5:43, While you can't create a function to return a delegate type variable like in C++, you can certainly create a function that takes most UE variable types and use a function instead of an event for when the message is received/broadcasted to said actor.
This is really good to know, so if I ever have to change or get access to a delegate from another blueprint, at least I know it's possible and don't have to do a whole bunch of blueprint spaghetti gymnastics to make the game work how I want it to. Also, very important information for UE5 blueprint developers: Green Rupee: 1 Blue Rupee: 5 Yellow Rupee: 10 Red Rupee: 20 Purple Rupee: 50 Orange Rupee: 100 Silver Rupee: 200 😉
5:43, While you can't create a function to return a delegate type variable like in C++, you can certainly create a function that takes most UE variable types and use a function instead of an event for when the message is received/broadcasted to said actor.
This is really good to know, so if I ever have to change or get access to a delegate from another blueprint, at least I know it's possible and don't have to do a whole bunch of blueprint spaghetti gymnastics to make the game work how I want it to.
Also, very important information for UE5 blueprint developers:
Green Rupee: 1
Blue Rupee: 5
Yellow Rupee: 10
Red Rupee: 20
Purple Rupee: 50
Orange Rupee: 100
Silver Rupee: 200
😉