Making the most of ID maps and masks in Blender and Substance Painter

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 14

  • @Caglayan07
    @Caglayan07 Рік тому +1

    This is the tutorial I was searching for

  • @Lewis-dq2xb
    @Lewis-dq2xb Рік тому

    Thanks

  • @vizzinihq7071
    @vizzinihq7071 Рік тому +1

    BRO THIS IS AWSOME!! Can't believe it ! I've never seen a tut where they use it like this. They always the id map on the low poly and it feels useless. Amazing bro. This put so many pieces together and connected so many dots !

    • @ryanz2814
      @ryanz2814  Рік тому +1

      Thanks Vizzi! Yeah in the past, I had just used the ID maps to mask out individual high poly meshes that had equivalent low poly geometry, and it just felt like an unnecessary step, as I could fill mask layers by mesh piece or by uv island instead. Driving home from work last week I was thinking about it had an epiphany. When I got home and tried it they way I showed in the video, and it worked so well, I had to share hah.

  • @zick1085
    @zick1085 Рік тому +1

    Ah ryan your a wizard and always super on point! KEEP IT UP MAN! Always love learning from you !

    • @ryanz2814
      @ryanz2814  Рік тому

      Hey thanks Zick I'm always glad to help when I can

  • @SivartLlerrad
    @SivartLlerrad Рік тому

    Thank you, so much. This saved me so much time and headache over a problem I've been battling for several months. More Blender>Substance>Unreal5 workflow videos PLEASE!!!!!

    • @ryanz2814
      @ryanz2814  Рік тому +1

      Glad to help! Also, it should be noted, you can use materials instead of vertex colors to do this as well!

    • @SivartLlerrad
      @SivartLlerrad Рік тому

      ​@@ryanz2814 Yeah that's what I might have to end up doing again. I was trying to avoid it because I need it all to be one material when imported to Unreal. However, now I'm dealing with too many of those nasty artifacts all over my model. Not sure the cleanup time would be worth it.

  • @dariapimenova1949
    @dariapimenova1949 2 місяці тому

    Expectations: Oh, I'll learn new complex stuff to make my Blender-Substance pipeline more proficient
    Reality: L do WHAT?
    Thanks for the video!

    • @ryanz2814
      @ryanz2814  2 місяці тому

      @@dariapimenova1949 haha no problem. I've actually experimented with a few other ways of doing this, as well as eliminating the margins between ID sections better. I should probably update or remake the video.

  • @boberzragadik
    @boberzragadik 6 місяців тому

    does the high poly doesnt need uv map? only low poly right? thanks for this vid

    • @ryanz2814
      @ryanz2814  6 місяців тому +1

      Correct, only the low poly.