You absolutely hit the nail on the head with your argument for drum samples at the beginning. It reminds me of discussions I've had and also discussions on vocal tuning and such. In the real world, it's about getting the best sounding record possible. There's a reason why the production of songs on the radio sounds so great.
Funny, I actually think a lot of the songs on the radio sound inorganic overproduced and lifeless. It's gotten to a point where it's difficult to make up if the drums where programmed or played, not just because drum sampling programs are better but also because people try to make real drums sound like if they were programmed...
@@chetsenior7253 ?? Because I prefer songs that don't generaly end up on the radio? Think indie folk or folk music with played instruments, real players and drums that were not «beat detectived» and resampled to death?
I’d like to see a video of only using drum samples for someone without access to an actual drummer. For example, how to write midi to make it sound more natural and dynamic, how to mix them differently to get various sounds out of the different kit pieces, if there’s anything you’d do differently to mix samples vs the real thing
I know this is supposed to be about samples and how they can be distracting from the music, but I can't help but appreciate how nice the new room looks that it's almost distracting hahaha, great video as always.
damn who in his right mind could be against anything you said here, I love how down to earth and in control you are in your videos. You're one of my two favorite audio channel on youtube! Thanks for doing that!
Aside from all the sample talk, I gotta say your videos and lighting look sweet as man. I heard you say in your studio tour your editor told you to get better lighting instead of a new lens and it's worked a treat. Should buy that man a case!
You could have named this video "How to make your drums sound like FFDP". I've been noticing this type of snare for a long time, meanwhile everyone complains about it not sounding human or real (especially in the really fast rolls/fills). We've got some weird disconnect here where no one wants to hear drums like this, but everyone keeps making drums sound like this. Fascinating.
Hah, so true. I think it's because no one wants to take the risk of not having "big enough" drums. I get it. But I also think it's because of the engineer culture online now, a lot of mixers are more concerned with impressing other engineers instead of just mixing the song.
@@hardcoremusicstudio it cuts, simply put. I tend to leave most of my tracks as raw as they are when I record them yet when I share them with friends I always get “can’t hear the drums”, so either I turn them up or make them cut more with eq and whatnot. You really can’t win when it comes down to perspective in the end.
Great video. Something I've had an issue with in a lot of mostly heavy music since 2010ish is every production trying to make the drums bigger in the mix rather than mixing to the song. I absolutely loved albums done by Jason Suecof and Adam D like Black Dahlia's Nocturnal and Parkway Drive's Horizons because while they were definitely augmented, they sat in a place that made the whole mix sound bigger and more epic by perception rather than throwing cannon snares in there for wow factor. That tasteful mixing gave those albums longevity in my opinion; they've stood the test of time where a lot of other albums that followed with other bands have been forgotten.
@@MykeyMassacre Cameron Mizell (owner of chango) gave all his samples and production sounds away for free in 2018 at some point. I don´t think you can buy his stuff anymore sadly. Might find a download link if you google around a bit
today i actually found a link to the chango studios fop kit for free before the website went down that sells it. i can confirm that is the exact same snare as in this video. if anyone wants the link i can post it, it goes to a google drive folder with all the samples in it
This dude is the goat man. I’ve learned so fucking much from him. The best applied use of this “mix for a great sounding song not for big sounding drums” is the new loathe record those drums sound nothing like drums i feel like you’d expect from a heavy record but the mix of the songs as a whole brings all the weird shit they do together and it makes everything pair so beautifully.
So glad someone brought up Loathe. They did augment the drums and in some songs almost replace them entirely according to the guys at URM, but they're really unique and fit every song perfectly. I love that they're also mixed differently on every song so nothing gets stale.
I've seen where people will use a snare sample to trigger a reverb on a send track but leave the trigger muted. This gives them a clean reverb that doesn't get messed up with bleed from cymbals or other drums.
watching your videos for a while and subscribed to you channel but now I'm taking your "Mixing Modern Metal" course on Pro Mix Academy and maaaaaan what a great course you created! I already mixed "Silverstein-Face Of The Earth" by taking your course and my metal mixes never sounded so well! Huuuuuge thanks to you for creating such a great course!
Thanks for making this vid. I've actually lost clients because I use live kit/sample hybrid tones for drums and their drums didn't "smack" as hard as other modern records. As a drummer, I'm adamant about realistic drum sounds and clients don't always understand that.
I really agree with this. Sometimes samples I'm hearing in the modern metalcore recordings sound way too artificial/sterile and it lacks excitement. I like big sounding percussions, but that is something I expect in dance/electronic music. In organic music, I'd expect more organic sounding drums.
I agree that the best results are often found with a blend of sample and live sounds. The genre and the song also play a pretty big role. If you try mixing in a bunch of sample drum sounds on a track that is not as dense and those featured here, I think you would lose the organic nature of the tune not to mention that the identical sound every sample hit will be exposed. This becomes very apparent when there is alot of air in the track and each sound has its own space.
I bought AD Trigger and I really like it. Recently I bought Trigger 2 to complement it and I love using them as a blend for the drum shells, when mixing a multitracked digitized reel of a live show my band did three decades ago ! Technology with Taste is satisfying. Thanks
I think this is where the debate actually lands - there are plenty of situations where using a sample to enhance or augment the sound is appropriate, and sometimes it's necessary in order to save the recording. A lot of rock & metal has been brutalised by over-quantizing and fully sample-replacing the drums and that really does suck, but in my mind good use of samples is no different to using other effects on instruments, whether that's before or after they're tracked. Properly used it's no different to using an amp sim or other processing on a DI track.
Totally in agreement with you Jordan. Really thanks for the affirmation, especially I often hear many reputable mixes are going heavy and heavier on the kick, snare and tom mix. So loud that they are sharing almost the same stage (or worse, higher soundstage pedestal) than vocal at times.
the problem is people legitimately think you need to be able to hear every snare and kick hit when you don't. listen to records like avenged sevenfold's waking the fallen, you don't hear every hit but you know where it is because you can feel it.
