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Viperdk UE5
Denmark
Приєднався 8 тра 2022
Channel about Unrealengine 5
Discord server discord.gg/XrQjK7hseN
Discord server discord.gg/XrQjK7hseN
UE5 Tutorial MassAI Crowd in any project in less then 15 mins.
Discord server discord.gg/XrQjK7hseN
Traits for 5.1.1 drive.google.com/file/d/1D1lPc-nIbJq7Q0xmC9Fh-q19nNv1JnCX/view
In this UE5 video, we are adding MassAI with City Sample Crowd to a new project or an existing project... using City Sample Crowd, Zoneshapes and MassSpawner
Part 2 : ua-cam.com/video/4-qcSrAxGCc/v-deo.html
MassAITraffic : ua-cam.com/video/RRWr_Hnn5Bg/v-deo.html
ZoneGraph Quick Start Guide : dev.epicgames.com/community/learning/tutorials/qz6r/unreal-engine-zonegraph-quick-start-guide
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Traits for 5.1.1 drive.google.com/file/d/1D1lPc-nIbJq7Q0xmC9Fh-q19nNv1JnCX/view
In this UE5 video, we are adding MassAI with City Sample Crowd to a new project or an existing project... using City Sample Crowd, Zoneshapes and MassSpawner
Part 2 : ua-cam.com/video/4-qcSrAxGCc/v-deo.html
MassAITraffic : ua-cam.com/video/RRWr_Hnn5Bg/v-deo.html
ZoneGraph Quick Start Guide : dev.epicgames.com/community/learning/tutorials/qz6r/unreal-engine-zonegraph-quick-start-guide
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Відео
UE5 MassAI Crowd in your project step by step guide Part2 AnimationBlueprint
Переглядів 17 тис.Рік тому
Discord server discord.gg/XrQjK7hseN In this video we are continuing on the project from part 1, this time we are going to make a new Animation Blueprint with blendspace and some IK. Part 1 : ua-cam.com/video/bVvYn7dEqMA/v-deo.html MassAITraffic : ua-cam.com/video/RRWr_Hnn5Bg/v-deo.html 0:00 Intro 0:36 Overview 1:17 Structs 5:30 Data Asset 10:10 Character Blueprint 12:35 Blueprint Interface 24:...
UE5 MassAI Traffic in your project step by step guide #UE5
Переглядів 33 тис.2 роки тому
Discord server discord.gg/XrQjK7hseN Traits for 5.1.1 drive.google.com/file/d/1ohnWG7xh5AMfO3C1b3D3N1Hn7L6w589j/view?usp=share_link In this video I'm going to show how to use UE5's new MassAI Traffic plugin with CitySampleVehicles in your own project. 5.1 TrafficPlugin: drive.google.com/file/d/1pVF20N9fJOpkm9Eem1wOjD7EJ9i3z7kG 5.0 TrafficPlugin: drive.google.com/file/d/1NhGjrFgBEyuBHGE2jukzJgCk...
UE5 MassAI Crowd in your project step by step guide Part 1
Переглядів 47 тис.2 роки тому
New Updated video ua-cam.com/video/2LvUB3_PAhI/v-deo.html Discord server discord.gg/XrQjK7hseN Traits for 5.1.1 drive.google.com/file/d/1D1lPc-nIbJq7Q0xmC9Fh-q19nNv1JnCX/view In this video I'm going to show how to use UE5's new MassAICrowd with CitySampleCrowd in your own peoject Part 2 : ua-cam.com/video/4-qcSrAxGCc/v-deo.html MassAITraffic : ua-cam.com/video/RRWr_Hnn5Bg/v-deo.html ZoneGraph Q...
hello @viperdkue5. thanks for the amazing tutorial. however am facing an issue where the crowd is sliding rather than walk. have followed every step through and have failed to pin point what is causing it
Any ideas for how to spawn and despawn vehicles at start and end of lane? Or at a set distance from player? Does this need to be done in c++?
I followed every step correctly, even had to rewatch to check Mistakes, but when I run the simulation, it says some fragments are missing and idk which ones are
This is very nice, but without optimalization its useless. I would love to see video about that.
How is the performance of Mass when let´s say moving around 1000 agents and 10k agents?
