3DMegaverse
3DMegaverse
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Blender's Screw Modifier: Unlocking New Possibilities
Lathe? Loft? no it's Screw in Blender. Learn how to use the Screw Modifier in Blender.
00:00 Setup
02:52 Trace Out The Shape
06:59 Trace the Inner
08:12 The Screw Modifier
09:26 Brace
10:16 The Subdivision Modifier
Переглядів: 836

Відео

Blender - Asset Browser Tutorial
Переглядів 1,4 тис.Рік тому
Don't be like me, make something once and use it over and over with the Blender Asset Browser. 00:00 Setup 02:41 Marking Model Assets 04:57 Make a Global Asset 08:08 Shader Assets 11:03 Organization
Blender - Easy Bending with Simple Bend
Переглядів 462Рік тому
Bending Polygons seems overly hard to me. Until I found Simple Bend, an awesome add on for Blender. www.blendermarket.com/products/simple-bend 00:00 Bend Simple Basics 05:46 More Options 08:31 Edge Axis Mode
Blender - 3d Pies and Quick Favourites
Переглядів 297Рік тому
IN this video we will have a quick look at 3D Pie Menus and Quick Favorites. Two options that can speed up your workflow in Blender 00:00 3D Pie Menus 01:28 Quick Favourites
Blender Hack: Discover the Hidden Loop Tools You Need to Know!
Переглядів 606Рік тому
Add Blenders Loop Tools to your modelling toolbox to get some extra power. 00:00 Intro and Install 01:13 Bridge 02:48 Circle Tool 05:46 Curve Tool 08:01 Flatten 10:04 GStretch 12:49 Loft 16:50 Relax 20:15 Space
Make PBR Materials with Midjourney and Substance Sampler
Переглядів 1,5 тис.Рік тому
In this tutorial, we'll show you how to use Substance Sampler to make materials for your next project with Midjourney. Substance Sampler is a great tool for creating materials for your next project. With Midjourney, you can quickly and easily get the materials you need for your project. In this tutorial, we'll show you how to use Substance Sampler to create materials for your next texturing pro...
How to Take Control of V4 Midjourney
Переглядів 551Рік тому
If you're struggling to get control over Midjourney, then look no further! In this video, we'll show you some tips on how to take great camera angles and capture stunning Midjourney scenes. This Midjourney tutorial is perfect for anyone who wants to improve their Midjourney skills. We'll cover topics like how to camera angles, compose your image, how to make your scenes look dynamic and stylish...
Watch what Happens when Substance Painter and Midjourney Team Up... EPIC!
Переглядів 687Рік тому
In this video, I'm showcasing how to create epic assets for use in Substance Painter using MidJourney. Substance Painter is great but sometimes you just can't fine what you want asset wise. In this video you'll learn how to expand your assets with Midjourney, then use them to texture in Substance Painter. In this example I use a Cork Board, but it will work for anything!!!!!
Unravelling the Mysteries of Midjourney: Taking your First Step in Prompting
Переглядів 224Рік тому
In this video, we'll be talking about the MidJourney Prompt and how it can help you take your first step in prompting. If you're brand new to the idea of prompting, then this video is for you. We'll be discussing the MidJourney Prompt and how it can help you take your first step in manifesting your dreams. We'll also go over some tips for beginners, so you can start prompting confidently and ef...
Viewport Styles and Options in Blender
Переглядів 512Рік тому
If you're looking to improve your workflow in Blender, then you need to learn about viewport styles and options. In this video, I'll show you how to use Blender's viewport styles and options with some tips as to why you might use them. You will be able to easily switch between styles and turn options on and off.
Move, Scale and Rotate Objects in Blender
Переглядів 169Рік тому
In this video, we'll show you how to transform objects in Blender. We'll cover how to move scale and rotate objects. If you're new to Blender, or if you want to learn more about the various transformations available in Blender, this video is for you! We'll demonstrate how to use the Move Scale and Rotate Objects tools to transform objects in Blender. By the end of this video, you'll have a bett...
Master Blender Viewports in Minutes!
Переглядів 195Рік тому
In this quick video, I'll show you how to navigate the 3D Viewport in Blender. This Quick Reference video is perfect for beginners who want to learn how to use Blender quickly and easily! Blender is a powerful 3D modelling program, and this video will help you learn how to use the 3D Viewport to navigate your models quickly and easily. Watch this video to learn how to rotate, zoom in and out, a...
How to Change Camera Views In Blender Without ANY Effort!
Переглядів 14 тис.Рік тому
In this video, we're going to show you how to change camera views in Blender easily. Which speeds up your modelling workflow a lot.
Blender for 3D modeling: 5 essential tools you need
Переглядів 558Рік тому
In this blender for 3D modeling video, we'll show you 5 essential tools you need to create amazing 3D models with blender. If you're new to 3D modeling with blender, then this video is for you! We'll teach you how to use the 5 essential tools to create amazing 3D models. By the end of this video, you'll have the skills you need to start creating your own 3D models with blender! Learn the 5 esse...
UV Mapping a Blender Tutorial for Beginners
Переглядів 567Рік тому
UV Mapping can be a pain, but it is essential to make your models look amazing. In this Blender Tutorial I will guide you through my process, give you some tips and tricks and show why I do it with seams and unwrap, rather than smart projection. download Barrel - ko-fi.com/s/39d62f1988 00:00 Introduction 02:24 Smart Projection 07:59 Unwrap With Seams 14:24 Marker 6 25:15 Seam and Unwrap v Smart...
Coffee Cup a Beginners Blender Tutorial Part 1 reupload for sound
Переглядів 528Рік тому
Coffee Cup a Beginners Blender Tutorial Part 1 reupload for sound
UV Mapping for Tiled Textures in Blender
Переглядів 4,5 тис.Рік тому
UV Mapping for Tiled Textures in Blender
Texel Density in Blender
Переглядів 12 тис.Рік тому
Texel Density in Blender
5 Tips for Substance Painter
Переглядів 1,5 тис.Рік тому
5 Tips for Substance Painter
Substance Sampler - Customisable Cloth Material
Переглядів 849Рік тому
Substance Sampler - Customisable Cloth Material
Substance Painter Rock using Baked Maps and Generators
Переглядів 609Рік тому
Substance Painter Rock using Baked Maps and Generators
Bake Stitches from Marvelous Designer in Substance Painter
Переглядів 1,9 тис.Рік тому
Bake Stitches from Marvelous Designer in Substance Painter
New Baking Tool bake from Hi to Lo in Substance Painter 8.3
Переглядів 1,4 тис.Рік тому
New Baking Tool bake from Hi to Lo in Substance Painter 8.3
6. Adjustment and Style Morphs in DAZ Studio using ZBrush
Переглядів 1,4 тис.Рік тому
6. Adjustment and Style Morphs in DAZ Studio using ZBrush
The Rigid Follow Node Tutorial for DAZ Studio
Переглядів 1,6 тис.Рік тому
The Rigid Follow Node Tutorial for DAZ Studio
Bake Marvelous Designer Mesh in Substance Painter
Переглядів 2,4 тис.Рік тому
Bake Marvelous Designer Mesh in Substance Painter
5. Fixing Body Shape Morphs for Genesis 9 with ZBrush or Marvelous Designer
Переглядів 1,2 тис.Рік тому
5. Fixing Body Shape Morphs for Genesis 9 with ZBrush or Marvelous Designer
Control a Morph using two joint rotations in DAZ Studio
Переглядів 1,3 тис.Рік тому
Control a Morph using two joint rotations in DAZ Studio
4. Dress Rigging in DAZ Studio for Genesis 9
Переглядів 3,4 тис.Рік тому
4. Dress Rigging in DAZ Studio for Genesis 9
3. Dress Texturing in Substance Painter
Переглядів 2,7 тис.Рік тому
3. Dress Texturing in Substance Painter

