The real problem is powercreep. Dogwood wouldn't be a problem if the top decks weren't so overturned. Fiendsmith honestly should never have been printed.
The number of times combo players overextend under dogwood makes me truly believe that it isn't a dogwood problem, but a combo player issue. The number of times I've had over 25k lp, and could just sit there for a turn or two before breaking boards and going for lethal is just glorious.
The format has really warmed up to it. All of the stupid ftk things going around really are just turn skips, so not dying turn 3 can actually be what some decks need to win. You also have some actual ftks around that dogwood lets you beat. Then there's the long combos the top decks have while also running time win cons themselves so they are more likely to play for time instead of scooping game 2.
It's basically Maxx "C" but instead of card advantage it gives you turn advantage. Also protects you from FTK decks, getting burned in time, and having a draw in time going 2nd. People have universally agreed it's a good card under time rules, but people just haven't really explored it. A lot of the meta decks can't build a good enough of a board to survive turn 2 without giving you so much LP that it'll take them 3-4 Battle Phases to kill you (which they will rarely get to). I think YuGiOh players are just really stuck in certain mentalities like that LP doesn't matter (unless you're a few minutes from time being called). Like yes, the different between 4000LP and 8000LP (the activation of Solemn Judgment for example) doesn't really matter vs most decks because almost every deck can put up at least 8k damage, so having less than that doesn't determine whether you'll get OTK'd if your board gets broken. But there is no deck that can realistically OTK through Dogwood. That's when LP becomes important, when you have so much that it takes a significant amount of turns for your opponent to win. The only real issue with the card is it's (generally) not searchable in time like a lot of teched time cards, but it is one of the only going 2nd options for not losing in time. The card is just going to get significantly more toxic when the Water decks in ROTA start searching it.
I really can't say it was well organised. On Friday the late check-in was a disaster. They didn't announce where it takes place, just the hour. But around 20 minutes prior to that time a line started to build up in front of a closed door (i heard there was a leak from a judge), so we went into the line, but people started cutting the line and rushing to the door. Suddenly the whole room was filled with more than 300 players who all wanted a ticket, and judges just kept asking us to make a line, which was impossible at that point. And after that on Saturday there were no on demand side events, in my opinion because of poor space management. On Saturday, after the explosion, i understand that was a difficult situation, but we were all directed into stupidly long lines to the prize wall, and we didn't even know why at the start. We waited more than half an hour to get the playmats. There were also some more minor issues, for example events being delayed for up to two hours, and waiting up to 45 minutes for pairings between rounds. I don't know if things like this are common practice, but this doesn't look organised to me.
This needs way more views. I had this same realization at locals after I played an entire tournament realizing I basically didn’t even play the game. Shifter decks, stun decks, and losing dice rolls to FTK decks ended deciding all the games. While Fiendsmith Snakeeye is the best deck, everything around it is arguably even more Toxic. My biggest worry is while a major banlist is necessary to fix all of this, I don’t see that happening because it’s right before worlds and they won’t want to shake things up that much. All of your arguments I think are very nuanced in a way that most players won’t understand and that’s a shame, but you are absolutely correct about how playing into impossible to break boards is currently part of why time rules are screwing over people. One reason that’s happening is because of the layered interruptions the top decks have. Old combo boards of a ton of negates were pretty easy to parse through and decide if you were able to play through it or not. Snake eye often puts up the “illusion” of a weaker end board and less experienced players will attempt to push through it and unfortunately cheese wins or draws because of time rules which is satisfying to nobody.
Sorry, but I cannot agree with you. If a deck has a 20 minute combo then plays with itself even in your turn, it deserves a time rule to lose. To watch a 30 minute solitaire is less fun than runick stun making someone miserable. I hope more decks will punish with spooky dog so people stop playing overcomplicated combo decks.
One way to slightly improve time rules is that if time is called, have the full turn and then if the game is not finished just count it as a tie instead of checking life points. It is still not perfect since there are some cases where this is still very frustrating but at the very least you get rid of all the slowplay burn/healing shenanigans that plagues competitive right now. Between that and having the chance of going for game instead of being stuck in MP only would drastically reduce the frustration that time rules causes without having the event finish at 2am
So if my opponent takes 10 minutes to build a board and I try to play into it I'm the bad one? At this point is a dice game, whoever wins the dice wins
Thats not what he said. He's complaining about the people who are intentionally slow playing for the sake of time. They know they cannot break the board and if they could, they'd play into it in a timely manner.