I'm a drummer and an engineer myself. I don't mind drum samples at all. If it helps the mix, then it helps the mix. I still strive to get the best natural sound possible for my own recording sessions to send to clients, with the bands I work with, or for my own band.
You said "Know who you're mixing for". I had to learn this the other direction. Film and TV music would get sent back to me with the publisher saying "They want the drums loud, loud, loud" like for an action scene or even epic cinematic orchestra. I was also told to master with this insane loudness/crest factor. But I had to learn that even though I would not mix it that way for me to enjoy listening to the piece, I had to "know who I'm mixing for". I had to learn in my mixes and mastering to distinguish the goal first - is this "production " music or is this "listening" music. Is this a scene in a film or is this an album to be enjoyed. Still learning.
Before ending a tracking session, record samples of kick and snare and use those samples. They will blend great, plus you can use the room it's recorded in without any cymbal bleed.
Regarding the track being played around the 6m mark, the biggest thing that rubs me the wrong way is the lack of feel in the kick drum. As someone who has programmed my drums using MIDI for years, and as a former drummer myself, I know it is critical to tweak velocities in order to create a groove. A classic example can be heard on the 16th notes being played on the kick... when real drummer plays "uh 3" on a kick, the "uh" is much softer in order for the 3 to smack that down beat. So if I were programming that track in MIDI, I'd back off that first note down considerably. In any case, I did want to ask you what exactly you mean when you mention a "trigger track"? I guess I was expecting to see a MIDI track triggering the samples but I just see audio. Thanks for these videos. I'm enjoying them.
Bro that first loud ass snare cracked me up. Lol, As always thank you Jordan for not only sharing your priceless advice, but also in a user friendly, digestible manner that can help lots of new producers/engineers.
Great video. I used to use drum loops it got boring, so I just started doing drums myself with my drum sequencer firrrrre beats way better. But I still use drum loops time to time. But its up to the persons preferences or style.
I remember when I got my reality check and learned about Andy Wallace and his use of samples to augment the real drums on almost all of my favorite rock albums from the 90s.
Was that Rick Beato’s video? I had the same moment - like I didn’t know if I even really liked those bands or I just liked Andy Wallace’s snare sound 😅
@@tommy9951side note: Rick Beati criticizes the use of drum samples but then (rightfully) praises Andy Wallace's mixes that... use drum samples (and Rick knows it)
I'd like to mention something I learned that relates to this. It's about conga tracks, but don't fret, it applies to this. I discovered that if I had a good killer conga track, my first rookie instinct was 'turn it up a bit more, then!' But I soon realized this was a stupid idea. If the conga track was turned up 1.5 to 2 dB more, yes you could hear it clearer, and it didn't really unbalance things. But what it then did was become more conscious in the mind of the listener. When something like a perc element becomes more conscious to a listener (bc we make it a bit louder), that is not necessarily a good thing. In fact, it can be a bad thing. Now the listener is perceiving the 'killer' perc track within their conscious, intellectual mind, which means they are not really having an emotional reaction to it, bc emotion is in the domain of the unconscious mind. That's where we feel things. Conscious awareness is actually the enemy. I know that sounds wrong, but it isn't. The objective view of the listener is what is important, and the subjective view of the mixer is different, and much less important. Here's the paradox: If you have that great conga track in a solid mix and you turn it down, instead, to the point where it is barely perceptible, the conga hits that happen at the same time as main perc hits from a drum kit or notes from a vocal or an instrumental solo actually are buried to a degree, yet they are not buried when they happen at other times in the track, and our conscious minds (as listeners) don't really perceive the conga as even being there, yet our unconscious does, and it has an effect on us that is emotional and much more powerful than if it were turned up and being perceived consciously. I know that sounds crazy, but I think it's true. I've seen the proof countless times. A shorter way to express this would be to say 'if you want listeners to tap their feet and nod their heads and groove and feel the music, turn that conga track down instead of turning it up, and it will have a stealth effect that accomplishes that, bc then it targets the unconscious mind rather than the conscious mind, and that is where the emotion, the feeling, resides'. Turning it down a bit targets that hypnotic state we are going for in the listener. Turning it up skunks that hypnotic state. I don't think I'm alone in this. This may be a better example: In nearly every song I hear, where is the hi-hat? It's almost just barely perceptible. If it were lower, it would have no purpose in being there, but if it were louder, it would not fit in the mix properly, and it would be something the listener would be more consciously aware of, and it would lose that magical effect it has when it is barely perceptible. But mute that barely-perceptible hi-hat, or turn it up, and the magic disappears. Layering in a crazy huge snare or bombastic kick sample does much the same thing. Yes, we want everything to be distinct and for nothing to be muddy or covered up, but that is absolutely not the way to get there. It's shooting yourself in the foot. I also seem to hear songs where the snare is way too loud and not even a natural snare sound, and this makes me think maybe the engineer, or producer, or musician is trying to compensate for their insecurity about a recording or a song they don't really have faith in being all that good. What they seem to not realize is this is a dead giveaway, and it only makes the track weaker.
One major thing too is also mix engineers just give every client drummer the exact same samples regardless of their type of music they are playing versus customizing or to suite the song. For me as a drummer, I know what I am looking for when getting tracks mixed. I personally track the kick with triggers on my kicks to create one kick track with the intention of sample replacement with a better sample that is realistic and suites the song. I also love the idea of using my snare as much as possible but with adding a sample to supplement the snare. My least favorite thing is using tom samples unless again to supplement my real toms a little. To me, tom samples sound like hitting rubber balls and lack variation of hitting and dynamics.
I feel myself guilty of trying to get everything out of a existing drums without using samples by overcompressing and driving its sound to a crazy and non-natural boom-bam. I know, using samples saves a lot of time, but I'm like: "Hey, they've created the samples from smth, why can't the drums I've got sound as huge?" A question for me that holds me back from making decisions sometimes.