Where can I download these 2 plugins?
Thank you so much! Did you ever show how to add an accessory slot to the character options? Is that super easy? So, the structure script Definitions communicate to the player blueprint --> if you make a function it calls the made definition script?
Hello The training you provide is very successful and useful. But I could not run this system in Unreal Engine 5.3. Are you considering making a training video for this?
i dont see the gender definition struct in ue5.3,. is therir a way to solve it
even i cant see in 5.1, but skeleton option is same as gender
Has anyone gotten this to work in 5.3?
Unfortunately, it's not working for me in 5.3.
@viperdkue5 Hello ! what an awesome tutorial ! just finished it with success, thanks a lot! Have you still planned to do the others ? Anyway, I've noticed that sometimes they stop without any obstacle. have you found a solution to this ?
in my project it does not work : ( it just spawns tons of black people we did in first video and they are like sooooo big idk why tho and I just spent 5hours of my life on this failed tutorial : (
Thanks fort sharing. I have a question, why did you switched the LOD representation to High on all?
If you don't put it on high, you need to add a mesh with textureanimation, and it didn't really work at the time.
Thank you I appreciate!@@viperdkue5
UNREAL5.3.2 Character Unable to generate
work perfect in 5.2.3. but I need random animations not everyone doing the same, any idea? thanks the best 15 min. i like
You can try and have a look at this other tutorial I made ua-cam.com/video/4-qcSrAxGCc/v-deo.html
Thanks Bro <3
As soon as I “Reparent” the skeletal mesh disappears and I receive different errors than the ones you show here. No good.
thanks for this tutorial its very good Is it available for version 5.2?
ai.traffic.parallelize not found.I modified defaultrngine.ini,added ai.traffic.parallelize=0,it crashed too.Any other solution?
any update for 5.3.2 , plugins won't build anymore
Can anyone confirm, does this work in 5.3? I'm getting the following when I play "Some traits are requiring the presence of fragments which are missing"
In the Data asset, under Assorted Fragements you have to add two more Fragments: Transform Fragment Agent Radius Fragment
Hi,I followed your tutorial,but it came out warning. LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: UE::MassBehavior::SetExternalFragments(StateTreeContext, StateTreeContext.GetEntityManager()) [File:D:\build\++UE5\Sync\Engine\Plugins\AI\MassAI\Source\MassAIBehavior\Private\MassStateTreeProcessors.cpp] [Line: 175] LogOutputDevice: Error: StateTree will not execute due to missing required fragments. Do you know how to solve it,thank you.
Try and have a look here and see if it helps drive.google.com/file/d/1D1lPc-nIbJq7Q0xmC9Fh-q19nNv1JnCX/view
@@viperdkue5 It works,thnak you!
Nice tut. But mass ai needs work. Not exactly intuitive.
Obsolete
Marvelous, thanks
Nice, it would be great if u also made a tutorial about how to customize pedestrians, for example, adding cyberpunk clothes on them ! And I also see some lagging in their movement and decision-making ! It's really damaging their realism. Is there a way to fix it ?!
Hello! thank you so much for this video, really helped me set up MassAi much better than any other video about it. I do have one issue with it though, I added 2 car agents for different cars and everything worked perfectly, but adding a third car agent doesn't work for some reason. I know the data assets are set up properly because any 2 car agents work but having 3 or more on the spawner never spawn more than 2 car variations. Do you happen to know what could be happening? any help is appreciated.
life saver <3
Can we export the crowd to alembic files .abc ?
Hi im trying this in ue 5.1 and i dont find the console command you used and 3 mass traffic traits that is shown in the image ling in the description how i can get those 3 more traits to include in the data asst files. Please Help.
Try to have a look at this video: ua-cam.com/video/2LvUB3_PAhI/v-deo.html
some traits are requiring the presence of fragments which are missing help please :D
got some issues with traits, it says it's deprecated, what do I do?
any chance you have the traffic plugin for 5.3 or is it compatible?
Hello Mr Viperdk I am getting Errors like Skeleton Mesh Can You Give me Some Points On it ... Even Added All Plugin as ( Mass,Groom ) .
