I think a 049 overhaul should be put in place before a updated model happens IMO and example of this is giving the zombies the ability to put on the armor of the person they heal from giving them a basekit hume shield
@@GamingCeo420the guards you play as aren’t the first line of the defense, either site 02 actually sucks or there was a response team meant to handle a containment breach that was overwhelmed and got mercd, cuz the guards you play as (according to SL lore) are a lightly armed security force that mostly just patrols and escorts d class around
@@snache1330 it would be cool if there was a few actually armed and amored response team corpses strewn about the scp containment areas especially in heavy containment to really show that you arent the guy thats supposed to be doing this shit, your just the guy that looted his equipment after he got horribly murdered....good luck!
even less equipped than calhoun tbh. They look like paul blart mall cop. aeriously. Add kneepads, helmet and light armoured vest will be more than enough. I reckon this is the beta model that they are using for testing first before making actual changes.
I love mostly how the Chaos Insurgent model looks like, hell it just looks amazing. Kinda happy that they apparently reduced the polygon and other things in heavy. MIGHT increase my fps from 18 to 20.
I agree, it goes well with the lore. I really don't get the hate on either of them. Chaos looks outdated(as they are an underground militant group) and MTF looks futuristic as they would require such equipment considering the fact that they have to contain anomalies (rather than like the spec ops we have in our military)
@@artos9406isn't the chaos just former scp personnel who seek to end the foundation? which makes sense of why they don't have access to high tier equipment like the mtf
@@artos9406 Personally I just like the war clothing, might be me just being a little silly. MTF looks cool and would look scary if their eyes were glowing in the dark. Would be scary as hell.
@@zashhasautismo6301 being outdated doesn't mean wearing ww1 stuff, they're still trained in alpha 1, they should be one of the most elite units. Their previous suit looks better, they just could update the texture of it
So we're going to have : - Scientist who managed to remove their ridiculous ties. - GRU-P but for Chaos. - Security that own us a beer - FUCKING COMBINES
SCP SL is just desperately trying to get away from anything CB related for some reason, even though the game was originally meant to be a literal multiplayer Version of SCP CB
@@icedqq nothing inherently wrong with it, but the old fanbase might stop playing if it strays too far away from the original concept. if you keep changing your game too much nobody will stay for long, but at the same time if you never change it, people will get bored and move on. theres a balance to it i guess.
@@felix-zp4ie i doubt northwood really cares about retaining the audience that will leave if its not similar enough to how it was when it began. i honestly consider scp sl to be in its beta phase, and i dont expect anything to remain static.
Literally what in the heck is that uniform. No helmet, super bright colour scheme for the secret hide in the shadow agents and what in the heck is with all that random yellow?
I hope they will add animation for each class when you're hurt. It would be cool to see D class escaping from you, and he puts his hand onto bullet wound.
@@marklems5894nah they mostly deal with SCPs, security breaches, hostile attacks and generally are responsible for all onsite security. these lads should be geared up like crazy, they do NOT seem fit for their job
@@Zaher74 I'm afraid they deal with none of these things. SCPs escape once in a decade and then get stuck behind heavy-duty doors, Hostile attacks describes unarmed spies, and being on-site security means that they check IDs every morning. The Facility is mostly an office building with a very special basement. You don't walk around in combat armor and gas masks if you spend 99% of your time walking from one room full of cubicles to the next.
I disagree. In game they start with light armor for a reason, they're in entrance and aren't full geared 24/7 like you would at any other workplace. The gameplay expands on this with stuff like Light Armory being places where they gear up. And as for 'it not making sense' its a gameplay thing too + a lot of stuff in the game is outdated and due to be replaced and changed still. You don't need Heavy ballistic armor to escort unarmed inmates.
@@radium6962 homie, every single thing you said was a cope, they're facility guards, not mall guards, these guys have to kill class-ds daily, and have to contain scps, and a person with a shirt, pants, and a cheap vest no headgear doesnt do the job, man atleast give him a cyre AVS vest, not a temu vest
@@enchanted3820 ...And what was I coping about? These look like pretty standard prison guards in white instead of green black or blue. They don't 'kill class-d' daily.. where are you getting that from? They just keep them in line unless you mean the whole 'killed after their term' thing, which depends on your canon and isn't fully explained in SL lore iirc. They do not contain scps, that's not their job. They keep the facility safe from armed threats and are to evacuate personnel until a Mobile Task Force arrives, they are the first line of defense, and much like actual defensive tactics- the first ones hit aren't the strongest point, they are there to delay for MTF, and then pull out if things get hairy or assist once the NTF arrive- at which point they can acquire better equipment then those available in the armories. They do in fact, do the job, that's why prison guards are capable. Their vest is a light vest like the in game one, and they easily can gather a better vest in the armories inside the facility like any actual guard would, they don't wear that stuff around 24/7, a lot of prison guards will not wear headgear until necessary.. like we see in game.
@@radium6962Ima be honest bro, the guards are the first line of defense against scps. They shouldn't be dressed like normal prison guards when they are tasked with keeping highly dangerous anomalies in check. They don't need to be juggernauts but at least give them a basic loadout for such threats. The old guard model was damn near perfect. they weren't over armored but had a basic loadout to deal with class-d and low level scps.
@@Blue_cheese. They should, they arent in charge of the anomalies. That's NTF's job. They are there to deal with personnel, and tbh the new model is the old one without gloves and a balaclava, nearly the same design.
So hyped for this update bro..I will miss the old times when this update comes out.. it will stay forever in my heart ❤ but this update will be still insane
To all the people that are defending the new design saying “it's a mall cop, that's what their supposed to be” ??? Not in the game… like at all… not even a tiny bit… the names are literally “Facility Guards”... even the guards in CB are more equipped than the new design, and they also “deal with d-class”... Facility Guards are the first line of defense regardless, they should be designed to look like it. They are usually the first to encounter the SCPs if they are fast enough. This design is just underwhelming at best, the least prepared you could possibly make a guard look at worst. They somehow made a hated class even more hated, like they LOOK USELESS now… as if they ARENT USELESS ALREADY. Please at least make it LOOK like it's equipped for SCPs, even if the lore doesn't say so.
even if they arent supposed to be equipped to contain scps, these guys look barely capable of dealing with a riot lol. the facility guards should atleast have some basic riot gear imo..