Unpopular Opinion (and this is not targetted against you, but to a specific trend in general): A kick-drum is not supposed to sound "clicky" Or at the very least not predominantly clicky. There's a reason, the kick drum is physically the largest drum on the drum-set, and it's the same reason, it is often referred to as "BASS DRUM". If you only care about the click, why not replace the kick drum with a chopping block? Edit: I like how you did it around the 10:00 mark, where you combine the natural kick sound with the click-fest of a sample, to help the kick cut through, but still sound like a kick
What I have been trying to do for a while (last few years) is learn to record the absolute best drums possible without samples (to the point where they could almost pass for sampled drums), so that when the time comes to use them, I can use them as little as possible to get the sound I want. I am a huge advocate of keeping the human element in the music, and I in general just don't vibe as well with sample-heavy drums (unless it is death metal), so I try to keep them as natural as possible (within limits ofc) to keep that feeling that you get from real drums. Ends up creating a way better vibe and gives a certain 'feeling' to the track, that I feel a lot of records are losing. The amount of emotion that (more) natural drums can add to a track is incredible. It can just add a whole layer of depth to the track imo.
I think there is a human element to production as well. I like real drums in many situations, but in a lot of cases, you can create a certain vibe with samples which is either impossible or impractical to achieve with real drums, and especially from a workflow standpoint, it can be *more fun* to use samples, which is very important because if you're having fun, the music will sound great.
Great tips and all but one thing... remember to check the PHASE! sometimes the sample might be out of phase with the kick and fixing it makes a world of a difference
Honestly I agree. For most metal instances tho I feel a lot of mainstream music listeners don’t really care. Unless the mix as a whole is pretty unbalanced and levels are way off. Then I feel most average listeners won’t be to critical about the samples. I do get what your saying tho as to much sample to much machine sound is really harsh to the ears.
I'm watching this video on my phone and I can only really make out the clarity of the drums when they're up front in the way you don't like. This should be something to consider when you're mixing. There may actually be a method to the madness
Enjoyed your philosophy on this one. It's good to have a reminder that not very song needs a MASSIVE snare. You're right, we have to serve the songs, not just try to impress our producer friends by flexing on our massive kick and snare sounds 😂
What I'd like to know is how your transient information on all your tracks is proper volume buy the noise in between is next to nothing... It's almost just a thin line.
I feel like those overblown samples in the first example would actually sound good if they were just lowered in the mix, because the timbre and reverb are nice, but as you said, overall, they're just over the top, and too much. They literally cause me mental fatigue just listening as you have it here. Holy fuck, that's bad, and you're absolutely right - a lot of distinctively non-hard rock and non-metal genres, some producers are basically using full sample replacement or programmed drums that are the epitome of loudness wars, cancerous hyperbole, just plain bad metal mixing trope levels of "WHAT THE ffffaaaaaaaaaaaaaaaaa--FUUUUUCCCCCCCKKKKKK"
I like your analogy about a carpenter refusing to use power tools. We definitely don't need so much dogma about drum samples in audio lol. I much prefer the metric you provide: Does this record sound good?
lol when he played the crazy snare it sounded awesome instead of bad, like i know a lot of the time this is totally true... but in this instance i think it sounded sick with the crazy deep cannon snare. at least till the lower gain solo started.
Have you ever thought about using the drum kit actually recorded in the mix to produce the samples? e.g. you could just record some independent snare hits as the sample so you can make adjustments without getting bleed from the rest of the kit.
I've been a Breaking Benjamin fan since their inception and if you go nvm and listen to "Phobia" (2006 I believe) it's an AMAZING sound even by today's standards. First time I put in their latest "Ember" and heard the drum mix my reaction was a big 'ol "WTF" is going on here! You definitely know your stuff and teaching me TONS my man! Keep it up! Blessings!
I was surprised to hear the kick was ungated, seems like he doesnt boost much high end on it and that's why he uses the samples. I do a similar thing on my mixes, I record my own samples with the drummer on every session and use the sampled kick to boost the top end. But I gate my close mics though, just in case.
It's a thin line indeed... we all get carried out by the possibility of using a more present, aggressive, well-recorded sound, specially when the material you have in hands is not quite there, or wasn't recorded as well as the samples we all have access to. And the general public doesn't quite have the ability to understand and notice the difference... It's an everyday struggle; I never start a project wanting to use samples, but in the end of the day, I almost always use 'em...
I agree for sure but when the client/customer absolutely won’t budge on this aspect and they absolutely need that ridiculously huge sound.. gotta finish the project and hit payday.
Personally, that first example with the big reverb treated drum was good in my opinion but I understand a little about taking into consideration the sound of the drums in relation to the music. Adding an 808 would have probably not have suited any of those examples.
i think its case by case. in all honest crazy kick and loaded snares work great and slam hard for heavy music, but i disagree in using it for pop. Joey Sturgis uses crazy snares but in specifics along with bass drop and a rifle sound.
@@stevedendera yeah you're goddamn right sir! His channel is more focused on entertainment. That's what got him that popular. But when it comes to his mixes, i hear so many things that are very weird. I know, it's all subjective and all, but compared to other great mixers like jordan here, he is kinda amateur(ish). But hey, music shouldn't be compared.
What do you suggest for projects with just programmed drums? The Slate stuff on it's own just gets you to the finish line too quick. I've always been against using over drum processed samples only because I want to actually learn how to mix a live drum kit. I'm thinking of using BFD for a natural kit sound and then blend in the Slate kicks and snares.
Do you recommend adjusting the pitch of the samples used, to match the natural drums? Or at least for the toms? If not, do you think about pitch when selecting samples?
Haha makes sense, don't stay in your own way with some "rules that came from the Mixing Engineer unwritten holy book" haha Just focus and do what you need to do to get a killer Sound, thanks for sharing and always reminding us 🤘
This is interesting, I think in your sections of where you're soloing the drums and talking about how much of the sample you're using, it would have been more insightful to show the mixer window..