@@captingamer29 While i get this point, it still is extremely risky for them because if you side Dogwood you can cheese them on game 2. We saw that happen multiple times, especially 1 dogwood at 16 minutes deciding the duel. In a tier 0 format it's easier to "scoop" pre emptively. Pros also are more likely to scoop in order to preserve time. But decks in this format can all grind (except Tenpai) promoting longer turns, and have enough gas to create the illusion of actually having a chance to break the board. If you take into account the going first player can also misplay, it seems giving up easily to preserve time for the match comes at your expense so you would rather push the board. This can potentially reward slow players, and always rewards cheese strategies making the format more toxic than it should be.
The cheeze BS a symptom of the real problem. This is now the fourth tier zero format in a row now? As long as there's a gigantic power disparity between THE top deck compared to any competitive counterpart then resorting to sacky B.S is the only alternative option.
One thing is for sure, they need to ban fiendsmith requiem asap, not a very fair card when tou can effectively treat ir as a generic link 2 with mini underworld godess
Requiem isn't the real issue, none of the Fiendsmith cards are really, it's the generic cards that are enabled by Fiendsmith (like Beatrice/Caesar/Aerial Eater). Ban Beatrice and it's just a strong engine for certain decks.
@@hallyuniverse even without Beatrice, is still a one card combo that can end in any generic rank 6, an apolusa or their boss monster that can potentially negate the entire board in one go, people splash yubel in their decks just for the negate phantom provides accesible by a self contained 1 card combo, is the same with fiendsmith but you actually have multiple options on how to end the combo and can access it by just placing any 2 bodies on the field even if you don't draw the right starter
@@Axelpvz2030 I mean Melodious engine does the exact same thing, 1 card Apollousa + Vortex Dragon with extra material on board. Beatrice is what makes the engine degenerate, because there are plenty of decks an engines that can turbo out Apollousa. Otherwise it's just a combo tool.
Just want to point out that in this bs format u are forgetting memento. The deck is literally no cheese, no negates, no anything and still performs. I was playing it myself and did not do it justice in the main event (went 6-3 losing round 1 to tenpai (heat wave and shifter), round 4 to s e (misplayed game 3), round 9 to gimmick puppet (dogwood game 3). However I did manage to go undefeated in the second mega challenge the next day, playing much better. I won 2-0 against synchron adventure, 2-0 against yubel fiendsmith, 2-0 against spright yubel fiendsmith, 2-0 against s e fiendsmith, 1-0 against tenpai and then got interrupted bc of the light exploding. The deck felt very strong overall, to the point where when you would open a quick play spell it just felt like better snake eyes. Fk the floodgates but the deck even has a good match up into those (beat a runick stun round 8)
Time is exactly why if I already won game 1, unless I myself have cheesy time cards for game 3, I may as well let game 2 play out based on what I open and absolute worst case scenario walk away with a tie. I know it's a tough call though
As far as time is concerned I feel like it should be similar to chess. So each player has 45 - 60 minutes to play and the clock only goes down for the player playing / making moves. Now if I had an interruption and could make plays during opponents turn the my time will start back and theres would stop. Just have a set hour to play does seem a little ridiculous especially when opponents need to read cards and what not
I agree that the time rules are shit, but surely when going first the odds of the player going first going into some silly burn damage card is way higher than the player going second opening the sided in Dogwood? In my opinion, the fact that winning a 30 minute game 1 often automatically wins you the match because you can "play" game 2 until 3'30 on the clock and then side into burn/heal is a bigger, longer running issue.
We should have our own time and not sharing it , we don’t share lifepoints,monsters, spell trap zones, why are we sharing time still? Give each player 7:30 minutes each round and play
If the time rules were not a thing Meow Meow could come back to 3 without any issues.(it still should regardless) I know the time rules are the true main reason Meow Meow is banned.
No lol, the reality is that snake eye fiendsmith is broken and stupid and should be hit. Players are forced into cheese bs to beat it, but those decks aren’t actually trying to play the game. It’s feelsbad for everyone involved.
