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Ron
Приєднався 2 лис 2018
How do particle solvers actually work?
In this video I will dive into the mathematics behind particle solver. Although one can use the same mathematics to create the same solver in any 3D application, I will do this in Houdini and show how Sidefx has created the particle solver in Houdini.
Переглядів: 447
Відео
Burning Car | Fire simulation in Houdini 19
Переглядів 1,1 тис.2 роки тому
Fire simulation was done in Houdini 19 sparse solver and rendered with Karma. A little bit of glow and stuff in Nuke. Music Credits - Near Light by Ólafur Arnalds
Machine Learning in Houdini with Vex : Linear Regression & Gradient Descent.
Переглядів 1,9 тис.3 роки тому
Hi, this is a very small endeavor to train an ML model inside of Houdini using vex. In an ideal scenario training models inside of Houdini isn't recommended as Vex doesn't have any support of built in libraries like Python has but this gives the opportunity to do everything manually and understand the underlying mathematics better than ever. Here I have tried a simple data set that gives Ice Cr...
Auto Cache Out tool demonstration.
Переглядів 3743 роки тому
To know more and download the tool click here - gumroad.com/l/autoCacheOut
Auto Cache Out tool version 1 | Python & Hou Api
Переглядів 4813 роки тому
Hey guys, I made a small python tool that will help caching out and make houdini cache management a lot easier. The tool can do multiple things - - Create cache out nodes on the fly. - Automatically increment versions every time you cache out. - Cache out single frame or Frame range. - Load any cache version you want. - Delete single or multiple cache versions. - Stops you from overwriting exis...
Shortest Path between two points of a geometry based on lowest angle (VEX)
Переглядів 5183 роки тому
Hi, I tried to get the shortest path between two points of a geometry using the lowest angle method, the algorithm is fully written in vex.
Houdini IED Explosion Version 2
Переглядів 1,4 тис.4 роки тому
Here's the second version of the IED explosion project with a lot of fixes like improved timing of shock wave, the start of the entire explosion also the ground chunks. Everything was done inside Houdini 17.5 and rendered with Arnold. Original footage is from "VICE from HBO".
Houdini IED explosion
Переглядів 1,2 тис.4 роки тому
This was an attempt to create an IED explosion inside of Houdini. Rendered with arnold and I comped the explosion on the plate using Nuke. Original footage was taken from Vice HBO.
Raytracing with vex inside Sidefx Houdini
Переглядів 4554 роки тому
This is a simple raytracer that I made with vex inside Houdini Sops. It supports multiple lights, shadows, highlights, reflections and you can even link lights to certain geos.
Houdini Explosions with Multiple Color RnD
Переглядів 3,4 тис.4 роки тому
When we need colorful smoke in a sim, we can get it pretty easily in Houdini if we have density in source but if it's an explosion where you only have fuel and temperature in source getting colors becomes a bit tricky. I had a recent project like this one and I had to do a little RnD to get the proper colors without having density in pyro source, sharing the file with you guys - www.dropbox.com...
Procedural Self Driving Cars With VEX (WIP version)
Переглядів 5594 роки тому
This is a small project that I did with vex. The goal was to create cars that can detect its surroundings and can automatically dodge obstacles. This is fully procedural so you can give any track and the cars will follow, the setup is very light it just includes a solver and a wrangle node and nothing else. But as you can see the cars aren't totally flawless, the turns, acceleration, braking et...
PROCEDURAL DESTRUCTIBLE BUILDING
Переглядів 1,5 тис.4 роки тому
This is a procedural building made in Houdini. I took the reference from the brown brick apartments in NewYork. It's totally destructible and has the name attribute. It also has separate groups for separate materials so that it can be fractured separately and put into sims. Music credit - Grease Monkey by Monkey Media
Magical Shield RnD in Houdini
Переглядів 10 тис.5 років тому
A quick RnD to create a magical shield effect. The original idea isn't mine, it's of Jayden Paterson, the guy who created this effect for a Rebelway workshop. I didn't take the workshop and tried to create it in my own way and make it as different as possible.
Helicopter Destruction FX in Houdini
Переглядів 7 тис.5 років тому
Helicopter Destruction FX done in Houdini, Rendered with Redshift. Rigidbody, pyro, pop sims are used.
Houdini Wall Destruction FX
Переглядів 4,2 тис.5 років тому
This is a destruction study I did using Houdini's boolean fracture tools. I used Houdini 17.5 and rendered in Mantra.
how you create colored smoke?
