"...to chase away this tower and by chase away, i mean destroy. Because towers cant move." Legendary line :D (not super sure why that made me laugh so hard)
@@TechChariot Well its a Capture Age thing, pretty sure they didnt account for whole buildings being packed together in the middle ages like this was Dragonball.
Hi nice tutorial:D You could paste that into video description it should work and show label with timestamps, cause its long video and some sections are extened (not sure about empty labels, but it should work) Feel free to adjust 0:00 Intro 1:22 File Location 2:30 Creating Map File 4:10 Start Map Editor 4:25 Viewer problem 4:50 Editor 11:00 Editor 12:15 RMS Introduction 14:50 Player Setup 16:50 Land Generation 18:30 Example Land(Water) 22:00 Copy Paste 23:00 26:28 Bigger Beach 27:20 Elevation Generation 29:00 Fixing Problems 31:40 Creating Elevation 41:40 42:30 Elevation Beach 43:10 Fixing Problems 44:55 Editing Terrain 47:00 Adding Forest 49:00 Questions 53:30 Elevation limit (Forest) 54:40 Create Desert 55:20 Separating Trees 57:10 Connection Generation 59:30 Object Generation 1:00:03 Spawning Boar 1:03:00 Viewer problem 1:03:55 Trick to fix graphic bug 1:04:50 Spacing Boars equally 1:07:00 Create Gold 1:09:00 Distance from Boar to Gold 1:10:10 Warning about resource spacing 1:12:00 Viewer Problem 1:13:00 Player Land 1:15:30 Creating Player Land 1:17:10 Create Town Centers 1:20:40 Spawning Trees Closer to players 1:23:10 Fix Gold spawn under TC 1:25:10 Resources with Constants 1:29:20 Break 1:33:10 Commenting code 1:40:40 New Map 1:43:40 New Player Lands 1:47:20 Viewer Problem 1:50:05 Smoothing Elevation 1:52:10 Viewer Problem 1:57:12 Continue 1:58:40 Neutral Island in Centers 2:01:30 Waves ? 2:02:20 Viewer Problem 2:09:20 Terrain Generation 2:11:35 Layering in Water 2:13:00 Viewer Probelm 2:23:00 Comments Issue 2:24:20 Adjusting Params 2:25:40 Viewer Problem 2:28:05 Creating Zone Land (Grass) 2:31:00 Converting Outlier Grass 2:32:10 Viewer Problem 2:41:00 Create TC for everybody 2:46:00 Zone Avoidance for Player Lands 2:58:40 Adding Borders to Player Lands 3:03:00 Clumping Factor 3:08:10 Example Spacing Dirt 3:11:00 Texture Change to Desert Gravel 3:20:05 Viewer Statue Problem 3:23:50 Planting Trees 3:26:10 Making Border from forest 3:27:10 Making Gaps in forest ring 3:30:10 Adding Leaves 3:36:10 Making Constant 3:37:30 Adding Forest on Island Again 3:41:10 Adding Shallow Water 3:43:24 Making Deep Water 3:46:00 Waiting 3:54:40 Player Forest 4:02:30 Fix Dirt under TC 4:06:40 Decrease Avoidance 4:10:00 4:11:45 Creating Walls 4:15:00 4:16:25 Villager spawn 4:17:20 Scout Spawn 4:19:35 Fruit Bushes spawn 4:22:55 Create Gold 4:24:50 Tutorial End
the free mule cart means u dont need 100 wood for a lumber camp, i guess thats why u go without wood at the start. But im in no way an expert on mule cart civs, things are hella annoying if u ask me 11
@@TechChariot Organ guns care. And pure monk battle vs. portuguese is still a losing fight: 100 gold vs. 80. The paladins did a clearup at 1:23:00 - if that comes in earlier, shixo can stabilise.
GG Alexander. The first game was fun but in the end Ronald was literally just hoping for a relic win every other game. Makes for shit viewer experience
That Nomades game of Guras and Olad is friggin amazing.
