Savvy Barbarian
Savvy Barbarian
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The Future of the Savvy Barbarian Channel
I have a dream, I would like to create Godot and Blender videos FULL-TIME. I'll do live-stream game dev (Godot) and graphics creation (Blender) on Twitch ( twitch.tv/savvybarbarian ) and put the BEST of that content here on UA-cam.
For the price of a cup of coffee each month, you can make dream this happen. Please head over to buymeacoffee.com/savvybarbarian and make this dream a reality.
If you've decided to help this dream and gift this barbarian with coffee, I thank you with warmest regards, as do the hordes of other game devs anxiously watching.
If you've decide NOT to support this dream, that's okay too, I'll let you get back to your regular job of instructing Sith Apprentices, you monster.
Переглядів: 1 065

Відео

The Wailing Willow, the epic serial adventure in an audiobook Chapter 10
Переглядів 1322 роки тому
Part 10 of a new original series in the fantasy genre. Dry humor, a touch of snark, and an epic fantasy adventure story continues with this episode! In this episode, the aftermath of the spider attack on Angus, and the ghost is confronted. If you like fantasy, Tolkien's Lord of the Rings, and Dungeons & Dragon's style fiction with a bit of humor, you've come to the right place. If you want to s...
The Wailing Willow, the epic serial adventure in an audiobook Chapter 9
Переглядів 1802 роки тому
Part 9 of a new original series in the fantasy genre. Dry humor, a touch of snark, and an epic fantasy adventure story continues with this episode! In this episode, Wulfric and Angus end up in a very sticky situation. If you like fantasy, Tolkien's Lord of the Rings, and Dungeons & Dragon's style fiction with a bit of humor, you've come to the right place. If you want to start at the beginning,...
The Wailing Willow, the epic serial adventure in an audiobook Chapter 8
Переглядів 592 роки тому
Part 8 of a new original series in the fantasy genre. Dry humor, a touch of snark, and an epic fantasy adventure story continues with this episode! In this episode, Wulfric and Angus make a terrible decision that have lasting consequences, and then they do it again. If you like fantasy, Tolkien's Lord of the Rings, and Dungeons & Dragon's style fiction with a bit of humor, you've come to the ri...
The Wailing Willow, the epic serial adventure in an audiobook Chapter 7
Переглядів 852 роки тому
Parts 7 of a new original series in the fantasy genre. Dry humor, a touch of snark, and an epic fantasy adventure story continues with this episode! In this episode, the barbarians and Angus the dwelmer discover the secret of the Wailing Willow. If you like fantasy, Tolkien's Lord of the Rings, and Dungeons & Dragon's style fiction with a bit of humor, you've come to the right place. If you wan...
The Wailing Willow, the epic serial adventure in an audiobook Chapter 6
Переглядів 942 роки тому
Parts 6 of a new original series in the fantasy genre. Dry humor, a touch of snark, and an epic fantasy adventure story continues with this episode! In this episode, the brothers and Angus find something they wish they hadn't and Wulfric does something rash. If you like fantasy, Tolkien's Lord of the Rings, and Dungeons & Dragon's style fiction with a bit of humor, you've come to the right plac...
The Wailing Willow, the epic serial adventure in an audiobook Chapter 4 and Chapter 5
Переглядів 842 роки тому
Parts 4 & 5 of a new original series in the fantasy genre. Dry humor, a touch of snark, and an epic fantasy adventure story continues with this episode! In this episode, the brothers face off against the beast in the basement. OH! The horror! If you like fantasy, Tolkien's Lord of the Rings, and Dungeons & Dragon's style fiction with a bit of humor, you've come to the right place. If you want t...
The Wailing Willow, the epic serial adventure in an audiobook Chapter 3
Переглядів 602 роки тому
Part 3 of a new original series in the fantasy genre. Dry humor, a touch of snark, and an epic fantasy adventure story continues with this episode! In this episode, the brothers make a disastrous deal. It seemed like a good idea at the time though... If you like fantasy, Tolkien's Lord of the Rings, and Dungeons & Dragon's style fiction with a bit of humor, you've come to the right place. If yo...
The Wailing Willow, the epic serial adventure in an audiobook Chapter 2
Переглядів 912 роки тому
Part 2 of a new original series in the fantasy genre. Dry humor, a touch of snark, and an epic fantasy adventure story continues with this episode! This episode, the brothers discover Dragon's milk. If you missed Chapter 1, find it here: ua-cam.com/video/0cZoRlr2DK4/v-deo.html The entire playlist is here: ua-cam.com/video/0cZoRlr2DK4/v-deo.html&list=PLIJhijrKLAOQvcl198gPzpBQRIHQRXjcI I will add...
