RNG can be favorable to life. Dingo in the yellow portal is only possible with the right school combination. The Koala in the blue portal is the most challenging for a Life. Honestly, it is the combination of PvP rules nerfing what a Life Wizard can do as well as inconsistent RNG that is making it hard for Life Wizards in this dungeon. You really can’t be 100% prepared for every single possible scenario. At this point, I probably won’t be doing this challenge mode for the nightmare dungeon until AFTER they update the schools of the mobs so that you know you won’t be useless going in if RNG is unfavorable… because that’s what it comes down to, luck… if you are luck enough to get mobs that won’t make all your spells useless with cheats… The Kittens didn’t appear to have a life wizard and there might be a reason for that. I do not think the dungeon upon release was actually possible for life wizards to win this event… maybe they can beat it in challenge mode if they get a lucky run… but first place for the life school wasn’t possible this event. If I had to summarize how I felt after gathering this info. I felt punished for having a wizard built to support other wizards and I frequently felt useless when I got unfavorable random mobs. If you get a life in the team up, please be nice to them. This dungeon is particularly hard for our school and we are trying to do our best with the little we can do.
Well, thanks for this video…teaching us how to beat this new dungeon at this horrifically difficult level. However, many of us feel that they could have released it with glitches not existing and in standard mode. But to expect this from a development department who apparently do not have the skill set to continue to release updates without Maring and distorting existing game scenarios( i.e. Avalon, Crystal Cave) is asking too much. They are a bunch of noobs who are playing at being game developers. And I’m just done with it. And I think a lot of us are.
He's the goat of Wiz
Nice! Will you also show the ending of this questline ? I was hoping it would tease some of the upcoming content
I was wondering the same thing
I recorded it today, will post later in the day
Ur charts really do be helping. Im more of a sit me down and show me kinda guy do’s and donts.
Isn't the end of the raid supposed to give a hint at the next world or something
As a storm wizard i wanna know what to pack in my deck, im not too familiar with pvp spells so i wonder what i should pack in my deck.
Congrats on being the first group to finish the dungeon!!! Super impressive! :D
What is the fastest way to exit out of the barrel and keep going without having to turn/back out, inevitably getting you cought?
Can you show us the new stats for the gear you got in your gift box? Also what does the crafter look like.
Congratulations on the world first title my friend!!! Any hints on the new Arc to come?
How’s the gears compare to aeons??
While you all were describing the candle I felt the smells…
Whats does it mean inspired to cast? How you are doing that?
The team I was with was using cantrips, its not needed for the dungeon. All it did was speed up the process!
how do you get those tc?@@DaRealAlmond
Almond, please do a run with a Life Wizard. I’d love to see if this dungeon is even possible for the Life School to complete. Will add extra info in a reply. I hope it helps.
Thought I would add to this. After an exhausting amount of time experimenting with different mechanics, the best fight a life wizard can do is the Townie/ Kangaroo. It more often than not is Fire/Ice and Fire/Death. This allows life to use its dots to the maximum. The thing I’ve found that gives life trouble is the need to stack 2 Dots before the jinn does flat damage. Generally, I’ve had more success with 2 burrowing bane followed by a jinn that gambits. Timing is tricky because both the Life PvP Scion and the Life PvP Jinn require the gambit conditions to do more damage… otherwise they do dot damage. Since heals over time are rendered largely useless in PvP the Life Scion isn’t useful for the first fights. You can use a balance scarab to steal blades and pierce, scorpion is extremely good against the dragon and locust is great for reducing the damage you take and using enemy traps on the enemy.
The Townie in the purple portal will give the life wizard the best chance at killing quickly, but the Emu can be beaten just as quickly. Life can clear traps for blades, so against the emu you can stack blades to gambit with Oni, Life’s strongest hit, if the emu doesn’t have the ice school.
Against the dingo, a similar strategy works. If you dot the dingo, the dingo will drop a very weak dot on the life wizard. Using Jinn’s Affliction, you can turn an endless amount of dots back onto the dingo for 3 pips and gambit with jinn for 7 pips.
Like how an Ice Storm Emu gives life trouble, a Life Death Dingo will also give life trouble.
Another thing to consider is how much utility you ask of a life wizard. The more spells we pack in our deck for later fights, the harder it becomes for us to cycle through our own spells during the first fight to kill quickly.
It might be worth communicating who the life wizard teams up with in advance so they can optimize their deck for the teammate they are supporting.
BECAUSE SOOO many life PvP spells that do flat damage cost soooo many pips, dark surge could be helpful for getting more hits off faster.
