Defeating the final boss awards 1000000 Points, that means 12 lives. The 1st extra life is awarded that 20000 points and then every 80000 points (assuming this is the default settings).
I will never not laugh at people who insist that the NES version is somehow better, either visually or particularly with regards to the music. It's the most profound specimen of rose-tinted glasses I am ever likely to witness. I personally saw the arcade game long before the NES version, and even as a child, I found myself disappointed but unsurprised that the NES version was not able to do the arcade game justice. It was a good NES game for its year of release, and did its best with its triangle and pulse waveforms to approximate the rich, many-voiced and _stereo_ arcade music by Konami at their absolute apex, but nope.
When I first played the arcade version in an emulator I didn't realise it had a multi-way joystick, making the Stage 2 boss way harder than it needed to be, oops. Also glad to see Konami got to re-use those facehugger sprites when they did Aliens three years later 🤭
@solarflare9078 Indeed. Even the arcade cabinets had graphical and CPU limitations back then. We saw how Double Dragon 1&2 on arcade both had slowdown in movement at times.
Does anyone know if the European version of this also had robots instead of Bill and Lance?
Рік тому+2
I just hope we can stay in a "Friendly zone" and keep both my TAP and this official TAS visible, i don't want this to happen like how it went with the Super Monkey Ball DS.
Yea the stages are shorter than the nes port and shorter break time between stages til stage 5 where it’s a stretch all the way to red falcon and though you can continue where you die after losing all your lives you only have about 3 continues in the arcade where the nes has unlimited continues
Somehow the NES version just looks and sounds way better than the arcade! Even more proof that NES Contra is a flawless game.
Those jumping/flipping sprites of the player character. 😂
I like how beating the final boss rewards you 14 extra lives.
As a kid playing the NES version, the final boss always looked like a throbbing set of nuts instead of a heart.
Defeating the final boss awards 1000000 Points, that means 12 lives. The 1st extra life is awarded that 20000 points and then every 80000 points (assuming this is the default settings).
Sometimes I forget how great the arcade versions of Contra were.
It makes you realize how good of a job they did porting this to NES.
@@denniswoycheshen They really did.
@@XenoGuru I fucking loved playing contra as a kid.
I will never not laugh at people who insist that the NES version is somehow better, either visually or particularly with regards to the music. It's the most profound specimen of rose-tinted glasses I am ever likely to witness. I personally saw the arcade game long before the NES version, and even as a child, I found myself disappointed but unsurprised that the NES version was not able to do the arcade game justice. It was a good NES game for its year of release, and did its best with its triangle and pulse waveforms to approximate the rich, many-voiced and _stereo_ arcade music by Konami at their absolute apex, but nope.
That wacky paramilitary force at it again
When I first played the arcade version in an emulator I didn't realise it had a multi-way joystick, making the Stage 2 boss way harder than it needed to be, oops. Also glad to see Konami got to re-use those facehugger sprites when they did Aliens three years later 🤭
Yeah I can't believe aliens copied so much from contra
The NES version seems to be more well known.
wowie contra
how can the graphics of the arcade contra look so barebones oh god
1985-1989 arcade games often went for a desaturated look to them, Contra included
@solarflare9078 Indeed. Even the arcade cabinets had graphical and CPU limitations back then.
We saw how Double Dragon 1&2 on arcade both had slowdown in movement at times.
Does anyone know if the European version of this also had robots instead of Bill and Lance?
I just hope we can stay in a "Friendly zone" and keep both my TAP and this official TAS visible, i don't want this to happen like how it went with the Super Monkey Ball DS.
Arcade version make game shorter by have only 5 stage and put Snowfield,Energy Zone,Hangar and Alien Lair in same stage
Yea the stages are shorter than the nes port and shorter break time between stages til stage 5 where it’s a stretch all the way to red falcon and though you can continue where you die after losing all your lives you only have about 3 continues in the arcade where the nes has unlimited continues
All that and it couldn't beat the leaderboard screen...
The fact the nes is better than the arcade is amazi
МОЩА!!!!
I never liked how this game looks
You won't like how almost every arcade game from the mid to late 80s looked then.
@@solarflare9078 Nah, there are several that I like a lot, but specifically this one and its sequel seem a bit ugly to me
Muito ruim esta versão!!!!! Nes wins!!!!