Oops. eagled eyed might spot the blur on the secret code not appearing straight away! Assuming its not a random code and you already wrote this one down! Happy Christmas as well!
Good spot :) But the download version will produce a different code anyway ;) And no, it's not a random code, although it is generated in-game based on how you play and what you achieve :)
The first adventure game we got was Espionage Island on the ZX81. When we upgraded to the Speccy 48K, we got it again, (LOL), along with Ship Of Doom and Planet Of Death. I still have all the maps we made for them back in the 80's.
Always excellent, and a very Happy Christmas. Ah, text adventures. A genre I really wanted to get in to, but mostly found frustrating rather than engaging. For me I generally found them to be an excuse for one increasingly obtuse puzzle after another, when what I really wanted was to take part in a well written story. Maybe I was expecting too much and obtuse puzzler was as much as any text adventure creator was capable of providing, not all of us can be authors - but a well-written MUD, especially if populated with more than NPCs.
LOVE text adventures me, from the Artic classics to Level 9 and Delta 4 games I was immersed for years, even writing a few of my own using the Quill and GAC. Now I have a brand new The Spectrum to my left I feel the urge to fire up either PAW or GAC and write something again. Been nearly 35 years............
When i finally got my arse into gear and wrote a trilogy of games on the speccy in AGD, I used the adventure A and C as the subtitle to two of the games. The legend that is Charles Cecil saw them on the psytronik stand at crash and at first confused as the artwork didnt match up, then he had questions and we had a bit of a chat about how the inspired the imagination as a kid and so I used them as a nod to that.
I'm sure i remember a text adventure creator program for the Amstrad CPC. Which would allow you to make your own text ad enture games. By Rainbow Arts maybe? Blue box.
I remember playing the count and another one i cant recall the name of on c64 cart back in the day - hours of wandering about fun lol hope santa brings you some lovely tea towels merry christmas and all the best for the new year🎄🎉 i remembered.....adventure land and it was on the vic 20......stupid brain lol
i didnt have the money for games they were something like £5.99 and that was way to much over a weeks wages and i had chip sticks and rola cola to buy with that so what i did was go the the local library , find the spectrum magazines and flick through to find a game to type in , pay 5p and get a copy of that page sometimes it would cost 15p for three pages of code go home , tap it all in playing yet another game of finger twister on the spectrum keyboard and after a couple of days have a game ..that was generally very very poor but occasionally one would be nearly good and that could be copied and sold in the playground , a bit later the library would stock cassettes that you could lend like a book and then the REAL business started !!! two binatone cassette radios linked up with the speccie cassette lead and a copy factory was made a tne pack of C30 from woolies and we were off !!
This is a really fun thing! What causes items in the game to be able to be picked up? I was unable to pick up the notebook and the cartridge for a very long time. It kept saying that it didn't understand, until both were visible in the room description together.
There’s a ‘scenery’ tag that applies to things you can see but can’t pick up. But that doesn’t apply to the notebook and the cartridge. You should be able to pick them up and drop them as much as you like. Remember that you can only carry six things at a time though :)
Oops. eagled eyed might spot the blur on the secret code not appearing straight away! Assuming its not a random code and you already wrote this one down! Happy Christmas as well!
Good spot :) But the download version will produce a different code anyway ;) And no, it's not a random code, although it is generated in-game based on how you play and what you achieve :)
42?
@@TheRetroShack Good thinking!
Found Fergus McNeil's "The Boggit" and "Bored of the Rings" very amusing.
The first adventure game we got was Espionage Island on the ZX81. When we upgraded to the Speccy 48K, we got it again, (LOL), along with Ship Of Doom and Planet Of Death. I still have all the maps we made for them back in the 80's.
I remember playing Mad Martha and never being able to get out of the house.
Always excellent, and a very Happy Christmas.
Ah, text adventures. A genre I really wanted to get in to, but mostly found frustrating rather than engaging. For me I generally found them to be an excuse for one increasingly obtuse puzzle after another, when what I really wanted was to take part in a well written story. Maybe I was expecting too much and obtuse puzzler was as much as any text adventure creator was capable of providing, not all of us can be authors - but a well-written MUD, especially if populated with more than NPCs.
Thanks, you too!
Snowball by Level 9 was equal parts awesome and infuriating
🎅Merry Christmas and a Happy New Year everyone🎅
I literally had a sheet of A4, a 4 colour Bic, and a C64 cartridge on my desk as I was watching this! 😆
I used to play Zork on the college PDP11. I had to bribe the system operator for an account.
LOVE text adventures me, from the Artic classics to Level 9 and Delta 4 games I was immersed for years, even writing a few of my own using the Quill and GAC. Now I have a brand new The Spectrum to my left I feel the urge to fire up either PAW or GAC and write something again. Been nearly 35 years............
When i finally got my arse into gear and wrote a trilogy of games on the speccy in AGD, I used the adventure A and C as the subtitle to two of the games. The legend that is Charles Cecil saw them on the psytronik stand at crash and at first confused as the artwork didnt match up, then he had questions and we had a bit of a chat about how the inspired the imagination as a kid and so I used them as a nod to that.
I'm sure i remember a text adventure creator program for the Amstrad CPC. Which would allow you to make your own text ad enture games.
By Rainbow Arts maybe? Blue box.
My favourite out of adventure a etc was adventure d - Espionage island. But my favourite adventure on the spectrum was Brian Howarths Circus
Merry Christmas 🎄
Happy holidays!
I bet you entered all the naughty words and phrases. Just to test the parser, of course.
We did. 😋👍
😋
I remember playing the count and another one i cant recall the name of on c64 cart back in the day - hours of wandering about fun lol
hope santa brings you some lovely tea towels merry christmas and all the best for the new year🎄🎉
i remembered.....adventure land and it was on the vic 20......stupid brain lol
Thank you!
I was never any good at these games.
I have on cassette "Tur na nog" which i must have loaded twice and gave up on.
That wasn't a text adventure! It had some of the best graphics ever on the Spectrum. (Tir na Nog = Land of Youth.)
So...
What is the code? 😁
i didnt have the money for games they were something like £5.99 and that was way to much over a weeks wages and i had chip sticks and rola cola to buy with that so what i did was
go the the local library , find the spectrum magazines and flick through to find a game to type in , pay 5p and get a copy of that page sometimes it would cost 15p for three pages of code
go home , tap it all in playing yet another game of finger twister on the spectrum keyboard and after a couple of days have a game ..that was generally very very poor
but occasionally one would be nearly good and that could be copied and sold in the playground , a bit later the library would stock cassettes that you could lend like a book and then the REAL business started !!! two binatone cassette radios linked up with the speccie cassette lead and a copy factory was made a tne pack of C30 from woolies and we were off !!
Snowball, definitely Snowball but Valkary 17 is a close second. Most frustrating were the marvel ones! Never got any where with them 😢
If you send me the listing I can port to Windows - would be a giggle to have written a game and have it ported. Just for shits and giggles 😂
This is a really fun thing! What causes items in the game to be able to be picked up? I was unable to pick up the notebook and the cartridge for a very long time. It kept saying that it didn't understand, until both were visible in the room description together.
There’s a ‘scenery’ tag that applies to things you can see but can’t pick up. But that doesn’t apply to the notebook and the cartridge. You should be able to pick them up and drop them as much as you like. Remember that you can only carry six things at a time though :)
I am so so stuck on the second area. Is it possible to soft-lock yourself because of the item carrying limit?
Nope, you can complete the game with the item limit - you just need to be careful what you’re carrying :)