Watching this again as I was on the move in my previous comment, I'm curious as to what solution you would suggest about the time rules. Understandably they are horrible, but delaying each round 30-45 minutes with the old 0123 is even worse in my opinion. Ending the turn instead of the phase would make players try even more actively to end the clock on their turn. The chess stopwatch isn't working for YGO. We can't ban all burn cards either. My solution would be 45 to 50 minutes (or 40-45/40-50 depending on the event that's not the important part) with no clock after the start of the round and an RNG factor so that each round wouldn't end at the exact same time to punish/expose slowplaying. But still, this isn't a proper solution. About the format, I enjoy "wild west" formats so I'm not objective on that matter, but through the entirety of "Tier 0 snakes" whether I was playing -unchained rip sharvara- (January before Maze), Control Fire Kings (Maze to PHNI), Synchro Snakes (PHNI to early March), Boardbreaker Yubel Unchained (March), Fusion Stun Yubel (April pre LeDe), Yubel Ft Promethean (May) and since June Fiend Link, I always felt relieved to see my opponent playing Snakes. Not because I believe I'm good in that matchup myself regardless of the deck, but mainly because it felt "fair" tier 0 compared to Tear or the PTSD from Firewall, Spyral and mainly Zoo (as a D/D enthusiast I'll never recover from that). Ironically I felt this even more in Master Duel during the Duelist Cup which was a nightmare to climb but once reached top 100 pseudo FTKs stop appearing as often (although I burned out and gave up on day 2) Can't wait for the inevitable banlist prediction/wishlist video.
I don't really have a fix for the time rules, but part of me thinks perhaps the move would be to let every game that goes to time, turn into a double loss so it DESTROYS your tie breakers... It would create insane incentive for both players to keep playing and it would also make everyone tell their opponents to play faster when needed. I haven't given it enough thought.
I can't say i agree with the "people were playing into those boards" complaint. Why are you complaining about people playing Yu-Gi-Oh??? It takes a long time, but that's our game. If you don't like it go play Uno. That being said you're absolutely right about the time rules, f*k the time rules.
@solemnyugioh i agree that people aren't supposed to play in order to waste to abuse the time rules, but if I'm playing into a board and my opponent makes a mistake and i manage to break it and win game 1, that puts me at a massive advantage. I've had it happen. The solution here is, like you said in the end, to change the time rules, NOT to stop playing into boards. Yu-Gi-Oh has too many going second tools for this to be the accepted solution 😅 Having said that - i forgot to mention in the first comment, i really like your content and i think you're doing an amazing job mate
I honestly do not know the real solution... there's probably a world where you let going to time, create double losses so no one WANTS to double-loss because it would destroy your tie breakers
The issue is how do you decide whose time is used on each interaction. For example I have 2 handtraps and you start your turn Normal Summoning SnAsh. Before that you would have already to click for passing priority 2 times during Draw (1) and Standby Phase (3). And I would do the same (2) and (4) You pass priority back to me on the activation of SnAsh (5). Im thinking, then passing back priority at you (6). You add poplar, then pass priority to me since I could have a mandatory trigger effect (7). I pass back (8) because I don't have any mandatory effect, allowing you to use your optional triggers. You activate the hand trigger effect to summon poplar, pass priority (9). Thinking, I pass back (10). You Activate Poplar field effect to search, pass prior (11). Thinking, pass back (12). You resolve the search, pass priority to me (13). Pass back to you (14) At this point for a simple line like this we tapped the clock 14 times, so I would argue it's better to leave our cards inside the deckbox and play Whac-A-Mole instead. Imagine the complexity in a Tear match, or a single chain of Furniture lab going Chain Link 5.
Plenty of people have thought of using chess clocks. Issue is constantly passing to each other and hitting the clock. It's doable in theory but the logistics is really hard.
@@babrad Yeah yugioh would look like bullet chess at times, but its just a new skill to learn that gives you more control over a matchs time and in my opinion its the lesser evil. I rather tap the clock nonstop than lose the way solemn discribes.
@@Senguh Yugioh is far more complex than chess in short term, while chess is more complex long term. You can't compare a "turn" in yugioh to a "move" in chess at all, the later requiring a single tap while you move 1 piece, while the former requiring 14 to resolve something that would actually take max 30 seconds in real time without a clock (this means a tap every 2 seconds while you handle your cards in hand, field, search your deck, thinking about the opponent's response and passing back and forth priority) Just try yourself a duel where you time yourself announcing your effects and properly passing priority back and forth to an imaginary opponent that only passes back to you immediately but DOES NOT go "combo off king" allowing you to play fully uninterrupted. Then compare that time without a clock. We can write down an example combo line and compare results. It will be exhausting to keep up with the needless move of tapping the clock taking away time directly from gameplay making turns MUCH LONGER.