The main reason this happens is because, for every good video showing you how to track drums there's 900 videos showing you how to use samples and they all say stuff like "make your mixes sound competitive" and "make your mixes sound professional" and "make your drum sounds next level". So you get a bunch of inexperienced producers flooded with incentives to use drum samples above anything else or else they won't be able to break into the industry. And tbh I think that's totally bullshit. I'll use drum samples if I need too, but over the 6 years I've been doing this, I found a ton of genres (even within rock) that don't need drum samples to sound "competitive". In fact the biggest indie genres right now (lofi, dream pop, bedroom pop and psych rock) can be easily produced without the use of any samples, and when it's done it's usually for aesthetics rather than "sound quality". Although I feel it's finally changing, I honestly think heavy rock, for the past 20 years, has been way too dogmatic in it's way of doing things and that led to an ocean of boring sounding bands.
When producing without real drum sounds, I find those annoying samples bring out the energy of whoever is tracking next. Then dial the drums back and you retain this great energy from the guitarists, bassists, singers etc. One cool trick is to go back and put some time into the velocities of these samples, then audio to midi, then have them trigger more natural sounds according to their intensity. It's like reverse drum engineering!
Personally, I love a massive snare sound, especially in heavier songs like the second one. I listen to mixes like the one in @6:41, and I get the impression that the engineer is afraid that listeners are going to actually hear the fucking snare drum. I can't listen to a lot of modern rock, because the snare is way back in the mix like this. Turn that shit up, man!
Awesome video ! You said everything about the use of drum samples in 5 min :) The album Sempiternal by BMTH is a good exemple of BAD samples use. Snare and Kick are absolutely not natural and doesn't serve the songs at all. (just my opinion)
i really appreciate this sentiment. it's been a long time coming. drums don't sound like drums anymore, and it's nauseating. "pop punk" records in particular are guilty of using overly aggressive drum sounds in places they don't belong. Capstan, Belmont, really anything made in the last 5-10 years.
Jordan, I'm REALLY curious about your opinion on the new In Flames re-recorded/remastered songs, with all those horrible drum samples and guitar sounds...
LOL that "Cannon Snare" sounds VERY familiar ;) It's honestly such an iconic sample that kind of changed the game for metalcore back in like 2011. Truly revolutionary.
@@MykeyMassacre Cameron Mizell (the producer for Memphis May Fire, Woe, is Me, Sleeping With Sirens etc.) is the creator of that sample. He used to have it for sale on his studio's website, but the site was taken down months ago for some reason.
@@jorgevalentine I asked Cameron about it, he said it was under construction so hopefully that means we will see a return soon. I was actually able to find links to the challenger and fop kits online recently
0:46 is what Glenn Fricker needs to understand. Of course 100% natural drums are the best, but that is rarely acheivable for hobby and semi-professional mixers.
I know what CLA does is he takes a real drum hit from the song and uses it as a sample so that way the kit still sounds like the original kit. Hence I usually suggest before tracking a song get your drummer to do a few isolated snare and kick hits so you can save those for later in case you need to clean up the performance.
@@EthanRom Yess, I've done this before! Also good to get some tom samples, just in case. I got a recording where the cymbal bleed on the toms was just insane. Sometimes that helps for getting some of that high end into the toms without boosting the cymbals in the background.
@@mrcoatsworth429 I've been also trying to work up the courage to ask for a "cymbals only" performance, but am still too shy to ask drummers to do that. I assume they won't be too happy about that.
@@EthanRom I've never thought about going that far haha I think the performance could also become kind of unnatural that way, unless your drummer is a total pro. But I guess it also depends on the genre. And also on how much time you wanna spend tracking.
@@mrcoatsworth429 nah dude this is if the drummer is totally ass. Haha. I heard about the technique from Nail the Mix.
4 роки тому
Dear Jordan, how do you deal with copyright strikes? I mean, although it was you who worked on all of these mixes, it doesn't stop UA-cam from demonetizing your videos.
Yeah, I think that that is especially stupid given how insane of a drummer they have. They really don't even need samples at all, just look at his Sabian spotlight videos.
You absolutely hit the nail on the head with your argument for drum samples at the beginning. It reminds me of discussions I've had and also discussions on vocal tuning and such. In the real world, it's about getting the best sounding record possible. There's a reason why the production of songs on the radio sounds so great.
Funny, I actually think a lot of the songs on the radio sound inorganic overproduced and lifeless. It's gotten to a point where it's difficult to make up if the drums where programmed or played, not just because drum sampling programs are better but also because people try to make real drums sound like if they were programmed...
I think you have weird taste.
@@chetsenior7253 ?? Because I prefer songs that don't generaly end up on the radio? Think indie folk or folk music with played instruments, real players and drums that were not «beat detectived» and resampled to death?
I’d like to see a video of only using drum samples for someone without access to an actual drummer. For example, how to write midi to make it sound more natural and dynamic, how to mix them differently to get various sounds out of the different kit pieces, if there’s anything you’d do differently to mix samples vs the real thing
Misha from Periphery did something just like that a few years ago: ua-cam.com/video/Bge36qT8VpI/v-deo.html&ab_channel=TopSecretAudio
I think that is actually part of one of his courses.
@@EPTR1CKS Periphery's drums sound plastic, overprocessed and unrealistic even when tracking real drums sadly
What do you mean "without access to an actual drummer"? You're writing it here, so you have an internet connection. Down with excuses!
@@ZoomRmc not everyone can afford to hire a session drummer, my dude.
I know this is supposed to be about samples and how they can be distracting from the music, but I can't help but appreciate how nice the new room looks that it's almost distracting hahaha, great video as always.
damn who in his right mind could be against anything you said here, I love how down to earth and in control you are in your videos. You're one of my two favorite audio channel on youtube! Thanks for doing that!
Aside from all the sample talk, I gotta say your videos and lighting look sweet as man. I heard you say in your studio tour your editor told you to get better lighting instead of a new lens and it's worked a treat. Should buy that man a case!
You could have named this video "How to make your drums sound like FFDP". I've been noticing this type of snare for a long time, meanwhile everyone complains about it not sounding human or real (especially in the really fast rolls/fills). We've got some weird disconnect here where no one wants to hear drums like this, but everyone keeps making drums sound like this. Fascinating.
Hah, so true. I think it's because no one wants to take the risk of not having "big enough" drums. I get it. But I also think it's because of the engineer culture online now, a lot of mixers are more concerned with impressing other engineers instead of just mixing the song.
