I would agree, the only caveat is a mobile auxiliary or cruiser which is usable as a base when needed in other places, so you can go scavenge or collect resources/build other places.
if you're making a mobile base, you can just.... not use it or design it as a warship? a stationary base isn't any less likely to be attacked than a mobile base if you treat the mobile base like a base instead of like a warship (also making a mobile base a warship is just plain rule of cool)
You can get a safe zone on a static but to be fair carrying assemblers and refineries into battle isnt really that big of a deal especially since they can act as armour.
Your title is misleading AF. The opposite of a mobile base is a static base, not a combat ship. The only possible performance gain of a static grid base versus a mobile one in Space Engineers is if it gets blown up with kinetic weapons, and that's pretty debatable considering the processing cost of voxel deformation. The only other thing could be aesthetics since static bases can be very cool, but in terms of actual use, there are no benefits to a static base over a mobile one. The point you're trying to make is about all-in-one ships (especially since isn't that one of Luca's ships in your thumbnail?) versus specialized ships, and you do have a point there, assuming the PCU limits of the server you're on allow for it. (Keen's official servers have really strict limits, however, so it makes a certain amount of sense to have minimal production capabilities on the only real ship that you have so it can repair itself.)
I agree but the further away your base Is, the longer it takes you to transport ore back to it. You can have a base kitted out with lots of jump drives so it can always escape accidrntal combat. And the bottomless reserve of warships can escort it especially if someone follows you to your base 300 thousand kilometres.then it's location becomes common knowledge. A mobile base can be escorted to new locations without needing to be rebuilt
I never build static bases unless I need a reason for it which I never do. Being able to move your base is a great advantage because in servers you are never safe due to the beacons popping up close to you. when that happens you need to move. PvP players look for these and they are quite efficient in finding people. I do agree on multiple caches of resources to be scattered around so you can spawn in one if you get destroyed in your PvP ship. I also agree you should not be in your mainship battling it out. you need to have a disposable purpose built PvP ship. It needs to be easy to build, resource friendly. I have not logged into an official server since the automatons update so I do not know the new rules and allowances.
I agree with all of that with the automaton update you can have your PvP ships following your Base ship along with patrolling any outposts. So, you can jump your mobile base out and let your PvP fleet handle it.
So you make some good points but the reason for having a mobile base is vital to servers that greatly limit PCU per player. On servers with unlimited PCU i build several bases just to be extra durable. I've never thought about putting refineries on a battleship as a matter of strategy. only necessity and i think the reason most people build a mobile base is out of necessity to keep it out of battle. A static target is an easy target in PvP servers. There is just alot you are against and you chalk it up to bad strategy instead of seeing the full picture or the other side. Like I said you have some good points. Your biggest criticism is just shallow.
I would agree but I would like to kindly ask you to stop using Luca as da bad example as Luca I'd a survival expert in keen server where resources are tight as hell Alright here's my reasons why I agree and disagree If you wanna go do your daily raid but your ship is a mobile base is a bigger risk if you lose it However on the other side What if some random dude's nuke strike beacon decided to land on your base cuz if then u're gone
Yeah the reason that mobile bases are good is mostly because they are way more efficient on pcu which is great in servers with a limit of like 15 k pcu or something.