@@felix-zp4ie thats exactly my point like if they cant deal with riots how are they supposed to deal with d-class, d-class isnt customers in a mall, its more of a prison to them
to be fair they dont need to be able to stop a riot as they have permission to just kill the d's you dont need much equipment to stop unarmed people when you have an automatic gun when it comes to scps... yeah they wont do shit, tho even the geared out guards in scb:cb couldnt do anything so i can cope with that
@@JustJoel1 the comedy in this game will die piece by piece... Just... look... always when i was in scp 914 i came up close to ppl and nodded my head - they nodded back :D, but when something was coming here, we shook our heads which was looking hella funny. But now with those models i'm ngl gonna vomit than laugh...
I like everysingle of them expect for gaurd The facility he works in has very dangerous entities and you just give your gaurds some clouths not even an helmet
Yeah it looks something like a 5 year old might design. The guy said they aimed for a "distinct" look for the models, while the new MTF literally looks like a significantly worsened version of a Combine from Half Life. I doubt they're going to care about the criticism though. The devs will just lock themselves in their Discord echo chamber and let their Patreon supporters feed them regurgitated opinions that offer 0 criticism.
The security guard needs to look like the SCP: CB ones did, they looked like they'd kick your skull in, whereas the new one looks like he works there part time, and is struggling to pay his bills
the d class and scientist models look gorgeous (and the modelling on all of them are real good i cant deny that) but i cant get over the security and chaos insurgency models. like other people have said security looks more like mall security than an scp facility guard and the chaos look. Very green and bland to the point where looking at it for too long overwhelms me. still excited to see them for real though (probably unhealthily excited.)
I love that the new human models are just (for the most part) higher quality looking version of the mixer ones. Class D look so much more expressive. I still hope we get variations on the class D model.
I feel like there's not enough going on with Guard, and too much going on with MTF. that's just me though, and with the assumption that different ranks will look different at some point, I hope better care is taken into design, as Guard looks like a mallcop and MTF looks like GOC units rather than an SCP task force.
Andd what does an "scp task force" look like? Tacticool slop we've seen a billion times? I'm glad it is doing something different and makes them look genuinely like a specialized elite task force. Looks awesome. Guards fine, they are basic security meant to deal with Class-D- with better gear in the facility to acquire for worse events like Light Armory. You don't wear the heaviest gear to escort some unarmed inmates.
@@radium6962 No, I'm glad of the design, it's more so the colorful scheme matching that the Global Occult Coalition instead of MTF/NTF color aesthetics. GOC uses bright blues and whites. the foundation typically uses darker blues if any, greys, and blacks. plus now that i look at it again, it's not really that overcomplex as it initially seemed, just takes some getting used to. also, I still think that a Security guard that is the first line of defense from horrors beyond imagination should at MINIMUM have proper police grade gear instead of looking like their vest is made of cashmere instead of kevlar. but that's just me personally. because I personally would not give the guy tasked with keeping the D-class under control and hanling escaped SCPs till an MTF squad arrives should really look that Underequipped. it's a different story if it changes appearance when you grab different quality vests and such, but I doubt that's gonna be a thing... and they look like the Combine. which is fitting, but yeah they look like combine because Half life brainrot.
The HCZ rework... my eyes hurt... It doesn't feel like "fortified bunker" at all. The walls look like they are thinner than concrete in my house. Why would you have random huge pipes just in hallways in containment areas?! Chaos Insurgency headquarters is probably in a very similar formerly industrial building, but this feels so wrong for SCP Foundation. edit: this HCZ would fit in TF2
@@youngveggies6558 If you mean that a Keter should have a dedicated unit by default that's easy to lockdown separately, I agree. That always slightly bothered me that the CB facility is made so one containment breach can easily cause another one, and another one...
@@syrslava705 That, and it's literally part of the game's lore that someone is fucking with the scp foundation by sending scps that they CAN'T handle. I'm not saying some wild theory, you can find a snippet of a scientist saying this.
Me when the new MTF model looks like a combine and the new CI model looks like one of those Russian cold war airsofters: My reaction is definitely not of your interest, because, who cares for others on this platform anyway?
Are they really removing the platform from 106's containment? God forbid players have any spot they can hold up in that the SCPs actually have to be careful around...
Tryharder detected, you could just like close doors or shoot at em you know instead of forcing people with variable ping to jump over an isntakill hole like thats far for the scps :/
@@radium6962 having mall guards in a facility containing 096, 106, 939 specimens, 173, 049 etc and a plethora of d class who want to get the hell out of there isnt very realistic. i mean for gods sake police who deal with student protests have more equipment than these.. not that its really a good thing lol
Revolver is good, but I honestly have problems with the new HCZ. Call me crazy, but the bland concrete walls and dark pits with square catwalks makes it look MORE like containment breach- and the removal of 106's floating cube makes his chamber a crazy camping spot now, playing ring around the rosie with SCP's.
The new model and HCZ rework (alongside the revolver reanims) are just... so nice. It helps the game feel really fresh. Commented something similar on TheDeviousMelon's video, but, yeah. This is awesome. I just hope the nostalgia-preferring don't get miffed about it like I saw so many people when peanut's model changed.
Hey Calhoun, looks like some scientists are having problems with the main access lift in sector 4. Also MTF looks like a combine soldier, and the CI looks like a soviet soldier mix
Damn, on the one hand, it's certainly good that they decided to redesign the models, but personally I think some of them look strange. I have no complaints about the models of scientists and class D, they are made superbly, but the guards, MTF and Chaos insurgency look a little damp. Okay, I'll start explaining in order. 1) Security guard: let me remind you that according to the lore of the SCP universe, they are dealing with very dangerous individuals, since class D, in fact, are notorious criminals who signed their own death sentence. In particularly urgent situations, they should be among the first to stand in defense of the complex and contribute to the stable containment of anomalies. That is why, in addition to the vest, they should also have some part of the armor like a helmet, or at least a balaclava, to hide their identity. 2) MTF: the model is very cool, however, for me it seems too futuristic. I wouldn't change much about her, except for the villainous gloves and the stupidly big forehead on the mask. As in the case of the guard, a helmet would be nice here too. 3) Chaos insurgency: one of the most mundane models, but not without drawbacks. First of all, I really don't like the trench coat, which makes the soldier look like a Soviet soldier during WWII. Secondly, in fact, they are a copy of the HECU division from Half-Life, but they perform completely different tasks, therefore, on paper they should look appropriate. But in fact, the existing model looks a little damp and old. Despite certain disadvantages and personal complaints, in general, I am more than satisfied with the new models.