The Wailing Willow, the epic serial adventure in an audiobook Chapter 1
Переглядів 3782 роки тому
Part 1 of a new original series in the fantasy genre. Dry humor, a touch of snark, and an epic fantasy adventure story begins with this episode! In this episode, meet the barbarians who leap off the pages of a DnD campaign and into an epic adventure story. If you like fantasy, Tolkien's Lord of the Rings, and Dungeons & Dragon's style fiction with a bit of humor, you've come to the right place....
Why does God allow pain and suffering?
Переглядів 1,6 тис.4 роки тому
In a departure from my historically typical videos, I explore and try to explain some philosophical and basic human questions, specifically, why do bad things happen to good people? Find me here: www.savvybarbarian.com and here: www.amazon.com/Brian-Cary/e/B... or connect with me on social media: TheWriteBria... Also started up here SavvyBarbarian Music: www.bensound.com
Godot Shape Keys with Armature Animations
Переглядів 5 тис.4 роки тому
Indie game developers have asked how to play Blender Shape Keys and Blender Armature animations in Godot at the same time. This is an intermediate skill level video. We focus on the 3D mode of Godot and use Blender armatures animations and Blender Shape Keys in Godot. In this video, we use Godot version 3.2.1 and Blender version 2.82a. Last video is here: ua-cam.com/video/lqEGJBpCFwA/v-deo.html...
Blender Animations in Godot
Переглядів 23 тис.4 роки тому
Indie game developers know that central to creating your indie game is the concept of armatures and 3D animations. I show you how to create and store multiple animations in Blender then export everything seamlessly into Godot and access everything easily in a script. This video was made for you. This is an intermediate skill level video. We focus on the 3D mode of Godot and use Blender armature...
Godot Tween Tutorial
Переглядів 12 тис.4 роки тому
Godot tutorial on tweens and lerp. Learn how to power up your indie games with these useful tools with add polish and professionalism to your projects. Plenty of examples on tweens. We power locations, rotation and shape keys from Blender. Quick and easy learning. This is an intermediate skill level video. In this video, we use Godot version 3.2.1 and bit of Blender version 2.82a. Last video is...
Blender to Godot shape keys
Переглядів 6 тис.4 роки тому
Get shapekeys from Blender imported into Godot. Shape keys not working? That can be frustrating. I'll show you tips and tricks and caveats to getting shape keys exported from Blender to Godot game engine. Quick and easy. This is an intermediate skill level video. In this video, we use Blender version 2.82a and Godot version 3.2.1 Last video is here: ua-cam.com/video/grPbk-bfMO4/v-deo.html Find ...
Blender to Godot with gltf
Переглядів 33 тис.4 роки тому
Blender to Godot with gltf
Godot vs Unity, Unreal. Choose your indie game dev tools.
Переглядів 12 тис.4 роки тому
Godot vs Unity, Unreal. Choose your indie game dev tools.
Character Creation - part 1
Переглядів 4864 роки тому
Character Creation - part 1
DnD Villains and Bad Guys
Переглядів 1384 роки тому
DnD Villains and Bad Guys
DnD Spellcasting Explained
Переглядів 1974 роки тому
DnD Spellcasting Explained
DnD Hiding. Hide action in Combat
Переглядів 3,4 тис.4 роки тому
DnD Hiding. Hide action in Combat
DnD stories : Isla Mortalis pt. 1 -- Homebrew story starter
Переглядів 1004 роки тому
DnD stories : Isla Mortalis pt. 1 Homebrew story starter
DnD top 10 monsters : most over powered low level creatures in Dungeons and Dragons 5e
Переглядів 2624 роки тому
DnD top 10 monsters : most over powered low level creatures in Dungeons and Dragons 5e
DnD stories : absent or missing player story ideas
Переглядів 3385 років тому
DnD stories : absent or missing player story ideas
DnD stories : Paladin and the vampire
Переглядів 4485 років тому
DnD stories : Paladin and the vampire
Easiest Dungeon Master guide to change your monster's Challenge Rating.
Переглядів 2295 років тому
Easiest Dungeon Master guide to change your monster's Challenge Rating.
DnD 5e Initiative an how to fix it.
Переглядів 7925 років тому
DnD 5e Initiative an how to fix it.
5e Barbarian : Playing the features of your DnD barbarian character from level 1 to 5
Переглядів 4,1 тис.5 років тому
5e Barbarian : Playing the features of your DnD barbarian character from level 1 to 5
DnD Stories from behind the Dungeon Master screen : The Escape Room
Переглядів 1105 років тому
DnD Stories from behind the Dungeon Master screen : The Escape Room
D&D Personality traits, ideals, bonds, and flaws
Переглядів 8 тис.5 років тому
D&D Personality traits, ideals, bonds, and flaws

