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Hero's Legend Studios
United States
Приєднався 31 бер 2021
Hey I'm Robin. I have been developing software and games for nearly 10 years using dozens of software tools. My channel will have a strong focus on RPG Maker MZ tutorials and iOS Development tutorials with the occasional splash of Unity stuff. Please like, comment and subscribe and let me know what you would like to see in the future.
Streaming Game Dev on Twitch.
Streaming Game Dev on Twitch.
Unity's New Input System Tutorial
Finally someone has created a new up to date tutorial about the Unity's New Input System!!! I hope this tutorial is easy to follow there is plenty of steps to follow. I believe Unity's New Input system has many benefits and I hope many devs, old and new, take advantage of all the benefits this new input system has to offer. Again thanks for watching please like and subscribe. Feel free to ask any Unity questions and mention suggestions in the comments. Sorry the webcam may have cutoff some of the actions for adding methods to the input events.
Catch me live game developing on Twitch www.twitch.tv/mnkykingtwitch
Follow My Twitter for more Game Dev work
HerosLegendStu
Additional notes:
docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Installation.html#enabling-the-new-input-backends
docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Actions.html#creating-actions
Timeline
0:00 Intro
0:50 Starting New Project
3:10 Installing Input System Package
9:15 Create Input Action
15:30 Creating New Actions
20:20 Tying Actions to Code
28:10 Adding Jump Action and More Bindings
36:10 Pitfalls and Wrap Up
Catch me live game developing on Twitch www.twitch.tv/mnkykingtwitch
Follow My Twitter for more Game Dev work
HerosLegendStu
Additional notes:
docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Installation.html#enabling-the-new-input-backends
docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Actions.html#creating-actions
Timeline
0:00 Intro
0:50 Starting New Project
3:10 Installing Input System Package
9:15 Create Input Action
15:30 Creating New Actions
20:20 Tying Actions to Code
28:10 Adding Jump Action and More Bindings
36:10 Pitfalls and Wrap Up
Переглядів: 216
Відео
Hero's Legend Studios Presents Game Of The Month - June 2022
Переглядів 982 роки тому
The 1st Game Of The Month June 2022 for RPG Maker Games presented by yours truly MnkyKing. This is a new series coming out here on Hero's Legend Studios Channel. Trying to play more RPG Maker released games and promote finished products. Hoping this promotes RPG Maker Game Developers to finish their games and hope to get featured on this cool Game Dev channel. Hope you enjoy the video. Fadry: H...
Idle Animation Follow Up
Переглядів 8272 роки тому
You just created your Custom Idle Animation for your RPG Maker game from the last video, that's awesome! But your stuck not being able to get touch points to get your RPG character away from the idle animation back to its regular walk animation. In this RPG Maker tutorial we jump into some more Javascripting in RPG Maker that will help with this problem. You will learn about the TouchInput clas...
RPG Maker MV/MZ - Custom Idle Animation
Переглядів 6 тис.2 роки тому
Improve the quality of your RPG Maker game with a custom idle animation. All the cool video games have idle animations and yours should too! This RPG Maker tutorial I go over an easy and efficient way to event an idle event system in your video game. Learn a bit about Common Events, Stepping and updating your character sheets! Like! Subscribe! Ask Questions! Finished Project Files github.com/mn...
RPG Maker MV/MZ Eventing a Picture Based Menu - Script Improvements - Advanced
Переглядів 1,3 тис.2 роки тому
Welcome to another follow up RPG Maker MV/MZ Tutorial to our Picture Based Menu!!! This is a more Advanced Tutorial In this RPG Maker Tutorial I find a way to improve, at least shorten, our long event. I'll go over how to identify repetitive events and how they can be replaced by much shorter scripts. I'll cover Javascript For Loops and some valuable RPG Maker game objects to access useful prop...
Eventing a Picture Menu Pt 4 Follow Up. We used a modulus operator?!
Переглядів 5102 роки тому
Welcome back to another RPG Maker MZ / MV tutorial. Today we’re addressing adding multiple rows to the evented picture menu. Unlike the stock RPG Maker Menu, we’re able to achieve amazing custom results. It’s not entirely simple but a fantastic RPG maker menu is achievable with a bit of work. In this video, I’ll go through all of the steps required to get an amazing menu. Keep RPG Making! Shout...