I think theyre going with them being the more casual desk job entrance zone and checkpoint security guards with the higher level security guards being dead or otherwise [lore reason] missing. chaos agents and 079 are canonically fucking with this facility, it could be just as likely that they altered the schedule slightly to give everyone a vacation today.
the models and animations remind me of phasmophobia a lot, the style feels way different than how it is rn but i think it will settle in with the other new models nicely
Not a huge fan of the Security Guard Model especially when you compare it to the MTF Model. You would never be under the impression that they work for the same organization. That might've been done on purpose though, maybe in this universe the SCP Foundation is trying to save money and have Civilians sign contracts to work at a Foundation Site, similar to how they have Death Row inmates sign contracts to become D-Class personel but instead with the Security Guards, they approached Police Officers, Security Contracters, Prison Guards etc to become low level Foundation Security
I think theyre going with them being the more casual desk job entrance zone and checkpoint security guards with the higher level security guards being dead or otherwise [lore reason] missing. chaos agents and 079 are canonically fucking with this facility, it could be just as likely that they altered the schedule slightly to give everyone a vacation today.
I love how industrial the new HCZ looks, although I'll always miss the really old HCZ. It actually looks claustrophobic and scary, which is amazing for SL.
They should make so that u can choose to use old or new modles cuz i would like to be a able to use the old guard modle but also use the new mtf and chaos and i wanna use the old scientist and d boy to maybe
The guard looks like he could be overwhelmed by only one class D, he doesn't look threatening at all, that's the type of guy that's supposed to escort death row inmates to the SCP chambers btw, keep that in mind. a mall security looking guy with JUST A VEST against a death row inmate that probably did some horrible stuff to be put on the facility as a class D, in a containment breach? yeah... that poor and weak guard would get destroyed.
imo the scientist and d class rework r good but like i wish the guards had that containment breach look with the riot mask/visor things and that uniform and stuff, like riot police almost, and mtf looks more like they are a part of samsara than epsilon 11 or something out of half life, ig the chaos is alr but me personally the old model just needed to me "remastered", same with mtf, however, the quality of the models is pretty damn good, its just the ideas
i dont get the hate around the guards, they spawn in EZ, yknow, the area where there is almost ZERO threat. If you look at SCP lore though, there are subdivisions in the SD, like the Tactical Response Unit. TRU are the ones who respond to breaches, and usually are even more prepared than AMTFs.
The new skins in my opinion are well, pretty strange. Theyre a big change from the earlier ones and are clearly not lore accurate at all. I wouldnt particulary say that secruity guard is gonna with stand any bullet, even 9mm. They could use the iconic Guard look like in SCPCB, which is 1000x better. The MTF looks like CP from Half Life 2 and to be honest isnt in my real taste. CI looks like someone from DayZ or Escape from Tarkov. Overal looks like more upgrades we didnt ask for. Other than HCZ
Today I woke up, went to school, and realised I’ll be going through hell for the next 10 months, so to cope I decided to be a bit of an asshole. Frankly, I don’t want the game to change this drastically; I can barely keep up with all the new SCP mechanics as it is. Also, I’d like to keep the old Heavy Containment Zone, because it’s easy to juke stupid SCPs. The game is starting to look less like SCP: Containment Breach or a proper, lore-accurate SCP Facility, and more like some sort of modernised, neo-SCP facility, which just doesn't sit right with me. I get that the devs want to make it look less like SCP: Containment Breach, but it already looks quite different from the original game. And don’t even get me started on the lack of that horror aspect we had a few years back. You couldn’t set foot in the heavy zone without feeling the paranoia that Peanut or Shy Guy might be lurking around the corner. Edit: Oh, for fucks sake, the Chaos Insurgency looks like some sort of Stalker from Chernobyl, but wearing a god damn WWI trench coat, the MTF looks like a fucking Combine soldier, and the scientist looks like an utter retard! At least the old model had a bit of a meme vibe, but it was iconic. The wonky animations and bizarre movement were what made me and so many others fall in love with the game in the first place. Now it's starting to resemble any old SCP game you’d find on fucking Roblox. What’s next? Are they going to turn 049 into some generic doctor you can find on Google?
I do absolutely get updating the human models but I think the guards should at least get a helmet or a simple visor or something. After all they're helping keep anomalous horrors locked up, need that face protection.
Not going to lie the new human models look a lot worse then the old ones other then chaos and the d‐boys the new look good but the mtf look like people that play paintball and the scientist look like someone that uses reddit daily and the security guards look like they work at a mall
I think theyre going with the guards being the more casual desk job entrance zone and checkpoint security guards with the higher level security guards being dead or otherwise [lore reason] missing. chaos agents and 079 are canonically fucking with this facility, it could be just as likely that they altered the schedule slightly to give everyone a vacation today. I dont know what they were thinking with the MTF though that guy just looks like hes going to sweat three times his bodyweight in water before he even gets to the entrance
the only problem I have with the new hcz is the flat textures. Then again, It is in an early phase so I won't be surprised if they look much better when released
why are they reworking a lto of the graphics :( . i thinkt he current graphics have charm and look fine, i feel like northwood should work on adding more content like more scps or guns instead of (in my subjective opinion) ruining the graphics
no the current game looks trash, it had charm back before 12.0, but then they updated the lighting so the map is now outdated and looks weird in the more realistic lighting
@@snache1330 i agree, the old lighting was more ambient and fit t he scp genre better with the slight horror aspect + iit was less intensive on pcs. but these new models are still bad imo
Some of the faces give me uncanny valley and I do think the Guard needs a little something more. Not this crazy shit like "Give them full tactical/riot gear!" because that doesnt make sense with SLs lore, but they could atleast give the guard a better vest w/ a basic ballistic helmet with some knee and shoulder pads just to give extra protection that doesnt weigh him down. I feel like the Foundation would atleast invest in that for their guards when they have to haphazardly send a bunch of dangerous SCPs to a site not built for containing them.
