Oh my, this is quite in depth. I didn’t realize this was so plannable. I was laughing at how ridiculous this was, but if it’s on the first turn every time, that’s epic
eh still seems like an exploit- lore-wise the resistance value would be tied to the building tile and not the attack order. But looks fun to use anyway!
And the crazy thing is that this type of rng manipulation fits in neatly with the story's core premise! You can just imagine some smartass pilot who keeps hopping between timelines until he finds one that is the most convenient for him with no regard for the ones he abandons on the way
Here's a video about statistics/RNG in the video game Into the Breach. I'm probably going to be making a lot more videos relating to video games, so I hope you enjoy!
I can see this as a useful tool when you have a reset, especially if you have two resets, and know that you are going to have to take some building hits somewhere. That might help you judge where to place enemies so you lose only one building instead of two. There is still a lot of randomness, but I will have to see if it gives me an edge someday.
I don't like this strategy, reset timeline for one building? Why not take out the enemy targeting the building? You have time to blow up multiple buildings 🤭
And the crazy thing is that this type of rng manipulation fits in neatly with the story's core premise! You can just imagine some smartass pilot who keeps hopping between timelines until he finds one that is the most convenient for him with no regard for the ones he abandons on the way
The problem with this approach is that it requires you to abandon timelines and every person living in those timelines to the vek onslaught.
Was just thinking about this. Join timeline, punch building full of civilians, kill hundreds, immediately leave timeline. Savage.
sometimes you gotta sacrifice for the 30K!
edit: now 40K
@@Filet64 If 30k is enough to make you sacrifice countless billions of people I shudder when I try to imagine what you would do for 40k.
@@user-cb4vt3qm3j
You have no idea 😟
@@Phantom_Kraken I think I made that comment before unfair mode came out lol
1. Destroys buildings with hundreds of people inside
2. Refuses to elaborate
3. Leaves
Into the Breach, baby!!
lmao
My big takeaway from this is that if the only way out I can see involves a grid defense roll, I shouldn't bother resetting to try rolling it again.
Yeah it’s more for people trying to get a perfect run than casual play
Oh my, this is quite in depth. I didn’t realize this was so plannable.
I was laughing at how ridiculous this was, but if it’s on the first turn every time, that’s epic
At first this felt like an exploit, but our characters are timetravelers so tbh it seems like fair game.
it is pretty shitty for the actual people in that timeline though lol
@@Filet64 - They should pull themselves up by their bootstraps and learn to timetravel too.
eh still seems like an exploit- lore-wise the resistance value would be tied to the building tile and not the attack order. But looks fun to use anyway!
So you’re telling me that if my mechs can damage 1 building each, I only need to abandon 300 timelines before I get all 3 grid attacks resisted? Easy
And the crazy thing is that this type of rng manipulation fits in neatly with the story's core premise! You can just imagine some smartass pilot who keeps hopping between timelines until he finds one that is the most convenient for him with no regard for the ones he abandons on the way
Here's a video about statistics/RNG in the video game Into the Breach. I'm probably going to be making a lot more videos relating to video games, so I hope you enjoy!
I had no idea this was a thing, but it makes so much sense. Great video!
Huh, I guess it makes sense for a time travel setting. Nice trick!
wow, what a tip, thanks a lot, I need every single one for the unfair mode
Tactical murder. I like it.
I can see this as a useful tool when you have a reset, especially if you have two resets, and know that you are going to have to take some building hits somewhere. That might help you judge where to place enemies so you lose only one building instead of two. There is still a lot of randomness, but I will have to see if it gives me an edge someday.
gotta lose 5 times to win once B)
What if you increase grid defense? Wouldn't that change the rng?
Yes, in that case you’d want to do the reset test again
Does this still work in AE?
Yes!
So odd that they reuse the same RNG value, why would they do that? is it a bug?
Ah, you did go through with the name change.
I did. I'm gonna be experimenting with a lot of different kinds of content in the next little bit so it felt more appropriate
Does the resist cycle if you use a shield?
I'm not sure what you're asking?
If a building gets hit while it has a shield, will the grid resist cycle as if the building did get hit?
@@InfernoSpike no
I keep thinking "Who're you?" every time you upload.
here let me help: Hi I'm Matt Mignogna!
@@Filet64 😆
I don't like this strategy, reset timeline for one building? Why not take out the enemy targeting the building? You have time to blow up multiple buildings 🤭
sounds like a really unfun way to play
Boo, this feels a lot like cheating.
And the crazy thing is that this type of rng manipulation fits in neatly with the story's core premise! You can just imagine some smartass pilot who keeps hopping between timelines until he finds one that is the most convenient for him with no regard for the ones he abandons on the way