RPG Maker MV/MZ Eventing a Picture Based Menu Part 2
Переглядів 3 тис.2 роки тому
Welcome back to another RPG Maker MZ / MV tutorial. This video is part 2 of 3 on Eventing a Picture Based Menu. Go through the rest of the process to creating a Picture Based Menu through a Common Event that replaces the dull boring default RPG Maker Menu with your own custom menu. Learn and understand some new RPG Maker Event commands such as waits and some scripts to open new menus for the cu...
RPG Maker MV/MZ Eventing a Picture Based Menu Part 3
Переглядів 1,7 тис.2 роки тому
Welcome back to another great RPG Maker MZ tutorial. This video is part 3 of 3 on Eventing a Picture Based Menu. This final bit is specific to MZ and NOT MV but a plugin should be available somewhere that will work with MV. In this final part we add the Button Picture plugin (MZ) and use it to make our custom menu pictures clickable and open menus. If you have any questions feel free to ask in ...
RPG Maker MV/MZ Eventing a Picture Based Menu Part 1
Переглядів 11 тис.2 роки тому
Welcome! This video is part 1 of 3 on Eventing a Picture Based Menu. Learn to create a custom RPG Maker menu using Pictures. Use a Common Event that replaces the dull boring default RPG Maker Menu with your own artwork. Learn and understand how RPG Maker Event logic can become very creative and create unique features to really make your video game stand out amongst other RPG Maker Games without...
RPG Maker MV/MZ What is a Variable?
Переглядів 2322 роки тому
Let's get to the basics! What is a Variable? How do I use it in RPG Maker? In this video I discuss what it is and how it should be used in its most basic form. Variables can add much complexity and ease of use for your game and are a valuable tool when used properly. Let me know what you are interested in seeing in the future as I struggle with posting new content. Catch my game dev streams on ...
RPG Maker MV/MZ Self Switch and Page Priority
Переглядів 2502 роки тому
Here is another tutorial on RPG Maker MV and MZ basics. I go over What a Self Switch is and how to use it and explain what Page Priority is and key points about pitfalls that beginner devs fall into with Page Priority. Sorry there is no webcam this time but will have one for the next video. Thanks for watching. Don't forget to like, comment and subscribe.
RPG Maker MZ/MV What is a Switch?
Переглядів 2462 роки тому
Let's get to the basics! What is a Switch? How do I use it? I go over the most common way to use a Switch and discuss what it is and how it should be used. Don't forget to like, comment and subscribe. Let me know what you are interested in seeing in the future as I struggle with posting new content. Catch my game dev streams on my Twitch Channel.
Javascript For RPG Maker - Introduction
Переглядів 4,3 тис.3 роки тому
Learn Javascript with me and follow my journey through the fundamentals of Javascript and how it can be used in RPG Maker MV/MZ. In this introduction video I go over general keywords and guidelines of Javascript. I apologize if it is sporadic or seems rushed, I may redo these videos at a later time when I better understand the language.
Tutorial: Credits Screen
Переглядів 2,2 тис.3 роки тому
2 Easy ways to create a Credits Screen for RPG Maker MZ 0:00 Introduction 0:43 Show Credits Picture 4:55 Scrolling Text Follow my Twitch Game Dev Streams: www.twitch.tv/mnkykingtwitch
Tutorial - RPG Maker MZ - Simple Scripts
Переглядів 11 тис.3 роки тому
I show 3 easy to follow examples on how to write javascript in your RPG Maker events. 0:00 Introduction to Video 1:30 Get the value of an item in the party 8:05 Generate a random number between 1-6 13:38 Get the level of the party RPG Maker MZ Script Call Reference docs.google.com/spreadsheets/d/1gQNAoYKpkO9Qglgbi8IplX_BPvXmfvG3Rk-R27W30DU/edit#gid=424264704 RPG Maker MZ/MV Script Call Referenc...
interesting, my idle kicks in, but when I move, the idle animation is still in. I rewatched and don't see what step I missed. if I stop walking it goes to walking. i reversed something.
What about Windows?
All RPG Maker engines publish to windows by default
THANK YOU SO MUCH U HELPED ME A LOT
This is the scripts that I am looking for. Thank you so much!!!
Very well explained! Really helpful. Thank you very much!
Can make an updated tutorial on Xcode 14 for iOS 17 many things have been changed in last 3 years .