@@babrad Yeah its super awkward at first (I did couple duels with freinds using a chess clock), but tapping the clock becomes quickly second nature. Your hand is already on the field when you play a card or point at one when activating an effect so taping the clock afterwards doesnt take that much time. Taking the chess time rules 1:1 would probably not be the best solution for yugioh, maybe your opponent would tap the clock and say "thinking" when they have a response and if they activate a hand trap you tap the clock and have your time running again(kinda a reversed chess clock). Basically tap the clock to interact or chain, instead of you having to tap the clock nonstop. The number one problem is that matches dont get enough time and at the moment they encourage slowplay and burn for game. So working out a way where you are responsable for your own time would be my prefered way of changing the time rules. What would be your way of making the current time rules better or do you think they are fine as they are?
So I disagree with Dogwood being your problem going into game 3. As you said if you win game 1, then you should inherently have an advantage going into game 3? Which is why you dropped game 2.... idk this really does seem like a you problem for willingly dropping game 2 so easily because you wanted to just go first again essentially. Not saying that in itself isn't a problem because the time rules are indeed an issue, but still you put yourself in an even worse position bc of your opponents actions by just trying to put yourself in an inherently better position by abusing the way the game is set up. I do not see a problem with that.
It's not like you instantly scoop game 2. It's more-so that you can see if your hand is reasonably going to go through the board or not. For all intents and purposes, almost no hand is playing through a full 2-card combo Yubel board. If you think your opponent is a total idiot, perhaps you can give it a try, but randomly getting a draw because you underestimated your opponent is even worse than potentially getting punished by the 33% game 3 (though it's less than 33% given I sided 3 crossout+1dogwood in that instance, along with called by). Your take-away here shouldn't be "hehe, shouldve prayed your opponent is a total idiot game 2", your take-away should be that gambling on tiny auto-loses is a ridiculous system and should change.
@@solemnyugiohI agree 100%. The game is just flawed. The time systems are the real issues at the end of the day, and I do wish they’d reinstate the 3 turn rule.
That explosion was a Konami intern cooking up a banlist.
He tied to unban pot of greed
i heard the explosion was the sound of babies getting popped because misc going to 3 (cope)
The real problem is powercreep. Dogwood wouldn't be a problem if the top decks weren't so overturned. Fiendsmith honestly should never have been printed.
Every set having to be stronger than the last for 25 years definitely killed this game. Seeing the plus of set rotation was a huge W in other games
"Dogwood's a bad card1!1!1!1!1"
I was told siding it this year.
God seeing people get salty over it just feels...
So validating
One thing I’ve learned about Yugioh is to stop netdecking. Cards aren’t bad because they’re not being used. I don’t listen to these people anymore.
The number of times combo players overextend under dogwood makes me truly believe that it isn't a dogwood problem, but a combo player issue. The number of times I've had over 25k lp, and could just sit there for a turn or two before breaking boards and going for lethal is just glorious.
The format has really warmed up to it. All of the stupid ftk things going around really are just turn skips, so not dying turn 3 can actually be what some decks need to win. You also have some actual ftks around that dogwood lets you beat. Then there's the long combos the top decks have while also running time win cons themselves so they are more likely to play for time instead of scooping game 2.
I was always surprised how we have bad time rules, and this card never really popped off like that until now, apparently.
It's basically Maxx "C" but instead of card advantage it gives you turn advantage. Also protects you from FTK decks, getting burned in time, and having a draw in time going 2nd. People have universally agreed it's a good card under time rules, but people just haven't really explored it. A lot of the meta decks can't build a good enough of a board to survive turn 2 without giving you so much LP that it'll take them 3-4 Battle Phases to kill you (which they will rarely get to). I think YuGiOh players are just really stuck in certain mentalities like that LP doesn't matter (unless you're a few minutes from time being called). Like yes, the different between 4000LP and 8000LP (the activation of Solemn Judgment for example) doesn't really matter vs most decks because almost every deck can put up at least 8k damage, so having less than that doesn't determine whether you'll get OTK'd if your board gets broken. But there is no deck that can realistically OTK through Dogwood. That's when LP becomes important, when you have so much that it takes a significant amount of turns for your opponent to win. The only real issue with the card is it's (generally) not searchable in time like a lot of teched time cards, but it is one of the only going 2nd options for not losing in time. The card is just going to get significantly more toxic when the Water decks in ROTA start searching it.