Cause they LIKE IT DUH
@@hardcoremusicstudio it cuts, simply put.
I tend to leave most of my tracks as raw as they are when I record them yet when I share them with friends I always get “can’t hear the drums”, so either I turn them up or make them cut more with eq and whatnot.
You really can’t win when it comes down to perspective in the end.
Great video. Something I've had an issue with in a lot of mostly heavy music since 2010ish is every production trying to make the drums bigger in the mix rather than mixing to the song. I absolutely loved albums done by Jason Suecof and Adam D like Black Dahlia's Nocturnal and Parkway Drive's Horizons because while they were definitely augmented, they sat in a place that made the whole mix sound bigger and more epic by perception rather than throwing cannon snares in there for wow factor. That tasteful mixing gave those albums longevity in my opinion; they've stood the test of time where a lot of other albums that followed with other bands have been forgotten.
Well said 👏👏👏👏
Fat City Snare for the win
I gotta be honest, I LOVE the way that cannon snare sounds. Is it included in the Slate plug-in?
Chango studios FOP Kit!
@@preplulu I cannot seem to find that anywhere
@@MykeyMassacre Cameron Mizell (owner of chango) gave all his samples and production sounds away for free in 2018 at some point. I don´t think you can buy his stuff anymore sadly. Might find a download link if you google around a bit
today i actually found a link to the chango studios fop kit for free before the website went down that sells it. i can confirm that is the exact same snare as in this video. if anyone wants the link i can post it, it goes to a google drive folder with all the samples in it
@@rileyxdmsk1268 i would love the link, thanks!
This dude is the goat man. I’ve learned so fucking much from him. The best applied use of this “mix for a great sounding song not for big sounding drums” is the new loathe record those drums sound nothing like drums i feel like you’d expect from a heavy record but the mix of the songs as a whole brings all the weird shit they do together and it makes everything pair so beautifully.
this dude is the goat
So glad someone brought up Loathe. They did augment the drums and in some songs almost replace them entirely according to the guys at URM, but they're really unique and fit every song perfectly. I love that they're also mixed differently on every song so nothing gets stale.
I've seen where people will use a snare sample to trigger a reverb on a send track but leave the trigger muted. This gives them a clean reverb that doesn't get messed up with bleed from cymbals or other drums.
watching your videos for a while and subscribed to you channel but now I'm taking your "Mixing Modern Metal" course on Pro Mix Academy and maaaaaan what a great course you created! I already mixed "Silverstein-Face Of The Earth" by taking your course and my metal mixes never sounded so well! Huuuuuge thanks to you for creating such a great course!
Thanks for making this vid. I've actually lost clients because I use live kit/sample hybrid tones for drums and their drums didn't "smack" as hard as other modern records. As a drummer, I'm adamant about realistic drum sounds and clients don't always understand that.
I really agree with this. Sometimes samples I'm hearing in the modern metalcore recordings sound way too artificial/sterile and it lacks excitement. I like big sounding percussions, but that is something I expect in dance/electronic music. In organic music, I'd expect more organic sounding drums.
I agree that the best results are often found with a blend of sample and live sounds. The genre and the song also play a pretty big role. If you try mixing in a bunch of sample drum sounds on a track that is not as dense and those featured here, I think you would lose the organic nature of the tune not to mention that the identical sound every sample hit will be exposed. This becomes very apparent when there is alot of air in the track and each sound has its own space.
I bought AD Trigger and I really like it.
Recently I bought Trigger 2 to complement it and I love using them as a blend for the drum shells, when mixing a multitracked digitized reel of a live show my band did three decades ago !
Technology with Taste is satisfying.
Thanks
I think this is where the debate actually lands - there are plenty of situations where using a sample to enhance or augment the sound is appropriate, and sometimes it's necessary in order to save the recording. A lot of rock & metal has been brutalised by over-quantizing and fully sample-replacing the drums and that really does suck, but in my mind good use of samples is no different to using other effects on instruments, whether that's before or after they're tracked. Properly used it's no different to using an amp sim or other processing on a DI track.
Totally in agreement with you Jordan. Really thanks for the affirmation, especially I often hear many reputable mixes are going heavy and heavier on the kick, snare and tom mix. So loud that they are sharing almost the same stage (or worse, higher soundstage pedestal) than vocal at times.
the problem is people legitimately think you need to be able to hear every snare and kick hit when you don't.
listen to records like avenged sevenfold's waking the fallen, you don't hear every hit but you know where it is because you can feel it.
I'm a drummer and an engineer myself. I don't mind drum samples at all. If it helps the mix, then it helps the mix. I still strive to get the best natural sound possible for my own recording sessions to send to clients, with the bands I work with, or for my own band.
That Nick Johnston mix is juicy
You said "Know who you're mixing for". I had to learn this the other direction. Film and TV music would get sent back to me with the publisher saying "They want the drums loud, loud, loud" like for an action scene or even epic cinematic orchestra. I was also told to master with this insane loudness/crest factor. But I had to learn that even though I would not mix it that way for me to enjoy listening to the piece, I had to "know who I'm mixing for". I had to learn in my mixes and mastering to distinguish the goal first - is this "production " music or is this "listening" music. Is this a scene in a film or is this an album to be enjoyed. Still learning.
Best video I've seen from you yet. Nice one.
Before ending a tracking session, record samples of kick and snare and use those samples. They will blend great, plus you can use the room it's recorded in without any cymbal bleed.
Always great seeing a new video from you! Thanks for the knowledge Jordan. \M/
watching and listening all the way. great stuff, thank you sir
Regarding the track being played around the 6m mark, the biggest thing that rubs me the wrong way is the lack of feel in the kick drum. As someone who has programmed my drums using MIDI for years, and as a former drummer myself, I know it is critical to tweak velocities in order to create a groove. A classic example can be heard on the 16th notes being played on the kick... when real drummer plays "uh 3" on a kick, the "uh" is much softer in order for the 3 to smack that down beat. So if I were programming that track in MIDI, I'd back off that first note down considerably. In any case, I did want to ask you what exactly you mean when you mention a "trigger track"? I guess I was expecting to see a MIDI track triggering the samples but I just see audio. Thanks for these videos. I'm enjoying them.
