The mod being used here to bypass death barriers is "True God Mode - No Deaths At All" and it is made by me... I replied to some comments asking earlier, but they appear to have been deleted...
Megabuildings in that "demo" had more floors and pretty much advertised as being a big hub on each buildings. Definitely cut content. EDIT : Can't wait for that development kit though, supposedly able to add stuff and whatnot.
@@Yusuke_Denton My mistake, I should've added rumour to that so take it with a grain of salt. I read somewhere that CDPR is releasing something that would further support the whole modding section of their REDEngine and that modders would be able to add things and quest into the game. I imagine it would make the whole casino restoration that @SIRMZK is doing far more convenient.
It's a Witcher 3 dev toolkit for making custom campaign content.@@drnafari0us962 Since Cyberpunk uses a heavily modified Witcher 2 version of RED Engine, it may not work across games, but we'll see.
@@drnafari0us962 It's confirmed and official that modding tools will come at some point in 2024, but for the moment they're only for TW3. But from there, it shouldn't be impossible to make forks of said tools that will work with CP2077. But of course CDPR (and the modders that they hired to make them in the first place) have access to the source code of everything, so it's not necessarily a case of if, rather than a case of when. As far as what these tools will be capable of doing, CDPR said something along the lines of "bring your own stories to life", so it is safe to assume it's going to be a quest editor at a bare minimum, and maybe (hopefully) a level/world editor on top of it. It's unclear whether or not we should be expecting something similar to the modding tools Bethesda offers for example, but the potential is there.
@@ChaosZero. im assuming both the witcher 3 and cp2077 versions will be something like the witcher 2 modding tools where you can make pretty much new parts of the map and quests. unsure why its coming so late but im glad it is anyways.
If the marketing is anything to go by, I think CDPR planned to have all the floors be accessible at one point, until they realized they had bitten off more than they can chew. I'm leaning towards the "it's just detailed because you can see it" side of the argument, mostly because the parts that you can barely see (like the adjacent corridors) aren't all that detailed. But the big question mark on this argument is the elevator, why would they make a functional elevator that goes down there instead of just using a prop? My personal theory on it is that they over-provisioned, made a template with 2 functioning elevators to use for all megabuildings, in case they decide to actually make the bottom floor accessible in one of them. Would explain why the other megabuilding has it too. Wonder what happened to that source code, too bad that prick never leaked it...
Keep in mind that these floors aren't just visible from the upper level. If you jump down you briefly get to see them up close before your legs go through your head and you die. I think you can also enter photo mode just before hitting the death barrier, though I haven't tried it. I know it's out of character for CDPR to plan for any of this but maybe they were more optimistic early on and put in more effort.
It was leaked :) hard to come by but it was floating around like 2 years ago iirc... and I can tell you that there's couple of really old blockouts (circa 2016-2017 that had more content planned for megabuildings, like story missions, gyms etc...) but in latest variations we've seen and what we've gotten ingame there were no plans for stuff to be accessible (at least not in the base game) so it's a scrapped feature... funnily enough, half the stuff we've seen in the original E3 trailer were never true and were never planned to be true.. For example ncart... was originally planned to be undeground metro but that was scrapped due to it being boring to sit through, and the overground example shown in E3 2018 demo, that was fully fake just for the trailer (as was the whole trailer itself) and was actually never planned to be ingame (hence a lot of the ncart terminals go underground or below ground etc... and the few "stations" that are above ground are just a set dressing with no real plans to ever be accessible
@@lukasjech9954 THIS IS KNOWLEDGE THAT NEEDS TO BE SHARED! Do you have more info? 😂 I do know they originally planned to add how much the community would either like or hate you based on what you do (like RDR2). It makes sense since they also originally were planning to do a bounty system for the police. I imagine there might also be bounty hunters hunting V throughout the game hence the random encounters on that 2018 "demo".
@@lukasjech9954 Interesting, I didn't know that. Real shame about the Ncart, I know most people wouldn't have used the feature itself but I think they should've added it anyway, just for immersion's sake. Having a functional subway or train system adds a lot to an open world's believability, Saints Row 2 and GTA4 are good examples of that. The lack of public transport and taxis in general really hurts Night City in that regard.
