Unity 3D, Developing Games and More - Vienna, AT
Unity 3D, Developing Games and More - Vienna, AT
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Your games are crashing and you didn't even know
How to get more info insights on which issues your players are experiencing.
By Stefan Jandl, Sentry Unity SDK Maintainer
bitsandfoxes
Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna
#Unity3D #Meetup #Monitoring #CrashReport
Переглядів: 50

Відео

Developing AR in Unity
Переглядів 65Рік тому
Tips about how to get started developing AR applications with Unity. By Joseph Hocking, Author of Unity in Action JoeHocking Download example code and slides: bit.ly/uniy-ar-talk-slides-and-code Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna #Unity3D #Meetup #AugmentedReality #XR #AR
Compute Shaders in Unity (Part 2)
Переглядів 958Рік тому
Compute Shaders are interesting for performing arbitrary computations on the GPU outside of the normal rendering pipeline. Here is Part 1: ua-cam.com/video/CSiPjJI2c94/v-deo.html By Gottfried Eibner, blackshark.ai www.linkedin.com/in/gottfried-eibner Join one of our next events and/or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna #Unity3D #Meetup #ShaderProgramming #ComputeShader #Ga...
Compute Shaders in Unity (Part 1)
Переглядів 1,3 тис.2 роки тому
Compute Shaders are interesting for performing arbitrary computations on the GPU outside of the normal rendering pipeline. By Gottfried Eibner, blackshark.ai www.linkedin.com/in/gottfried-eibner Join one of our next events and/or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna #Unity3D #Meetup #ShaderProgramming #ComputeShader #GameDev
Introduction to Unity Shader Graphs
Переглядів 1272 роки тому
Unity Shader Graph makes it super easy to create shader programs for visual effects. Getting started with shading languages can be overwhelming, especially when you start combining several effects. Instead, Unity Shader Graphs allows to visually design shader programs with a graph-based visual shading language. space-punch.com Join one of our next events and/or suggest a topic/talk: www.meetup....
Unity3D Editor Shortcuts
Переглядів 613 роки тому
Shortcuts help a lot to work effectively with the Unity Editor. Even after working with Unity for many years, you might discover shortcuts you wished to know from the beginning. By Gottfried Eibner, blackshark.ai Check out the summary of the shortcuts: docs.google.com/document/d/1epcK2rz6yZyKk3XoK5DAOnI6EwqYMDhBfXsMoFhgKKw/edit?usp=sharing Join one of our next events or suggest a topic/talk: ww...
Unity Cloud Build
Переглядів 5 тис.3 роки тому
Speed up your Unity development workflow with parallel multi-platform builds in the cloud (instead of dedicated on-premise hardware). By Daniel Conde Linares, svarmony Technologies Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna #Unity3D #Meetup #CloudBuild #DevOps #ContinuousIntegration #ContinuousDelivery
Procedural Generation with Unity
Переглядів 1853 роки тому
Learn about principles of generating graphics content during run-time and in which use-cases these techniques are typically used. By Joseph Hocking, Author of Unity in Action JoeHocking Download example code and slides: bit.ly/UnityProcGenSlidesAndCode Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna 💰 Manning, the publisher of Unity in Action,...
The Real-time Revolution - Unity 3D for industrial use-cases
Переглядів 1,3 тис.3 роки тому
Learn how innovative companies across the automotive, transportation and manufacturing sectors are reimagining how they bring products to life with Unity. By Jerome Maurey-Delaunay, Unity Technologies Share your feedback about the talk: bit.ly/UnityVienna2021 uk.linkedin.com/in/jeromemaureydelaunay jeromemaurey #Unity3D #Meetup #IndustrialUse #VR #VirtualReality #CloudStreaming
ECS survival guide - pitfalls when working with Entity Component System
Переглядів 3,6 тис.3 роки тому
Marcel Arioli shares his experience when working with the new Entity Component System (ECS) pattern, which he gained when optimizing for a Unity Virtual Reality (90 FPS) application. Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna #Unity3D #ECS #DOTS #Meetup #VR #VirtualReality
Writing Tests with the Unity Test Framework
Переглядів 1,6 тис.4 роки тому
Harald Reingruber ( Harald3DCV) and Peter "CodeCop" Kofler ( codecopkofler) talk about their learnings and which patterns they discovered when experimenting with the Unity Test Framework. Slides: www.slideshare.net/pkofler/writing-tests-with-the-unity-test-framework-239621125 Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna #Unity3D #...
Crash Cross Platform with Unity
Переглядів 1234 роки тому
Bruno Garcia ( brungarc) shares what learned when implementing a cross-platform crash reporting module for the Sentry Application Monitoring service. #Unity3D #CrashReporting #ErrorReporting
Reactive Programming with UniRX
Переглядів 3,7 тис.4 роки тому
Reactive Programming with UniRX
Bolt - Visual Scripting Tool for Unity3D
Переглядів 1444 роки тому
Bolt - Visual Scripting Tool for Unity3D
How I built a 20 km² terrain with Houdini for Unity (Slides)
Переглядів 1834 роки тому
How I built a 20 km² terrain with Houdini for Unity (Slides)
Automated Builds with Gitlab and Unity
Переглядів 2,9 тис.4 роки тому
Automated Builds with Gitlab and Unity
How I built a 20 km² terrain with Houdini for Unity (incomplete)
Переглядів 1284 роки тому
How I built a 20 km² terrain with Houdini for Unity (incomplete)