КОМЕНТАРІ

  • @wordsshackles441
    @wordsshackles441 День тому

    Excellent, thanks.

  • @sungerbob1786
    @sungerbob1786 15 днів тому

    thank you this is really usefull :)

  • @NinjaMK
    @NinjaMK 23 дні тому

    Hey, what kind of keyboard were you using in this video? Love the sound of the switches 🙂 And thanks for the amazing tip!

  • @Kaztx
    @Kaztx 25 днів тому

    Thanks for the help! :D

  • @K9MetalWolf
    @K9MetalWolf 26 днів тому

    Thank you!

  • @fategg6998
    @fategg6998 27 днів тому

    can't I just do this on the sims

  • @carmsy-xr2ec
    @carmsy-xr2ec 28 днів тому

    hello where we can find the bow ribbons folder

  • @hatsunemikuchannel2023
    @hatsunemikuchannel2023 29 днів тому

    Ehm, Sorry, did you made a tutorial for fixing the sticky collision problem during animation in Marvelous Designer ?

  • @SirenderArts
    @SirenderArts Місяць тому

    Awesome sauce video, thanks for sharing!

  • @spacekusa
    @spacekusa Місяць тому

    there is no normals in that tab

  • @breakdancerQ
    @breakdancerQ Місяць тому

    godbless yous

  • @ZarnestiEdu
    @ZarnestiEdu Місяць тому

    blender it's a software used by interior designers?

