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MONA
United States
Приєднався 14 сер 2021
MONA is a world-building platform and social network built for creators, by creators.
Accessible directly via web browser, MONA worlds are home to next-generation immersive 3D experiences like exhibitions, electrifying concerts, and members-only communities.
Join the Monaverse today
monaverse.com/
#metaverse #3danimation #3dworlds #avatars #gaming #virtualreality #AR #art #virtualevent
Accessible directly via web browser, MONA worlds are home to next-generation immersive 3D experiences like exhibitions, electrifying concerts, and members-only communities.
Join the Monaverse today
monaverse.com/
#metaverse #3danimation #3dworlds #avatars #gaming #virtualreality #AR #art #virtualevent
Timelapse | Texturing a Cyberpunk Car
In this session we will be continuing the Timelapse of the Cyberpunk Car creation focusing on texturing in Substance Painter. We will look at Baking Considerations, Texturing, GLB Mirror Approaches and wrapping up with an Asset Summary.
GLB Materials and Considerations doc : docs.monaverse.com/create/creating-assets/glb-considerations
This video completes the Cyberpunk Car Timelapse series. We hope you enjoyed it!
If you're interested in becoming a builder, learn more here: monaverse.com/creators
MONA is a creator-first world building platform. We are the best place for architects, game developers, and artists to start building the experience layer of the internet.
Using MONA's World-Building Platform, you can build for free using standard 3d creation tools like Blender, Maya, 3DStudio Max, among others, mint them on the blockchain, and publish them to the web for everyone to experience!
Learn more in the MONA documentation: docs.monaverse.com/get-started
Join other 3D Builders in the MONA Discord: discord.gg/monaverse/
Enter MONA Spaces: www.monaverse.com
Interested in building opportunities? Learn more: monaverse.com/builder-opportunities
Do you want to keep up with all things Mona from announcements, news and events? Subscribe to the MONA Blog: monaverse.com/blog
0:00 Introduction
0:22 Baking Considerations
2:30 Timelapse
4:40 Texturing
6:00 Timelapse
8:43 GLB Considerations
10:45 Asset Summary
#metaverse #3danimation #3dworlds #avatars #gaming #virtualreality #AR #art #virtualevent
GLB Materials and Considerations doc : docs.monaverse.com/create/creating-assets/glb-considerations
This video completes the Cyberpunk Car Timelapse series. We hope you enjoyed it!
If you're interested in becoming a builder, learn more here: monaverse.com/creators
MONA is a creator-first world building platform. We are the best place for architects, game developers, and artists to start building the experience layer of the internet.
Using MONA's World-Building Platform, you can build for free using standard 3d creation tools like Blender, Maya, 3DStudio Max, among others, mint them on the blockchain, and publish them to the web for everyone to experience!
Learn more in the MONA documentation: docs.monaverse.com/get-started
Join other 3D Builders in the MONA Discord: discord.gg/monaverse/
Enter MONA Spaces: www.monaverse.com
Interested in building opportunities? Learn more: monaverse.com/builder-opportunities
Do you want to keep up with all things Mona from announcements, news and events? Subscribe to the MONA Blog: monaverse.com/blog
0:00 Introduction
0:22 Baking Considerations
2:30 Timelapse
4:40 Texturing
6:00 Timelapse
8:43 GLB Considerations
10:45 Asset Summary
#metaverse #3danimation #3dworlds #avatars #gaming #virtualreality #AR #art #virtualevent
Переглядів: 51
Відео
Timelapse | Unwrapping Uvs on a Cyberpunk Car
Переглядів 95Місяць тому
In this session we will be continuing the Cyberpunk Car timelapse focusing on Unwrapping UVs. We will look at general UV Considerations, UV Optimization approaches and quick bakes to troubleshoot the baking process. If you're interested in becoming a builder, learn more here: monaverse.com/creators MONA is a creator-first world building platform. We are the best place for architects, game devel...
Timelapse | Optimization - Cyberpunk Car
Переглядів 277Місяць тому
in this session we will be taking the previously made high polygon cyberpunk car and creating an optimized asset in order to bake that high polygon information into the texture of the low polygon model. This video looks at reusing previously made assets as well as Retopology, or tracing the high polygon model. For more detail on using Retopology and some of the approaches to it, you can check o...