Hello, thanks to your videos I was able to code a customized menu that looks good, thanks again. That said, two problems arise: When I activate a dialog box, the menu still can open himself in the background while the textbox is displayed and I don't want that to happen (I tried commands to correct this, but in vain). My other problem is that sometimes my character continues to move in the background when I move in the menu (but not always, and I followed your tutorial by putting pauses of a few frames between each action). Thank you if you read this. Sorry if my english isn't correct
@@chihirofujisakii how long the character should be paused for should be the value of all the pauses for the script
@@chihirofujisakii that may fix both problems
OMG thank you SO much i tried to follow the tutorial but they didnt tell me where to go for what and it was sooo confusing this was SUCH a huge help, you're a lifesaver
Holy shit brother, u are so goddamn good.
How do you make the pictures appear when you push the menu button? The original tutorial didn't explain it very well, and this seems to skip over that part.
@@iamSketchH have you watched part 2 yet?
@@heroslegendstudios1658 Ah, I did finally get that to work (I think there was an error in the coding, so I deleted it and started over). I followed all the way through now, and finished, but now the option buttons blink rapidly when highlighted instead of a solid tint highlight and I have to repeatedly push the ok button to make it select. I think the thing is looping at hyperspace somehow. Not sure how to fix it.
@@iamSketchH join my discord. discord.gg/CBt4jpbE I'm not very active there but i'll be able to help more there
Very helpful
What can you do with the other members?
In the Idle Common Event you will want to add Change Actor Images. For which ever actors which are in your party you want to change there Charater image set to the new idle image set. Then reverse it when idle is off when the player starts moving again. The player Set Movement Route is what updates and allows the idle stepping animation to start but all the character images will need to be updated to go to the idle animation set. Hope this makes sense. Sorry I don't think I went over that in the video.
@@heroslegendstudios1658 I don't understand very well, I'll wait one day when you do a tutorial on this. Hahahahaha
Loved this video series! I just have one problem with the menu When I press the cancel button the first time the menu opens just fine, but when I try to close it, it sometimes doesn't react and rarely it does react instantly. Any way to fix this? edit: nvm you answered it in the next video. Very great and informative! I do have another question tho. If you were to make a custom status screen for your actors. How would you do that?
Awesome glad my videos helped. These longer video series are stuff to figure out which content to go over first and being prepared to list off whats fixed or coming soon
i came here for the tutorial and stayed for the unintentional asmr
SPACE UK
can we make the resolution so its fitting full screen of phone?
Sadly no, I don’t believe there is a way to make it full screen on mobile
Love your tutorials! For some reason my button 1 is lit up for a split second before tinting when I open the menu. I'm working on figuring out why!
let me know if you figure it out or need some help
Did everything the same way as the videos and the menu is all done and looks good that I made but for some reason my player can't move at all, I can open and close the menu and it works fine but otherwise the player is fully immoble and I can't find out why
It’s been a long time since this video but I’m certain the menu pauses Player movement. So there should be a step to unpause player movement
Checkout this time ua-cam.com/video/9NQLVryKGlU/v-deo.html where i explain the waits
Also have you watched part 3?
Yeah watched all of 3, checked out the site tutorial too and i cant figure out why my character cant move at all, gonna rewatch part 1 to see if I missed something@@heroslegendstudios1658
Big update, I am simply blind and didn’t turn self A to on in the change menu access event
THANK SO MUCH! I always wanted to make something like this in my game, but I didn't know how to do it🤩🔥
There is any way to do the same in a windows pc? I have iPhone but my pc is windows so… 🥹😭
Sorry no the submission process for apple must go through xcode so maybe find a buddy or rent a macbook
It is so simple. That's the way it is so genius! Thanks :D
Thank you for taking the time to make this tutorial ! You seem really patient and kind, and I felt like out of everyone I've watched you were the easiest to follow. Thank you again!
Ya boi!
OH MY GOD IM SUCH A DUNCE! thank you my fren was trying to get it thru to me this makes so much sense now ugh I feel so bad lol
Your videos walking us through creating evented picture menus have been super helpful. I wanted to know how I can do all this but instead the buttons respond to mouse controls. Example would be lighting up/making a sound when the mouse hovers over the button. I haven't been able to figure this out while using events. Is it possible with events or do I need to search for a plugin?
Yes this would be possible, but a bit more extensive work. You would need to track the mouse position and create button regions that would trigger effects and sounds when the mouse enters each button region.
I’m getting a syntax error when I press ok to open the specific menu options (like item, options. Save) etc. after entering the Scene_Save script (for example. Any thoughts?