I think theyre going with them being the more casual desk job entrance zone and checkpoint security guards with the higher level security guards being dead or otherwise [lore reason] missing. chaos agents and 079 are canonically fucking with this facility, it could be just as likely that they altered the schedule slightly to give everyone a vacation today.
I do gotta say, Chaos kinda looks like if your local airsoft group decided "fuck it lets go raid an scp facility!". cheap as fuck hardknuckle gloves, comtacs that barely fit under the helmet, and the shitty velcro mag pouches combined with out of date military surplus really sells that I wanna look "military" but I dont wanna break the bank look perfectly.
Class-D: the same Scientist: the same but older Guard: black mesa security guard MTF: metrocop Chaos: soldier with gas mask SCP-049-2: why didn't i get changed :(
The security guard looks like someone who still owes you a beer
So he looks like a security guard.
@Nanriy Maybe he’ll lend you a crowbar
@@tayseeralnabelsi4554 which you left back in Black Mesa
Just make sure you don't lose it again @@tayseeralnabelsi4554
barney after the events of half life
No way the human classes got overhauled sooner than the plague doctor. That mf still rocking containment breach assets.
I remember watching a video about a potential 049 rework in August 2023 when I was 16, it’s August 2024 now and I’m 17
I think a 049 overhaul should be put in place before a updated model happens IMO and example of this is giving the zombies the ability to put on the armor of the person they heal from giving them a basekit hume shield
Ay don’t diss the Doctor Drip
@@CapoTrollssi il rework è in programma da un po’ come il surface rework, quello però da 3 anni…
049 is already a top tier scp he doesnt need more help
Is it just me or does the facility guard look more like mall security than security at an agency containing literal World ending anomalies?
Tbh ye the facility guard looks trash like the class d and scientist and they are giving me nightmares just look at them...
And HCZ looks like basement of that same mall.
This is it. Lets build new theories.
@@syrslava705could scp sl just be a gigantic mall, and the scps are what you buy?
Now I see it, I can't unsee it
Well, they kind of are. Their job is to escort Class Ds for testing and small stuff like that. They aren't built for dealing with SCPs.
Guard model: You don't understand, this is realistic and what should be expected
Chaos model: Trenchcoat from WWI is nice
The issue is the guard has to deal with more than guarding checkpoints
Class d
Scps
They are the first line of defence
@@GamingCeo420the guards you play as aren’t the first line of the defense, either site 02 actually sucks or there was a response team meant to handle a containment breach that was overwhelmed and got mercd, cuz the guards you play as (according to SL lore) are a lightly armed security force that mostly just patrols and escorts d class around
@@snache1330 it would be cool if there was a few actually armed and amored response team corpses strewn about the scp containment areas especially in heavy containment to really show that you arent the guy thats supposed to be doing this shit, your just the guy that looted his equipment after he got horribly murdered....good luck!
new facility guard looks like he got teleported straight from black mesa
The security guard looks like Barney Calhoun from Half-Life
SCP: blue shift
Scp: white shift
SCP: racism shift
About that beer i owed ya
even less equipped than calhoun tbh. They look like paul blart mall cop.
aeriously. Add kneepads, helmet and light armoured vest will be more than enough. I reckon this is the beta model that they are using for testing first before making actual changes.
“Hey Gordon! It’s me, Barney from Black Mesa!”
"About that beer I owe ya"
I love mostly how the Chaos Insurgent model looks like, hell it just looks amazing. Kinda happy that they apparently reduced the polygon and other things in heavy. MIGHT increase my fps from 18 to 20.
idk how can you like it, mtf got some futuristic suit while chaos got some prehistoric sh1t, your grandgrandpa would wear in ww1 during gas attacks
I agree, it goes well with the lore. I really don't get the hate on either of them. Chaos looks outdated(as they are an underground militant group) and MTF looks futuristic as they would require such equipment considering the fact that they have to contain anomalies (rather than like the spec ops we have in our military)
@@artos9406isn't the chaos just former scp personnel who seek to end the foundation? which makes sense of why they don't have access to high tier equipment like the mtf
@@artos9406 Personally I just like the war clothing, might be me just being a little silly. MTF looks cool and would look scary if their eyes were glowing in the dark. Would be scary as hell.
@@zashhasautismo6301 being outdated doesn't mean wearing ww1 stuff, they're still trained in alpha 1, they should be one of the most elite units. Their previous suit looks better, they just could update the texture of it
They will kill the facility guards noooo. I loved their design. They dont look too heavily armed but just the right amount for their purpose.
yeah i really think they look very underequipped for what they are, atleast give them some riot gear
I feel like the MTF look really weird
@@felix-zp4iethey’re more equipped than the old model was
@@snache1330 how???
@@snache1330 what??
So we're going to have :
- Scientist who managed to remove their ridiculous ties.
- GRU-P but for Chaos.
- Security that own us a beer
- FUCKING COMBINES
they shouldve just stuck to M50 gas masks, modern gear, GPNVGs,
even roblox games do chaos, MTF, and security guards justice
Still upset they didn't give the guards the big yellow visors they have in CB.
me too! they deserve some riot gear atleast..
SCP SL is just desperately trying to get away from anything CB related for some reason, even though the game was originally meant to be a literal multiplayer Version of SCP CB
@@Gravity_studiosswhats wrong with developing their own identity
@@icedqq nothing inherently wrong with it, but the old fanbase might stop playing if it strays too far away from the original concept. if you keep changing your game too much nobody will stay for long, but at the same time if you never change it, people will get bored and move on. theres a balance to it i guess.
@@felix-zp4ie i doubt northwood really cares about retaining the audience that will leave if its not similar enough to how it was when it began. i honestly consider scp sl to be in its beta phase, and i dont expect anything to remain static.
MTF looks like they have a Toilet Plunger mask and I haven't unsee that ever since
Literally what in the heck is that uniform. No helmet, super bright colour scheme for the secret hide in the shadow agents and what in the heck is with all that random yellow?