Im so jealous of the giant card, especially because you won it not bought it. Congrats!!
Thank you!
I really can't say it was well organised. On Friday the late check-in was a disaster. They didn't announce where it takes place, just the hour. But around 20 minutes prior to that time a line started to build up in front of a closed door (i heard there was a leak from a judge), so we went into the line, but people started cutting the line and rushing to the door. Suddenly the whole room was filled with more than 300 players who all wanted a ticket, and judges just kept asking us to make a line, which was impossible at that point. And after that on Saturday there were no on demand side events, in my opinion because of poor space management. On Saturday, after the explosion, i understand that was a difficult situation, but we were all directed into stupidly long lines to the prize wall, and we didn't even know why at the start. We waited more than half an hour to get the playmats. There were also some more minor issues, for example events being delayed for up to two hours, and waiting up to 45 minutes for pairings between rounds. I don't know if things like this are common practice, but this doesn't look organised to me.
This needs way more views. I had this same realization at locals after I played an entire tournament realizing I basically didn’t even play the game. Shifter decks, stun decks, and losing dice rolls to FTK decks ended deciding all the games. While Fiendsmith Snakeeye is the best deck, everything around it is arguably even more Toxic. My biggest worry is while a major banlist is necessary to fix all of this, I don’t see that happening because it’s right before worlds and they won’t want to shake things up that much.
All of your arguments I think are very nuanced in a way that most players won’t understand and that’s a shame, but you are absolutely correct about how playing into impossible to break boards is currently part of why time rules are screwing over people. One reason that’s happening is because of the layered interruptions the top decks have. Old combo boards of a ton of negates were pretty easy to parse through and decide if you were able to play through it or not. Snake eye often puts up the “illusion” of a weaker end board and less experienced players will attempt to push through it and unfortunately cheese wins or draws because of time rules which is satisfying to nobody.
Sorry, but I cannot agree with you. If a deck has a 20 minute combo then plays with itself even in your turn, it deserves a time rule to lose. To watch a 30 minute solitaire is less fun than runick stun making someone miserable. I hope more decks will punish with spooky dog so people stop playing overcomplicated combo decks.
If you were to put a price tag in giant cards what would yours be?
And what do you think the most expensive giant cards that have ever released?
Idk, I see giant cards going for anywhere between 700 and 3000. I see oversized go for anywhere between 200 and 600.
in terms of balance hits to Yubel: limiting Phantom to 1 seems fair. The deck is still incredibly playable with only 1 copy.
One way to slightly improve time rules is that if time is called, have the full turn and then if the game is not finished just count it as a tie instead of checking life points. It is still not perfect since there are some cases where this is still very frustrating but at the very least you get rid of all the slowplay burn/healing shenanigans that plagues competitive right now. Between that and having the chance of going for game instead of being stuck in MP only would drastically reduce the frustration that time rules causes without having the event finish at 2am
So if my opponent takes 10 minutes to build a board and I try to play into it I'm the bad one? At this point is a dice game, whoever wins the dice wins
Thats not what he said. He's complaining about the people who are intentionally slow playing for the sake of time. They know they cannot break the board and if they could, they'd play into it in a timely manner.
@@captingamer29 While i get this point, it still is extremely risky for them because if you side Dogwood you can cheese them on game 2. We saw that happen multiple times, especially 1 dogwood at 16 minutes deciding the duel.
In a tier 0 format it's easier to "scoop" pre emptively. Pros also are more likely to scoop in order to preserve time. But decks in this format can all grind (except Tenpai) promoting longer turns, and have enough gas to create the illusion of actually having a chance to break the board. If you take into account the going first player can also misplay, it seems giving up easily to preserve time for the match comes at your expense so you would rather push the board. This can potentially reward slow players, and always rewards cheese strategies making the format more toxic than it should be.
"It's all the cheeze bullshit around it" I couldn't have said it better ^^
The cheeze BS a symptom of the real problem. This is now the fourth tier zero format in a row now? As long as there's a gigantic power disparity between THE top deck compared to any competitive counterpart then resorting to sacky B.S is the only alternative option.