КОМЕНТАРІ

  • @dantesp7557
    @dantesp7557 3 місяці тому

    THANK YOU SO MUCH !!!!!!!!

  • @huseyinpehlivan6072
    @huseyinpehlivan6072 7 місяців тому

    You amazing!!

  • @louis-andrenicolas2492
    @louis-andrenicolas2492 Рік тому

    Hello ! Is that possible to send a link to see the code of all examples ?

  • @chrisp7414
    @chrisp7414 2 роки тому

    Doing some research on ECS. I wonder how the queries are handled in this system. Do we just keep lists of components that meet a specific criteria (s.a. entities that have have a health component)? We just modify these on add / removal and call iterate over them on each update? How does ECS handle queries under the hood? Also what is a big `NO NO` for cache misses? I guess we can't really avoid it in real projects can we?

  • @Denis-pg7qu
    @Denis-pg7qu 2 роки тому

    p̲r̲o̲m̲o̲s̲m̲

  • @L4zzA
    @L4zzA 2 роки тому

    Could you show how to deploy to google play and to apple connect too?

  • @pietro6093
    @pietro6093 2 роки тому

    how do you automated the deployment once you manage to succesfully build to the target platform?

  • @axxtung12
    @axxtung12 2 роки тому

    Thanks for the lecture! Was this code published to github? :)

  • @EloiTeaching
    @EloiTeaching 3 роки тому

    One of the most useful video I watch yet on the subject. Thank for the upload.

    • @UnityMeetupVienna
      @UnityMeetupVienna 3 роки тому

      Glad it was helpful, it's a really good talk. Thanks again Marcel for presenting 🙏

  • @skippythemagnificent8103
    @skippythemagnificent8103 3 роки тому

    Great talk, good to hear much of the elements I have recently learnt and am now playing with being described.

  • @aaaaaa-ou6fc
    @aaaaaa-ou6fc 3 роки тому

    woah !!!

  • @aaaaaa-ou6fc
    @aaaaaa-ou6fc 3 роки тому

    As a native English speaker, this presentation is extremely well worded. The way you explained many of the concepts in the video improved my understanding of ECS's tremendously. Thank you Marcel!

  • @GoodNewsJim
    @GoodNewsJim 3 роки тому

    I'm reaching out for help everywhere. If you can answer either of these questions, I could have an awesome game out: How do I capture an entity into a monobehavior variable: public Entity myEntity; ? OR If I have a single entity in a scene. How do I get a reference to that entity? I want to change it's acceleration by monobehavior script. I have the entityManager, but no reference to the entity.

    • @marcelarioli545
      @marcelarioli545 3 роки тому

      Try not to fight concepts of ECS. It's generally bad practise to have references to entities in monobehaviours (they invalidate if entities get moved to another world for example). To find a singleton you can just use GetSingletonEntity<MyComponentType> in a system. You don't even need to register your entity as singleton, just make sure it has MyComponenType (add it in conversion for example).