Just commenting on the first part of this video. I find this happens to me all of the time... a quick/simple scene takes FAR longer than expected or I run into unforeseen challenges. Also, nearly every project of my own contains lots of time making very minor changes. I've yet to find a shortcut for the exploratory phase.
Yes for sure! We can spend hours and days chasing a specific outcome, only to be back at square one at the end of that time. The number of times that I’be been back to 0 after a few days of setup is scary 😅
Hi Sam, Great video! I came across the same issue you had with the fixed wall in the beginning of the video. If you forget to split the object beforehand you can always use the split object function in Keyshot. This saved me more than once.
Thank you! And great question. I find that the sun and sky HDRI adds colour into the mix, depending on the time of day. I wanted to have more control over the colour so I could process in photoshop later (I guess I could have just desaturated the Sun and Sky)
What a journey. Thank you for this video as currently having the same issues with the curtains and interior lighting. As for me, it's a interior scene with a night view with lights only cast from the 'moon'...
Thank you! Yeah replicating the moon must be tricky - to make sure you get enough detail in the rest of the scene. I wonder if you can add some IES lights and treat it like a film set might to get more details in certain areas?
Great video thanks for sharing. I am trying to understand material of tulle, its hard to catch with 4x speed. Is it possible if you share material to examine ?
Would you say a different mindset is needed for interior/architectural rendering vs product rendering? I have done some interior renderings recently and even though I applied some bump and roughness variations, the materials looks "flat" at the end shot, this is more noticeable on large surface areas like walls.
I would say so , yeah! You can add individual lights to create carefully placed highlights and shadows in product rendering, but in interior rendering things need to look more natural. I still add individual lights to interior scenes if needed though
Just commenting on the first part of this video. I find this happens to me all of the time... a quick/simple scene takes FAR longer than expected or I run into unforeseen challenges. Also, nearly every project of my own contains lots of time making very minor changes. I've yet to find a shortcut for the exploratory phase.
Well said
Yes for sure! We can spend hours and days chasing a specific outcome, only to be back at square one at the end of that time.
The number of times that I’be been back to 0 after a few days of setup is scary 😅
@@SamDoesDesign It's like the old, "I haven't failed, I've simply found 100 ways NOT to do it" (mangled quote) - some smart guy
Hi Sam, Great video! I came across the same issue you had with the fixed wall in the beginning of the video. If you forget to split the object beforehand you can always use the split object function in Keyshot. This saved me more than once.
Thanks Sam it’s always inspiring to follow the process that you use to fix the problem. Great video! Stay cool!
Thank you! I’m glad you enjoyed the video 🙌
Thank you for the video! I've been taking your Lemanoosh course and watching your youtube videos, they've helped me so much!
Thank you so much! I’m really glad you’re enjoying the Lemanoosh course
Nice exercise!
Did you consider using the sun and sky for the HDRi?
Thank you! And great question. I find that the sun and sky HDRI adds colour into the mix, depending on the time of day.
I wanted to have more control over the colour so I could process in photoshop later (I guess I could have just desaturated the Sun and Sky)
Hi Sam, have you ever considered making a video on your post-processing workflow for renders? I would be really interested in that!
Thanks!
What a journey. Thank you for this video as currently having the same issues with the curtains and interior lighting. As for me, it's a interior scene with a night view with lights only cast from the 'moon'...
Thank you! Yeah replicating the moon must be tricky - to make sure you get enough detail in the rest of the scene.
I wonder if you can add some IES lights and treat it like a film set might to get more details in certain areas?
Great video thanks for sharing.
I am trying to understand material of tulle, its hard to catch with 4x speed. Is it possible if you share material to examine ?
Where did you get the curtain model? It looks like a real curtain!😛
Hello Sam! Great video!
Why did you choose to use keyshot instaed of V-Ray ?
Thank you!
Hi Sam!
I was wondering what GPU you were using. I see you have 24 GB of VRAM available.
Would you say a different mindset is needed for interior/architectural rendering vs product rendering?
I have done some interior renderings recently and even though I applied some bump and roughness variations, the materials looks "flat" at the end shot, this is more noticeable on large surface areas like walls.
I would say so , yeah! You can add individual lights to create carefully placed highlights and shadows in product rendering, but in interior rendering things need to look more natural.
I still add individual lights to interior scenes if needed though