Scene_Save is a default name so it should work just fine. It is possible that a plugin you are using has changed the scene name. `SceneManager.push(Scene_Save)` should work just fine.
If it is happening to all your menu options when trying to navigate to each option, please ensure you are writing the script correctly.
@@heroslegendstudios1658 yeah the script is all correct. I’m using MZ, will this be different? Or are other plugins affecting if?
I figured it out!! I had : at the end of each script rather than ;
@@JDVoiceover That will do it! Glad you were able to find the solution.
can I write functions and classes inside that script textbox? also those functions allow parameters ?
Yes you can write functions, classes, variables, loops but they are only available in that script itself.
>>> FOR RPG MAKER MV: - in MV there is only the option "if Button X is PRESSED DOWN", no "... IS TRIGGERED" - so it can happen that if you press [Cancel] for too long, the menu opens and instantly closes again - changing the first wait timer from 10 frames to ~ 20-30 frames prevents that (as long as you dont press the button longer than 0,5 seconds) But thanks for the tutorial. This helps me a lot. Not just with the menu, but in understanding the event scripting in RPG Maker in general.
Good to know, it's these small differences between the engines that really show the improvements of MZ.
Oh my!! you save my life!
Great video!
Thanks
Hello! Great tutorial, thanks for this awesome video! I have a question about the sprites for the characters following the player... Are their idle animations able to be uniquely changed? So, if I were to make 4 idle sprite sheets for each of my 4 main characters, could I attribute them to each character uniquely? Thank you!! Again, great work :D Much respect to programmers
The method covered in the video does not allow for changing the followers in the game. There is another method that will allow and is honestly a better method and that is... Open Event > Go to Page 3 > Change Actor Images... > Change the party members sprites between idle and walk. You will do the same as the video because the stepping is still needed. Maybe I'll be able to make a video in the future.
@@heroslegendstudios1658 Thank you so much! I got it to work, much appreciated!! Thanks to people like you, making games isn't impossible for the average person. Thanks a ton :) (Also this is random but just wanted to let you know: You have a really nice voice!)
@@AnotherRandomChannel13 thank you for your support
nice one dude!
I hope this isn't too late. I tried following the original tutorial to a tee but for some reason the player wait frame doesn't stop the player when I have it set for the player to use the up and down arrow keys to move. instead they can't move left and right because that's not the button I have selected BUT THEY CAN move up and down despite me not wanting this. how do I deal with this? I'm using MZ.
You completed both part 1 and part 2?
@@heroslegendstudios1658 yes. I did the same thing you did in your videos which is have the player wait 10 frames. the menu works fine otherwise buts its annoying that the player can still move while the pause menu is up.
@@chumsnotreal the player wait time should be equal to the total wait time put in the menu loop
@@chumsnotreal I hade the same problem ~ I ended up fixing it by…. Okay I kind of forgot so I’ll have to look at the code again, but if I remember correctly I just upped the wait to like 60 instead of 10.
Thank you :)
Tab till it gets to the middle if you would like the credits centered, note you'll have to do it for each line tho.
Great video, thanks.
Thanks for the tutorial. It helped me a lot.
Nice video! i have MV but searching in different sites i found a plugin that can do the same
and what is the name?
@@Light59583 I think it's about the PictureCallCommon
🤘🤘🤘🤘🤘🤘
Do you have any info on optimizing / deploying games for web? i've tried deploying my game to web, but am using Tiled to create my maps (with visustellas plugin) and am getting an error that the web page (itch io) can't load my maps
Ultimately you have to make changes to the plugin, there isn't anything you can do post or that Xcode can help you with as it only creates a iFrame for your game to play in.
Sadly making an update to an external plugin probably isn't easy either.
i dont know how rpg maker works, but in modern javascript, you should use let and const instead of var
You are correct, I actually explain that in my Javascripting for RPG Maker video. I tend to default to var as a bad habit but will try to use let.
Great tutorials! But I'm not sure what to put the divided by number? I did the math, but it doesn't seem to work. My screen resolution is 1920 x 1080. Map size is 20 x 20. So I should get something like 96 for x and 54 for y, right? Or did I go wrong somewhere? Help would be appreciated. Thanks :'D
Sorry for the confusion I didn't think of users creating a larger screen resolution. From my understanding, larger screen resolutions are stretched to reach their desired size. The RPG Maker Game Engine will still be using a unit size of 48x48 and only display 17x13 tiles on screen at any given time. Since the script requires grid (tile) inputs you should still be using 48 for x and 48 for y. Let me know if this works and if you have any more questions.