Life Struggles in the nightmare Dungeon BECAUSE 2 out of our 3 PvP spells do NOT do flat damage without satisfying the conditions for a Gambit. Life is heavy in DoT and HoT and we need HoT to stay alive. 90% of our heals are not available to us and PvP rules at max level also means that our outgoing gets nerfed. Despite this being a PvE fight… life will not be effective at healing if it increases its damage for the first fight. I would not recommend expecting life to help heal in this dungeon because we don’t have anything useful to use.
I have not had a team that is patient enough to make it to the mini bosses to do much experimenting with Pigsie and Regen later in the fight…
I imagine that a burrowing bane or jinn’s affliction could be used alongside nature’s wraith for more buffs…. But you come back to the same problems. Storm and Life are basically immune to DoT and make most of the life spells useless for quick damage. Ice and Death make blades useless which hurts our biggest damage potential. Death and Storm prevents us from using heals over time, rendering our scion useless for flat damage…
The sweet spot appears to be the Kangaroo in the Purple Portal and using DoT to gambit Jinn. Spiny has also been the next biggest hit. No matter if the Kangaroo is Death Fire or Ice Fire, you can pull for the DoT gambit.
The Dingo and Emu, Green and Yellow portals, are possible for a life wizard, but the school matters. If the Emu is Storm Myth, a Life is golden. If the Emu is Storm Ice, a life will struggle.
Same for the Dingo, if the Dingo is Death Fire, a Life can win. But a Death Life mob will give life trouble.
So for a Life Wizard, I highly recommend the Purple and Green portals because those fights are the only ones where RNG can be favorable to life.
Dingo in the yellow portal is only possible with the right school combination.
The Koala in the blue portal is the most challenging for a Life.
Honestly, it is the combination of PvP rules nerfing what a Life Wizard can do as well as inconsistent RNG that is making it hard for Life Wizards in this dungeon. You really can’t be 100% prepared for every single possible scenario.
At this point, I probably won’t be doing this challenge mode for the nightmare dungeon until AFTER they update the schools of the mobs so that you know you won’t be useless going in if RNG is unfavorable… because that’s what it comes down to, luck… if you are luck enough to get mobs that won’t make all your spells useless with cheats…
The Kittens didn’t appear to have a life wizard and there might be a reason for that. I do not think the dungeon upon release was actually possible for life wizards to win this event… maybe they can beat it in challenge mode if they get a lucky run… but first place for the life school wasn’t possible this event.
If I had to summarize how I felt after gathering this info. I felt punished for having a wizard built to support other wizards and I frequently felt useless when I got unfavorable random mobs.
If you get a life in the team up, please be nice to them. This dungeon is particularly hard for our school and we are trying to do our best with the little we can do.
@@DylanSpriteHaven Check recent vid, we had a life dual school into ice.
Will do! Thank you for giving it a try!
Only problem is that me wizard is a life balance wizard. I don’t have balance PvP spells trained.
Thanks for the video. Congrats for being such an amazing player and beating it. For someone like me who isn't into PVP and is going to have to look up what a Gambit is LOL I'm glad I stumbled onto this video. I am trying to do the dungeon by trial and error along with being a life. I see they have to hardest time. Question: What will the standard version of this look like? Easier, the same just more info on it? Will it offer the same gear? I want to learn to do the raids and get better at this all together but that comes with finding a place that can really break down what needs to be done from build to what you can and can't do in the dungeon. Not a lot of that out there... Most players are either frustrated and trying to learn it or but holes who get mad because you are trying to learn and dump you. Because they are now trying to keep up with games like WOW which I play this game will probably start to get much more difficult as you climb in level. If you want the good stuff anyway. So I want to learn it. BUT, having said that not everyone wants to have to come on and be biting their nails the entire time. That's kind of why so many love/loved Wizard. It was a place you could still accomplish something. Many people will feel cheated because they don't have the level of understanding to do this. Many will leave. Those are the same people who have been here from the beginning and sunk a TON of money in this game. I hate to see that happen.
Almond witch is best team am running fire fire balance death
Any team works fine as long as each is capable of quickly dealing with the beginning solo fights. Lifes and Balances will likely struggle the most (esp Lifes that don't do PvP and thus no spellement-unlocked PvP spells) just due to lacking damage output comparatively. They'll slow the first part of the dungeon if they're unoptimized, and they certainly feel things a lot more when they are lacking blades or traps as compared to other schools. That's not to say that they're bad to have (because they're great for later bosses, esp for utility), but it's definitely something to keep in mind as time is a valuable component here.
In my personal opinion, a good team consists of two strong attackers and two good mixed utility. Schools matter a little less overall than skill, teamwork, and comfort in PvP mechanics.
