ARSENIC 2016 INCOHERENT NIGHTMARE (C64)
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- Опубліковано 9 лип 2024
- ARSENIC: INCOHERENT NIGHTMARE (2016)
00:00 The demo
17:40 Donkey Kong
20:21 The note
Code: Axis, Bitbreaker, Cruzer/Camelot, Kronos, Lotus, Peiselulli
Graphics: Bitbreaker, Mactron, Sphinx, Yazoo
Music: Fanta, Linus
Charset: Yazoo
Linking, Loader: Bitbreaker
Testing, Original supply(?!): Lisbeth
Capture & x264 encode from a real C64 by Lemming/OFFENCE&FIG
Digi-hardware:
C64 REV.E Assy 250469 PAL
SID: CSG 6582A 27/92 (Philippines)
VIC-II: MOS 6569R3/3383 Ceramic (Korea)
- NEW Completely psycho-obsessed rebuilt FINAL 250469 hi-fi setup
Feat: IDE64 V4.1+RRNet, 1541uII, 1571, 1581, 1541-II
- for hardware helpers - Наука та технологія
In the top 5 of C64 demos ever
I am a fan of demos since 1987 but this jaw dropping to me in 2024...
I LOVE C64 ❤❤❤ FOREVER ❤❤❤❤❤❤
12:26 and from that on: The music... THE music... THE MUSIC!!!!!!!!
That ending effect! The sheer speed is incredible and matches the music perfectly.
I always imagining you could get demos like this back to 1982, just to the moment when the c64 was finished. And then you just insert this demo into the drive and watch the faces of the original engineers. Would they believe that this is actually the system they just finished?
I’m sure many of the Commodore and MOS Technology folks are still around.
@@Renville80 It would be interesting to read their perspective in an interview.
When Jack Tramiel would have seen that demo back in 1982 he possibly would have instantly trippled the retail price of the C64 🤣
This is no way original C64 HW.
@@rokker333This demo does work on original C64 hardware, I've run it myself on old breadbin C64.
And such cool music!
This music is absolutely amazing. I say that as a professional musician.
Everything about this is absolutely amazing, in the original sense of the word...
I'm particularly impressed with the music, some wicked squelchy AFX style acid tracks in there, fantastic stuff!
For a moment I forgot I've listening a C64 tune!
6 years later i'm still impressed. So fresh that when i turn up the volume, a cool breeze comes in.
This is so damn good! Every routine in this demo is amazing!
Great demo, but the music, wow. Perfection on acid! Release it on a 7 got damn IT ;)
Very impressive! The end part with the sprouts is so satisfying to watch and so perfect. I loved the whole demo and really dig the soundtrack. Also, +lemmingoffence thanks for letting demos play for a while when at the end part. Same thing for the note. I often play C64 demos for their soundtrack :)
The music... these sounds are so amazing... such a good work... the SID pushed to its very limits... gorgeous!!!
The muzak in "the note" is f****in grooooovy! NICE!
Absolutely awesome!
This is an amazing demo i love the the SID soundtrack.
That bass at 0:28 is massive! :O
The should be using this as the basis for games. Cool stuff.
Amazing stuff! The cube and the bobs in the endsequence is really really fantastic. cool tunes too!
One of the best 64 demos i've seen. It's impressive to watch and listen to today, but if i'd stumbled upon this on compunet back in 198x i'd have been truly blown away. Awesome visuals and routines, killer filter sweep work in the music. Great stuff.
Great music throughout! I wish that DK splash screen tune was longer!
i wish there wasnt a splash screen at all.
Stunning ! I don't think the "kids of today" realise how difficult it is to get the C64 hardware to do these fancy tricks :) Very impressive
I don't understand anything as to what's going on this is all black magic to me
This is what you get when you put a bunch of masters of code together and let them do their thing.
my fave demo. love the music
the smoothness blew me away completely!
I love the spinning spheres! And the music! Great job guys.
Amazing demo; Amazing music!
Love it!
Amazing music, can't beat a SID
masterpiece!
What an amazing ride this demo is!!! I’m flabbergasted
Wonderfull demo,more please!arsenic :)
Impressive !! Sfx, gfx, code = 👍👍👍
Krauts rulez again ! thats really amazing for a 8bit cisc cpu machine and now 35 years old
For its characteristics, the MOS6510 CPU is close to RISC than CISC machines.
That spinning cube is amazing.
9:13 I would say it's an Amiga running!
Imagine if coders, just coded and didn`t expect people to fork out £££ for gfx cards.
So smooth!
Reminds me of that one screen on Windows XP computers
@@TheNelson2k But you can't have interactivity (games) of such graphical splendor without gfx cards.
Amazing demo, amazing music! And amazing graphics! Even with multiplexing, how have they done it to display SUCH many sprites ( I mean the spheres at 12-17min)? Anyone can explain it to a coding noob like me? :D Cheers!
