ChunYou Sim
ChunYou Sim
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Cell Division
Would like to share a personal project I've been working on and the progression process of it.
Was inspired by the crazy talented Adrian Meyer.
Hope you'll enjoy it. Thanks for watching.
Переглядів: 1 860

Відео

Ethereum Cube
Переглядів 1213 роки тому
Enjoyed working on a tech project for a client last year. So decided to experiment more and do a person project piece :).
CNY2021 Rat Year to Ox Year
Переглядів 3,5 тис.3 роки тому
Happy Chinese New Year! A little project for the occasion and to get my feet wet with a little bit of Blender and Redshift in Houdini.
Houly Daily Challenge. Day 15 - Drool
Переглядів 5154 роки тому
Grahhhhhraahhhbahhhhshaaaa!!!!
Houly Daily Challenge. Day 14 - Scales
Переглядів 1494 роки тому
Pumping all my stats into defence and not leaving much for my noisy renders
Houly Daily Challenge. Day 13 - Slime
Переглядів 1364 роки тому
It's the box worm!
Houly Daily Challenge. Day 11 - Squash and Stretch
Переглядів 624 роки тому
Where is the cube this time. Oh there it is!
Houly Daily Challenge. Day 10 - SlowMo
Переглядів 254 роки тому
It's Michael Boxdan!
Houly Daily Challenge. Day 09 - Growth
Переглядів 674 роки тому
Since everyone has been getting into gardening recently, though I should do the same... virtually...
Houly Daily Challenge. Day 08 - Falling
Переглядів 1124 роки тому
It's raining cubes!!!
Houly Daily Challenge. Day 07 - Speed
Переглядів 2414 роки тому
Flash Cube!
Houly Daily Challenge. Day 06 - Swing
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SpideyCube, SpideyCube, does whatever a spider can!
Houly Daily Challenge. Day 05 - Wave
Переглядів 1334 роки тому
It's the Box-ican Wave! Or in Singapore, the Box-Lang Wave!
Houly Daily Challenge. Day 04 - Fire
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This box is on fire! Can you spot the face?
Houly Daily Challenge. Day 03 - Water
Переглядів 1694 роки тому
Lookie here! It's a mer-box! Unfortunately the render crashed twice so didn't had time to re-render or to finish rendering the rest of the frames :(
Houly Daily Challenge. Day 02 - Wind
Переглядів 1334 роки тому
Houly Daily Challenge. Day 02 - Wind
Houly Daily Challenge. Day 01 - Earth
Переглядів 5534 роки тому
Houly Daily Challenge. Day 01 - Earth
Death Pulse
Переглядів 614 роки тому
Death Pulse
Houdini Tutorial - Polar/Spherical Coordinates Tool using Quaternions
Переглядів 7 тис.5 років тому
Houdini Tutorial - Polar/Spherical Coordinates Tool using Quaternions
Houdini Tutorial - Dynamic UI in HDA
Переглядів 6 тис.5 років тому
Houdini Tutorial - Dynamic UI in HDA
CG Architecture Visualisation Masterclass
Переглядів 2317 років тому
CG Architecture Visualisation Masterclass
2016 Winter Lighting, Rendering, Generalist Demoreel
Переглядів 367 років тому
2016 Winter Lighting, Rendering, Generalist Demoreel
TubxFaceDemo W.I.P
Переглядів 1587 років тому
TubxFaceDemo W.I.P
Particle Trial
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Particle Trial
CPlusPlusRenderer
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CPlusPlusRenderer
FruitShader
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FruitShader
CityBuilderDemo
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CityBuilderDemo
2016 Demoreel Lighting/Generalist
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2016 Demoreel Lighting/Generalist
Graduation Demoreel 2012 Animation
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Graduation Demoreel 2012 Animation
Graduation Demoreel 2012
Переглядів 14412 років тому
Graduation Demoreel 2012

КОМЕНТАРІ

  • @altreebrause3354
    @altreebrause3354 2 місяці тому

    thanks a lot!

  • @juanfranPP
    @juanfranPP 5 місяців тому

    This is amazing!!! Is there any event handler to to detect onPointsChange, or some trick to do it? For example with the tutorial we detect the input changes of our HDA, but what if we merge attributes in an upstream node without changing the inputs of our HDA, how could we detect that change and update the UI accordingly ? Thanks for the tutorial is superb 🙉

  • @McPhysX
    @McPhysX 8 місяців тому

    omg

  • @lalamax3d
    @lalamax3d Рік тому

    by end, i would say, its so perfect, no need to improve, its working as is after 4 years :). i have a small question though. just like in Pyro Source Node node. i have a list(attributes), with + - buttons to add / remove items in list (density,temp,burn,fuel) etc... where each item has data structure...how to add this feature. any psudo steps will help, thanks again.

    • @chunyousim794
      @chunyousim794 Рік тому

      Heya! Thanks for the nice words. To do the thing you are asking for, you add a folder in the HDA parameters and change it to Multiparm Block List. Any parameter you put under the folder would be your data struture when you press the + - button.