КОМЕНТАРІ

  • @PastaMaster115
    @PastaMaster115 2 місяці тому

    I wish I could get a more modern version of this. I want to be able to do this in Blender 4.0 and Godot 4.

  • @thomaslacourt
    @thomaslacourt 3 місяці тому

    it works, and the exact versions of the software are stated : awesome !!!!!! (tested on blender 2.93 +godot 3.5, not the animation part)

  • @ntorix599
    @ntorix599 4 місяці тому

    So we're just ignoring the group stealth option in the book? If half of the party succeeds the whole party succeeds.

  • @starvr
    @starvr 5 місяців тому

    WOW! You shocked me twice in the first five minutes of the video, firstly, you treated the default cube with respect and secondly, you know what lavender is! Amazing!

  • @real2rek
    @real2rek 6 місяців тому

    Works like magic, thank you :D

  • @roamcell9150
    @roamcell9150 7 місяців тому

    Awesome video and perfect explanation and demonstration. Thanks a lot for this!

  • @kazzdevlin5339
    @kazzdevlin5339 10 місяців тому

    I'd argue the very premise of your argument is flawed from the start! It is not whether I'm hidden it's whether or not my attacked revealed my location in the first place! If I'm hiding and the party gets surprise on a group or I am just attacking from the shadows, when its my turn I fire my crossbow off how pray tell do you now divine my location? Were you looking in my direction?, Did you see the arrow? Can you see an arrow coming straight at you? Can you see an arrow from its profile? Which scenario has greatest chance of detecting arrow? When I missed and the arrow goes flying by your head can you perceive the direction it came from? ( Test it out face away from someone and have them shoot a air soft gun and try and figure out which direction its coming from. Directly behind, from the left, the right maybe above or perhaps below and to the right? The only fact you can articulate is behind is that enough?) When the arrow strikes you were you able to see where it came from? If we're in a poorly lit dungeon and I'm wearing all black when I dart out and attack striking your back and fade back into the shadows how are you seeing me? To counter this your evil mage casts daylight removing all shadow. On my turn I cast wall of light & combined with an already brightly lit room you have a brightly lit wall where I fire arrows from behind, even if you make your save to avoid being blinded How are you seeing me with all the cacophony of light? I trust I make my point clearly. I come at this from having played air soft and paintball. Knowing the enemy is in the vicinity is not enough it does not come close. Been in a situation where the other team "failed their stealth check so to speak young kids talking to loud and we were able to surprise the young kids only to be completely caught by surprise by the two snipers that took us out! Seems the snipers couldn't get the kids to remain quite so the just rolled with it! Had Scenario we're are sneaking up to a contested area.Three of us go undetected one to the left and two on the right however, two are making more noise than a herd of elephants coming from the rear of us. According to D&D logic the two members of the group should have denied the whole party "SURPRISE" because they got detected. In actuality while our team mates "died" they also led the enemy to their deaths because they moved up closer to take out our team mates and were totally and absolutely surprised when we attacked and took them out! This makes no sense logically, it makes no sense in reality it's absolute unmitigated garbage. The shear stupidity is mind boggling. If members of the party successfully made their checks they are hidden just as we remained hidden on the airsoft field! Your aware of drew your attention this doesn't translate into the whole party being discovered! ( This is why we never ever use rules as written for surprise as it makes no sense whatsoever!) These are all relevant facts because having a paintball or air soft round flying past your head alerts you that someone is near but, rarely ever has it revealed the hidden snipers location on the first "round of combat"! ( For the record airsoft BB's travel around same speed as most arrows around 300 FPS.) Understand I'm not saying that it can't happen or won't happen its possible that it could and it's possible that it don't. Now how does this all relate to D&D? Well not to be blunt but, you might want to scrutinize the very rules your quoting very clearly! Rules as written: PLAYERS HANDBOOK EXCERPT BEGIN ************************************* "The DM decides when circumstances are appropriate for hiding. When you try to hide, make a Dexterity (Stealth) check. UNTIL YOU ARE DISCOVERED or YOU STOP HIDING, that check’s total is contested by the Wisdom (Perception) check of any creature that ACTIVELY searches for signs of your presence. You can’t hide from a creature that CAN SEE YOU CLEARLY, and you give away your position IF YOU: Make noise, such as shouting a warning or knocking over a vase. An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does have to stay quiet. In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it USUALLY sees you. However, under certain circumstances, the DM MIGHT ALLOW you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack roll before you are seen. PLAYERS HANDBOOK EXCERPT END *********************************** These ARE the rules as written. This might not have been what they intended however, it is what they wrote though! You'll notice that in the first two paragraphs clearly establish the following facts: Fact 1: You're considered hidden until you are discovered. Fact 2: There are only two things that can break your stealth they are: A:) if a creature can see you clearly B:) A loud noise. Those are the facts for the rules as written. This then gives us two true/false tests. Could the player have been seen when he attacked & did he make a loud noise. Thusly, if a player or player(s) should decide to attack in such a manner as to always render a false on both tests then by default they are not discovered. That is what the rules say. Couple of examples enchanting a bow that emits a sound of the rustling of leaves or a rat squeaking when its fired or your warlock casts minor illusion with the sounds of twenty arrows echoing from the area around you. Perhaps having a wizard cast darkness and a cleric cast silence on the arrows to be fired. These are steps players may take via magic what about mundane attacks? Is it possible to attack in a way to avoid being seen clearly or fire off your arrow timed to a loud sound in the distance? Consider, If i tell my DM I wish to fire my crossbow when the guard is faced away from me than there's no possible way for him to "see you clearly" thus this test is inevitably false they did not see me clearly, hell they could not see me. As to the arrow, whether hit or miss its whizzing by or toward the subject does NOT rise to the level of shouting a warning or knocking over a vase so this too can only be false. Understand, they did not specify ANY NOISE! They write "and you give away your position if you make noise, such as shouting a warning or knocking over a vase." notice the verbiage "such as" which could also have been written as comparatively meaning that if the noise is the equivalent to shouting a warning or knocking over a vase it then breaks your cover. Hence the inevitable conclusion attacking from stealth does not necessarily break your stealth and may not actually result in your position being revealed in the first place. These are the rules as written. They are undeniable. It may or may not have been their intent never the less it is what is written . The most important issue with these facts that arise since the rules as written clearly don't ever specifically state "you're revealed when you attack!" lead us to the undeniable fact that both of our two tests resulted falsely, that is to say. "I was not clearly seen and the noise does not compare to that of shouting a warning or knocking over a vase and thusly, it is an inevitable fact we remain undiscovered thusly we remain hidden! Remember this fact you're considered hidden UNTIL you are discovered. We now need a mechanism to account for these inconsistencies that occur when the player(s) visual state that does not rise to the level of "see you clearly" and also account for the acoustic sounds that don't rise to the level of a "shouting a warning or knocking over a vase." Enter in the Contested Check. This gives the players the actual chance to go undiscovered while still providing a means of them being discovered. Something happened, the guards know stuff is going down they're just not sure what. The DM's can choose to impose penalties to Contested Checks or grant bonuses to players depending how things are playing out. If the rogue is consistently shooting from stealth and remaining in same initial location the DM my deem the fact that he's remaining stationary could very likely mean he'd be detected getting exponentially higher then longer he remains in said location and may grant a bonus to the creatures' Contested Checks. Contrast this with a rogue that fires twice and moves to a new location. Thusly, a DM might depending on whether the attempted stealth relocation went undetected impose penalties to the creatures contested check. This is by far a much better system actually allowing your players if they so choose to attempt a strategic stealth-ed approach. The downside as DM might have more rolls to make on whether or not the rogue is "discovered" or you could just acquiesce just acknowledge the rogues hidden. When we played it was not at all an issue. In my opinion especially with regards to surprise if a member of the party failed and was detected then what needs to occur is an active choice by the DM to actively searches for signs of the rest of the parties presence. If you neglect to do so then the party goes undetected. However, should while your actively looking the party members who were hidden then attack you well your surprised bud just like the guys we ambushed in the airsoft match were! This tracks on par with airsoft and paintball as well. While true a snipers location isn't necessarily revealed initially as more people show and more eye balls are in the area eventually his position will be compromised because its easier to see an objects profile than when its coming straight at you. As more people come into the area the likely hood of seeing the profile goes up exponentially till someone says over there in the trees!