@@drnafari0us962 Code or logic-wise there's not much else other than what is in the final game sadly though I haven't checked much of the scripts in detail... and there's a lot of broken assets and blockouts from way back before when pacifica had slightly different layout and there are some remnants of the original moon prototype etc... ton of interesting stuff, but a lot hyper broken as they developed the engine together with the game and so some old assets are broken simply because current build of the game cannot read them anymore etc... and it's kinda hard to summarize everything, because in the earliest blockouts night city was even supposed to have a central bus station etc... but yeah, mostly going from ton of old disjointed blockouts, not much else can be said about that... + last time I took a look at it was around 2021 so I don't remember everything in detail anymore
there used to be a mod that added a selection of small quests down in this market area, but for whatever reason the mod author decided it would be time limited availability and took it down after a month 😅 Megabuildings Expanded is still a good one though. Adds a new apt you can rent in H8
There's way too much detail for it to just be set dressing. There's no reason to have all those details on ceilings and other areas, if players were never meant to see them.
I feel unless there would have been a quest tied to it, making more of the megabuildings we have would have been a waste of dev time. Im not saying they couldnt have made interesting stuff out of it, but considering the rest of the world and how in general open worlds as well as old timey RPG type worlds are created, you are not neccesarily meant to explore everything. Just enough to make you want more of the immersive experienence. Its like playing a linear game that feels like its set in an open world and wanting to cross the uncrossable border and see whats beyond. (Take Half Life 2 for example, it makes you feel like you could go out into the forest despite having a hard map edge to prevent you from going off the designed path). So while certainly possible, I dont think there is honestly more to it. We have access to the other buildings as a questline or two and thats that. And this is good. Cause if they make one proper, they would have to give you access to all of them. And why stop there? There are so many unique houses whichn look really interesting for quest locations but you never enter them. I feel its by design.
As its all interior space (that uses a load screen to get too) i wish they would release a expansion that adds the foyers and some floors to each of the megabuildings in different themes and states, along with a bunch of small quests, gang activity, shops etc within them. i know there was the 'megabuildings expanded' mod which was trying to do something similar but that was before 2.0/ phantom liberty.
@@Yusuke_Denton There is a way to hide the loading and culling of objects around you without going to hard black. These are known as "Invisible loading screens". In this case its the elevator. You step in, a smaller space is simulated around you, everything else around you however gets culled out of existance to be able to load in the new level data.
thank god we finally have a mod like this now it was so annoying dying randomly when noclipping around this market area. [i usually went under the map and entered the middle from below i think the death barrier is more like a shield than some complete box] also dont know if you seen the comment but on the object spawner stuff to get this out of the way it does say on the page stuff about saving.
It's a shame they didn't fill out any apartments or offices on the outer wall of the MB because those are some impressive views of the city. Besides V's tiny window you can see outside from another tiny window near the crime scene, the lifts, and in MB8 during Judy's gigs. That's about it.
Problem with set dressing in this game is that you can't please people no matter what you do. Because if you try and make every location as detailed as a quest area, yes people will like it at first, but if there's nothing interesting to actually do there, it's just going to be a novelty that nobody will return to after they've seen once. However, if you don't do it and just tease people with it like it's the case here, people will still get annoyed because stuff would be inaccessible, but then they'd still be bored with it if it was accessible. It's a lose/lose scenario for developers, and one they put themselves in in this case.
I get what you're saying however I do appreciate the set dressing. It adds to the game immensely to sell the illusion. This area is particular is a bit off in the sense that it's your first home that accommodates all the unique items acquired through quests. That gives this location a degree of primacy and given it's current design it doesn't provide any way for the player to imagine how people get down there apart from the scale of the building itself. I still enjoy it and games will always have limits, just feel it was a misstep having this mega building in particular not having more functionality or explorable areas.
Different gamers have different tastes. That can't be helped. You can figure out what the largest market segment will be and try to appeal to them, or you can have a singular artistic vision and stick to that.
I’m hoping they stay in Night City and expanded vertically, more shops maybe a stick up system were you can rob stores or pickpocket money shard grabs. They could have done so much more. I love the game and can’t wait to see if they listen to us.