  • @lalamax3d
    @lalamax3d Рік тому

    i love near ending monkey story. damn...... thanks for explanation

  • @baorichard4345
    @baorichard4345 Рік тому

    very nice tuts!!!

  • @mrCatfishUk
    @mrCatfishUk Рік тому

    Really awesome tutorial! One tiny tip... did you know you can hit Ctrl+e in the python editor in houdini to spawn a text editor? Then you don't have to copy/paste.

    • @chunyousim794
      @chunyousim794 Рік тому

      Hi Sean, thank you for your kind words. Yes. I think it is Alt+E on my keyboard. But I was using the external text editor just because I can zoom in so I can show the code better. Nevertheless that is a good tip. Thank you for sharing too.

  • @sherifmedhat8625
    @sherifmedhat8625 2 роки тому

    Can i please ask if there is any tutorials to learn this? what would you recommend to study to be able to create this?

    • @anass155
      @anass155 4 місяці тому

      i am also very interested, please!

  • @ymphhhn9478
    @ymphhhn9478 2 роки тому

    牛啊大佬

  • @danig1666
    @danig1666 2 роки тому

    Good tutorial! Could you share the YYCG Noisey Master Tool, please?

    • @chunyousim794
      @chunyousim794 2 роки тому

      Hi Dani, sorry at this moment I won't be able to as it isn't ready for public use. I might start releasing and selling some of my personal tools in the future and create tutorials on how to create them yourself. But for now I am quite busy with client projects so I deeply apologise.

  • @rahulbisht396
    @rahulbisht396 2 роки тому

    please make more videos on this

  • @ili76767
    @ili76767 3 роки тому

    Thank you very much for your tutorial, but I still don't really understand it in the last part of the tutorial. Could you attach your complete file about the part of pyro simulation. I would appreciate it.

    • @chunyousim794
      @chunyousim794 2 роки тому

      Hi lli. Thank you for the kind words. Unfortunately the reason why I could not attach the complete file was because I had some custom tools in it that are not ready to be released to public yet. Sorry about that.

  • @workflowinmind
    @workflowinmind 3 роки тому

    I'm the little monkey

  • @utubeparpankaj
    @utubeparpankaj 3 роки тому

    Very nice❤️🔥👍

  • @andr101
    @andr101 3 роки тому

    very interesting approach. I guess that a way to autopopulate it at every geo change, without the need of buttons, would be to use a python sop inside the digital asset and run from there these functions you have shown (targeting the parent hda node)

    • @chunyousim794
      @chunyousim794 3 роки тому

      Thank you and yes you are correct! Using a python sop inside the digital asset can do the same functionality :D. Both methods could autopopulate it at every geo change without the need of buttons (as you can see at the end of the video). But ultimately it depends on how you want the tool to work and how you want to structure the code :D. The advantage of doing it inside the HDA using the script options is that there are lots of build in event handlers for you to give you finer control. :)

  • @hanspalacios9052
    @hanspalacios9052 3 роки тому

    Phenomenal teaching and guidance through the process! The way you explain each step and the visual guide is very helpful for me to understand the logic behind the process. I hope you get the opportunity to share more informative tutorials like this on other Python operations in Houdini, such as Python viewer states. In any case, thank you, and keep up the good work!

    • @chunyousim794
      @chunyousim794 3 роки тому

      Thank you very much for the comments! Glad that it has been useful!

  • @CupMcCakers
    @CupMcCakers 3 роки тому

    Wonderful tutorial on a subject that I couldn't find covered anywhere else. Thanks a tonne! I hope the monkey is a feature in your other videos. Everything was clearly explained, your pronunciation and diction was very clear, and the video was easy to follow. I'm saving this for future reference!

    • @CupMcCakers
      @CupMcCakers 3 роки тому

      I'd love to share this video on my blog, if you are willing for me to share a link to the youtube video?

    • @chunyousim794
      @chunyousim794 3 роки тому

      @@CupMcCakers Hi Thank you very much for your comments. Appreciate it. Yes go ahead to share the link to the video. :) Cheers and take care!

  • @chemonized
    @chemonized 3 роки тому

    This is really great, but I wish you had a hip file for me to dig through like this to experiment with.

    • @chunyousim794
      @chunyousim794 3 роки тому

      Thank you for your feedback. I'll definitely keep that in mind! :)

  • @PostmanStudio
    @PostmanStudio 4 роки тому

    Thank you, great tutorial, you helped me a lot to figure out the basic of python integration in an hda

    • @chunyousim794
      @chunyousim794 4 роки тому

      Thank you very much for the words, I am glad it has been helpful.

  • @massimobaita7178
    @massimobaita7178 4 роки тому

    Thank You very much!

  • @picosdrivethru
    @picosdrivethru 5 років тому

    gorgeous work

  • @chr1st0pher
    @chr1st0pher 5 років тому

    would love to see the source code / know more about how you made this!

  • @ChristopherSprance
    @ChristopherSprance 5 років тому

    Thank you this was very informative. I liked the little monkey animations as well :)

  • @mortezaghamari400
    @mortezaghamari400 8 років тому

    Great work. Share in facebook.com/groups/renderman.society/