Seven 12:56:37
I found this error : Traceback (most recent call last): File "C:/path/to/houdini18.5/scripts/python/autoCacheOut.py", line 223, in <module> win = MyApp() File "C:/path/to/houdini18.5/scripts/python/autoCacheOut.py", line 7, in __init__ super().__init__() TypeError: super() takes at least 1 argument (0 given) Solved : autoCacheOut.py line 7. error = super().__init__() solved = super(MyApp, self).__init__()
paying taxes in houdini
hip?
Nice one!
Can you make a tutorial on this effect ?
Pretty cool
How much time does it take to cache and your pc specs?
Super cool sim, can I get the hip file to learn
Fabulous 😍
why's there less noise on top if the sales increase as temp increases? why is the noise in between?
It's not called noise, it's called data samples, more samples were gathered during the temperature of 25-35 degree C not many places in earth crosses 40 degree C and the data wasn't collected in those places. This dataset probably comes from Europe where the average temeprature during summers mostly remain below 40 degrees C
looking awesome 😍
😂😂 вот это прикол😂👍
Brilliant! Can you share the code?
Would you share the hip file?
Looks damn good! What kind of force did you use for the explosion?
Amazing and powerful simulation
Houdini is a platform for sych creative ideas and design, this is a smart idea
Very good and informative example, thank you for sharing your thoughts
Impressive and excellent work
Nice destruction scene
This can also be done in blender (for poor people like me) You'll need a weight proximity,explode and cloth. Thank me later :)
Houdini indie is $250 a year ..
It's look amazing and Which Houdini lesson you followed for create this wall destruction?
Geaaaaat work, Can you make a tutorial please? 🙏🙏🙏🙏🙏🙏
bro amazing work. can you share the .hip file ? + the link to the vice video hehe (if u can)
ᗯOᗯ, ᑌᑎᗷEᒪIEᐯᗩᗷᒪE, 👍🏻👍🏻👍🏻😁😁
Beautiful!
I feel like rotor blades should have been destroyed, 0:01-0:02 is the impact at which rotor blades should've deformed. The end result(0:04) would be different lengths or all blades being shorter.
Everything else is
I wish I could stand having to deal with mantra render but I just can't so I am going to have to wait until I can get to a school that provides an educational license. Looking forward to trying out Houdini in the near future.
Hey, Ronit..cache in out HDA looks very promising, Thanks for sharing it.
Thanks a lot, let me know if there are any bugs
I have a multiple cache sequence folder and i want to import all the cache sequence in several "file" node once using python. any idea how to do that?
run a for loop or while loop and in each iteration laydown a file sop with the proper path and just change the version number in the path.
@@ron4431 can u make a tutorial on this topic ? im not familiar with python.
i researched on google and tried but there is an issue if my playbar is on 10 frame it import only 10th frame cache and if its on 15 it import 15th frame cache and soo on. i want to import the whole sequence at once and i dont how to do it.
@@AshutoshMaurya007 maybe I will do the tutorial sometime. If you can't bring in the cache as of now just do it manually by placing multiple file cache sops and linking the paths
Hi ron, What distro do you use?
I use Pop Os with KDE as environment
bad video quality
The video is still being processed by youtube, I have never uploaded long videos please wait for sometime and come back again.
are you going to publish it?
version 2 will be published, currently it's being tested on various OS and I want to implement their ideas and feedbacks so it will have a few extra features.
Can you make a tutorial?
This is pretty cool. Cheers, mate!
Thanks man
Can I contact you?
sure man, here is my facebook - facebook.com/ronit.sadhukhan
rebelway?
Took the idea, from their trailer video but no I wasn't eager in buying an overpriced tutorial, so I made my own. Read the description :)
Ron I agree with that,your work is great
@@justhumanity3950 thanks a lot
very nice
Great shot ! Is helicopter impact hand animated ? or its all simulated ?
everything is simulated, thanks
I will definitely make something like this with crowds nice idea of obstacles.
Ek no Bro
Awesome, It would be great if u share a hip file along this... (only if u wish to)
Hello, sorry can't share the hip file but if you wish to try and need some help you can always contact me on artstation regarding tips and tehcniques. - www.artstation.com/ronvfx
can you please give some hints how did you achieve this ....thanks
This would help. www.cgcircuit.com/tutorial/applied-houdini---particles-vi
Cool Bro😍
thanks a lot
Great!
It's really amazing and inspiring.
Thanks a lot
Hey man. I wonder how did you create bricks?
I had made the wall with bricks first then put the layers of drywall