@@captain_kes_kae7327 Why should i waste my time to go to a official server to build up and look for wherever he is? I have better things to do but if he hits me up i can hop on creative or something for a fight
Exactly luca is specialized in survival not creative where u go "Ooh I'm too lazy to do my convoyers let's just spam artilleries all over on a flying bricc of thrusters" "Who cares bout putting tanks n cargo" "Size limit? Nah" But however Luca on the survival side So he will take things into consideration and not judt blind spamming unlike creative So please open your eyes
The PCU difference between mobile and static bases isn't that big assuming you're not making a production warship out of a base. You already need your station to have tons of H2 tanks and generators just to refill your other ships and you realy only need to put a few thrusters and gyros for it to fly in space. But it gives you an ability to move itself and also your other ships around, leading to actually saving PCU by not having or having less jump drives on your miners and combat ships and less power sources to charge them up while having 1-2 large reactors on the base to do all the job. You still can utilize safezone by converting your ship into static grid. So in the end, only advantages and basicly no downsides. Though I'm speaking about purely non-combat mobile bases
i will ALWAYS make a mobile base. no matter what kind of playthrough, the base will come with me. this is simply because of the coolness of a mobile base. the idea of having your base and everything you need around you at all times is absolutely badass. plus i tend to heavily armor my ship bases to avoid losing everything and i try my hardest to keep it out of combat unless its against some tiny drone haha
Mobile base, makes me think - large grid rover on earth-like planet... Not a ship... :) Base rovers are fun.. But a base ship would be fine, just don't add armour or weapons, but keep it hidden and guarded, mobility is useful, a new hiding place every day A mobile base would always avoid combat you would assume... :)
I think you should have a massive base that can house a few capital ships, but then have a flagship that can act as a backup base if you fail to defend your main base (a large flagship is good for making blockades and if you can put some hangars or garages in it, then you can carry a few drones or rovers with you too)
I think mobile bases are good. I understand the problem of if someone tries to fight you then it’s hard to fight but on the other hand if I have a stationary base and someone finds it I have to now deal with them forever. So here is my idea have a mobile base which tows your combat ship. The pros are you can move your base around and be sneaky with it as well as have a seperate ship for fighting and scavenging. The cons is you have to build two ships.
OK you're talking about multiplayer. What about if you just play in the single player game? is there combat in single player that is capable of destroying a big ship base if you were to build one?
Ok, hear me out...mobile bases built as bases with thrusters (anti air, and anti ship defences only) accompanied by 1 or more escort ships (aircraft carriers, battleships, cruisers, frigates, corvettes, destroyers (and or missile destroyers), mine sweepers) or a combination of scout shuttle, assault shuttle, bombers, comm shuttle, or gun ships.
I think that’s a very bad way to look at it. To start with a stationary base isn’t in any way better than a mobile base. You can hide both the same way, but the difference is that once discovered with a mobile base you can fly or jump away while a stationary base you need to be found once. Secondly a mobile base like a stationary base has as main defence the safe zone. Which brings us to the third point. Pairing a mobile base with a safe zone gives you so much utility, it’s not even close. Your resource runs will be much more efficient and if you’re in a war jumping 50 ish km from enemy base will grant you much faster resupply and a place to fall back within the safety of a safe zone. So in conclusion a mobile base is superior to a static base from every aspect. What you are describing is stupidity, using a grid that is meant for one thing for another. It’s like going to pvp in a miner.
only time i make mobile bases is when im going to colonize another planet so i make a big ship with lots of storage to bring alot of stuff to build my new base in that new planet
So then you keep your combat ship and mobile base as a separate thing. I only play and me and my friends private server so I cant speak for things on public, but I wouldn't want a static base either as if you have trouble coming your way your base is stuck. I also agree though taking your base into combat is a really bad idea.
My issue is the pcu limits... Sure its not as bad as it used to be. But i can only build so much, and i have a habit of getting caught up and overdoing things.
I tend to just have both but my mobile bases wheren't full bases they where consider in my clan War Bases since we could setup multiple around a parameter of what we where raiding and we can produce more smaller ships from there to continously attack our opponents and we can also do basic funtionalitys of what our larger main base did they wherent really armed too the full extent this was before the warfare update so all of them had turreted piston guns with mainly gattlings mainly to deal with bombarding enemies outside of turret range and the turrets to deal with if they wanted to take a peak at the mobile war base :p it also made it way easier to hull back someones entire base after a raid when our mobile base tend to be the mule of carrying supplies vs anything we dedicated to assault tend to only have 2 blocks of walking room inside it was easier to just toss it into a grinder then fix what was broken and it was faster to print our vehicles then to repair them
I would agree, the only caveat is a mobile auxiliary or cruiser which is usable as a base when needed in other places, so you can go scavenge or collect resources/build other places.
if you're making a mobile base, you can just.... not use it or design it as a warship?
a stationary base isn't any less likely to be attacked than a mobile base if you treat the mobile base like a base instead of like a warship
(also making a mobile base a warship is just plain rule of cool)
You can get a safe zone on a static but to be fair carrying assemblers and refineries into battle isnt really that big of a deal especially since they can act as armour.