Scp: grey shift
"About that o-5 council card I owed ya"
-larsney toastoun
I hope they will add animation for each class when you're hurt. It would be cool to see D class escaping from you, and he puts his hand onto bullet wound.
should probably keep the militant classes faceless, guard really looks iffy.
Flipping a revolver while it’s loaded and cocked is such a fucking power move
They took away all the gear from the guards😭😭 they should of kept the balaclava at least
Security guard needs a banaclava or a mask of some kind, bro is not fit for a security guard in a SCP facility LMFAO
FR
Its cfazy people are defneidng thus model
Nah, they need to look like a riot guard, they are meant to deal with class ds most of the time
@@marklems5894nah they mostly deal with SCPs, security breaches, hostile attacks and generally are responsible for all onsite security. these lads should be geared up like crazy, they do NOT seem fit for their job
@@Zaher74 I'm afraid they deal with none of these things. SCPs escape once in a decade and then get stuck behind heavy-duty doors, Hostile attacks describes unarmed spies, and being on-site security means that they check IDs every morning. The Facility is mostly an office building with a very special basement. You don't walk around in combat armor and gas masks if you spend 99% of your time walking from one room full of cubicles to the next.
they did my security guard bro DIRTY. NO MORE FINGERLESS GLOVES. AWFUL.
The secruity gaurd should have more of a military look as in cb and not just a casual gaurd you see in a shopping center
I disagree. In game they start with light armor for a reason, they're in entrance and aren't full geared 24/7 like you would at any other workplace. The gameplay expands on this with stuff like Light Armory being places where they gear up. And as for 'it not making sense' its a gameplay thing too + a lot of stuff in the game is outdated and due to be replaced and changed still. You don't need Heavy ballistic armor to escort unarmed inmates.
@@radium6962 homie, every single thing you said was a cope, they're facility guards, not mall guards, these guys have to kill class-ds daily, and have to contain scps, and a person with a shirt, pants, and a cheap vest no headgear doesnt do the job, man atleast give him a cyre AVS vest, not a temu vest
@@enchanted3820 ...And what was I coping about?
These look like pretty standard prison guards in white instead of green black or blue. They don't 'kill class-d' daily.. where are you getting that from? They just keep them in line unless you mean the whole 'killed after their term' thing, which depends on your canon and isn't fully explained in SL lore iirc. They do not contain scps, that's not their job. They keep the facility safe from armed threats and are to evacuate personnel until a Mobile Task Force arrives, they are the first line of defense, and much like actual defensive tactics- the first ones hit aren't the strongest point, they are there to delay for MTF, and then pull out if things get hairy or assist once the NTF arrive- at which point they can acquire better equipment then those available in the armories.
They do in fact, do the job, that's why prison guards are capable. Their vest is a light vest like the in game one, and they easily can gather a better vest in the armories inside the facility like any actual guard would, they don't wear that stuff around 24/7, a lot of prison guards will not wear headgear until necessary.. like we see in game.
@@radium6962Ima be honest bro, the guards are the first line of defense against scps. They shouldn't be dressed like normal prison guards when they are tasked with keeping highly dangerous anomalies in check. They don't need to be juggernauts but at least give them a basic loadout for such threats. The old guard model was damn near perfect. they weren't over armored but had a basic loadout to deal with class-d and low level scps.
@@Blue_cheese. They should, they arent in charge of the anomalies. That's NTF's job. They are there to deal with personnel, and tbh the new model is the old one without gloves and a balaclava, nearly the same design.
So hyped for this update bro..I will miss the old times when this update comes out.. it will stay forever in my heart ❤ but this update will be still insane
this update might actually revive secret lab
@@14kabul. good joke
@@14kabul. no
@@randomyoutubecommentersecu7639 ok doomer
The new models have so big foreheads i could probably play scratch with them, still, love the new faces
I am sobbing, I am going to kill myself every time in game when I spawn in a a mall security officer
4:03 bro the guard is Messi💀💀
nah it is barney from balck mesa
Didn't know the mtf worked for black messa
Bro is a combine not a black mesa facility guard
@@AlegamerWho That'd be right for the new Security Guard haha
Idk if I feel its a golden change or nah idk abt scientist having that huge forehead i can use it for football
Yeah he looks old i kinda enjoy the well kept current model so i hope they just keep both
To all the people that are defending the new design saying “it's a mall cop, that's what their supposed to be”
???
Not in the game… like at all… not even a tiny bit… the names are literally “Facility Guards”... even the guards in CB are more equipped than the new design, and they also “deal with d-class”...
Facility Guards are the first line of defense regardless, they should be designed to look like it. They are usually the first to encounter the SCPs if they are fast enough. This design is just underwhelming at best, the least prepared you could possibly make a guard look at worst.
They somehow made a hated class even more hated, like they LOOK USELESS now… as if they ARENT USELESS ALREADY.
Please at least make it LOOK like it's equipped for SCPs, even if the lore doesn't say so.
even if they arent supposed to be equipped to contain scps, these guys look barely capable of dealing with a riot lol. the facility guards should atleast have some basic riot gear imo..
they should look atleast equipped to deal with some scps, i mean i get they dont have scramble gear and shit but this is so bad..
@@felix-zp4ie thats exactly my point like if they cant deal with riots how are they supposed to deal with d-class, d-class isnt customers in a mall, its more of a prison to them
@@ryancommenter-r7o ikr im supporting u here
to be fair they dont need to be able to stop a riot as they have permission to just kill the d's
you dont need much equipment to stop unarmed people when you have an automatic gun
when it comes to scps... yeah they wont do shit, tho even the geared out guards in scb:cb couldnt do anything so i can cope with that
I’m up til 4 am for this, I hope this video was worth it
we are so back
THEY DID THE GUARD SO DIRTY :(
Honestly if the guard will be that way, i'm ngl qutting
@@SupHab1111 same, thats actually something i cant look at every round. also why does mtf look like some scuba diver lmao
@@JustJoel1 truth.. man, i barely have 100 hrs in this game and i already feel attached to old models... this is like a bad nightmare..😭
@@JustJoel1 it's a combine from halflife
@@JustJoel1 the comedy in this game will die piece by piece...
