How to make a Particle System using MonoGame

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  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 12

  • @ugib8377
    @ugib8377 5 місяців тому

    I have been learning C# and Monogame for the past month now. Finally getting to the point where I can actually follow along with this.
    I really look forward to watching through these and seeing what solutions you implement for these different systems.
    I feel like I could spend days messing with particles to see what cool patterns and colors I can make on my screen. and not get bored.

  • @szepad3687
    @szepad3687 6 місяців тому

    Amazing foundation, I extended it and now it's perfect for my game. Thank you!

    • @GameDevQuickie
      @GameDevQuickie  6 місяців тому

      Glad it helped! Join our Discord server and show us the results!

  • @electrictrojan6719
    @electrictrojan6719 5 місяців тому

    A good video. When combined with shaders your imagination is the only limit.

  • @dorllenius
    @dorllenius Рік тому +3

    Amazing video, thank you so much for the easy step by step explanation. I was wondering if you knew a way to pause specific particles or trigger them once.

  • @AndrewOBannon
    @AndrewOBannon 2 роки тому +2

    More please

  • @hjagfituy123
    @hjagfituy123 9 місяців тому

    I am trying to implement this into a Tower Defence game, how could I make the "spawn" of the particle come from a tower?

    • @GameDevQuickie
      @GameDevQuickie  9 місяців тому +1

      Add the implementation of the IEmitter interface to your tower class. Then create a new ParticleEmitter.

  • @hjagfituy123
    @hjagfituy123 9 місяців тому

    I have an issue with the texture not being return with a value and I can't figure out why. It only comes back as null. Even if the "??=" operator is in play.

    • @GameDevQuickie
      @GameDevQuickie  9 місяців тому +1

      Hard to tell without the code. Join the discord server, where we can discuss: discord.com/invite/UrsNc7Kaz5

  • @bobbville
    @bobbville 2 роки тому +1

    🍻🍻