Say your base gets attacked. You have to protect it. Say your mobile base gets attacked.. you can leave
Your title is misleading AF. The opposite of a mobile base is a static base, not a combat ship. The only possible performance gain of a static grid base versus a mobile one in Space Engineers is if it gets blown up with kinetic weapons, and that's pretty debatable considering the processing cost of voxel deformation. The only other thing could be aesthetics since static bases can be very cool, but in terms of actual use, there are no benefits to a static base over a mobile one.
The point you're trying to make is about all-in-one ships (especially since isn't that one of Luca's ships in your thumbnail?) versus specialized ships, and you do have a point there, assuming the PCU limits of the server you're on allow for it. (Keen's official servers have really strict limits, however, so it makes a certain amount of sense to have minimal production capabilities on the only real ship that you have so it can repair itself.)
I agree but the further away your base Is, the longer it takes you to transport ore back to it. You can have a base kitted out with lots of jump drives so it can always escape accidrntal combat. And the bottomless reserve of warships can escort it especially if someone follows you to your base 300 thousand kilometres.then it's location becomes common knowledge. A mobile base can be escorted to new locations without needing to be rebuilt
I agree. Its always good to have a resource cache as a backup either way and just more effcient to put your production there to.
It seems like the best setup is a mobile Shipyard Manufacturing small but capable warships.
(Like a juggernaut from Stellaris)
Only problem with a stationary base is the fact that it is, well, stationary, and not always pcu efficient.
Or if you someone finds you are super screwed.
I never build static bases unless I need a reason for it which I never do. Being able to move your base is a great advantage because in servers you are never safe due to the beacons popping up close to you. when that happens you need to move. PvP players look for these and they are quite efficient in finding people. I do agree on multiple caches of resources to be scattered around so you can spawn in one if you get destroyed in your PvP ship.
I also agree you should not be in your mainship battling it out. you need to have a disposable purpose built PvP ship. It needs to be easy to build, resource friendly.
I have not logged into an official server since the automatons update so I do not know the new rules and allowances.
I agree with all of that with the automaton update you can have your PvP ships following your Base ship along with patrolling any outposts. So, you can jump your mobile base out and let your PvP fleet handle it.
So you make some good points but the reason for having a mobile base is vital to servers that greatly limit PCU per player. On servers with unlimited PCU i build several bases just to be extra durable. I've never thought about putting refineries on a battleship as a matter of strategy. only necessity and i think the reason most people build a mobile base is out of necessity to keep it out of battle. A static target is an easy target in PvP servers.
There is just alot you are against and you chalk it up to bad strategy instead of seeing the full picture or the other side. Like I said you have some good points. Your biggest criticism is just shallow.
I would agree but I would like to kindly ask you to stop using Luca as da bad example as Luca I'd a survival expert in keen server where resources are tight as hell
Alright here's my reasons why I agree and disagree
If you wanna go do your daily raid but your ship is a mobile base is a bigger risk if you lose it
However on the other side
What if some random dude's nuke strike beacon decided to land on your base cuz if then u're gone
Yeah the reason that mobile bases are good is mostly because they are way more efficient on pcu which is great in servers with a limit of like 15 k pcu or something.
Luca is not a survival expert. He introduces a lot of bad designing/playstyle habits to new players
Void if u say so go fight Luca ureself
@@captain_kes_kae7327 Why should i waste my time to go to a official server to build up and look for wherever he is? I have better things to do but if he hits me up i can hop on creative or something for a fight
Exactly luca is specialized in survival not creative where u go
"Ooh I'm too lazy to do my convoyers let's just spam artilleries all over on a flying bricc of thrusters"
"Who cares bout putting tanks n cargo"
"Size limit? Nah"
But however Luca on the survival side
So he will take things into consideration and not judt blind spamming unlike creative
So please open your eyes
The PCU difference between mobile and static bases isn't that big assuming you're not making a production warship out of a base. You already need your station to have tons of H2 tanks and generators just to refill your other ships and you realy only need to put a few thrusters and gyros for it to fly in space. But it gives you an ability to move itself and also your other ships around, leading to actually saving PCU by not having or having less jump drives on your miners and combat ships and less power sources to charge them up while having 1-2 large reactors on the base to do all the job.
