Banjo needs to be very patient and attack when the opponent makes a mistake or be campy if Banjo can't find an opening. He's kinda like Sonic in a sense. In Banjo Tooie, boss fights are about running away from the bosses until they expose themselves. It also take about 6 mins to beat the Hag 1 in Banjo Tooie as well. Also Banjo's nair can sometimes damage characters on shield. One trick I discovered is that Banjo can edge guard with nair, and if Shockspring jump isn't enough he can use Wonderwing to make it back on stage. Comparing Banjo to most of the DLC characters is not a fair comparison, cause Banjo is the only DLC that is from a plat-former. It makes more sense to compare Banjo to say Peach, K Rool and Luigi.
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I didn’t know I needed a Banjo and Kazooie montage in my life, but now I do. Thanks for another amazing video
Guh-huh!
Guh-Huh !
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Good montage
I feel like if banjos moves had damage and knockback adjustments hed have a more interesting playstyle.
Banjo needs to be very patient and attack when the opponent makes a mistake or be campy if Banjo can't find an opening. He's kinda like Sonic in a sense.
In Banjo Tooie, boss fights are about running away from the bosses until they expose themselves. It also take about 6 mins to beat the Hag 1 in Banjo Tooie as well.
Also Banjo's nair can sometimes damage characters on shield.
One trick I discovered is that Banjo can edge guard with nair, and if Shockspring jump isn't enough he can use Wonderwing to make it back on stage.
Comparing Banjo to most of the DLC characters is not a fair comparison, cause Banjo is the only DLC that is from a plat-former. It makes more sense to compare Banjo to say Peach, K Rool and Luigi.