  • @DaRealXXLSlayer
    @DaRealXXLSlayer Місяць тому

    How did you get the hood to fit over the hair? Or did you bring the hair in as a OBJ? Because I’m trying to make a cloak for my character and it has a hood, and I just imported everything into marvelous designer as an FBX. And I’m running into a lot of interference with collision with the hood and the hair. With no hair, the cloak comes out perfect. But with the hair, the hood is having a bunch of collision problems. That I can’t seem to figure out.

  • @garvamatic
    @garvamatic Місяць тому

    i wish adobe would hire you for their so called "learn" videos. THANK YOU

  • @designnclimb
    @designnclimb Місяць тому

    It’s what I’ve been looking for! Thanks! 🔥

  • @edwardoowew
    @edwardoowew Місяць тому

    It's so hard to see the bottom. Your camera is covering it.

  • @Manta2526
    @Manta2526 2 місяці тому

    .. took be like 3 years to realize this is possible, thank you so very much.

  • @ДругЧеловека-е5ч
    @ДругЧеловека-е5ч 2 місяці тому

    Thanks! It is very useful!

  • @nexelus
    @nexelus 2 місяці тому

    Thank you!! helped to solve my problem!

  • @ThreeDeeKeeWee
    @ThreeDeeKeeWee 2 місяці тому

    Thanks for the video!

  • @thornbloodstone6275
    @thornbloodstone6275 2 місяці тому

    How do I rig high heel shoes when converting from gen 8 to gen 9? I have tried using the joint editor but I don't have exact documentation on the process to rig new shapes to the boots so gen 9 poses work correctly, there seems to be issues with some high heeled shoes not setting in position correctly after fitting to the body, I was thinking the boots may require adjusting in the joint editor after you dial in a morph for the feet on the boot itself to fix the issues with the boot not sitting correctly on the feet even in pose. I don't see any documentation on how to correct the feet issues with gen 9 when converting outfits from other generations. Only outfits with left and right feet separate can be fixed by loading the shoe without targeting the model than parented to the foot, but this is not a real fix nor a good one as many problems arise from poses and conversion to other editors, all outfit pieces and props must be fitted to body or things do not appear in the correct position after conversion from Daz3d to Unreal5. Is there a proper way to correct feet and glove issues on outfits for gen 9?

  • @celerys0da
    @celerys0da 3 місяці тому

    this video was very helpful!! thank you :)

  • @reallemonboi7957
    @reallemonboi7957 3 місяці тому

    Breathe a little bit louder next time

  • @Leedleleedle101
    @Leedleleedle101 3 місяці тому

    I have a problem, I have a substance archive in .sbsasb format that I have been trying to convert into materials for almost a week now. Can someone tell me how to do that? If that’s not possible I also have the file in .dat format and I would like to know how to convert .dat to materials instead

  • @GEOMETRICALFA
    @GEOMETRICALFA 3 місяці тому

    Thank you for tutorial was easy to understand for a beginner, and was very helpful.

  • @saleh_afkhami
    @saleh_afkhami 3 місяці тому

    Bro, I watched the whole video to find how I can create a fabric like the VIDEO COVER. it was kind of stylized and very nice , you explained nothing about it. but still a very good explanation about properties. thanks anyway.

  • @EmpressofScandanava
    @EmpressofScandanava 3 місяці тому

    Not sure if you have a tut for this or not but how do you use a buckle trim? How do you 'thread' the belt strap through it, over the center bar and out through the otherside? I tried using one but it just sits on top of the fabric and I see no way to thread it. (Not I'm using MD 8)

  • @Mayurisp
    @Mayurisp 3 місяці тому

    thanku so much

  • @stickypaw_
    @stickypaw_ 3 місяці тому

    God, thank you so much. Was trying to find this option everywhere.

  • @Killerblaster95
    @Killerblaster95 4 місяці тому

    I import the Udims like in the video and still importing in different places, is an entire outfit, all in 1 model and even the UV's are in the same box... X.X

  • @makersprototype5115
    @makersprototype5115 4 місяці тому

    What is a "Tilda" Key!?

  • @christopherflynn6743
    @christopherflynn6743 4 місяці тому

    The people that own daz studio are absolutely pieces of shit, everything should be backwards compatible all the way back to V4 and M4, instead we all have to let go of all the content we bought or figure out a way to rework them all to fit every stupid update model they come out with.

  • @patrykmalarczyk7774
    @patrykmalarczyk7774 4 місяці тому

    Great addon!