As mentioned in your newest video; I commented that CDPR could easily return next year with quality of life expansion. V's MEGA BUILDING is one place that should have had more activity and stores.
If you leave v's apartment climb the broken elevator just outside across the way you'll see a caged off landing or balcony yeaaahhh I caused that to be there lol sorry in your video at 2:16 is a laundromat brain wash I found a exploit that if you climb the elevator jumped across to the landing and climbed a AC unit just a bit below the balcony you could drop onto a mesh hanging rack thing then onto a clothing trolley you could basically be as close to that floor without dying but as soon as you touched the floor you died I think the devs saw the video of the exploit I posted on the Xbox community group and put the cage there to stop people I think I was the first to discover it lol
There is a mod called Megabuildings Expanded and Enhanced that lets you visit that floor along with adding a bit more detail. It also lets you purchase new apartments in 2 other megabuildings. It is not updated for 2.0 tho
Yes it is supposed to be used . I been waiting to post a video till I have had it totally unlocked. It is so close to be. I can scan a lot of the stuff in that area. I even have an elevator touch pad. Sadly unpowered.
I need the mod for this so I can have a sneaky look around too :D It's got to all be cut content, or a good deal of it must be. With all the loot that spawns they must have had plans that they had to abandon to get the game launched. I can imagine V might have had blackmarket contacts in their own megabuilding.
I've been thinking "How can we see Night City Finished" and how much would it cost to do that. But also I got to thinking about how NPC's react to thinks outside of the plot and it got me thinking. What is the way to finish the game is to make a "Snatcher" style semi-sequel / side story that has nothing to do with V at all and none of the stuff that derails the RPG aspects of the game but instead is something leaning into the original paper game more. I also got to thinking about the missing locations and things like the train system and the over passes. as well as how a lot of the game is still running as it if is designed around the limitations of a Playstation 4 (say). So my idea is this you make a game where you play a cop who has been hired to set up a special division to investigate "sims" and them taking over people the corporations are on board with this too so you have a lot of leeway to go where you want and speak to whoever. The plot would lead you to places that are NOT finished or not used like the oil fields, the over pass system even the road out of town etc.. with the idea that such a side-piece of a game can also "finish" those elements in the main game too. It also has the advantage of using elements of the paper game not used in the 2077 game. and it doesn't even have to be set in the same year really if they made a sequel to the main game that might have to be set in at least 2079 for example or beyond. So a side game like that could be set in 2078 or before if needed. Before has the advantage of being able to use characters who are now dead at the cost of maybe having to keep them alive. But I think if you approach the thing as a shared asset system that may be a way to keep improving all the games over time at little cost long term as each new project would raise the brand interaction and help CDPR sell merch & get TV shows made too. I certainly don't want to be stuck with just V for years to come I can tell you that much and if they establish right away that there is and will be other protagonist and other themes I think that would be something wise to maintain for the sake of long term brand health.
I know you wont say it so I will. If these people love your content enough to come back video after video and still wont subscribe, they're being ridiculous. Like, The channel is gonna show up in the recommendations anyway since they keep watching them all. So why they refuse to subscribe just baffles me. It's Free content that they are actively consuming, and they wont press that FREE subscribe button. I swear, a bag of rocks, the lot of them.
I dont get why they dont allow people to explore these, they are fine and dont look out of place, even if they dont have any content there is no use of them existing with this detail if they can only be vied from afar.
The mod being used here to bypass death barriers is "True God Mode - No Deaths At All" and it is made by me... I replied to some comments asking earlier, but they appear to have been deleted...
Megabuildings in that "demo" had more floors and pretty much advertised as being a big hub on each buildings. Definitely cut content.
EDIT : Can't wait for that development kit though, supposedly able to add stuff and whatnot.
Is a new dev kit supposed to be coming?
@@Yusuke_Denton My mistake, I should've added rumour to that so take it with a grain of salt. I read somewhere that CDPR is releasing something that would further support the whole modding section of their REDEngine and that modders would be able to add things and quest into the game. I imagine it would make the whole casino restoration that @SIRMZK is doing far more convenient.