  • @Urserer
    @Urserer 11 місяців тому

    Thanks for the video! I never would've guessed that "Apply Modifiers" was why my shape keys were disappearing. How bizarre... And in case anyone else encounters issues with shape keys in Godot 3.6 and below - try unticking Data > Shape Keys > Optimize Shape Keys > Use Sparse Accessor in Blender's export settings. It was causing all the vertices in my model to scale 2x the base size for some reason.

    • @fraudulein
      @fraudulein 3 дні тому

      Had the same scaling issue you mentioned happening in Godot 4.0, this fixed my issue. Thank you!

  • @Boildroid
    @Boildroid Рік тому

    Comeback my champion

  • @AhmedHan
    @AhmedHan Рік тому

    You are explaining the workflow SO GOOD. I wish you were still making videos on UA-cam. I need a tutor like you so much. Please return...

  • @Meteotrance
    @Meteotrance Рік тому

    GLTF is realy great it convert all the texture in compressed format, but the new USD format from Pixar is even lighter and work open EXR texture and material X all of this thing are open source , it should be implemented to Godot this way we could use opencolor and ACES color space to use with the new HDR screen, without extra cost.

  • @CristianAvellino
    @CristianAvellino Рік тому

    OMAIGOD MAN

  • @NabPunk
    @NabPunk Рік тому

    Mr Carry, are you by any chance related to Aron Ra? You sound a lot like him. Anyways, thank you for the tutorial and the in-depth explanations.

  • @Nickname-lm7ch
    @Nickname-lm7ch Рік тому

    man this blender software is just like need for speed shift on the ps3

  • @TheRichardMarks
    @TheRichardMarks Рік тому

    "I kill you now." <-- this right here got you a new sub from me. I laughed so damned hard.

  • @rompevuevitos222
    @rompevuevitos222 Рік тому

    Luckily Godot has improved this workflow in 4.0

  • @maurernorbert7031
    @maurernorbert7031 Рік тому

    The lerp in a function had one step because you moved it under the "if timer.is_stopped()", not because of timer issue or for missing for-loop.

  • @ryanamato7294
    @ryanamato7294 Рік тому

    where in the world do I get me a stein like that? Would lend well to the immersion of my half orc barb!

  • @LazinAround
    @LazinAround Рік тому

    You can rename your NLA actions by pressing n or clicking the small arrow on the right in the NLA editor. On the Strip tab you can modify the name. Tanks for the helpful tutorial.

