I have been learning C# and Monogame for the past month now. Finally getting to the point where I can actually follow along with this. I really look forward to watching through these and seeing what solutions you implement for these different systems. I feel like I could spend days messing with particles to see what cool patterns and colors I can make on my screen. and not get bored.
Amazing video, thank you so much for the easy step by step explanation. I was wondering if you knew a way to pause specific particles or trigger them once.
I have an issue with the texture not being return with a value and I can't figure out why. It only comes back as null. Even if the "??=" operator is in play.
I have been learning C# and Monogame for the past month now. Finally getting to the point where I can actually follow along with this.
I really look forward to watching through these and seeing what solutions you implement for these different systems.
I feel like I could spend days messing with particles to see what cool patterns and colors I can make on my screen. and not get bored.
Amazing foundation, I extended it and now it's perfect for my game. Thank you!
Glad it helped! Join our Discord server and show us the results!
A good video. When combined with shaders your imagination is the only limit.
Thanks!
Amazing video, thank you so much for the easy step by step explanation. I was wondering if you knew a way to pause specific particles or trigger them once.
More please
I am trying to implement this into a Tower Defence game, how could I make the "spawn" of the particle come from a tower?
Add the implementation of the IEmitter interface to your tower class. Then create a new ParticleEmitter.
I have an issue with the texture not being return with a value and I can't figure out why. It only comes back as null. Even if the "??=" operator is in play.
Hard to tell without the code. Join the discord server, where we can discuss: discord.com/invite/UrsNc7Kaz5
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