Timelapse | Hard Surface Modelling a Cyberpunk Car
Переглядів 155Місяць тому
In this session we will be going over the Hard Surface Modelling process at 10 speed covering such elements as the General Approach and considerations, Blender tools I commonly use, and Modifiers for Hard Surface results. Each section will start with commentary with the remainder using music in the background, so use the Markers if you want to jump ahead. If you're interested in becoming a buil...
Timelapse Cyberpunk Car | Planning, Story, And Reference
Переглядів 49Місяць тому
In this series we look at creating an optimised Cyberpunk car for WebGL, Mobile or Standalone VR/XR experiences. This video covers the planning, story, and reference stages of the process looking at overall idea, story to give the asset more life, and then reference to use in the following asset Creation stages. If you're interested in becoming a builder, learn more here: monaverse.com/creators...
Rapiers and Roadhogs : Creating Avatar Ready Assets | Buildathon Workshop
Переглядів 664 місяці тому
If you're interested in becoming a builder, learn more here: monaverse.com/creators Mona is a creator-first world building platform powered by web3. We are the best place for architects, game developers, and artists to start building the experience layer of the internet. Using Mona's World-Building Platform, you can build for free using standard 3d creation tools like Blender, Maya, 3DStudio Ma...
Mona Create | Tutorial
Переглядів 1115 місяців тому
Start your creative journey with Mona Create, a browser-based editing tool crafted for every kind of creator. Whether you’re starting with a ready-to-use template or importing your own Mona Space, Create offers a unique blend of simplicity and functionality. You’ll be able to personalize your space using a mix of assets from the Asset library, GLBs from your Wallet, or 3D primitives. If you're ...
Using AI Assets for Asset Creation | Buildathon Workshop
Переглядів 1,4 тис.5 місяців тому
In this workshop we look at taking AI Created assets and optimising them to use in WebGL environments like Mona. If you're interested in becoming a builder, learn more here: monaverse.com/creators Mona is a creator-first world building platform powered by web3. We are the best place for architects, game developers, and artists to start building the experience layer of the internet. Using Mona's...
Optimising Textures and 3D Assets | Buildathon Workshop
Переглядів 535 місяців тому
In this workshop we go over different approaches to optimising textures and 3D Assets to use with WebGL/mobile/Standalone VR experiences. If you're interested in becoming a builder, learn more here: monaverse.com/creators Mona is a creator-first world building platform powered by web3. We are the best place for architects, game developers, and artists to start building the experience layer of t...
Building a world with 5 assets | Buildathon Workshop
Переглядів 1686 місяців тому
This session has Alejandro and Ryan going over how to make an environment with limited resources. If you're interested in becoming a builder, learn more here: monaverse.com/creators Mona is a creator-first world building platform powered by web3. We are the best place for architects, game developers, and artists to start building the experience layer of the internet. Using Mona's World-Building...
Mona Brains | Sneak Peek
Переглядів 1436 місяців тому
In this Sneak Peek session Alejandro and Ryan go over the up and coming Mona Brains feature, offering creators tools to quickly and easily create networked interactive assets and experiences. If you're interested in becoming a builder, learn more here: monaverse.com/creators Mona is a creator-first world building platform powered by web3. We are the best place for architects, game developers, a...