  • @linuxrant
    @linuxrant Рік тому

    sapient pearwood, mimics were in old dungeon crawlers/rpgs since forever.... this idea is ancient, so stealing it would be like stealing an idea to use wheels in your vehicle.... Anyway your mimic looks awesome nonetheless.

  • @trombonemunroe
    @trombonemunroe Рік тому

    This is a fabulous tutorial. Thanks so much! You've got my subscription (and Like), and I can't wait to watch some of your other videos! Next up: shape keys!

  • @velsia1
    @velsia1 Рік тому

    You don't even know it but you fixed me a problem that unabled to me to continue some animations in blender for like 4 hours... thx

    • @SavvyBarbarian
      @SavvyBarbarian Рік тому

      Glad to help. I love blender, so helping anyone out in Blender makes my day :)

  • @ArabGameDev
    @ArabGameDev Рік тому

    16:30 your dream came true they add it to godot drag and drop or right click copy

  • @zeddarain
    @zeddarain Рік тому

    5 months no video. Guess no one gave coffees. Lol

    • @SavvyBarbarian
      @SavvyBarbarian Рік тому

      Two people gave coffee. Exactly two. $10 a month just doesn't feed .... anyone. I miss doing the videos.

    • @shindig9000
      @shindig9000 Рік тому

      @@SavvyBarbarian are you still doing twitch at least?

    • @ymskimei
      @ymskimei Рік тому

      @@SavvyBarbarian Even without new videos, the previous uploads are all so helpful! Thank you for what time you have been able to give to making these.

  • @Comdevsunion
    @Comdevsunion 2 роки тому

    Thanks Barbarian! I've been doing the same banging "Keep on Import"👍🏻

  • @stanjohnson7963
    @stanjohnson7963 2 роки тому

    wow, thank you! really helpful tutorial man :)

  • @sw97058
    @sw97058 2 роки тому

    Really wish you hadn't completely skipped the crucial step of exporting to glTF and importing into Godot. Instead you linked to a 35 minute video that doesn't even demonstrate how to export animations and only says "I don't have any animations so I'll just leave this clicked". I've got two NLA tracks but only one is importing into Godot. This didn't help at all :/

  • @Paruthi.618
    @Paruthi.618 2 роки тому

    Do not delete start up cube... 👏👏👏

  • @KelvinCipta
    @KelvinCipta 2 роки тому

    How to split view?

  • @per-axelskogsberg3861
    @per-axelskogsberg3861 2 роки тому

    This was awesome! Was definitely not expecting the blender monkey<->Cube at the end. Thank you for this, I was struggling with lerp and now with tween it is so much easier!

  • @casuby9790
    @casuby9790 2 роки тому

    Best tutorial for this, thanks for upload

  • @user-nJ2up5mo4t
    @user-nJ2up5mo4t 2 роки тому

    after 24 hours trying to finger out how make blender car work I did with the help from my brother and i will be put link for how to make blender car work in godot

  • @user-nJ2up5mo4t
    @user-nJ2up5mo4t 2 роки тому

    i have blender modal its joined i export gib I tried put my object in to a mesh instance it does work for simple car tutorials I confused

  • @DanBraithwaite
    @DanBraithwaite 2 роки тому

    God why is always 5e?

  • @drpotato420
    @drpotato420 2 роки тому

    thank for this video, i’ve been watching countless other videos explaining the same thing about using lerp, you actually used it in an understandable way, you’re amazing! keep up the great work!!

  • @hugomejia7826
    @hugomejia7826 2 роки тому

    Great video, thanks for the effort. I'd like to see more of your work. I think it would be great if you can make a series Blender+Godot, 'cause even though I love both tools (I'm also very much an open source fan), I haven't found a decent tutorial where the process to create a simple 3d game, starting from making the assets in blender (from Jeffrey the Cube) and then moving into Godot, is shown. Please, think about it. Keep up the good work!!!

  • @michaelyi1725
    @michaelyi1725 2 роки тому

    Just subscribed. I can't believe it took me this long to find your channel as an aspiring Blender Artist who's been looking into Godot. Love your content man!

