Dan Allen
Dan Allen
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Solidworks Tutorial - Organic Loft
Solidworks Tutorial - Organic Loft
Переглядів: 7 010

Відео

Solidworks Tutorial - Surface Texture #2
Переглядів 4,3 тис.3 роки тому
Solidworks Tutorial - Surface Texture #2
Solidworks Quick Tip - Untrim and Delete Hole
Переглядів 8843 роки тому
Solidworks Quick Tip - Untrim and Delete Hole
Solidworks Tutorial - Surface Texturing #1
Переглядів 9 тис.3 роки тому
Design by Koby Trout: kobytroutdesign
Solidworks Tutorial - Side Tables Using Sweep Tool
Переглядів 1,5 тис.3 роки тому
Solidworks Tutorial - Side Tables Using Sweep Tool
Keyshot Tutorial - Lighting #1
Переглядів 19 тис.5 років тому
Keyshot Tutorial - Lighting #1

КОМЕНТАРІ

  • @mohamadsadeghghalenavi5177
    @mohamadsadeghghalenavi5177 2 місяці тому

    Very slow 😢

  • @abhirmalhotra5103
    @abhirmalhotra5103 2 місяці тому

    once the split line is patterned, delete the face around it, use 3d sketch and convert entities to form a sketch of the split line surface. delete the surface and use surface fill and pattern 30 times. easy peasy lemon squeezy

  • @oadamo
    @oadamo 4 місяці тому

    thank you, was having trouble with closed loops until i watched this.

  • @deisterminer
    @deisterminer 6 місяців тому

    Thank you awesome video!

  • @john90473
    @john90473 9 місяців тому

    For those having trouble, make sure that after you select a close loop you make sure that the loop end points are in the same place by dragging the green points that appear onto the same location

  • @sethukrishnadas1559
    @sethukrishnadas1559 Рік тому

    Very useful.. thankyou 😊

  • @Faeythful
    @Faeythful Рік тому

    Thank you sir, trimmed my hole and now I've got a smooth surface!

  • @hn7405
    @hn7405 Рік тому

    thanks you, love it!

  • @damianhans5463
    @damianhans5463 Рік тому

    Highly informative surface texture design methods on SW.

  • @jonathan.varghese
    @jonathan.varghese Рік тому

    Every time I try to do this, it says the loft can't be completed because it's self-intersection. I just can't get it to work when there's an adjacent edge. Any thoughts?

    • @unfetteredawesomeness
      @unfetteredawesomeness 9 місяців тому

      Yeah, I'm facing the same problem

    • @robinj6997
      @robinj6997 3 місяці тому

      Did you right click and choose "selection manager" -> "closed loop"? @5:40 I had the same problem and it solved it for me

  • @ayazexp2812
    @ayazexp2812 2 роки тому

    cool tutorial thank u :)

  • @TooTallToby
    @TooTallToby 2 роки тому

    Nice Job Dan - I like this technique!

  • @nhattruongho2924
    @nhattruongho2924 2 роки тому

    Thanks for your tutorial

  • @Whoareyouimyoo
    @Whoareyouimyoo 2 роки тому

    Thanks for this demonstration please keep producing how to make other textures.

  • @designmaking9604
    @designmaking9604 2 роки тому

    ua-cam.com/video/rKNEjeNPZYU/v-deo.html

  • @kandasamyrajan
    @kandasamyrajan 2 роки тому

    Thanks for the excellent video. These type of video's are very rare in the UA-cam.

    • @Whoareyouimyoo
      @Whoareyouimyoo 2 роки тому

      Totally agree with you it is rare video showing how to make textures especially in Solidworks.

  • @Technoboy928
    @Technoboy928 2 роки тому

    Nice tutorial, Have been looking for vids like this.

  • @shafayetjamil4392
    @shafayetjamil4392 3 роки тому

    Actually, it was quite detailfull

  • @Luke_Newman
    @Luke_Newman 3 роки тому

    Awesome video mate, when can we expect the next? great work

    • @danthedesigner
      @danthedesigner 3 роки тому

      Thank you Luke! Do you have anything you'd like to see a tutorial on?

    • @Luke_Newman
      @Luke_Newman 3 роки тому

      @@danthedesigner perhaps even more textures or patterns on surfaces. I’m always looking to improve my SW models so thank you pal 🙏 👍👌

  • @manelcubillo339
    @manelcubillo339 3 роки тому

    Very good channel :-) I have a doubt, sometimes I load a FBX model, a car for example, it loads well ... with all its parts, but I can't put independent materials on each part, all the parts always catch me a single material and the same one for the whole model .. I'm a little lost with this .. sorry.

    • @achillemeyvis7890
      @achillemeyvis7890 3 роки тому

      Select everything and pres material and then unlink material.

    • @danthedesigner
      @danthedesigner 3 роки тому

      First, right click on the top level part in your scene tab and select unlink material. If that doesn't work, check to see if all of the parts are listed in the scene tab. Sometime when importing an FBX or OBJ, the parts may merge into one solid. To fix that, try adjusting your import settings or use the "Split Separate Objects" tool. Good luck!

  • @user-be2kx9kh4o
    @user-be2kx9kh4o 4 роки тому

    Where is the turorial2!??

  • @jonransley6023
    @jonransley6023 4 роки тому

    I don't have add geometry, or backdrop round, do you know where else it could be?

    • @anamariatoro7132
      @anamariatoro7132 4 роки тому

      Go to models and you´ll find the different geometries and backdrops

  • @rijasmp4348
    @rijasmp4348 4 роки тому

    thank you so much

  • @biogears11
    @biogears11 4 роки тому

    Thank you for this tutorial! When is part 2?

  • @FeelsGoodMan
    @FeelsGoodMan 4 роки тому

    ok I just got keyshot and I'm an ultra newb . Where can I locate the default lighting so I can move it from above my object to below my object. My object is a ceiling louvre so I need the lighting from below.

    • @danthedesigner
      @danthedesigner 4 роки тому

      I'm not quite understanding your question, could you elaborate for me to better understand/answer your question.

  • @LinYu-888
    @LinYu-888 5 років тому

    I wish I could use the example to explain it.