Mona Timelapse | Creating Modular Assets with Trim Sheets for Unity
Переглядів 1276 місяців тому
Mona Timelapse | Creating Modular Assets with Trim Sheets for Unity
Retrowave Obstacle Course | Super Jump and Run Powerup Modules
Переглядів 508 місяців тому
Retrowave Obstacle Course | Super Jump and Run Powerup Modules
Retrowave Obstacle Course | Achievements Module
Переглядів 568 місяців тому
Retrowave Obstacle Course | Achievements Module
Retrowave Obstacle Course | Anti Gravity Module
Переглядів 268 місяців тому
Retrowave Obstacle Course | Anti Gravity Module
Retrowave Obstacle Course | Cut Scene Module
Переглядів 378 місяців тому
Retrowave Obstacle Course | Cut Scene Module
Retrowave Obstacle Course | Random Skybox and Audio Module
Переглядів 388 місяців тому
Retrowave Obstacle Course | Random Skybox and Audio Module
Retrowave Obstacle Course | Respawn Module, Hazards and Traps
Переглядів 508 місяців тому
Retrowave Obstacle Course | Respawn Module, Hazards and Traps
Retrowave Obstacle Course | Start Gate and Timer Module
Переглядів 348 місяців тому
Retrowave Obstacle Course | Start Gate and Timer Module
Retrowave Obstacle Course | Workshop
Переглядів 1498 місяців тому
Retrowave Obstacle Course | Workshop
Locks and Puzzles | No-Code Interactivity Workshop
Переглядів 948 місяців тому
Locks and Puzzles | No-Code Interactivity Workshop
Fireside Chat in Mona with Protocol Labs #LabWeek23
Переглядів 309 місяців тому
Fireside Chat in Mona with Protocol Labs #LabWeek23
Build-A-Beast VRM Workshop Pt. 2 with OgiWorlds
Переглядів 439 місяців тому
Build-A-Beast VRM Workshop Pt. 2 with OgiWorlds
How to Upload your Mona Space onto your Wallet | Mona Beginner Crash Course
Переглядів 12610 місяців тому
How to Upload your Mona Space onto your Wallet | Mona Beginner Crash Course
How to Add Canvases in Mona | Mona Beginner Crash Course
Переглядів 7910 місяців тому
How to Add Canvases in Mona | Mona Beginner Crash Course
How to Add a Custom Skybox in Unity | Mona Beginner Crash Course
Переглядів 9410 місяців тому
How to Add a Custom Skybox in Unity | Mona Beginner Crash Course
How to add Lighting in Unity | Mona Beginner Crash Course
Переглядів 16210 місяців тому
How to add Lighting in Unity | Mona Beginner Crash Course
you were kinda no help, please make something beginner friendly
unable to adjust, im confused.
i thought hard surface modeling is when u make stuff according to dimensions, like CAD.
❤❤❤❤❤❤🎉🎉🎉🎉
Nice timelapse, what is the name of the software you used to place the photos you collected?
this should be famus
Unreal SDK?
Create is used with Mona Spaces within the Unity eco system. WebGL is not supported in Unreal at this time.
@@monaverse thank you
What is the benefit of this course
This crash course covers using Unity to make a Mona space allowing you to create multiplayer environments in a WebGL environment.
does this apply only to build size or to the actual project size? I need to reduce my projects size, not concerned with builds atm.
Textures play one of the biggest parts in large filesizes of environments. Playable files for Mona need to be under 250Mb for example. The Unity project can be any size, but the Mintable files need to be under 2Gb (if you plan to mint the space).
Texture compression is not always useful. If device doesn’t support the texture compression format you use for a texture, Unity decompresses the texture at runtime. This increases memory usage and decreases rendering speed.
Agreed, this is why we have removed Crunch Compression support for Mona Spaces.
Very useful, thank you, but I have an issue - I have a breast part I have physics on, and I'd like it to collide with the hair. How can I make it affected only by the hair physics, and not the breast physics? On Play, the breast part goes crazy because I have a collider and physics in the same place.
I take it you mean physics based on the Spring bones you have created as that is the only physics you can run on a VRM I believe (unless you are using engine physics if the platform supports it.) If I have it correctly you have a springbone on the breast plate, and a spring bone on the hair, and you have a physics collider (ball) on both...so they are self colliding? Unless you can mask specific colliders to specific spring Bones I'm not sure this is possible (haven't looked into that myself so can't say for sure). So with what I know, you may have to decide if the breast part requires a spring bone or not perhaps so that the hair can collide properly.
Is this possible with UNREAL engine ?
Atm this is only Unity based due to better WebGL support.
hey, i subscribed for the high quality tutorials you guys made in the past, for stuff like the mesh colliders and lighting. Thank you for those, but the recent posts are...
Hey, thanks for subscribing! What types of tutorials would you find most useful?
Super helpful, thank you so much!
You're welcome! If you have any questions regarding lightmapping jump in our discord linked in the description!