It's a Witcher 3 dev toolkit for making custom campaign content.@@drnafari0us962 Since Cyberpunk uses a heavily modified Witcher 2 version of RED Engine, it may not work across games, but we'll see.
@@drnafari0us962 It's confirmed and official that modding tools will come at some point in 2024, but for the moment they're only for TW3. But from there, it shouldn't be impossible to make forks of said tools that will work with CP2077.
But of course CDPR (and the modders that they hired to make them in the first place) have access to the source code of everything, so it's not necessarily a case of if, rather than a case of when.
As far as what these tools will be capable of doing, CDPR said something along the lines of "bring your own stories to life", so it is safe to assume it's going to be a quest editor at a bare minimum, and maybe (hopefully) a level/world editor on top of it. It's unclear whether or not we should be expecting something similar to the modding tools Bethesda offers for example, but the potential is there.
@@ChaosZero. im assuming both the witcher 3 and cp2077 versions will be something like the witcher 2 modding tools where you can make pretty much new parts of the map and quests. unsure why its coming so late but im glad it is anyways.
I feel it is definitely cut content, they cut so much vertically from the game we got, I always hope expansions but most of it back.
I havent tried it out, but the "FX Begone" Mod might clear up and remove some of those death effects when you cross a death barrier
"Maybe, eluding to the fact that something else was planned"... Bro that's CP77 in a nutshell 😭
If the marketing is anything to go by, I think CDPR planned to have all the floors be accessible at one point, until they realized they had bitten off more than they can chew.
I'm leaning towards the "it's just detailed because you can see it" side of the argument, mostly because the parts that you can barely see (like the adjacent corridors) aren't all that detailed. But the big question mark on this argument is the elevator, why would they make a functional elevator that goes down there instead of just using a prop? My personal theory on it is that they over-provisioned, made a template with 2 functioning elevators to use for all megabuildings, in case they decide to actually make the bottom floor accessible in one of them. Would explain why the other megabuilding has it too.
Wonder what happened to that source code, too bad that prick never leaked it...
Keep in mind that these floors aren't just visible from the upper level. If you jump down you briefly get to see them up close before your legs go through your head and you die. I think you can also enter photo mode just before hitting the death barrier, though I haven't tried it. I know it's out of character for CDPR to plan for any of this but maybe they were more optimistic early on and put in more effort.
It was leaked :) hard to come by but it was floating around like 2 years ago iirc... and I can tell you that there's couple of really old blockouts (circa 2016-2017 that had more content planned for megabuildings, like story missions, gyms etc...) but in latest variations we've seen and what we've gotten ingame there were no plans for stuff to be accessible (at least not in the base game) so it's a scrapped feature... funnily enough, half the stuff we've seen in the original E3 trailer were never true and were never planned to be true..
For example ncart... was originally planned to be undeground metro but that was scrapped due to it being boring to sit through, and the overground example shown in E3 2018 demo, that was fully fake just for the trailer (as was the whole trailer itself) and was actually never planned to be ingame (hence a lot of the ncart terminals go underground or below ground etc... and the few "stations" that are above ground are just a set dressing with no real plans to ever be accessible
@@lukasjech9954 THIS IS KNOWLEDGE THAT NEEDS TO BE SHARED! Do you have more info? 😂
I do know they originally planned to add how much the community would either like or hate you based on what you do (like RDR2). It makes sense since they also originally were planning to do a bounty system for the police. I imagine there might also be bounty hunters hunting V throughout the game hence the random encounters on that 2018 "demo".
@@lukasjech9954 Interesting, I didn't know that. Real shame about the Ncart, I know most people wouldn't have used the feature itself but I think they should've added it anyway, just for immersion's sake. Having a functional subway or train system adds a lot to an open world's believability, Saints Row 2 and GTA4 are good examples of that. The lack of public transport and taxis in general really hurts Night City in that regard.