  • @Contscreci
    @Contscreci 2 роки тому

    thank you so much! now I can make cool games in GODOT!

    • @SavvyBarbarian
      @SavvyBarbarian 2 роки тому

      Thank you for that! Glad I could help. Creativity -making it yourself- is very rewarding. Enjoy

  • @ComputerGiraffics
    @ComputerGiraffics 2 роки тому

    Missed your videos, glad to see you back!

  • @davis4955
    @davis4955 2 роки тому

    Prⓞм𝕠𝕤𝐌 💥

  • @alexvidakovic
    @alexvidakovic 2 роки тому

    And if you allow me to be brutally honest, I think Godot is a scam. Let me present the case that supports it. I've been a developer for a very long time and ever since I started working on stable 3.4.4 version I've noticed bunch of bugs that are extremely trivial to fix. For example, when you import animations from Blender, you have that loop icon for each animation you can set and a FPS number, which defaults to 10. Every time you set those, change them, save project and reopen it, it's all gone. Now I thought it's been fixed in 3.5 RC 5, which was dated 2 days ago, but nope, nothing was fixed. So, in short, nothing was fixed in a year, they're just releasing new builds for people to have impression something's been worked on, maybe trick few of them to put some money into the project. Basically, when people have wasted enough time, some of them might be open to putting few coins just to see those bugs fixed. I deleted it all, don't want to have anything to do with it, it's a waste of time.

    • @SavvyBarbarian
      @SavvyBarbarian 2 роки тому

      Do you think "scam" is too strong a word? They DID make a working game engine that's pretty powerful and easy to use. Now if I take your word for it that they're camping on some bugs to get money, then that's not cool, but 'scam'? Really?

    • @alexvidakovic
      @alexvidakovic 2 роки тому

      @@SavvyBarbarian I presented you with concrete examples. If you're a C/C++ developer, if you know how to program in any general purpose language then you know those bugs are trivial to fix, yet they haven't fixed them in a year. Whole year! On top of that the creator of Godot announced in a video that he hired a contributor, who is really good, to work on development and one would take that those trivial bugs would be fixed in the next release, but nothing was fixed. These are facts I'm presenting, pure verifiable facts. Go ahead and check loop for animations, save and reload, it's not checked, not saved, a simple bool value, wow. Again go ahead and alter FPS for each animation, change from default 10 FPS to say 24, save, reopen project, it's gone, it's 10 FPS all over again, it's a simple unsigned int value, right? Not fixed in a YEAR.

    • @SavvyBarbarian
      @SavvyBarbarian 2 роки тому

      I am not able to duplicate the bug you mention with the loop for animations. It stays for me even after exiting and restarting Godot. I can do this successfully with the autostart on or off. Looping button on the Animation player is remembered for me after a restart. I cannot find the setting you refer to about setting the FPS for an animation. I can find the Playback Speed.... is that what you're referring to? Please let me know if I'm digging into the correct settings that you're talking about. This is interesting. Would you mind if I created a video over this?

    • @alexvidakovic
      @alexvidakovic 2 роки тому

      @@SavvyBarbarian .... and since we're talking about seconds and FPS, I imported Blender model with animations set in FPS, it is trivial to implement importer that will automatically switch to FPS and just copy the FPS from blend file into Godot, yet that is not yet done. Makes no sense for a major number releases. You do not find that odd? Not even a wee bit? Really?

    • @fantomas1770
      @fantomas1770 2 роки тому

      @@alexvidakovic git gud

  • @fire7side
    @fire7side 2 роки тому

    Oh money, ahh, yeah maybe later.

    • @SavvyBarbarian
      @SavvyBarbarian 2 роки тому

      Thanks for the honesty. If no one thinks what I'm doing is even worth a cup of coffee, then it makes my decision for what to do next real easy.