Congrats on the oversized cards! It was so nice meeting you in person on friday! Sadly i couldnt find you again on Saturday and sunday.
ah damn, hopefully next time! I’ll try to not forget a marker
that phantom is amazing
honest question, does anyone else hear the low low low, back ground music. Its almost inaudible but is it the hunchback of notre dame???
One thing is for sure, they need to ban fiendsmith requiem asap, not a very fair card when tou can effectively treat ir as a generic link 2 with mini underworld godess
I don't think they will. U might need wait several formats for that
Requiem isn't the real issue, none of the Fiendsmith cards are really, it's the generic cards that are enabled by Fiendsmith (like Beatrice/Caesar/Aerial Eater). Ban Beatrice and it's just a strong engine for certain decks.
@@hallyuniverse even without Beatrice, is still a one card combo that can end in any generic rank 6, an apolusa or their boss monster that can potentially negate the entire board in one go,
people splash yubel in their decks just for the negate phantom provides accesible by a self contained 1 card combo, is the same with fiendsmith but you actually have multiple options on how to end the combo and can access it by just placing any 2 bodies on the field even if you don't draw the right starter
@@Axelpvz2030 I mean Melodious engine does the exact same thing, 1 card Apollousa + Vortex Dragon with extra material on board. Beatrice is what makes the engine degenerate, because there are plenty of decks an engines that can turbo out Apollousa. Otherwise it's just a combo tool.
I’m playing a Yubel reptilianna deck with a small sacred beast engine. It’s so fun
If youre playing snake ii oryubel, it doesn't matter how good you are, just how good you can remember 3 combo lines.
The rest is all luck.
it was nice meeting you there man! i enjoyed chatting with you! keep up the good work
Just want to point out that in this bs format u are forgetting memento. The deck is literally no cheese, no negates, no anything and still performs. I was playing it myself and did not do it justice in the main event (went 6-3 losing round 1 to tenpai (heat wave and shifter), round 4 to s e (misplayed game 3), round 9 to gimmick puppet (dogwood game 3). However I did manage to go undefeated in the second mega challenge the next day, playing much better. I won 2-0 against synchron adventure, 2-0 against yubel fiendsmith, 2-0 against spright yubel fiendsmith, 2-0 against s e fiendsmith, 1-0 against tenpai and then got interrupted bc of the light exploding. The deck felt very strong overall, to the point where when you would open a quick play spell it just felt like better snake eyes. Fk the floodgates but the deck even has a good match up into those (beat a runick stun round 8)
It is a very resiliant deck lol
Memento is definitely solid!
Time is exactly why if I already won game 1, unless I myself have cheesy time cards for game 3, I may as well let game 2 play out based on what I open and absolute worst case scenario walk away with a tie. I know it's a tough call though
I love Spooky Dogwood and have been playing it for quite awhile because I really like it
Top my wcq honestly only went into time once or so where dogwood was the deciding factor other wise my games / matches went well ended fast
As far as time is concerned I feel like it should be similar to chess. So each player has 45 - 60 minutes to play and the clock only goes down for the player playing / making moves. Now if I had an interruption and could make plays during opponents turn the my time will start back and theres would stop. Just have a set hour to play does seem a little ridiculous especially when opponents need to read cards and what not
I agree that the time rules are shit, but surely when going first the odds of the player going first going into some silly burn damage card is way higher than the player going second opening the sided in Dogwood?
In my opinion, the fact that winning a 30 minute game 1 often automatically wins you the match because you can "play" game 2 until 3'30 on the clock and then side into burn/heal is a bigger, longer running issue.
Yes, that too is an issue. The time rules in general, suck. Auto-losing to time-maxx-c just sucks extra.
Will you do a "Don't waste your gems" with the latest MD pack?
So you are saying people who can’t afford snake-eye fiendsmith are the problems
no lol wtf?
We should have our own time and not sharing it , we don’t share lifepoints,monsters, spell trap zones, why are we sharing time still? Give each player 7:30 minutes each round and play
Time rules were the dumbest game change in 10 years...
If the time rules were not a thing Meow Meow could come back to 3 without any issues.(it still should regardless) I know the time rules are the true main reason Meow Meow is banned.
How have you managed to attend the main event AND grinding for an oversized card? 😮
On friday, I got top4 at the 128-man giant card tourney and then more on sunday
So wanting to be a bit competitive without spending 1k+ $ in fing card game is now cheeze bullshit?