@@drnafari0us962 Code or logic-wise there's not much else other than what is in the final game sadly though I haven't checked much of the scripts in detail... and there's a lot of broken assets and blockouts from way back before when pacifica had slightly different layout and there are some remnants of the original moon prototype etc... ton of interesting stuff, but a lot hyper broken as they developed the engine together with the game and so some old assets are broken simply because current build of the game cannot read them anymore etc... and it's kinda hard to summarize everything, because in the earliest blockouts night city was even supposed to have a central bus station etc...
but yeah, mostly going from ton of old disjointed blockouts, not much else can be said about that...
+ last time I took a look at it was around 2021 so I don't remember everything in detail anymore
I'd love a full dlc where you're stuck in your own mega building that's under attack by arasaka or smth trying to get out.
there used to be a mod that added a selection of small quests down in this market area, but for whatever reason the mod author decided it would be time limited availability and took it down after a month 😅
Megabuildings Expanded is still a good one though. Adds a new apt you can rent in H8
i thought megabuildings expanded wasn't updated to 2.0?
There's way too much detail for it to just be set dressing. There's no reason to have all those details on ceilings and other areas, if players were never meant to see them.
I feel unless there would have been a quest tied to it, making more of the megabuildings we have would have been a waste of dev time. Im not saying they couldnt have made interesting stuff out of it, but considering the rest of the world and how in general open worlds as well as old timey RPG type worlds are created, you are not neccesarily meant to explore everything. Just enough to make you want more of the immersive experienence.
Its like playing a linear game that feels like its set in an open world and wanting to cross the uncrossable border and see whats beyond. (Take Half Life 2 for example, it makes you feel like you could go out into the forest despite having a hard map edge to prevent you from going off the designed path).
So while certainly possible, I dont think there is honestly more to it. We have access to the other buildings as a questline or two and thats that. And this is good. Cause if they make one proper, they would have to give you access to all of them. And why stop there? There are so many unique houses whichn look really interesting for quest locations but you never enter them. I feel its by design.
As its all interior space (that uses a load screen to get too) i wish they would release a expansion that adds the foyers and some floors to each of the megabuildings in different themes and states, along with a bunch of small quests, gang activity, shops etc within them.
i know there was the 'megabuildings expanded' mod which was trying to do something similar but that was before 2.0/ phantom liberty.
Load screen?
@@Yusuke_Denton There is a way to hide the loading and culling of objects around you without going to hard black. These are known as "Invisible loading screens". In this case its the elevator. You step in, a smaller space is simulated around you, everything else around you however gets culled out of existance to be able to load in the new level data.
thank god we finally have a mod like this now it was so annoying dying randomly when noclipping around this market area. [i usually went under the map and entered the middle from below i think the death barrier is more like a shield than some complete box] also dont know if you seen the comment but on the object spawner stuff to get this out of the way it does say on the page stuff about saving.
It's a shame they didn't fill out any apartments or offices on the outer wall of the MB because those are some impressive views of the city. Besides V's tiny window you can see outside from another tiny window near the crime scene, the lifts, and in MB8 during Judy's gigs. That's about it.
Problem with set dressing in this game is that you can't please people no matter what you do.
Because if you try and make every location as detailed as a quest area, yes people will like it at first, but if there's nothing interesting to actually do there, it's just going to be a novelty that nobody will return to after they've seen once.
However, if you don't do it and just tease people with it like it's the case here, people will still get annoyed because stuff would be inaccessible, but then they'd still be bored with it if it was accessible.
It's a lose/lose scenario for developers, and one they put themselves in in this case.
I get what you're saying however I do appreciate the set dressing. It adds to the game immensely to sell the illusion.
This area is particular is a bit off in the sense that it's your first home that accommodates all the unique items acquired through quests.
That gives this location a degree of primacy and given it's current design it doesn't provide any way for the player to imagine how people get down there apart from the scale of the building itself.
I still enjoy it and games will always have limits, just feel it was a misstep having this mega building in particular not having more functionality or explorable areas.
Different gamers have different tastes. That can't be helped. You can figure out what the largest market segment will be and try to appeal to them, or you can have a singular artistic vision and stick to that.
I’m hoping they stay in Night City and expanded vertically, more shops maybe a stick up system were you can rob stores or pickpocket money shard grabs. They could have done so much more. I love the game and can’t wait to see if they listen to us.