Just... look... always when i was in scp 914 i came up close to ppl and nodded my head - they nodded back :D, but when something was coming here, we shook our heads which was looking hella funny. But now with those models i'm ngl gonna vomit than laugh...
I like everysingle of them expect for gaurd The facility he works in has very dangerous entities and you just give your gaurds some clouths not even an helmet
He should wear a balclava atleast
The guards were only meant to move around D class. That's why they don't get access to any good guns.
@@youngveggies6558these guys look like they could be killed with a rock lol, i dont think theyre even equipped to deal with disobedient class d
@@youngveggies6558 no... they werent. Guards are practically on-site MTF
@@iamrightoutsideyourwindowhello You're wrong on many levels lmao
Is that new blood or am i crazy?!?! Because a gore update/remaster for this game would go so hard
agreed
Man my pc will explode if that happens
nah man chaos, scientist, and dboi looks allgood but man, those mtf and guards look absolute shit
exactly holy shit
Looking at the pictures we have for the new HCZ and the reworked Human models, combined it looks amazing, cinematic almost.
I dont really like the new MTF, I always imagined them as elite special force operators like the SAS, but now they are cyborg looking
fr, they made it look like some specialist diver with that helmet
Yeah it looks something like a 5 year old might design. The guy said they aimed for a "distinct" look for the models, while the new MTF literally looks like a significantly worsened version of a Combine from Half Life. I doubt they're going to care about the criticism though. The devs will just lock themselves in their Discord echo chamber and let their Patreon supporters feed them regurgitated opinions that offer 0 criticism.
The security guard needs to look like the SCP: CB ones did, they looked like they'd kick your skull in, whereas the new one looks like he works there part time, and is struggling to pay his bills
the d class and scientist models look gorgeous (and the modelling on all of them are real good i cant deny that) but i cant get over the security and chaos insurgency models. like other people have said security looks more like mall security than an scp facility guard and the chaos look. Very green and bland to the point where looking at it for too long overwhelms me. still excited to see them for real though (probably unhealthily excited.)
I think the Chaos is perfect. Fits the conscript look to a T.
@@DesolateLavender they look more like WW1 soldiers than terrorists
@@DesolateLavender they look like WW1 soldiers not guys coming from ALPHA-1
I love that the new human models are just (for the most part) higher quality looking version of the mixer ones. Class D look so much more expressive. I still hope we get variations on the class D model.
I feel like there's not enough going on with Guard, and too much going on with MTF. that's just me though, and with the assumption that different ranks will look different at some point, I hope better care is taken into design, as Guard looks like a mallcop and MTF looks like GOC units rather than an SCP task force.
Andd what does an "scp task force" look like? Tacticool slop we've seen a billion times? I'm glad it is doing something different and makes them look genuinely like a specialized elite task force. Looks awesome. Guards fine, they are basic security meant to deal with Class-D- with better gear in the facility to acquire for worse events like Light Armory. You don't wear the heaviest gear to escort some unarmed inmates.
@@radium6962 No, I'm glad of the design, it's more so the colorful scheme matching that the Global Occult Coalition instead of MTF/NTF color aesthetics.
GOC uses bright blues and whites.
the foundation typically uses darker blues if any, greys, and blacks. plus now that i look at it again, it's not really that overcomplex as it initially seemed, just takes some getting used to.
also, I still think that a Security guard that is the first line of defense from horrors beyond imagination should at MINIMUM have proper police grade gear instead of looking like their vest is made of cashmere instead of kevlar.
but that's just me personally. because I personally would not give the guy tasked with keeping the D-class under control and hanling escaped SCPs till an MTF squad arrives should really look that Underequipped.
it's a different story if it changes appearance when you grab different quality vests and such, but I doubt that's gonna be a thing...
and they look like the Combine. which is fitting, but yeah they look like combine because Half life brainrot.
@@KeyboardTarantula It would be a major let down if they didnt have changing models based off of armor in this update.
The HCZ rework... my eyes hurt... It doesn't feel like "fortified bunker" at all. The walls look like they are thinner than concrete in my house. Why would you have random huge pipes just in hallways in containment areas?! Chaos Insurgency headquarters is probably in a very similar formerly industrial building, but this feels so wrong for SCP Foundation.
edit: this HCZ would fit in TF2
The facility was never meant to hold scps like 096 106 ect.
@@youngveggies6558 If you mean that a Keter should have a dedicated unit by default that's easy to lockdown separately, I agree. That always slightly bothered me that the CB facility is made so one containment breach can easily cause another one, and another one...
@@syrslava705 That, and it's literally part of the game's lore that someone is fucking with the scp foundation by sending scps that they CAN'T handle. I'm not saying some wild theory, you can find a snippet of a scientist saying this.
I feel like if they had the current dark brown colors fit with the new HCZ it would work better
yeah dr maynard literally sabotaged and changed the entire layout of the facility, it was intentional. you are completely right@@youngveggies6558
Me when the new MTF model looks like a combine and the new CI model looks like one of those Russian cold war airsofters:
My reaction is definitely not of your interest, because, who cares for others on this platform anyway?
MTF looks way too sci-fi and hubert said they made this model before combines were a thing, and CI have a modern gas mask and WW1 gear
I thought CI looked like the HECU
Are they really removing the platform from 106's containment? God forbid players have any spot they can hold up in that the SCPs actually have to be careful around...
Tryharder detected, you could just like close doors or shoot at em you know instead of forcing people with variable ping to jump over an isntakill hole like thats far for the scps :/
half of server admins treated it as exploit...
Time to retire from this game 😂
What is the point of having 106' chamber if his literal cell is not even there?! 😂
@@Gravity_studioss could just be lower than what the perspective of the image shows
im worried hubert has either lost control over northwood or lost touch with the scp universe
???
@@radium6962 having mall guards in a facility containing 096, 106, 939 specimens, 173, 049 etc and a plethora of d class who want to get the hell out of there isnt very realistic. i mean for gods sake police who deal with student protests have more equipment than these.. not that its really a good thing lol
they just made guards look even more useless and unfun to play as they already are, atleast before we rocked the balaclava lol
@@felix-zp4ie the site wasn't made to contain them initially for one, and for two heavy ballistic gear does not protect them from 096 173 or 939.