Bro that first loud ass snare cracked me up. Lol, As always thank you Jordan for not only sharing your priceless advice, but also in a user friendly, digestible manner that can help lots of new producers/engineers.
Great video. I used to use drum loops it got boring, so I just started doing drums myself with my drum sequencer firrrrre beats way better. But I still use drum loops time to time. But its up to the persons preferences or style.
I remember when I got my reality check and learned about Andy Wallace and his use of samples to augment the real drums on almost all of my favorite rock albums from the 90s.
Was that Rick Beato’s video? I had the same moment - like I didn’t know if I even really liked those bands or I just liked Andy Wallace’s snare sound 😅
@@tommy9951side note: Rick Beati criticizes the use of drum samples but then (rightfully) praises Andy Wallace's mixes that... use drum samples (and Rick knows it)
Good points on not over doing it and blending the sound of the mix to be a more cohesive work of art.
I'd like to mention something I learned that relates to this. It's about conga tracks, but don't fret, it applies to this. I discovered that if I had a good killer conga track, my first rookie instinct was 'turn it up a bit more, then!' But I soon realized this was a stupid idea. If the conga track was turned up 1.5 to 2 dB more, yes you could hear it clearer, and it didn't really unbalance things. But what it then did was become more conscious in the mind of the listener.
When something like a perc element becomes more conscious to a listener (bc we make it a bit louder), that is not necessarily a good thing. In fact, it can be a bad thing. Now the listener is perceiving the 'killer' perc track within their conscious, intellectual mind, which means they are not really having an emotional reaction to it, bc emotion is in the domain of the unconscious mind. That's where we feel things. Conscious awareness is actually the enemy. I know that sounds wrong, but it isn't. The objective view of the listener is what is important, and the subjective view of the mixer is different, and much less important.
Here's the paradox: If you have that great conga track in a solid mix and you turn it down, instead, to the point where it is barely perceptible, the conga hits that happen at the same time as main perc hits from a drum kit or notes from a vocal or an instrumental solo actually are buried to a degree, yet they are not buried when they happen at other times in the track, and our conscious minds (as listeners) don't really perceive the conga as even being there, yet our unconscious does, and it has an effect on us that is emotional and much more powerful than if it were turned up and being perceived consciously.
I know that sounds crazy, but I think it's true. I've seen the proof countless times. A shorter way to express this would be to say 'if you want listeners to tap their feet and nod their heads and groove and feel the music, turn that conga track down instead of turning it up, and it will have a stealth effect that accomplishes that, bc then it targets the unconscious mind rather than the conscious mind, and that is where the emotion, the feeling, resides'. Turning it down a bit targets that hypnotic state we are going for in the listener. Turning it up skunks that hypnotic state.
I don't think I'm alone in this. This may be a better example: In nearly every song I hear, where is the hi-hat? It's almost just barely perceptible. If it were lower, it would have no purpose in being there, but if it were louder, it would not fit in the mix properly, and it would be something the listener would be more consciously aware of, and it would lose that magical effect it has when it is barely perceptible. But mute that barely-perceptible hi-hat, or turn it up, and the magic disappears.
Layering in a crazy huge snare or bombastic kick sample does much the same thing. Yes, we want everything to be distinct and for nothing to be muddy or covered up, but that is absolutely not the way to get there. It's shooting yourself in the foot.
I also seem to hear songs where the snare is way too loud and not even a natural snare sound, and this makes me think maybe the engineer, or producer, or musician is trying to compensate for their insecurity about a recording or a song they don't really have faith in being all that good. What they seem to not realize is this is a dead giveaway, and it only makes the track weaker.
One major thing too is also mix engineers just give every client drummer the exact same samples regardless of their type of music they are playing versus customizing or to suite the song. For me as a drummer, I know what I am looking for when getting tracks mixed. I personally track the kick with triggers on my kicks to create one kick track with the intention of sample replacement with a better sample that is realistic and suites the song. I also love the idea of using my snare as much as possible but with adding a sample to supplement the snare. My least favorite thing is using tom samples unless again to supplement my real toms a little. To me, tom samples sound like hitting rubber balls and lack variation of hitting and dynamics.
I feel myself guilty of trying to get everything out of a existing drums without using samples by overcompressing and driving its sound to a crazy and non-natural boom-bam. I know, using samples saves a lot of time, but I'm like: "Hey, they've created the samples from smth, why can't the drums I've got sound as huge?"
A question for me that holds me back from making decisions sometimes.
Unpopular Opinion (and this is not targetted against you, but to a specific trend in general):
A kick-drum is not supposed to sound "clicky"
Or at the very least not predominantly clicky.
There's a reason, the kick drum is physically the largest drum on the drum-set,
and it's the same reason, it is often referred to as "BASS DRUM".
If you only care about the click, why not replace the kick drum with a chopping block?
Edit: I like how you did it around the 10:00 mark, where you combine the natural kick sound with the click-fest of a sample,
to help the kick cut through, but still sound like a kick
What I have been trying to do for a while (last few years) is learn to record the absolute best drums possible without samples (to the point where they could almost pass for sampled drums), so that when the time comes to use them, I can use them as little as possible to get the sound I want. I am a huge advocate of keeping the human element in the music, and I in general just don't vibe as well with sample-heavy drums (unless it is death metal), so I try to keep them as natural as possible (within limits ofc) to keep that feeling that you get from real drums. Ends up creating a way better vibe and gives a certain 'feeling' to the track, that I feel a lot of records are losing. The amount of emotion that (more) natural drums can add to a track is incredible. It can just add a whole layer of depth to the track imo.
I think there is a human element to production as well. I like real drums in many situations, but in a lot of cases, you can create a certain vibe with samples which is either impossible or impractical to achieve with real drums, and especially from a workflow standpoint, it can be *more fun* to use samples, which is very important because if you're having fun, the music will sound great.