Thought I would add to this. After an exhausting amount of time experimenting with different mechanics, the best fight a life wizard can do is the Townie/ Kangaroo. It more often than not is Fire/Ice and Fire/Death. This allows life to use its dots to the maximum. The thing I’ve found that gives life trouble is the need to stack 2 Dots before the jinn does flat damage. Generally, I’ve had more success with 2 burrowing bane followed by a jinn that gambits. Timing is tricky because both the Life PvP Scion and the Life PvP Jinn require the gambit conditions to do more damage… otherwise they do dot damage. Since heals over time are rendered largely useless in PvP the Life Scion isn’t useful for the first fights. You can use a balance scarab to steal blades and pierce, scorpion is extremely good against the dragon and locust is great for reducing the damage you take and using enemy traps on the enemy.
The Townie in the purple portal will give the life wizard the best chance at killing quickly, but the Emu can be beaten just as quickly. Life can clear traps for blades, so against the emu you can stack blades to gambit with Oni, Life’s strongest hit, if the emu doesn’t have the ice school.
Against the dingo, a similar strategy works. If you dot the dingo, the dingo will drop a very weak dot on the life wizard. Using Jinn’s Affliction, you can turn an endless amount of dots back onto the dingo for 3 pips and gambit with jinn for 7 pips.
Like how an Ice Storm Emu gives life trouble, a Life Death Dingo will also give life trouble.
Another thing to consider is how much utility you ask of a life wizard. The more spells we pack in our deck for later fights, the harder it becomes for us to cycle through our own spells during the first fight to kill quickly.
It might be worth communicating who the life wizard teams up with in advance so they can optimize their deck for the teammate they are supporting.
BECAUSE SOOO many life PvP spells that do flat damage cost soooo many pips, dark surge could be helpful for getting more hits off faster.
Life Struggles in the nightmare Dungeon BECAUSE 2 out of our 3 PvP spells do NOT do flat damage without satisfying the conditions for a Gambit. Life is heavy in DoT and HoT and we need HoT to stay alive. 90% of our heals are not available to us and PvP rules at max level also means that our outgoing gets nerfed. Despite this being a PvE fight… life will not be effective at healing if it increases its damage for the first fight. I would not recommend expecting life to help heal in this dungeon because we don’t have anything useful to use.
I have not had a team that is patient enough to make it to the mini bosses to do much experimenting with Pigsie and Regen later in the fight…
I imagine that a burrowing bane or jinn’s affliction could be used alongside nature’s wraith for more buffs…. But you come back to the same problems. Storm and Life are basically immune to DoT and make most of the life spells useless for quick damage. Ice and Death make blades useless which hurts our biggest damage potential. Death and Storm prevents us from using heals over time, rendering our scion useless for flat damage…
The sweet spot appears to be the Kangaroo in the Purple Portal and using DoT to gambit Jinn. Spiny has also been the next biggest hit. No matter if the Kangaroo is Death Fire or Ice Fire, you can pull for the DoT gambit.
The Dingo and Emu, Green and Yellow portals, are possible for a life wizard, but the school matters. If the Emu is Storm Myth, a Life is golden. If the Emu is Storm Ice, a life will struggle.
Same for the Dingo, if the Dingo is Death Fire, a Life can win. But a Death Life mob will give life trouble.
So for a Life Wizard, I highly recommend the Purple and Green portals because those fights are the only ones where RNG can be favorable to life.
Dingo in the yellow portal is only possible with the right school combination.
The Koala in the blue portal is the most challenging for a Life.
Honestly, it is the combination of PvP rules nerfing what a Life Wizard can do as well as inconsistent RNG that is making it hard for Life Wizards in this dungeon. You really can’t be 100% prepared for every single possible scenario.
At this point, I probably won’t be doing this challenge mode for the nightmare dungeon until AFTER they update the schools of the mobs so that you know you won’t be useless going in if RNG is unfavorable… because that’s what it comes down to, luck… if you are luck enough to get mobs that won’t make all your spells useless with cheats…
The Kittens didn’t appear to have a life wizard and there might be a reason for that. I do not think the dungeon upon release was actually possible for life wizards to win this event… maybe they can beat it in challenge mode if they get a lucky run… but first place for the life school wasn’t possible this event.
If I had to summarize how I felt after gathering this info. I felt punished for having a wizard built to support other wizards and I frequently felt useless when I got unfavorable random mobs.
If you get a life in the team up, please be nice to them. This dungeon is particularly hard for our school and we are trying to do our best with the little we can do.
Well, thanks for this video…teaching us how to beat this new dungeon at this horrifically difficult level. However, many of us feel that they could have released it with glitches not existing and in standard mode. But to expect this from a development department who apparently do not have the skill set to continue to release updates without Maring and distorting existing game scenarios( i.e. Avalon, Crystal Cave) is asking too much. They are a bunch of noobs who are playing at being game developers. And I’m just done with it. And I think a lot of us are.
and if i said darkmoor is better
You would be right!, this is way to complicating to be enjoyable. sad to see this is how they are doing things now with this game.