Hi, I'm using UE5 5.3.2. There is no Anime To Texture folder in the city sample file. I'm writing traffic, I can't find the ai.traffic.parallelize, it doesn't seem. I would be glad if you could help
facing the same issue and the game crashes when played. have you found any workaround on your own? or maybe a solution?
Sorry I couldn't find a solution@@ryanq7518
I haven't looked at 5.3 yet, but the "ai.traffic.parallelize" command have been removed
@@viperdkue5 hello viper. do you have any guide on how to create the intersections and traffic light system like the City Sample project?
It does not work in Unreal 5.3.
Nice! Is it possible to make these MassAI to do daily tasks such as go to bed at night then wake up in the morning and go to work, then repeat.
I got a question. When you set this up, do they show up in sequencer as well? or only in play mode?
i am trying to run on unreal 5.3 and i dont see console command for parelleize, its crashing on run
does it work in ue5.3?
yep
This is probably one of the worst tutorials I have ever seen. It does not tell anything why something is done, naming is all of ther place and the worst of all, it's no longer working in UE 5.3 :D
When he said "add one more fragment" i knew it was bs cus he added like 4 more after
LogMass: Error: Trying to extract CharacterMovementComponent from BP_CrowdCharacter_C_0 failed
Is there a way to add collision? THere should be a way to damage the ai or take damage from AI?
Hey there! Great tutorial!! Thank you so much. Just use this tutorial to my interactive project but i'm having some problems with cars stopping out of nowhere... I've checked the collisions and it looks fine. Do you know what could be causing this problem?
Thanks for the tutorial, got it to work in 5.2.3 but needs a few additional changes. When right-clicking on the blueprint it doesn't do anything, when opening the bp it complains about 2 missing plugins (enable these). Also enable the groom plugin in one go, and then restart the editor. Open the BP again and now it complains about the 3rd missing (enable it, restart the editor). Following the BP changes, doing the rename a few warnings remain ("(Get)SkeletalMesh" deprecated) but it does compile with warnings. After doing all the mass changes, clicking verify fails with "Some traits are requiring the presence of fragments which are missing!" on AgentRadiusFragment and TransformFragment -> add those in the assorted trait. In the statetree you need to change movement style from invalid to default. When configuring the Animation blueprint, additionally you need to set the animation to looping. And then on run (play-in-editor) you get "fragments are added by multiple traits but can only be added by one ", ironically also AgentRadiusFragment which it complained about before (if you remove it, the characters don't move anymore). Anyone running into issues, I recommend also doing the "Your First 60 Minutes with Mass" official tutorial as a cross-reference, so you get a better feel for it and can more easily spot mistakes.
Hello, I followed with 5.2, there is the following error, how to solve it; LogMass: Error: Trait(MassCrowdVisualizationTrait) has missing dependency: LogMass: Error: TransformFragment LogMass: Error: Trait(MassZoneGraphNavigationTrait) has missing dependency: LogMass: Error: AgentRadiusFragment LogMass: Error: TransformFragment LogMass: Error: Trait(MassNavigationObstacleTrait) has missing dependency: LogMass: Error: AgentRadiusFragment LogMass: Error: Trait(MassObstacleAvoidanceTrait) has missing dependency: LogMass: Error: AgentRadiusFragment LogMass: Error: TransformFragment LogMass: Error: Trait(MassMovementTrait) has missing dependency: LogMass: Error: AgentRadiusFragment LogMass: Error: TransformFragment LogMass: Error: Trait(MassSteeringTrait) has missing dependency: LogMass: Error: AgentRadiusFragment LogMass: Error: TransformFragment LogMass: Error: Trait(MassSmoothOrientationTrait) has missing dependency: LogMass: Error: TransformFragment LogMass: Error: Trait(MassLODCollectorTrait) has missing dependency: LogMass: Error: TransformFragment LogMass: Error: Some traits are requiring the presence of fragments which are missing!
Hey, Thank for the tutorial, I am facing an issue that i can't find a fix for, following ur method on 5.2 worked like a charm but this doesn't work on 5.3 it just keep crashing once i open the BP_CrowdCharacter ( causing a rash with Rigvm and multiple other things) IDK what to do to get it to work on 5.3
It doesnt work