@@felix-zp4ie Guard gameplay problem,not a design issue. They look fine and I'm certain it's just it being new
You know what? To be honest, the new MTF looks so sexy, like damn
Revolver is good, but I honestly have problems with the new HCZ. Call me crazy, but the bland concrete walls and dark pits with square catwalks makes it look MORE like containment breach- and the removal of 106's floating cube makes his chamber a crazy camping spot now, playing ring around the rosie with SCP's.
My hope is that Larry's room is still in the works, and that they haven't gotten around to making his box yet.
@@misterhydra7285 I hope so! It’s a cool room, but that’s a key aspect of the room
Chaos are half life rebels, MTF is combine and security is black mesa security now
The new model and HCZ rework (alongside the revolver reanims) are just... so nice. It helps the game feel really fresh. Commented something similar on TheDeviousMelon's video, but, yeah. This is awesome. I just hope the nostalgia-preferring don't get miffed about it like I saw so many people when peanut's model changed.
nostalgia is one hell of a drug, but sometimes it’s right
SCP:SL trying to be a serious game, then the player interactions be the goofiest thing you've ever seen
im still wondering, will this big update include first person body or legs?
imo the only good new pm is the is the chaos
the others look really off, it looks so wrong
Agreed
Russian roulette in sl was the last thing I was expecting to hear this year
Hey Calhoun, looks like some scientists are having problems with the main access lift in sector 4.
Also MTF looks like a combine soldier, and the CI looks like a soviet soldier mix
Damn, on the one hand, it's certainly good that they decided to redesign the models, but personally I think some of them look strange. I have no complaints about the models of scientists and class D, they are made superbly, but the guards, MTF and Chaos insurgency look a little damp.
Okay, I'll start explaining in order.
1) Security guard: let me remind you that according to the lore of the SCP universe, they are dealing with very dangerous individuals, since class D, in fact, are notorious criminals who signed their own death sentence. In particularly urgent situations, they should be among the first to stand in defense of the complex and contribute to the stable containment of anomalies. That is why, in addition to the vest, they should also have some part of the armor like a helmet, or at least a balaclava, to hide their identity.
2) MTF: the model is very cool, however, for me it seems too futuristic. I wouldn't change much about her, except for the villainous gloves and the stupidly big forehead on the mask. As in the case of the guard, a helmet would be nice here too.
3) Chaos insurgency: one of the most mundane models, but not without drawbacks. First of all, I really don't like the trench coat, which makes the soldier look like a Soviet soldier during WWII. Secondly, in fact, they are a copy of the HECU division from Half-Life, but they perform completely different tasks, therefore, on paper they should look appropriate. But in fact, the existing model looks a little damp and old.
Despite certain disadvantages and personal complaints, in general, I am more than satisfied with the new models.
I think theyre going with them being the more casual desk job entrance zone and checkpoint security guards with the higher level security guards being dead or otherwise [lore reason] missing. chaos agents and 079 are canonically fucking with this facility, it could be just as likely that they altered the schedule slightly to give everyone a vacation today.
they did NOT cook with the scientist model
the models and animations remind me of phasmophobia a lot, the style feels way different than how it is rn but i think it will settle in with the other new models nicely
No more 2:20 jukes
💔
I am fairly certain it can just be.. Unfinished? Like the entirety of it is?
@radium6962 we can hope but they mightve found it problematic and just removed it/ are gonna add barriers
Not a huge fan of the Security Guard Model especially when you compare it to the MTF Model. You would never be under the impression that they work for the same organization. That might've been done on purpose though, maybe in this universe the SCP Foundation is trying to save money and have Civilians sign contracts to work at a Foundation Site, similar to how they have Death Row inmates sign contracts to become D-Class personel but instead with the Security Guards, they approached Police Officers, Security Contracters, Prison Guards etc to become low level Foundation Security
I think theyre going with them being the more casual desk job entrance zone and checkpoint security guards with the higher level security guards being dead or otherwise [lore reason] missing. chaos agents and 079 are canonically fucking with this facility, it could be just as likely that they altered the schedule slightly to give everyone a vacation today.
@@wraithdino1217 y'know, that makes way more sense, I never really thought about that.
So, we have, prisoner, generic scientist, Barney from Half Life (or Black Mesa depending on which version you play), Combine grunt, and the HECU
the new class d, scientist, and the guard models are gonna take some time to get used to but the new mtf and chaos look cool as hell
4:02 It's me, gordon! Barney, from black mesa. Hey sorry for the scare, I had to put on a show for the cameras.
Honestly, the new human models are so much better for gameplay reasons, and they look dope.
but the question that doesn't want to be silenced: "When"?
Most likely end of the year seems to be when most big updates for the game typically come out
We got:
- ORANGE
- Mall Cop
- Nazi Scientist
- Combine Soldier
I really love the new human models. Fits each character to a T.
i hate the new models they are going for the stupid style of trying to be more realistic faces but it just looks creepy
more detailed, but not realistic
I hope they add crouching. Hiding under a table while spooky monsters look for you would be a thrill.
I love how industrial the new HCZ looks, although I'll always miss the really old HCZ. It actually looks claustrophobic and scary, which is amazing for SL.
They should make so that u can choose to use old or new modles cuz i would like to be a able to use the old guard modle but also use the new mtf and chaos and i wanna use the old scientist and d boy to maybe
Why did the thumbnail change alot?
MTF looks like some combine soldier
Chaos looks like WW1 soldier
i think there is still a lot of work to do
they gotta give the guard a mask back please
The new mtf do be looking like the combine
The guard looks like he could be overwhelmed by only one class D, he doesn't look threatening at all, that's the type of guy that's supposed to escort death row inmates to the SCP chambers btw, keep that in mind.
a mall security looking guy with JUST A VEST against a death row inmate that probably did some horrible stuff to be put on the facility as a class D, in a containment breach? yeah... that poor and weak guard would get destroyed.
imo the scientist and d class rework r good but like i wish the guards had that containment breach look with the riot mask/visor things and that uniform and stuff, like riot police almost, and mtf looks more like they are a part of samsara than epsilon 11 or something out of half life, ig the chaos is alr but me personally the old model just needed to me "remastered", same with mtf, however, the quality of the models is pretty damn good, its just the ideas
i dont get the hate around the guards, they spawn in EZ, yknow, the area where there is almost ZERO threat. If you look at SCP lore though, there are subdivisions in the SD, like the Tactical Response Unit. TRU are the ones who respond to breaches, and usually are even more prepared than AMTFs.