You still can utilize safezone by converting your ship into static grid.
So in the end, only advantages and basicly no downsides. Though I'm speaking about purely non-combat mobile bases
i will ALWAYS make a mobile base. no matter what kind of playthrough, the base will come with me. this is simply because of the coolness of a mobile base. the idea of having your base and everything you need around you at all times is absolutely badass. plus i tend to heavily armor my ship bases to avoid losing everything and i try my hardest to keep it out of combat unless its against some tiny drone haha
Yeah carrying around production on a warship puts you at a big disadvantage.
Mobile base, makes me think - large grid rover on earth-like planet...
Not a ship... :)
Base rovers are fun..
But a base ship would be fine, just don't add armour or weapons, but keep it hidden and guarded, mobility is useful, a new hiding place every day
A mobile base would always avoid combat you would assume... :)
I think you should have a massive base that can house a few capital ships, but then have a flagship that can act as a backup base if you fail to defend your main base (a large flagship is good for making blockades and if you can put some hangars or garages in it, then you can carry a few drones or rovers with you too)
I think mobile bases are good. I understand the problem of if someone tries to fight you then it’s hard to fight but on the other hand if I have a stationary base and someone finds it I have to now deal with them forever.
So here is my idea have a mobile base which tows your combat ship. The pros are you can move your base around and be sneaky with it as well as have a seperate ship for fighting and scavenging.
The cons is you have to build two ships.
OK you're talking about multiplayer. What about if you just play in the single player game? is there combat in single player that is capable of destroying a big ship base if you were to build one?
Ok, hear me out...mobile bases built as bases with thrusters (anti air, and anti ship defences only) accompanied by 1 or more escort ships (aircraft carriers, battleships, cruisers, frigates, corvettes, destroyers (and or missile destroyers), mine sweepers) or a combination of scout shuttle, assault shuttle, bombers, comm shuttle, or gun ships.
very good argument, counterpoint: i like making homes in space
I think that’s a very bad way to look at it. To start with a stationary base isn’t in any way better than a mobile base. You can hide both the same way, but the difference is that once discovered with a mobile base you can fly or jump away while a stationary base you need to be found once.
Secondly a mobile base like a stationary base has as main defence the safe zone. Which brings us to the third point. Pairing a mobile base with a safe zone gives you so much utility, it’s not even close.
Your resource runs will be much more efficient and if you’re in a war jumping 50 ish km from enemy base will grant you much faster resupply and a place to fall back within the safety of a safe zone.
So in conclusion a mobile base is superior to a static base from every aspect.
What you are describing is stupidity, using a grid that is meant for one thing for another. It’s like going to pvp in a miner.
only time i make mobile bases is when im going to colonize another planet so i make a big ship with lots of storage to bring alot of stuff to build my new base in that new planet
So then you keep your combat ship and mobile base as a separate thing. I only play and me and my friends private server so I cant speak for things on public, but I wouldn't want a static base either as if you have trouble coming your way your base is stuck. I also agree though taking your base into combat is a really bad idea.
My issue is the pcu limits... Sure its not as bad as it used to be. But i can only build so much, and i have a habit of getting caught up and overdoing things.
I tend to just have both but my mobile bases wheren't full bases they where consider in my clan War Bases since we could setup multiple around a parameter of what we where raiding and we can produce more smaller ships from there to continously attack our opponents and we can also do basic funtionalitys of what our larger main base did they wherent really armed too the full extent this was before the warfare update so all of them had turreted piston guns with mainly gattlings mainly to deal with bombarding enemies outside of turret range and the turrets to deal with if they wanted to take a peak at the mobile war base :p it also made it way easier to hull back someones entire base after a raid when our mobile base tend to be the mule of carrying supplies vs anything we dedicated to assault tend to only have 2 blocks of walking room inside it was easier to just toss it into a grinder then fix what was broken and it was faster to print our vehicles then to repair them
Yea i thought that was what a Mobile base was.