Interesting point of view 🤷♂️
No lol, the reality is that snake eye fiendsmith is broken and stupid and should be hit. Players are forced into cheese bs to beat it, but those decks aren’t actually trying to play the game.
It’s feelsbad for everyone involved.
Watching this again as I was on the move in my previous comment, I'm curious as to what solution you would suggest about the time rules. Understandably they are horrible, but delaying each round 30-45 minutes with the old 0123 is even worse in my opinion. Ending the turn instead of the phase would make players try even more actively to end the clock on their turn. The chess stopwatch isn't working for YGO. We can't ban all burn cards either.
My solution would be 45 to 50 minutes (or 40-45/40-50 depending on the event that's not the important part) with no clock after the start of the round and an RNG factor so that each round wouldn't end at the exact same time to punish/expose slowplaying. But still, this isn't a proper solution.
About the format, I enjoy "wild west" formats so I'm not objective on that matter, but through the entirety of "Tier 0 snakes" whether I was playing -unchained rip sharvara- (January before Maze), Control Fire Kings (Maze to PHNI), Synchro Snakes (PHNI to early March), Boardbreaker Yubel Unchained (March), Fusion Stun Yubel (April pre LeDe), Yubel Ft Promethean (May) and since June Fiend Link, I always felt relieved to see my opponent playing Snakes.
Not because I believe I'm good in that matchup myself regardless of the deck, but mainly because it felt "fair" tier 0 compared to Tear or the PTSD from Firewall, Spyral and mainly Zoo (as a D/D enthusiast I'll never recover from that). Ironically I felt this even more in Master Duel during the Duelist Cup which was a nightmare to climb but once reached top 100 pseudo FTKs stop appearing as often (although I burned out and gave up on day 2)
Can't wait for the inevitable banlist prediction/wishlist video.
I don't really have a fix for the time rules, but part of me thinks perhaps the move would be to let every game that goes to time, turn into a double loss so it DESTROYS your tie breakers... It would create insane incentive for both players to keep playing and it would also make everyone tell their opponents to play faster when needed. I haven't given it enough thought.
@@solemnyugioh Very interesting take. "play faster plz" every 30 seconds would be hell though.
Quick idea, make a rule that: arrived at time in the count of lp ignore the burn damage and the lp gained by card effects? Could this maybe help?
I can't say i agree with the "people were playing into those boards" complaint. Why are you complaining about people playing Yu-Gi-Oh??? It takes a long time, but that's our game. If you don't like it go play Uno.
That being said you're absolutely right about the time rules, f*k the time rules.
There’s a difference between playing into a board you can reasonably break and playing into a board at a certain pace with no hope of breaking it
@@solemnyugioh let me play yugioh, pls :')
@solemnyugioh i agree that people aren't supposed to play in order to waste to abuse the time rules, but if I'm playing into a board and my opponent makes a mistake and i manage to break it and win game 1, that puts me at a massive advantage. I've had it happen.
The solution here is, like you said in the end, to change the time rules, NOT to stop playing into boards. Yu-Gi-Oh has too many going second tools for this to be the accepted solution 😅
Having said that - i forgot to mention in the first comment, i really like your content and i think you're doing an amazing job mate
My answer to strong boards is dark ruler and raigeki and lightning storm. Any other board ill use imperm/forbidden droplet then a board breaker
I've bren laughing at this game since tear.
Love Yubel and yeah time rules suck
How would you change the time rules. Do turns or like 5 minutes like one piece. Love your vids
I honestly do not know the real solution... there's probably a world where you let going to time, create double losses so no one WANTS to double-loss because it would destroy your tie breakers
@@solemnyugioh that’s my beef with vanguard. I think most games should be like op where you get 5 additional or turns.
Me too, but that means all your events run until 2am in ygo. Im fine w that but many are not
Are you on a diet or working out?
its weird that time rules arent like in chess where both players have a set amount of time and if you run out of your time you auto lose.
The issue is how do you decide whose time is used on each interaction. For example I have 2 handtraps and you start your turn Normal Summoning SnAsh. Before that you would have already to click for passing priority 2 times during Draw (1) and Standby Phase (3). And I would do the same (2) and (4)
You pass priority back to me on the activation of SnAsh (5).
Im thinking, then passing back priority at you (6).
You add poplar, then pass priority to me since I could have a mandatory trigger effect (7).
I pass back (8) because I don't have any mandatory effect, allowing you to use your optional triggers.
You activate the hand trigger effect to summon poplar, pass priority (9).