"...to chase away this tower and by chase away, i mean destroy. Because towers cant move." Legendary line :D (not super sure why that made me laugh so hard)
The packed TCs seem to count as "idle" even when they are moving or unpacking, hence you start with quite some "TC idle time" on this map.
Wow looked like Warror was completely toast in feudal in g1.
Massive bug if so! But it would not surprise me with that unit.
@@TechChariot Well its a Capture Age thing, pretty sure they didnt account for whole buildings being packed together in the middle ages like this was Dragonball.
How are you supposed to win a "1 vs 4"? 🪦☠
You'll just have to watch :) There is a part 2!
great overlay! game music is rly loud
If Samurai actually shot bows from the back of horses, why not counteract the misconception made when the game first came out?
The gold is just for water play, 20 or 21 vils are rarely FCs (only with very special builds aka Phosphoru variants).
Nice competitive, set. High quality games and legendary players.
Hope to get them back!
Galleys are dominant on Whirlpool Lake imho. ppl just dont like to micro :D
Im pretty sure they restored, but during the restore/drop he lost all his eco, so he resigned.
man bengute just had to take a fight there in g2, but nooo, he lets the frank boom away 11 edit: finally!
They fight so hard over the relics but then forgot to put in on standard victory LUL
Alaska maps are cool; I recently traveled there for the first time
Hey man thanks for your kind words! Too bad you were unable to join us for this season of the league (or maybe you signed up under another name)
I think if players start further away from each other the water becomes even more decisive. The close start makes messy plays possible.
ah fuck control of destiny. give RNJesus a chance.
I pushed one deer and then controlled his so I knew im ahead and called it a day. Bit lazy tho, I agree. But deer from outside the walls are annoying.
Uff zalto did not only get lamed on desert void but also shot the rhino with his TC :(
Hi nice tutorial:D You could paste that into video description it should work and show label with timestamps, cause its long video and some sections are extened (not sure about empty labels, but it should work) Feel free to adjust 0:00 Intro 1:22 File Location 2:30 Creating Map File 4:10 Start Map Editor 4:25 Viewer problem 4:50 Editor 11:00 Editor 12:15 RMS Introduction 14:50 Player Setup 16:50 Land Generation 18:30 Example Land(Water) 22:00 Copy Paste 23:00 26:28 Bigger Beach 27:20 Elevation Generation 29:00 Fixing Problems 31:40 Creating Elevation 41:40 42:30 Elevation Beach 43:10 Fixing Problems 44:55 Editing Terrain 47:00 Adding Forest 49:00 Questions 53:30 Elevation limit (Forest) 54:40 Create Desert 55:20 Separating Trees 57:10 Connection Generation 59:30 Object Generation 1:00:03 Spawning Boar 1:03:00 Viewer problem 1:03:55 Trick to fix graphic bug 1:04:50 Spacing Boars equally 1:07:00 Create Gold 1:09:00 Distance from Boar to Gold 1:10:10 Warning about resource spacing 1:12:00 Viewer Problem 1:13:00 Player Land 1:15:30 Creating Player Land 1:17:10 Create Town Centers 1:20:40 Spawning Trees Closer to players 1:23:10 Fix Gold spawn under TC 1:25:10 Resources with Constants 1:29:20 Break 1:33:10 Commenting code 1:40:40 New Map 1:43:40 New Player Lands 1:47:20 Viewer Problem 1:50:05 Smoothing Elevation 1:52:10 Viewer Problem 1:57:12 Continue 1:58:40 Neutral Island in Centers 2:01:30 Waves ? 2:02:20 Viewer Problem 2:09:20 Terrain Generation 2:11:35 Layering in Water 2:13:00 Viewer Probelm 2:23:00 Comments Issue 2:24:20 Adjusting Params 2:25:40 Viewer Problem 2:28:05 Creating Zone Land (Grass) 2:31:00 Converting Outlier Grass 2:32:10 Viewer Problem 2:41:00 Create TC for everybody 2:46:00 Zone Avoidance for Player Lands 2:58:40 Adding Borders to Player Lands 3:03:00 Clumping Factor 3:08:10 Example Spacing Dirt 3:11:00 Texture Change to Desert Gravel 3:20:05 Viewer Statue Problem 3:23:50 Planting Trees 3:26:10 Making Border from forest 3:27:10 Making Gaps in forest ring 3:30:10 Adding Leaves 3:36:10 Making Constant 3:37:30 Adding Forest on Island Again 3:41:10 Adding Shallow Water 3:43:24 Making Deep Water 3:46:00 Waiting 3:54:40 Player Forest 4:02:30 Fix Dirt under TC 4:06:40 Decrease Avoidance 4:10:00 4:11:45 Creating Walls 4:15:00 4:16:25 Villager spawn 4:17:20 Scout Spawn 4:19:35 Fruit Bushes spawn 4:22:55 Create Gold 4:24:50 Tutorial End
Thank you! I didn't realize that adding these chapters was so easy! I have done so! :)
great Whirlpool game, i agree - Tipe should see this
Romans have redemption monks ..."just" no sanctity.