@@heroslegendstudios1658 Oh wow, didn't expect a speedy reply! Thank you! And yeah, I tried 48 first, but since that didn't work, I assumed it's because my sizes are different, hence the other numbers :')
@@namelessl.w.3476 Are you using a plugin to change resolution size? Or any plugin that would change the grid size from 48x48?
@@heroslegendstudios1658 I don't, but I do use plugins for parallax mapping and zooming. Would those change grid sizes? :o Other than that, none that I know of would cause that. I'll be sure to test each plugin later to see 🤔👌🏻 Edit: Stripped all the plugins and it's still doing that, so. Doesn't seem to be plugin-related x'D
@@namelessl.w.3476 how are you changing the resolution size without using a plugin? I have a plugin for MV but it doesn't work for MZ so I can recreate this project for MV and test the resolution plugin and see if this code works. I do expect it to work at larger resolutions
Thanks for the tutorial ! I have been successfully using self switches thanks to him :) Until recently, I have never had any problem but I just got stuck with something in my last cutscene … I have my self switch A on after the cutcsene is over but when my character re-appears on the same map the event happen, I cannot move him (at first, a loop was happening)... I don’t understand since I have used self switches several times, in the same way, and it always worked. I’d be really grateful if you could find anything to help me !
Can you open the menu? If you are unable to open the menu then the scene most likely will be stuck on a autorun event or movement route event.
Yes, thank you, it was stuck on autorun due to one npc being set on autorun itself and a flame event being in parallel mode, I think ! It is solved now ^^ I still cannot pay attention to all the details x))
I wish there were tutorials for exporting to Android. This has been an extremely frustrating journey
I got close with Android studio! I even got the APK but it won't install, sad day
@@Natsariymministries What issues have you guys been running into on Android?
@@BenGraceCreative the main issue that I've ran into is just trying to figure out how to use the Android studio to actually make a working APK file of the game I was working on. There's basically no tutorials on RPG Maker MZ for this. I found some stuff that says it works with MV and MZ but I had no luck, I've follow those instructions completely and have had no success. Ultimately, I gave up on my project, there is just not enough people that are still using computers today to play 2D RPG type video games, most the people who are playing these types of games play them on the phone.
@@Natsariymministries Damn. I've run into similar issues with trying to get a web version of my game playable
@@BenGraceCreative this issue is unfortunate, it seems like the added ability to make games transfer onto web/android/iOS should have been as simple as clicking a few buttons, instead we got a very flawed feature. There is another version of RPG Maker set to release this year, it implements the Unity engine which should make exporting games to different consoles/mobile much easier....hopefully. The new version is called RPG Maker Unite
😂
Hello! So I've followed this tutorial, and it's very easy and I've gotten it to work, but unfortunately I've run into the issue of my character not being able to move around at all when the event page is on the same screen. If I move it to another page it'll just default back to the regular menu, and once I enter the area where I placed it, they'll be stuck in place again. I followed all the steps so I'm not sure why this is happening ^^;
Thanks for watching. Sorry to hear you are having trouble. A few things might be happening. First check that the character wait isn’t waiting too long interfering with movement after the menu has been dismissed.
so swag
(6-1+1) all are in the same parentheses is nonsense. Its the same thing just typing 6. I think there are no coder between people who watching this video.
Please read the description for the equation used. Thanks
@@heroslegendstudios1658 I understood what did you made wrong. That's why I wrote to here to warn others.
@@linuxsever5727 he just had to remove a parenthesis lol also the function he used looks like one of the functions shown in MDN mozilla
It wouldn't work properly either, the max never showed up. You had to add 1 on the max number. But the one he wrote in the comment works like a gem@@carlogustavovalenzuelazepe5774
I'm having similar issues with audio not being played when I get the game running on my phone. It's odd because sound effects work fine. Music doesn't play for some reason. I have the same issues with safari browser. Do you think you know what I could be doing wrong?
You will need to have both the .ogg audio files if you do not have them those should work for Safari Web browser. If you have those already try to deploy to MAC instead that will create a .app file that you can run directly on your MAC and see if they play for the MAC desktop version.
Is this still current for Xcode 13?
I haven’t confirmed but should be