    • @fire7side
      @fire7side 2 роки тому

      @@SavvyBarbarian It never seems to stop at the price of a coffee, and pretty much every content provider wants 5 bucks a month which seems kind of ridiculous to me. What, you take one or two or what do you do about it? Because I don't have that kind of money. I have to alternate between streaming channels and my internet is 600 k per second because it's about 20 dollars cheaper a month. I live on about 1000 a month supplying my fees for house, utilities, food, insurance, and odds and ends. Plus, this is an advertising model at it's base. If you put out good content, you get more views and more money. The subscriber fees are all right as an add on, but there are a huge number of people that can barely afford their internet fees. I like your content, but yeah, I'll just use other tutorials and what not because I can't afford to buy coffee other than in bulk and make it myself.

    • @fantomas1770
      @fantomas1770 2 роки тому

      @@fire7side sounds like a skill issue

    • @fire7side
      @fire7side 2 роки тому

      @@fantomas1770 I have everything I need. I have food to eat. A house to live in. My bills are paid when they come due. I can easily live without another youtube creator. Not that I don't wish him well. I've written 4 games that I published and I gave them away for free. A couple had about 10,000 downloads. I know there is work in it, but if the advertising model doesn't work, it's not really for me. Most people that contributed to Godot did it for free. Everyone can choose their own way. I will unsubscribe so I don't appear to be a freeloader since he sounds like he wants payment.

  • @NekoBearWasDetected
    @NekoBearWasDetected 2 роки тому

    Im new here on your channel, hey Enjoying your videos! I know it's hard to find time for hobbies while caring of the family And we really appreciate your efforts and will be waiting as long as needed for another video or stream Hugs from Russia :)

    • @SavvyBarbarian
      @SavvyBarbarian 2 роки тому

      Thanks much, and welcome aboard. Planning to put up a quick vid this week.

  • @hingedevoper69
    @hingedevoper69 2 роки тому

    hello. with animations it didnt transpher. can you make a video about it?

    • @SavvyBarbarian
      @SavvyBarbarian 2 роки тому

      I'll see what I can do. I assume you're talking about Shape Keys AND animations at the same time?

    • @hingedevoper69
      @hingedevoper69 2 роки тому

      @@SavvyBarbarian no, as in when you keyframe shapekeys and make an animation, the way i tried it was by making an inhereted scene with the object and saving the anim. then in my actual level i would put my object in it and as a child i would have a anim player with the animation loaded. but this doesnt seem to work properly because when i duplicate the nodes everything becomes black

  • @alexvidakovic
    @alexvidakovic 2 роки тому

    If all of you buy me a coffee, I'll do the exact same thing and on top of that would make most awesome video games, kinda like a cream on top of that coffee!😆He he, if life worked that way, it would have been a fairytale. Best you can do for yourself is slap your face and take a nice long cold shower to get back to reality.

  • @agriasoaks6721
    @agriasoaks6721 2 роки тому

    I love your godot tutorials. Your explaination makes me understand easier

  • @AdelHaiba78
    @AdelHaiba78 2 роки тому

    Finally, you're back, I loved the Blender and Godot contents, I'll be waiting for that.

    • @SavvyBarbarian
      @SavvyBarbarian 2 роки тому

      Been a Blender-head for over a decade, so when I learned how well Godot and Blender go together, it was like peanutbutter and jelly. Like Milk and Protein Powder.

    • @AdelHaiba78
      @AdelHaiba78 2 роки тому

      @@SavvyBarbarian Exactly, no more words to describe'em, and thank you for your time, I learned a lot from you, great work, Regards.

  • @BreakInTheActionSports
    @BreakInTheActionSports 2 роки тому

    Can’t wait! Let’s go!

  • @chickensupplier8035
    @chickensupplier8035 2 роки тому

    Don't strain yourself! We love your content, but don't feel any pressure to neglect your personal life for us. Wish you the best!

    • @SavvyBarbarian
      @SavvyBarbarian 2 роки тому

      Thanks Brother, I appreciate that. Personal life is actually good. It's career that needs the overhaul. If I can make a go creating content and interacting with you folks that like the same things I do (like blender and godot and v-games) then I can be a happier man helping other people.

  • @LtStxpendous
    @LtStxpendous 2 роки тому

    Interesting Ive never heard of Godot I use Unity. Your videos are looking good! Keep up the good work :)