Look, all I needed to learn was that Russian roulette is possible. That is gonna make me wanna play again.
CI looking like a WW2 Soldier
ww1*
Everyone has changed faces entirely except for the D boy. He is eternal
The new skins in my opinion are well, pretty strange. Theyre a big change from the earlier ones and are clearly not lore accurate at all.
I wouldnt particulary say that secruity guard is gonna with stand any bullet, even 9mm. They could use the iconic Guard look like in SCPCB, which is 1000x better.
The MTF looks like CP from Half Life 2 and to be honest isnt in my real taste.
CI looks like someone from DayZ or Escape from Tarkov.
Overal looks like more upgrades we didnt ask for. Other than HCZ
*Why the hell does the facility Guard, new model looks like, G-MAN*
Today I woke up, went to school, and realised I’ll be going through hell for the next 10 months, so to cope I decided to be a bit of an asshole. Frankly, I don’t want the game to change this drastically; I can barely keep up with all the new SCP mechanics as it is. Also, I’d like to keep the old Heavy Containment Zone, because it’s easy to juke stupid SCPs. The game is starting to look less like SCP: Containment Breach or a proper, lore-accurate SCP Facility, and more like some sort of modernised, neo-SCP facility, which just doesn't sit right with me. I get that the devs want to make it look less like SCP: Containment Breach, but it already looks quite different from the original game. And don’t even get me started on the lack of that horror aspect we had a few years back. You couldn’t set foot in the heavy zone without feeling the paranoia that Peanut or Shy Guy might be lurking around the corner.
Edit: Oh, for fucks sake, the Chaos Insurgency looks like some sort of Stalker from Chernobyl, but wearing a god damn WWI trench coat, the MTF looks like a fucking Combine soldier, and the scientist looks like an utter retard! At least the old model had a bit of a meme vibe, but it was iconic. The wonky animations and bizarre movement were what made me and so many others fall in love with the game in the first place. Now it's starting to resemble any old SCP game you’d find on fucking Roblox.
What’s next? Are they going to turn 049 into some generic doctor you can find on Google?
When tf are they going to add a party system.
I do absolutely get updating the human models but I think the guards should at least get a helmet or a simple visor or something. After all they're helping keep anomalous horrors locked up, need that face protection.
Not going to lie the new human models look a lot worse then the old ones other then chaos and the d‐boys the new look good but the mtf look like people that play paintball and the scientist look like someone that uses reddit
daily and the security guards look like they work at a mall
I think theyre going with the guards being the more casual desk job entrance zone and checkpoint security guards with the higher level security guards being dead or otherwise [lore reason] missing. chaos agents and 079 are canonically fucking with this facility, it could be just as likely that they altered the schedule slightly to give everyone a vacation today. I dont know what they were thinking with the MTF though that guy just looks like hes going to sweat three times his bodyweight in water before he even gets to the entrance
Chaos model looks like he belongs in the trenches of ww1
I feel like player model varieties would be cool just so everyone didn’t look the exact same
Bro the security gaurd looks like his name is dave
Chaos looks badass
the only problem I have with the new hcz is the flat textures. Then again, It is in an early phase so I won't be surprised if they look much better when released
"Early phase" was when it was posted on Patreon for supporters.
@@syrslava705even then its still in development
@@syrslava705 ...Which, it still is. Those are former patreon teasers now publicized. You are seeing the early phase patreons did a while ago.
why are they reworking a lto of the graphics :( . i thinkt he current graphics have charm and look fine, i feel like northwood should work on adding more content like more scps or guns instead of (in my subjective opinion) ruining the graphics
exactly, id definitely prefer more features over this "graphical upgrade" (if you can even call it that)
no the current game looks trash, it had charm back before 12.0, but then they updated the lighting so the map is now outdated and looks weird in the more realistic lighting
@@snache1330 i agree, the old lighting was more ambient and fit t he scp genre better with the slight horror aspect + iit was less intensive on pcs. but these new models are still bad imo
People don't like changes, they should try playing the new update before complaining@@snache1330
the hcz walls don't look like they're able to be jumped on anymore(maybe only on the corners?). creates much more linear gameplay
RUSSIAN ROULET!
I really dont like the MTf and scientist models but the chaos and d-class are really clean.
I can't wait for these changes to come to live
Surface Rework
Some of the faces give me uncanny valley and I do think the Guard needs a little something more. Not this crazy shit like "Give them full tactical/riot gear!" because that doesnt make sense with SLs lore, but they could atleast give the guard a better vest w/ a basic ballistic helmet with some knee and shoulder pads just to give extra protection that doesnt weigh him down. I feel like the Foundation would atleast invest in that for their guards when they have to haphazardly send a bunch of dangerous SCPs to a site not built for containing them.
I think theyre going with them being the more casual desk job entrance zone and checkpoint security guards with the higher level security guards being dead or otherwise [lore reason] missing. chaos agents and 079 are canonically fucking with this facility, it could be just as likely that they altered the schedule slightly to give everyone a vacation today.
I do gotta say, Chaos kinda looks like if your local airsoft group decided "fuck it lets go raid an scp facility!". cheap as fuck hardknuckle gloves, comtacs that barely fit under the helmet, and the shitty velcro mag pouches combined with out of date military surplus really sells that I wanna look "military" but I dont wanna break the bank look perfectly.
I snapped to attention when I found out that Russian roulette will now be possible
they should put suppressors on the revolvers to piss off the ATF
Class-D: the same
Scientist: the same but older
Guard: black mesa security guard
MTF: metrocop
Chaos: soldier with gas mask
SCP-049-2: why didn't i get changed :(
for me the chaos looks like some soldier from ww2 that been change for a game like battlefield
@@warrenjustice6394 they look a bit like soldiers from ww2 but with modern gas masks