... but can I get that gunshot snare sample? 😂 jk
it’s part of the chango studios fop kit, i have the free download link in a google drive if anyone wants it.
It's the snare from Chango FOP Kit I (part I, _specifically_)
@@rileyxdmsk1268 sure id love tho have it!
Where can we buy your drum samples?
Yeah, that point when you mute live or sample and see they complement each other, is the key!
Save that "big crack"" snare sample to accentuate a solo snare hit in the middle of a breakdown 😈
This is the issue I have atm my drums are at the right volume but sound way to intense thanks for helping me notice that 😬
..listening to those A/B comparisons has convinced me to go bigger and gnarlier with the drum samples.
lol Don't show this to Glenn
I was about to say that 😂😂😂
HAHAHA
This guy is a professional. Glenn is more of a personality. However, I’ve learned a lot from Glen so I shouldn’t bag on him too much
@@dougleydorite it's all in good fun. I wager a guess that we've all learned plenty from Glenn. I know I have
your closure words are legit. respect.
Great tips and all but one thing... remember to check the PHASE! sometimes the sample might be out of phase with the kick and fixing it makes a world of a difference
Honestly I agree. For most metal instances tho I feel a lot of mainstream music listeners don’t really care. Unless the mix as a whole is pretty unbalanced and levels are way off. Then I feel most average listeners won’t be to critical about the samples. I do get what your saying tho as to much sample to much machine sound is really harsh to the ears.
People who complain about drum samples has obviously never heard of the Linn Drum. 🤭
The 80’ was rocking it !
When I heard "Remarkably Human" for the first time, you automatically became one of my favorite mixing engineers!
I'm watching this video on my phone and I can only really make out the clarity of the drums when they're up front in the way you don't like. This should be something to consider when you're mixing. There may actually be a method to the madness
Right video at the right time for me. Thanks!
Enjoyed your philosophy on this one. It's good to have a reminder that not very song needs a MASSIVE snare. You're right, we have to serve the songs, not just try to impress our producer friends by flexing on our massive kick and snare sounds 😂
What I'd like to know is how your transient information on all your tracks is proper volume buy the noise in between is next to nothing... It's almost just a thin line.
I feel like those overblown samples in the first example would actually sound good if they were just lowered in the mix, because the timbre and reverb are nice, but as you said, overall, they're just over the top, and too much. They literally cause me mental fatigue just listening as you have it here. Holy fuck, that's bad, and you're absolutely right - a lot of distinctively non-hard rock and non-metal genres, some producers are basically using full sample replacement or programmed drums that are the epitome of loudness wars, cancerous hyperbole, just plain bad metal mixing trope levels of "WHAT THE ffffaaaaaaaaaaaaaaaaa--FUUUUUCCCCCCCKKKKKK"
Fill in the frequency gaps w/ samples that accentuate those gaps, and fader to taste. Seems straight forward enough.
I like your analogy about a carpenter refusing to use power tools. We definitely don't need so much dogma about drum samples in audio lol. I much prefer the metric you provide: Does this record sound good?
Love the sound of the snare result in the first example.
lol when he played the crazy snare it sounded awesome instead of bad, like i know a lot of the time this is totally true... but in this instance i think it sounded sick with the crazy deep cannon snare. at least till the lower gain solo started.
Have you ever thought about using the drum kit actually recorded in the mix to produce the samples? e.g. you could just record some independent snare hits as the sample so you can make adjustments without getting bleed from the rest of the kit.
A lot of people have started doing that in the last 5 years.
I've been a Breaking Benjamin fan since their inception and if you go nvm and listen to "Phobia" (2006 I believe) it's an AMAZING sound even by today's standards. First time I put in their latest "Ember" and heard the drum mix my reaction was a big 'ol "WTF" is going on here! You definitely know your stuff and teaching me TONS my man! Keep it up! Blessings!
When blending with trigger does trigger phase need to be flipped?
Dude, not only the content of the video is amazing but the background behind you looks great!!
I was surprised to hear the kick was ungated, seems like he doesnt boost much high end on it and that's why he uses the samples.
I do a similar thing on my mixes, I record my own samples with the drummer on every session and use the sampled kick to boost the top end. But I gate my close mics though, just in case.
I think a lot of people needed to hear this. Thanks for making this video!
It's a thin line indeed... we all get carried out by the possibility of using a more present, aggressive, well-recorded sound, specially when the material you have in hands is not quite there, or wasn't recorded as well as the samples we all have access to. And the general public doesn't quite have the ability to understand and notice the difference... It's an everyday struggle; I never start a project wanting to use samples, but in the end of the day, I almost always use 'em...
I agree for sure but when the client/customer absolutely won’t budge on this aspect and they absolutely need that ridiculously huge sound.. gotta finish the project and hit payday.
Personally, that first example with the big reverb treated drum was good in my opinion but I understand a little about taking into consideration the sound of the drums in relation to the music. Adding an 808 would have probably not have suited any of those examples.
i think its case by case. in all honest crazy kick and loaded snares work great and slam hard for heavy music, but i disagree in using it for pop. Joey Sturgis uses crazy snares but in specifics along with bass drop and a rifle sound.
Glenn Fricker left the chat
:D Haha, yeh, he's still recovering from learning that Peace Sells had drum samples!
Samples suck. Long live Glenn.
@@beatzguy nah, Glenn's mixes suck. Still long live him though.
@@stevedendera yeah you're goddamn right sir!
His channel is more focused on entertainment. That's what got him that popular.
But when it comes to his mixes, i hear so many things that are very weird. I know, it's all subjective and all, but compared to other great mixers like jordan here, he is kinda amateur(ish). But hey, music shouldn't be compared.
Who?
Love your videos! Very helpful!
I notice you like to use D4 Samples still today. What are some of your favorite D4 Samples?
Thanks a bunch for sharing the knowledge with us ❤
What do you suggest for projects with just programmed drums? The Slate stuff on it's own just gets you to the finish line too quick. I've always been against using over drum processed samples only because I want to actually learn how to mix a live drum kit. I'm thinking of using BFD for a natural kit sound and then blend in the Slate kicks and snares.