the free mule cart means u dont need 100 wood for a lumber camp, i guess thats why u go without wood at the start. But im in no way an expert on mule cart civs, things are hella annoying if u ask me 11
I think it was over. Really smart move by Ravyn with the side attack.
it was a very good attack! Game-ending! He was in good shape before
Paladin denied was huge i think.
nah, monks don't care
@@TechChariot Organ guns care. And pure monk battle vs. portuguese is still a losing fight: 100 gold vs. 80. The paladins did a clearup at 1:23:00 - if that comes in earlier, shixo can stabilise.
@@theotterone ports missing illumination I think. They are not so great in monk battles!
right side of the screen is a tiny bit cut off
I think just some galleons to protect the dromons might have been enough at times. Mass dromons just get outranged by cannon galleons.
Killing houses is always smart against feitorias, its their achilles heel.
Whirlpool is such a good map, would love to see it in more tournaments. Produces great games!
Needs less fish!
@@TechChariot maybe a bit less. although players like here refuse to use anyways.
Watching OLADUSHEK is always fun! He did the same strat in Noobs of Arena 2 as well. Spoiler: Im still to see a game where the Crusade works tho.
He came close!
@@TechChariot Sapsan reacted quite well. I think in that NOA2 set vs. DasLetzte, Olad came closer.
I think the Samurai used the ram to avoic the TC fire while entering the woodline.
who is the person who made hideout? i remember it became popular with WK
It is an ancient map. I believe it was made by TheProphet!
thumbnail looked like forest nothing
Hmmm okay, well I can see the similarities...thanks for subscribing!
living on a comet can be rough. pretty barren land.
the gg on marsh madness is so sadly early...think it was actually resigning with an advantage. But the Pandora game totally makes up for it!
Dravidians get cheaper infantry upgrades (so f.e. the MAA upgrade) but mainly with them everything is about the 200 extra wood per age up.
Very clean play by Nili on Aguave Swamp. wp!
😣 Promo SM
Olad is playing so weird man :D Hates adding TCs and going imp apparently. Fully agree with u on g3, Tech.
wow best early feudal water play demo hit ive seen!
GG Alexander. The first game was fun but in the end Ronald was literally just hoping for a relic win every other game. Makes for shit viewer experience
Interesting Whirlpool game, didnt expect what happened after the TC burndown.
Why is the map not called LakeSuperior but GlitcheeGumee - and what does that even stand for?
I like to give maps Native American names, it is sort of unique. GitcheGumee is Iroquois for "Big Water" or something to that effect.
7, that makes sense. @@TechChariot
Tech so confused at Youpudding trying to do the Youpudding rush and dogao shutting it down :D Thumbnail is a bit of a spoiler btw.
shortly after 9:39 in the first game, my elephant got trapped in the middle of a forest. Very safe spot for T90 to hide.
Hai
Pathing too bad to actually fight with CA these days :( But fun set, GGs.
Good ol' Randy Pan
that last game was intense, the roman infantry is so tanky, it was a nice strat from jasuni
Preparation is key!
Was looking foward to these higher ranked matches.