BRO THIS IS AWSOME!! Can't believe it ! I've never seen a tut where they use it like this. They always the id map on the low poly and it feels useless. Amazing bro. This put so many pieces together and connected so many dots !
Thanks Vizzi! Yeah in the past, I had just used the ID maps to mask out individual high poly meshes that had equivalent low poly geometry, and it just felt like an unnecessary step, as I could fill mask layers by mesh piece or by uv island instead. Driving home from work last week I was thinking about it had an epiphany. When I got home and tried it they way I showed in the video, and it worked so well, I had to share hah.
Thank you, so much. This saved me so much time and headache over a problem I've been battling for several months. More Blender>Substance>Unreal5 workflow videos PLEASE!!!!!
@@ryanz2814 Yeah that's what I might have to end up doing again. I was trying to avoid it because I need it all to be one material when imported to Unreal. However, now I'm dealing with too many of those nasty artifacts all over my model. Not sure the cleanup time would be worth it.
@@dariapimenova1949 haha no problem. I've actually experimented with a few other ways of doing this, as well as eliminating the margins between ID sections better. I should probably update or remake the video.
This is the tutorial I was searching for
Thanks
Hope it helps!!
BRO THIS IS AWSOME!! Can't believe it ! I've never seen a tut where they use it like this. They always the id map on the low poly and it feels useless. Amazing bro. This put so many pieces together and connected so many dots !
Thanks Vizzi! Yeah in the past, I had just used the ID maps to mask out individual high poly meshes that had equivalent low poly geometry, and it just felt like an unnecessary step, as I could fill mask layers by mesh piece or by uv island instead. Driving home from work last week I was thinking about it had an epiphany. When I got home and tried it they way I showed in the video, and it worked so well, I had to share hah.
Ah ryan your a wizard and always super on point! KEEP IT UP MAN! Always love learning from you !
Hey thanks Zick I'm always glad to help when I can
Thank you, so much. This saved me so much time and headache over a problem I've been battling for several months. More Blender>Substance>Unreal5 workflow videos PLEASE!!!!!
Glad to help! Also, it should be noted, you can use materials instead of vertex colors to do this as well!
@@ryanz2814 Yeah that's what I might have to end up doing again. I was trying to avoid it because I need it all to be one material when imported to Unreal. However, now I'm dealing with too many of those nasty artifacts all over my model. Not sure the cleanup time would be worth it.
Expectations: Oh, I'll learn new complex stuff to make my Blender-Substance pipeline more proficient
Reality: L do WHAT?
Thanks for the video!
@@dariapimenova1949 haha no problem. I've actually experimented with a few other ways of doing this, as well as eliminating the margins between ID sections better. I should probably update or remake the video.
does the high poly doesnt need uv map? only low poly right? thanks for this vid
Correct, only the low poly.