  • @justcallmejay1905
    @justcallmejay1905 4 місяці тому

    OMG! I've been using DAZ for a while and never knew about these utility templates. WOW! Question: What do you do with the triangles that form when you use characters other than the G9 base? How do you handle DForce, etc.?

  • @stevenray8737
    @stevenray8737 4 місяці тому

    Its good to see the Silo community taking flight again, and to see updated tutorials. Good job.

  • @yzaaklatino9424
    @yzaaklatino9424 5 місяців тому

    gracias me salvaste la vida , videazo 10/10

  • @AzraFallahi
    @AzraFallahi 5 місяців тому

    hello and thank you for this toturial, when i want to change the height in the material edit in 3d view it wont change, and I do as exactly as you, but my whole plane will move

    • @anyalittlefield1101
      @anyalittlefield1101 Місяць тому

      I'm probably way too late to help you but I had this same issue. It is because I selected just the regular cube in the scene instead of rounded cube. When you switch to rounded cube it should work.

  • @digitalamethystofficial
    @digitalamethystofficial 5 місяців тому

    Thank you so much!🙏

  • @mikerusby
    @mikerusby 5 місяців тому

    still does n't work for some reason, even though my texture is a 32 bit alpha ( tga)

  • @jude5026
    @jude5026 5 місяців тому

    Geometry Dash 13023820.03

  • @My-Nick-Again
    @My-Nick-Again 5 місяців тому

    Hi Should we expect after this operations option to export scene and model in fbx? I have issues around that export scene, even with recomputation vertex not giving any sens data in .fbx or .obj files, just 6kb nothing after open in other aps. Soo.. in this case need some additional operations or this is not the right way? Some examples/tutorials suggesting to use 3DMAX to apply PBR.. but why.. and then what should be done to export model?

  • @My-Nick-Again
    @My-Nick-Again 5 місяців тому

    Hi Should we expect after this operations option to export scene and model in fbx? I have issues around that export scene, even with recomputation vertex not giving any sens data in .fbx or .obj files, just 6kb nothing after open in other aps. Soo.. in this case need some additional operations or this is not the right way? Some examples/tutorials suggesting to use 3DMAX to apply PBR.. but why.. and then what should be done to export model?

  • @michelleh1464
    @michelleh1464 5 місяців тому

    straight to the point - thanks

  • @jjsole5927
    @jjsole5927 5 місяців тому

    holly crap! thanks man.

  • @griff7543
    @griff7543 5 місяців тому

    Thank you so much, I've watched a bunch of tutorials on this and every one starts the video with the displacement map already set up in the material. It's such a simple operation when you know how.

  • @mikerusby
    @mikerusby 5 місяців тому

    lol, marvelous designer ;)

  • @petergandia8508
    @petergandia8508 5 місяців тому

    Thank you

  • @yigitozsan838
    @yigitozsan838 5 місяців тому

    Thanks a lot! Very clear and very useful!

  • @SuuRinn
    @SuuRinn 5 місяців тому

    Firstly, thank you for the presentation of Texel Density! Following your example, I wanted to ask you regarding the TD of the small props. At 17:10, you mentioned that two 512 texture maps are less intensive (on the system), compared to a single 1024 map. Is this rule applied for static renders only? I couldn't help but research on the topic myself and came up with some results. My initial comment contained links to the sources I used to gain insight on the question and presumably got deleted because of that. This time, I will only leave the search query, which lead me to the sites. Starting with "one large texture or few small ones". A technical talk the site polycount, hints two terms - 'Texture atlas' and 'State change'. I refrain from going as in depth as I did with my initial comment but the topic was from 2009 and thus, I wanted to search for some more recent source, which might contain relevant information. An UE forum post from 2020 titled "Do people still use texture atlas?" includes an insightful performance test, providing improvement when using the same texture, as opposed to individual ones. Further more, without any concrete proof, I was led to the assumption that UE creates texture atlases under the hood but I refrained myself from researching any further as the information started becoming too technical.

  • @squall12990
    @squall12990 6 місяців тому

    Thank you for the video, kept making the mistake of having "Use UV tile workflow" turned on and it not importing my clothing. Though you didn't explicitly call this out I did thankfully notice on your import settings. Little things like this make technical issues far easier to navigate. The recent updates to Marvelous Designers mesh generation kind of cut out my need to tweak in blender so my workflow changed to reflect that. Anyways, appreciate this video and all the others you have done. Love your channel and your work. You like to take you time and explain over all the details in your videos at a nice pace. And that makes it easier to understand everything your doing. Your channel and a few others have helped me grow as a creator and I can't stress enough how important that is. Thank you so much for your work!