Unreal Event Dispatchers/ Delegate With Parameters and AS Parameters

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 2

  • @lewislincoln3315
    @lewislincoln3315 5 місяців тому

    5:43, While you can't create a function to return a delegate type variable like in C++, you can certainly create a function that takes most UE variable types and use a function instead of an event for when the message is received/broadcasted to said actor.

  • @t3hpwninat0r
    @t3hpwninat0r 4 місяці тому

    This is really good to know, so if I ever have to change or get access to a delegate from another blueprint, at least I know it's possible and don't have to do a whole bunch of blueprint spaghetti gymnastics to make the game work how I want it to.
    Also, very important information for UE5 blueprint developers:
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