Thinking, I pass back (10).
You Activate Poplar field effect to search, pass prior (11).
Thinking, pass back (12).
You resolve the search, pass priority to me (13).
Pass back to you (14)
At this point for a simple line like this we tapped the clock 14 times, so I would argue it's better to leave our cards inside the deckbox and play Whac-A-Mole instead. Imagine the complexity in a Tear match, or a single chain of Furniture lab going Chain Link 5.
Plenty of people have thought of using chess clocks. Issue is constantly passing to each other and hitting the clock. It's doable in theory but the logistics is really hard.
@@babrad Yeah yugioh would look like bullet chess at times, but its just a new skill to learn that gives you more control over a matchs time and in my opinion its the lesser evil. I rather tap the clock nonstop than lose the way solemn discribes.
@@Senguh Yugioh is far more complex than chess in short term, while chess is more complex long term. You can't compare a "turn" in yugioh to a "move" in chess at all, the later requiring a single tap while you move 1 piece, while the former requiring 14 to resolve something that would actually take max 30 seconds in real time without a clock (this means a tap every 2 seconds while you handle your cards in hand, field, search your deck, thinking about the opponent's response and passing back and forth priority)
Just try yourself a duel where you time yourself announcing your effects and properly passing priority back and forth to an imaginary opponent that only passes back to you immediately but DOES NOT go "combo off king" allowing you to play fully uninterrupted. Then compare that time without a clock. We can write down an example combo line and compare results.
It will be exhausting to keep up with the needless move of tapping the clock taking away time directly from gameplay making turns MUCH LONGER.
@@babrad Yeah its super awkward at first (I did couple duels with freinds using a chess clock), but tapping the clock becomes quickly second nature. Your hand is already on the field when you play a card or point at one when activating an effect so taping the clock afterwards doesnt take that much time.
Taking the chess time rules 1:1 would probably not be the best solution for yugioh, maybe your opponent would tap the clock and say "thinking" when they have a response and if they activate a hand trap you tap the clock and have your time running again(kinda a reversed chess clock). Basically tap the clock to interact or chain, instead of you having to tap the clock nonstop.
The number one problem is that matches dont get enough time and at the moment they encourage slowplay and burn for game.
So working out a way where you are responsable for your own time would be my prefered way of changing the time rules.
What would be your way of making the current time rules better or do you think they are fine as they are?
I agree with everything you said
Highlight of the event was your awesome backpack there 😂
So I disagree with Dogwood being your problem going into game 3. As you said if you win game 1, then you should inherently have an advantage going into game 3? Which is why you dropped game 2.... idk this really does seem like a you problem for willingly dropping game 2 so easily because you wanted to just go first again essentially. Not saying that in itself isn't a problem because the time rules are indeed an issue, but still you put yourself in an even worse position bc of your opponents actions by just trying to put yourself in an inherently better position by abusing the way the game is set up. I do not see a problem with that.
It's not like you instantly scoop game 2. It's more-so that you can see if your hand is reasonably going to go through the board or not. For all intents and purposes, almost no hand is playing through a full 2-card combo Yubel board. If you think your opponent is a total idiot, perhaps you can give it a try, but randomly getting a draw because you underestimated your opponent is even worse than potentially getting punished by the 33% game 3 (though it's less than 33% given I sided 3 crossout+1dogwood in that instance, along with called by).
Your take-away here shouldn't be "hehe, shouldve prayed your opponent is a total idiot game 2", your take-away should be that gambling on tiny auto-loses is a ridiculous system and should change.
@@solemnyugiohI agree 100%. The game is just flawed. The time systems are the real issues at the end of the day, and I do wish they’d reinstate the 3 turn rule.
How can you get those giant cards? Costs?
Doing well at side events at premier level events (YCSes, nationals, etc..)
Why would you scoop game 2 with 5 minutes in the round, especially with a game lead
5 minutes was hyperbole, but you know what I meant
When you will do more vanguard content
When there's Vanguard content to make
Did you won it on you own or with a group of friends?
You can't share points anymore. Largest part of my points was solo, a smaller part was from tag duel (which is 2v2).
Oh yeah this format is pretty cool
The solution to time rules is doing best of 1
Why didn't you mention how old the runick stun player was?
what does that have to do with anything?
Bro just get better and stop crying 😂😂😂
Bad bait
we need to nuke every meta deck, except Labyrinth