Don’t forget: P-ranking the game isn’t a test, _it’s a warning._ If P-ranking Act III is going to be this hard, I don’t think any of us are gonna be ready for the next Prime Sanctum.
the parries were buffed in the violence update, gaining both a bigger hitbox and leniency frames. basically, if you attempt a parry you'll probably get it now
All my homies hate guttertanks. especially before patch 14b, they're punch is unparriable and they would just machine gun it as long as you were close [AND BE FASTER THEN YOU COULD REGEN STAMINA] if you can, I-frame their punch with a dash or bait it out someway. If they miss they will now stagger and be vulnerable to a (very) long parry window. probably still a good idea to stay away most of the time though.
So the Guttertank's punch is not parryable , but if you bait it out and manage to dodge it he will fall down and while he is down you can punch him to get a parry
7-3 Imo was by far the easiest level to P-rank in the set. I managed to get it in my first playthrough, I played it again after 7-4 to see if it was a fluke, and I got it again. My thought is the super lenient timefrime, but I'll take it.
It actually is literally just called a "red explosion." There isn't a special fancy term for it. "Nuke" refers specifically to shooting a Core with the Malicious Rail.
i think the guttertank and mannequins are easy. the problem i have with guttermen is that i have to get close to guard break unless there is a mine nearby, and as long as tbe gutterman has line of sight its gun becomes more and more accurate
@@vaccinalx honestly, just try to go right in for the KB punch. After that, shotgun swap for some damage, parry the melee, and he should die to a slab shot or ricoshot after. If you keep moving and stay on top of them, they don’t stand a chance, since their melee has a significant cooldown and when close enough the chaingun can’t hit you.
Ultrakill rule #4323: every second attempt of a P rank run WILL be worse than the first one.
Don’t forget: P-ranking the game isn’t a test, _it’s a warning._ If P-ranking Act III is going to be this hard, I don’t think any of us are gonna be ready for the next Prime Sanctum.
the parries were buffed in the violence update, gaining both a bigger hitbox and leniency frames. basically, if you attempt a parry you'll probably get it now
hooray
hooray
Best way to bait out a Guttertank punch is with either dashing or canceling a whiplash, as they do a punch earlier when you whiplash.
Mannequin at 3:39: "Nuh Uh"
All my homies hate guttertanks. especially before patch 14b, they're punch is unparriable and they would just machine gun it as long as you were close [AND BE FASTER THEN YOU COULD REGEN STAMINA]
if you can, I-frame their punch with a dash or bait it out someway. If they miss they will now stagger and be vulnerable to a (very) long parry window. probably still a good idea to stay away most of the time though.
So the Guttertank's punch is not parryable , but if you bait it out and manage to dodge it he will fall down and while he is down you can punch him to get a parry
idk if you know that but you can use the landmines to break gutterman's shield
7-3 Imo was by far the easiest level to P-rank in the set. I managed to get it in my first playthrough, I played it again after 7-4 to see if it was a fluke, and I got it again.
My thought is the super lenient timefrime, but I'll take it.
It is ... But not if you're marked
Yeah no 7-3 P rank I did on my literal first run ever and that's while I was still at the skill level where I was struggling with greed layer P ranks.
I find it easy to P rank any level, but cybergrind is too hard for me, I can't go past wave 25
Same its hard for me, can't get past 35
@@loren5481 how can you even get there, I bet it takes you multiple tries
I somehow got to wave 45 once. Now I cant get past wave 38
@@slayer_of_hell my highest wave is 32 idk how only mod i use is healthbars lol
@@b.e.h7324 my highest wave is 37,I reached it before the cybergrind update to be clear
I feel like an asian watching his fov
remember if you punch a grappled virtue it will die faster
if you slam the guttermen they cause a nuke? I've not learnt the terminology for the red explosions.
It actually is literally just called a "red explosion." There isn't a special fancy term for it.
"Nuke" refers specifically to shooting a Core with the Malicious Rail.
Honestly, only the guttertank I struggle with. The mannequins die as if they are filth, and guttermen just aren’t threats.
i think the guttertank and mannequins are easy. the problem i have with guttermen is that i have to get close to guard break unless there is a mine nearby, and as long as tbe gutterman has line of sight its gun becomes more and more accurate
@@vaccinalx honestly, just try to go right in for the KB punch. After that, shotgun swap for some damage, parry the melee, and he should die to a slab shot or ricoshot after. If you keep moving and stay on top of them, they don’t stand a chance, since their melee has a significant cooldown and when close enough the chaingun can’t hit you.
for me guttermen and guttertanks are only a mild problem, while the mannequins screw me over cause I can’t find them