More tutorials and guides would be appreciated. Whether its stuff like unit counters, how many villagers to put on each resource, maybe some myth unit spam/ builds (i know a lot of new players like myself love myth units), stuff like that. maybe also walkthroughs for campaign missions? know you did that already, but it was more of a playthrough than a walkthrough or guide. (oh yeah, and by villagers/ resources i mean like how many resources a villager collects p/s and how many needed to keep up production of 6 barracks hoplites, for example. stuff like that) love your videos, watch the pvp stuff even tho idk whats going on. im sure you'll blow up once retold comes out, thanks for the content!
Great hunt has a lot of super interesting uses that players still need to discover, like lure hunt animals next to tc or wood then great hunt on them on water maps
Fun fact about Great Hunt: it works on Animals of Set (which are also huntable), including your teammates. Save it for late game when your ally can generate rhinos and hippos of set, especially if huntable animals are scarce
by the time sweet gets to mythic age, if you want more rhinos of set and set don’t have enough favor for it, it’s probably better to just donate resources to set for him to build another monument
@@joeybadz7253 if you and your teammate are on the same page, they'll prioritize getting monuments up, empowering either monument 1 or 5, and go Anubis for classical so they get the increased favor generation
water in this game is the worst part. So badly implemented, there is no dynamics, always the same path, build docks, build fishing ships, and build fighter ships... Water wars must be removed from the game IMO, or shall be more interesting to watch, idk
aoe2 water fight used to be this way too, but then they added the other ship options in age 2 instead of only arrow ships, similar thing could be easily implemented to this game and itd be fun to see, most naval myth units are irrelevant too, only using the free one given
I used to hate them as well, but I have realised now that the fun part about them is the constant evaluation of the current situation. Is the opponent also going heavy on water? Are they trying to save up for an advance/push land? Finding the best time to drop another tc and slow down on water etc. etc. is actually very rewarding
Thanks for spending some time to do this. Really appreciated!
More tutorials and guides would be appreciated. Whether its stuff like unit counters, how many villagers to put on each resource, maybe some myth unit spam/ builds (i know a lot of new players like myself love myth units), stuff like that.
maybe also walkthroughs for campaign missions? know you did that already, but it was more of a playthrough than a walkthrough or guide. (oh yeah, and by villagers/ resources i mean like how many resources a villager collects p/s and how many needed to keep up production of 6 barracks hoplites, for example. stuff like that)
love your videos, watch the pvp stuff even tho idk whats going on. im sure you'll blow up once retold comes out, thanks for the content!
Great hunt has a lot of super interesting uses that players still need to discover, like lure hunt animals next to tc or wood then great hunt on them on water maps
Fun fact about Great Hunt: it works on Animals of Set (which are also huntable), including your teammates.
Save it for late game when your ally can generate rhinos and hippos of set, especially if huntable animals are scarce
by the time sweet gets to mythic age, if you want more rhinos of set and set don’t have enough favor for it, it’s probably better to just donate resources to set for him to build another monument
@@joeybadz7253 if you and your teammate are on the same page, they'll prioritize getting monuments up, empowering either monument 1 or 5, and go Anubis for classical so they get the increased favor generation
man u are not only a caster, also master! 😎😍
in general, in League of Legends, UFC, etc, casters are 100% casters, %10 players 😃 u know what i mean 🤣
You should release a written version of these build orders. That way I could practice then a little easier.
He has in his Patreon
Any paid membership thing to me gets you access to my cheat sheet part of my discord. So twitch/UA-cam/patreon. ;)
I Play Greeks and I always lose to Odin
water in this game is the worst part. So badly implemented, there is no dynamics, always the same path, build docks, build fishing ships, and build fighter ships... Water wars must be removed from the game IMO, or shall be more interesting to watch, idk
aoe2 water fight used to be this way too, but then they added the other ship options in age 2 instead of only arrow ships, similar thing could be easily implemented to this game and itd be fun to see, most naval myth units are irrelevant too, only using the free one given
I used to hate them as well, but I have realised now that the fun part about them is the constant evaluation of the current situation. Is the opponent also going heavy on water? Are they trying to save up for an advance/push land? Finding the best time to drop another tc and slow down on water etc. etc. is actually very rewarding
@@CoD50000 mate 90% of the time if you win water, you win the game... This is why water is so bad, and no interesting at all.