People end up losing so much in tone, with that modern drum sound. You'll have conflicts in frequencies that most guys can't fix.
Do you recommend adjusting the pitch of the samples used, to match the natural drums? Or at least for the toms? If not, do you think about pitch when selecting samples?
What credits do you have, besides a Shure and an 8 track midi controller?
Haha makes sense, don't stay in your own way with some "rules that came from the Mixing Engineer unwritten holy book" haha
Just focus and do what you need to do to get a killer Sound, thanks for sharing and always reminding us 🤘
This is interesting, I think in your sections of where you're soloing the drums and talking about how much of the sample you're using, it would have been more insightful to show the mixer window..
Lol , You made me laugh !! I really enjoy learning from you. 'ALL THE ANGRY COMMENTS" Very funny! Thanks again, keep them coming !
Where can I get the Cannon Snare?
I loved the canyon snare 😂
This is great. Thanks, Jordan!
The main reason this happens is because, for every good video showing you how to track drums there's 900 videos showing you how to use samples and they all say stuff like "make your mixes sound competitive" and "make your mixes sound professional" and "make your drum sounds next level". So you get a bunch of inexperienced producers flooded with incentives to use drum samples above anything else or else they won't be able to break into the industry. And tbh I think that's totally bullshit. I'll use drum samples if I need too, but over the 6 years I've been doing this, I found a ton of genres (even within rock) that don't need drum samples to sound "competitive". In fact the biggest indie genres right now (lofi, dream pop, bedroom pop and psych rock) can be easily produced without the use of any samples, and when it's done it's usually for aesthetics rather than "sound quality".
Although I feel it's finally changing, I honestly think heavy rock, for the past 20 years, has been way too dogmatic in it's way of doing things and that led to an ocean of boring sounding bands.
What's thd name of the song and the band?
When producing without real drum sounds, I find those annoying samples bring out the energy of whoever is tracking next. Then dial the drums back and you retain this great energy from the guitarists, bassists, singers etc. One cool trick is to go back and put some time into the velocities of these samples, then audio to midi, then have them trigger more natural sounds according to their intensity. It's like reverse drum engineering!
Personally, I love a massive snare sound, especially in heavier songs like the second one. I listen to mixes like the one in @6:41, and I get the impression that the engineer is afraid that listeners are going to actually hear the fucking snare drum. I can't listen to a lot of modern rock, because the snare is way back in the mix like this. Turn that shit up, man!
Great video Jordan
Snare sample was too good, Nick needs to rewrite the song with more energy to match it.
Dude you’re tripping about the intervals track with the louder drums. That sound rips dude, both the raw AND that one are sick. Period.
Awesome video ! You said everything about the use of drum samples in 5 min :)
The album Sempiternal by BMTH is a good exemple of BAD samples use. Snare and Kick are absolutely not natural and doesn't serve the songs at all. (just my opinion)
i really appreciate this sentiment. it's been a long time coming. drums don't sound like drums anymore, and it's nauseating. "pop punk" records in particular are guilty of using overly aggressive drum sounds in places they don't belong. Capstan, Belmont, really anything made in the last 5-10 years.
You don't EQ or compress the Trigger ? Why ?
You could but if it doesn't need it then its best to leave it.
@@TacomaEscape Ok thank you ! :)
Jordan, I'm REALLY curious about your opinion on the new In Flames re-recorded/remastered songs, with all those horrible drum samples and guitar sounds...
What about VSTs like EzDrummer? Is that good enough on its own or it has to be mixed as well?
LOL that "Cannon Snare" sounds VERY familiar ;)
It's honestly such an iconic sample that kind of changed the game for metalcore back in like 2011. Truly revolutionary.
I love the way that snare sounds. Do you know how I'd be able to access it?
@@MykeyMassacre Cameron Mizell (the producer for Memphis May Fire, Woe, is Me, Sleeping With Sirens etc.) is the creator of that sample. He used to have it for sale on his studio's website, but the site was taken down months ago for some reason.
@@jorgevalentine ahh ok, thanks
@@jorgevalentine I asked Cameron about it, he said it was under construction so hopefully that means we will see a return soon. I was actually able to find links to the challenger and fop kits online recently
1:12 lol the CNC debate amongst guitar builders
0:46 is what Glenn Fricker needs to understand. Of course 100% natural drums are the best, but that is rarely acheivable for hobby and semi-professional mixers.
I know what CLA does is he takes a real drum hit from the song and uses it as a sample so that way the kit still sounds like the original kit. Hence I usually suggest before tracking a song get your drummer to do a few isolated snare and kick hits so you can save those for later in case you need to clean up the performance.
@@EthanRom Yess, I've done this before! Also good to get some tom samples, just in case. I got a recording where the cymbal bleed on the toms was just insane. Sometimes that helps for getting some of that high end into the toms without boosting the cymbals in the background.
@@mrcoatsworth429 I've been also trying to work up the courage to ask for a "cymbals only" performance, but am still too shy to ask drummers to do that. I assume they won't be too happy about that.
@@EthanRom I've never thought about going that far haha I think the performance could also become kind of unnatural that way, unless your drummer is a total pro. But I guess it also depends on the genre. And also on how much time you wanna spend tracking.
@@mrcoatsworth429 nah dude this is if the drummer is totally ass. Haha. I heard about the technique from Nail the Mix.
Dear Jordan, how do you deal with copyright strikes? I mean, although it was you who worked on all of these mixes, it doesn't stop UA-cam from demonetizing your videos.
don't really care man - I don't try to make money from youtube ads. it's maybe a half of one percent of my revenue
Where can I get the "Cannon snare" sample? :-) Thx
Oceans Ate Alaska - Lost Isles is a perfect example of wonderfully written drum tracks ruined by super compressed samples.
Yeah, I think that that is especially stupid given how insane of a drummer they have. They really don't even need samples at all, just look at his Sabian spotlight videos.
Totally agree with everything you said :)
Thank you for the video
What trigger plugin is that?