As mentioned in your newest video; I commented that CDPR could easily return next year with quality of life expansion. V's MEGA BUILDING is one place that should have had more activity and stores.
If you leave v's apartment climb the broken elevator just outside across the way you'll see a caged off landing or balcony yeaaahhh I caused that to be there lol sorry in your video at 2:16 is a laundromat brain wash I found a exploit that if you climb the elevator jumped across to the landing and climbed a AC unit just a bit below the balcony you could drop onto a mesh hanging rack thing then onto a clothing trolley you could basically be as close to that floor without dying but as soon as you touched the floor you died I think the devs saw the video of the exploit I posted on the Xbox community group and put the cage there to stop people I think I was the first to discover it lol
i hope orion builds on top of 2077, i’d love to see some development of the world and getting cut content with a new story
how is the mod called which removes death barriers?
up
There is a mod called Megabuildings Expanded and Enhanced that lets you visit that floor along with adding a bit more detail. It also lets you purchase new apartments in 2 other megabuildings. It is not updated for 2.0 tho
No interface, I love it. Thanks for changing it, I'm subscribing. 💜💙
when the red line appear, 5m21 do you have some sort of anti "auto kill" mod or something?
Yes it is supposed to be used . I been waiting to post a video till I have had it totally unlocked. It is so close to be. I can scan a lot of the stuff in that area. I even have an elevator touch pad. Sadly unpowered.
I need the mod for this so I can have a sneaky look around too :D
It's got to all be cut content, or a good deal of it must be. With all the loot that spawns they must have had plans that they had to abandon to get the game launched. I can imagine V might have had blackmarket contacts in their own megabuilding.
The digital explorer back for another banger.
I've been thinking "How can we see Night City Finished" and how much would it cost to do that.
But also I got to thinking about how NPC's react to thinks outside of the plot and it got me thinking.
What is the way to finish the game is to make a "Snatcher" style semi-sequel / side story that has nothing to do with V at all and none of the stuff that derails the RPG aspects of the game but instead is something leaning into the original paper game more.
I also got to thinking about the missing locations and things like the train system and the over passes. as well as how a lot of the game is still running as it if is designed around the limitations of a Playstation 4 (say).
So my idea is this you make a game where you play a cop who has been hired to set up a special division to investigate "sims" and them taking over people the corporations are on board with this too so you have a lot of leeway to go where you want and speak to whoever.
The plot would lead you to places that are NOT finished or not used like the oil fields, the over pass system even the road out of town etc.. with the idea that such a side-piece of a game can also "finish" those elements in the main game too.
It also has the advantage of using elements of the paper game not used in the 2077 game. and it doesn't even have to be set in the same year really if they made a sequel to the main game that might have to be set in at least 2079 for example or beyond.
So a side game like that could be set in 2078 or before if needed. Before has the advantage of being able to use characters who are now dead at the cost of maybe having to keep them alive.
But I think if you approach the thing as a shared asset system that may be a way to keep improving all the games over time at little cost long term as each new project would raise the brand interaction and help CDPR sell merch & get TV shows made too.
I certainly don't want to be stuck with just V for years to come I can tell you that much and if they establish right away that there is and will be other protagonist and other themes I think that would be something wise to maintain for the sake of long term brand health.
I know you wont say it so I will. If these people love your content enough to come back video after video and still wont subscribe, they're being ridiculous. Like, The channel is gonna show up in the recommendations anyway since they keep watching them all. So why they refuse to subscribe just baffles me. It's Free content that they are actively consuming, and they wont press that FREE subscribe button. I swear, a bag of rocks, the lot of them.
Did we figure out the meditation locations or 2023 world locations used? Would be nice to see those places out of bounds.
I dont get why they dont allow people to explore these, they are fine and dont look out of place, even if they dont have any content there is no use of them existing with this detail if they can only be vied from afar.
Wait.... Cyberpunk has a flashlight?!
makes me exited for the next cyberpunk game thats going to be made in unreal engine
Wonder if 2.1 or another update one day will let us down there
I don’t understand the death walls …..
Can you do arasaka tower
What the name of the mod!!