Im taking a guess. Its not sprites at all. But they flip between 2-3 screens and draw new in new ”sprites”. The ”older sprites” dont move its ”flipbook animation”.
@@eightsprites Ah I see, sounds cool and interesting!
Crazy stuff, never seen some of the stuff here!
freakin amazing
heavily underated and always a pleasure to watch... kingstyle in all ways!. thx to you arsenic guys for handing me out the real disc at X ...loving it !!!!! yours Steel of G*P / SCS+TRC
Epic !
Amazing
Legendary.
Wow!
super :)
Best
Folks. A little perspective here lol
1mhZ-
Your home pc is roughly 10.0000 x as powefull.
A spiral of 35 years into the beautiful numerical bliss.
hell if its on pal its sub 1 mhz
For example, multiplication 8bit x 8bit takes 130 cycles, so about 7500 multiplications per second on C64.
Any 8 core 4ghz processor with AVX512 support will do 8 x 4 x 64 = 2048 billion multiplications, so 273 million times faster.
It would be funny to compare floating point performance, but that would be just ridiculous. Well, my above example is also pretty ridiculous also.
But to be really ridiculous, comparing that 8bit x 8bit multiplications against GPU tensor cores which in the best models can do almost 150 teraflops with 32bit floats, and 600 teras with 8bit integers. Lets overclock 25% and call it 750 teras. So it's 100 billion times faster.
But again, if someone would write 32bit float multiplication routine for C64, I would assume it's 20 times slower, lets call it 16 times slower (4x4 more bits), so it would be 450 multiplications per second, against 150 teraflops. 333 billion times faster.
This is insane.
Respect ;)
jaw-dropping
unfassbar
most c64 demos sound like shrill tripe. this, though, sounds amazing.
Yeah 😄
That's a really clean capture! What video hardware are you using?
5:52 the text was so fast and my eyes a bit hurt after read it fast
VERY nice! :)
Where can we read more about music titles, download and graphic tec @ 13:00 ? :)
I like how they used the donkey kong arcade theme song remix from dkc 18:27
I can only say it's 8bit dance party by adrian's digital basement ua-cam.com/video/6w1jScQMoGk/v-deo.html
What would Jim Butterfield think of this...
whenever you try to take a picture of the screen: 3:40
Cool the best was I have ever seen ..... my c64 my baby .. .. ???
Fuck ACF
I could barely believe this was possible on an unmodded 64 before I ran it for myself! csdb.dk/release/?id=151257
Donkey Kong like on the old Atari 8-bit.
wondering if the face morphings at 7:30 is calculated in real time or pre rendered ?
@Revive Back According to "The Note" at the end they're calculated in real time 😳
Amazing...
How did they achieve all this?
Did they programme this on a real C64?
i want download original disc for c64. and run this demo on it.
Is this made with the real old C64? Only C64?
Well, it's made with tools on modern computers, but runs on a stock C64.
Is the effect at 12:30 done with palette cycling?
Video page flipping I think. Each page takes 8k, so there is room for a few pages. Draw the ball moved a little into each page as you flip to it, the previously drawn balls accumulate...
C64 has a fixed 16 color palette.
I'm a rando who likes binge-watching C64 demos occasionally so maybe I'm missing context, but I'm baffled by The Note, cos all the demos I've seen (except for... two? maybe three?) were ALL thematically inconsistent and incoherent
Bopping tune tho
Is everything real time or is there a trick all behind this?
I cant beleive how many sprites they are using in the end routine i always thought you could only have 8 sprites.
It is like it was said there are only 3 sound generators. But then I heard some sound magician can generate up to 5.
@Adam Wright They're bobs, not sprites ;)
@@waveyourfl Exchange tracks make 5 from 3.Tricks for FLI interlace add more colors.
Multiplexing, all it's about Multiplexing!!!🤖
How on earth did they do the sprite massacre at 12:25 ??? The sprite limit was 8 sprites but with multiplexing one could draw more but hell that's at least 100 sprites in this demo and they even overlap. How!!! JUST HOW!!!
im not a programmer but is it possible to draw the sprite in diffrent colours and use colour cycling in the finale image?
@Paul Reichbert They are bobs, not sprites ;)
@@samplerInfo What's the limitations on them causing sprites to be used more often? Can they move freely like sprites? Could you have more one type? Do they take the background layer? What about collision and speed?
@@art4truthBobs do not move
The picture on 4:31 --- is that hires FLI ?
Yep, it is :-)
Very nicely made and use of colors. Must have taken quite some time to pixel :)
Is this a modded C64 or a straight classic? Amazing what these people managed to get out of it if it is a normal one
No mods, it's exactly the same hardware people used to play Bruce Lee on 30 years ago!
I am not big fan of sid but here the music is interesting (first demo part)
Not fan of sid? HERETIC!!!!!! lol ;)