11:08 Maxout Score for a Tetris on Level 43 is 52800 Therefore, current score is 1,049,964 I will have to keep tabulations of this score as this goes on
35:18 Level 155. The earliest possible time that the game can crash The trigger is to clear a single line while you have 1549 lines cleared already. The TAS avoids this. From here on out, it's just a matter of manipulating RNG such that the game crash can be avoided.
Actually, the actual framerate for an NTSC NES is 39375000 frames/655171 secs = 60.09881389744052 fps The decimal was rounded to the nearest 0.1, so he's giving an approximation. Cut the guy some slack.
@@DJIncendrationThe TAS starts on Level 00 If you start on any level between 00 and 09 (inclusively), the 810-line level is Level 219. If you start on any level between 15 and 19 (inclusively), the 810-line level is Level 235. Do your research before you make any assumptions. Watch EricICX's video about the 810-line level to get more clarity.
There are technically 255 levels But one level lasts 810 lines. Treating 10 lines as a level would make sense traditionally, but the color palette for Level 219 doesn't change after clearing 10 lines.
@@DJIncendration to get the right pieces, from 246-255 the game literally crashes with 5/7 peices, as well as the fact that with stuff like tree strat, you literally lose if you don’t get the right peices even with 30hz tap and I think 40hz shifts, also pauses don’t take that long and tetrises save 1.5 seconds compared to 4 singles so there is merit all the time
Awesome! And hi!
11:08 Maxout
Score for a Tetris on Level 43 is 52800
Therefore, current score is 1,049,964
I will have to keep tabulations of this score as this goes on
The 810-line level ends 1:05:27
Now we're only 35 levels away from beating Tetris
Glitched colors start at 31:43
This is Level 138
35:18
Level 155. The earliest possible time that the game can crash
The trigger is to clear a single line while you have 1549 lines cleared already. The TAS avoids this. From here on out, it's just a matter of manipulating RNG such that the game crash can be avoided.
NES goes at 60.099 FPS and this video is 60.1 FPS. So this video is not low quality hey creator change description!!! (A second skipped every 2 hours)
Actually, the actual framerate for an NTSC NES is 39375000 frames/655171 secs
= 60.09881389744052 fps
The decimal was rounded to the nearest 0.1, so he's giving an approximation. Cut the guy some slack.
Level Desync starts at 39:54
This is Level 177
The level where you have to clear 810 lines begins at 48:29
By this point, it should be Level 219
235
@@DJIncendrationThe TAS starts on Level 00
If you start on any level between 00 and 09 (inclusively), the 810-line level is Level 219.
If you start on any level between 15 and 19 (inclusively), the 810-line level is Level 235.
Do your research before you make any assumptions. Watch EricICX's video about the 810-line level to get more clarity.
@@CrimsonDevil_Rias i’m sorry. I am completely blind, so I didn’t know what level he started on.
"UhM AkShUalI TeRes 255, nOt 330!" Bro shut up there is 330 because the 810 line level is 81 levels long i think
There are technically 255 levels
But one level lasts 810 lines. Treating 10 lines as a level would make sense traditionally, but the color palette for Level 219 doesn't change after clearing 10 lines.
Pause for RNG manipulation much?
it’s a tas the point is to be optimal lol
@@thunder7433 Then why does it pause so much?
@@DJIncendration to get the right pieces, from 246-255 the game literally crashes with 5/7 peices, as well as the fact that with stuff like tree strat, you literally lose if you don’t get the right peices even with 30hz tap and I think 40hz shifts, also pauses don’t take that long and tetrises save 1.5 seconds compared to 4 singles so there is merit all the time