Great tutorial! at 10:32 you'll probably want to turn off the monochrome to not get the 'diagonal' noise effect. I'd also set the offset to 0, make it 32 bit float (to get the negative numbers) and set the output to noise only.
Technically yes, because we're using a sphere as the base geometry that's being instanced, however one thing to consider is that the same texture would be applied to all instances
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Was looking for something like this, thank you!!!!
And again: thank you so much.
Our pleasure! Thanks for watching :)
Amazing! Ty :)
No problem! Thanks for watching :)
Great tutorial! at 10:32 you'll probably want to turn off the monochrome to not get the 'diagonal' noise effect. I'd also set the offset to 0, make it 32 bit float (to get the negative numbers) and set the output to noise only.
Thanks for that, 100% fixed the issues I was having with the "add" node.
Great tip, thanks for sharing!
Just wondering if it's possible to use a texture/ PBR material on to the points?
Technically yes, because we're using a sphere as the base geometry that's being instanced, however one thing to consider is that the same texture would be applied to all instances