@@monaverse I ended up using your Mona documentation to build a space in Spatial hahaha the twist! Great job, super well documented!! Looking forward to our first build in Mona.
Wait so if i put this to vseeface . It will be workin ? Cuz obv i aint gonna upload my works to anywhere anyways
To my knowledge yes, VSeeFace takes VRM assets as the content to use in their eco system. That said, not sure how much extra would be required in order to have the facial tracking work. I assume the VRM would need all the required blendshapes as well created in the process.
NICE......
hey, how can I upload my unreal scene in Mona?
The best approach would be to port all your assets into the Unity Mona SDK. You could go here for more info on getting started : docs.monaverse.com/create/getting-started-building
tis was great
Thanks!
looks so easy
I was really enjoying this (like asmr enjoying) till the guy with the bad audio started around 40:00.
Ha! Will have to start a new playlist on ASMR tutorials perhaps. Glad you enjoyed it.
doing this made my game bigger by 100 mb...
Thanks for bringing my attention to this video as we have removed Crunch Compression support recently for Mona spaces. That said, it is strange that the filesize went up, if you jump into the Mona Discord I'd be happy to follow this up to better understand whats going on.
Cool! Looks way easier than doing it all manually.
Woods,,, tracking variables 👌👌👌👌👌👌👌 That's what I'm talking about.. this makes things interoperable so easy. 😊😊
Looking forward ❤❤❤❤
This is cool and interesting!
can't access the file from github. need help
@3:55 Yes!!! I try to model the texture as tiled texture in blender, but then at the end some stuff doesn't rile correctly, so I fix (all the baked maps images one by one) to make them tile correctly.. ❤❤❤❤ Excellent approach, thanks Matt and Mona 🤗
As textures are supposed to be 'Modeled' not downloaded. This way one can create any amount of details they desire in just on texture. With unlimited materials baked in one 'Modeled texture' 👍👍👍👍👍
One of the most important tutorials ❤❤❤❤❤
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This is epic! Thank you!
2019.4.31f1 it does not work with anymore
I assume that UniVRM will update along with latest versions of Unity. If the version in the video does not work, you should be able to get a later version of teh UniVRM package. Make sure to get the UniVRM package, not the VRM package, on their github. It's very easy to get the wrong one.
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Very useful! Only thing is when I drag the playground files into the Mona browser uploader nothing happen as it says my exports has no files in it, despite saving the file
The most common reason for this is there is an error in the project. Check the console for any issues once you build the playground files. You can join post in the Discord Support channel (link in the description) if you need more details once you find the error. I think the most common error for new builders is not adding the WebGL module on installation of Unity.
where is ogis web?
I'm supposed to be getting a grant will they let me know when I get it
Has this been cleared up btw? If not, jump over to the discord (links in the description) and notify us (in the support Channel perhaps) and we can get this sorted for you.
good job.
Thanks!
I loved the video !! Very thought out and very digestible but i am curious is it possible to have a hollow colider that you can walk into say like a tube or slide?
Glad you liked the video! Yes, you could do hollow colliders. You'd have to create it in a tool like Blender, maya etc. and make sure that the Normals are facing the right way. So facing 'out' on the outside, and facing 'in' on the inside. After that you would use a Mesh collider in Unity. Remember to keep the mesh low poly though for optimization :) The other option is to use simple box colliders to imply the same shape...kind of like 6 (or more) long thin box colliders to make the tube.
Great talk ❤
😮
❤❤❤ WOW, amazing 🎉🎉
Hello, I would like to ask how to open Mona through Unity? What should I install to make it work? Thanks in advance!
You can use the Get Started doc to go over how to open the Mona SDK in Unity at docs.monaverse.com/create/getting-started-building. Basically download the Mona SDK and open that in unity and start building! :)
thanks
You're welcome!
Promo*SM ☝️
❤❤❤🎉
❤ wonderful
ありがとうございます(。・ω・。)挑戦します
I'll try!
Capn’Scott LG 🚀🚀🚀
To be fair he is a really good character. Should we scrap our film ideas and continue the franchise ;)
@@bigyellowfisheshehehe. It’s certainly got that relatability factor 🦾✨